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|
||||
_id: ULCbksaP9uXP7e5M
|
||||
_key: '!actors!ULCbksaP9uXP7e5M'
|
||||
img: systems/pf1/icons/skills/fire_01.jpg
|
||||
items:
|
||||
- _id: NDsOpKu3vouOU59k
|
||||
_key: '!actors.items!ULCbksaP9uXP7e5M.NDsOpKu3vouOU59k'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.racialhd.Item.g3gX00gTvJU478ju
|
||||
img: systems/pf1/icons/skills/green_05.jpg
|
||||
name: Vermin
|
||||
system:
|
||||
bab: med
|
||||
description:
|
||||
value: >-
|
||||
<p>This type includes insects, arachnids, other arthropods, worms, and
|
||||
similar invertebrates.</p>
|
||||
|
||||
<h2>Features</h2>
|
||||
|
||||
<p>Vermin have the following features.</p>
|
||||
|
||||
<ul>
|
||||
|
||||
<li>d8 Hit Die.</li>
|
||||
|
||||
<li>Base attack bonus equal to 3/4 total Hit Dice (medium
|
||||
progression).</li>
|
||||
|
||||
<li>Good <em>Fortitude</em> saves.</li>
|
||||
|
||||
<li>Skill points equal to 2 + Int modifier (minimum 1) per Hit Die.
|
||||
Most vermin, however, are mindless and gain no skill points or feats.
|
||||
Vermin have no class skills.</li>
|
||||
|
||||
</ul>
|
||||
|
||||
<h2>Traits</h2>
|
||||
|
||||
<p>Vermin possess the following traits (unless otherwise noted in a
|
||||
creature’s entry).</p>
|
||||
|
||||
<ul>
|
||||
|
||||
<li>Mindless: No <em>Intelligence</em> score, and immunity to all
|
||||
mind-affecting effects (charms, compulsions, morale effects, patterns,
|
||||
and phantasms). A vermin-like creature with an <em>Intelligence</em>
|
||||
score is usually either an animal or a magical beast, depending on its
|
||||
other abilities.</li>
|
||||
|
||||
<li><em>Darkvision</em> 60 feet.</li>
|
||||
|
||||
<li>Proficient with its natural weapons only.</li>
|
||||
|
||||
<li>Proficient with no armor.</li>
|
||||
|
||||
<li>Vermin breathe, eat, and sleep.</li>
|
||||
|
||||
</ul>
|
||||
hp: 4
|
||||
savingThrows:
|
||||
fort:
|
||||
value: high
|
||||
skillsPerLevel: 2
|
||||
subType: racial
|
||||
tag: vermin
|
||||
type: class
|
||||
- _id: ch1Ye5qIAv8KvW0M
|
||||
_key: '!actors.items!ULCbksaP9uXP7e5M.ch1Ye5qIAv8KvW0M'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.monster-abilities.Item.szjeStouwI3F3WdP
|
||||
img: systems/pf1/icons/skills/red_29.jpg
|
||||
name: Bite
|
||||
system:
|
||||
actions:
|
||||
- _id: jxtofrfc2lcw0osl
|
||||
ability:
|
||||
attack: str
|
||||
damage: str
|
||||
damageMult: 1
|
||||
actionType: mwak
|
||||
activation:
|
||||
type: attack
|
||||
unchained:
|
||||
type: attack
|
||||
damage:
|
||||
parts:
|
||||
- formula: sizeRoll(1, 6, @size)
|
||||
type:
|
||||
custom: ''
|
||||
values:
|
||||
- piercing
|
||||
- bludgeoning
|
||||
- slashing
|
||||
img: systems/pf1/icons/skills/red_29.jpg
|
||||
name: Attack
|
||||
range:
|
||||
units: melee
|
||||
tag: bite
|
||||
baseTypes:
|
||||
- Bite
|
||||
description:
|
||||
value: >-
|
||||
<p>A primary natural weapon that crushes, tears and tears with teeth
|
||||
and jaws.</p><p>It deals bludgeoning, slashing or piercing damage,
|
||||
whichever is most beneficial one.</p><hr /><p>For general rules on
|
||||
natural attacks, see:
|
||||
@UUID[Compendium.pf1.pf1e-rules.nBnUY0koBzXqoEft.JournalEntryPage.8zivKFrhTVkbtjm3]{Natural
|
||||
Attacks} (UMR).</p>
|
||||
proficient: true
|
||||
subType: natural
|
||||
weaponGroups:
|
||||
value:
|
||||
- natural
|
||||
type: attack
|
||||
- _id: qahEsoY1PKsoWPPX
|
||||
_key: '!actors.items!ULCbksaP9uXP7e5M.qahEsoY1PKsoWPPX'
|
||||
img: systems/pf1/icons/spells/light-sky-3.jpg
|
||||
name: Luminescence
|
||||
system:
|
||||
abilityType: ex
|
||||
description:
|
||||
value: >-
|
||||
<p>A fire beetle's glowing glands provide light in a 10-foot radius. A
|
||||
dead fire beetle’s luminescent glands continue to glow for 1d6 days
|
||||
after its death.</p>
|
||||
sources:
|
||||
- id: PZO1112
|
||||
pages: '33'
|
||||
subType: misc
|
||||
uses:
|
||||
maxFormula: '1'
|
||||
value: 1
|
||||
type: feat
|
||||
- _id: p6CcTmUYKQ9l0ozO
|
||||
_key: '!actors.items!ULCbksaP9uXP7e5M.p6CcTmUYKQ9l0ozO'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.monster-abilities.Item.qe671ZP4ZsO5cbrt
|
||||
img: icons/creatures/eyes/humanoid-single-yellow.webp
|
||||
name: Low-Light Vision
|
||||
system:
|
||||
abilityType: ex
|
||||
description:
|
||||
value: >-
|
||||
<p>A creature with low-light vision can see twice as far as a human in
|
||||
starlight, moonlight, torchlight, and similar conditions of dim light.
|
||||
It retains the ability to distinguish color and detail under these
|
||||
conditions.</p><p><em>Format:</em> low-light
|
||||
vision</p><p><em>Location:</em> Senses.</p>
|
||||
sources:
|
||||
- id: PZO1112
|
||||
pages: '301'
|
||||
- id: PZO1127
|
||||
pages: '296'
|
||||
- id: PZO1133
|
||||
pages: '295'
|
||||
- id: PZO1137
|
||||
pages: '295'
|
||||
subType: misc
|
||||
type: feat
|
||||
name: Fire Beetle
|
||||
prototypeToken:
|
||||
light:
|
||||
color: '#f57900'
|
||||
dim: 10
|
||||
sight:
|
||||
enabled: true
|
||||
texture:
|
||||
src: systems/pf1/icons/skills/fire_01.jpg
|
||||
system:
|
||||
abilities:
|
||||
cha:
|
||||
value: 7
|
||||
con:
|
||||
value: 11
|
||||
dex:
|
||||
value: 11
|
||||
int:
|
||||
value: null
|
||||
attributes:
|
||||
cmdNotes: 17 vs. trip
|
||||
naturalAC: 1
|
||||
quadruped: true
|
||||
speed:
|
||||
fly:
|
||||
base: 30
|
||||
maneuverability: poor
|
||||
details:
|
||||
biography:
|
||||
value: >-
|
||||
<p>Although nocturnal, the fire beetle lacks darkvision—it relies on its
|
||||
own glowing glands for illumination. Caged fire beetles are a popular
|
||||
source of long-lasting illumination among eccentrics and miners.</p>
|
||||
cr:
|
||||
base: 0.3375
|
||||
notes:
|
||||
value: <p><strong>Source</strong> <em>Pathfinder RPG Bestiary pg. 33</em></p>
|
||||
traits:
|
||||
ci:
|
||||
value:
|
||||
- mindAffecting
|
||||
senses:
|
||||
ll:
|
||||
enabled: true
|
||||
size: sm
|
||||
type: npc
|
||||
|
||||
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|
||||
_id: sozB4GqGGPvdJ0PY
|
||||
_key: '!actors!sozB4GqGGPvdJ0PY'
|
||||
img: systems/pf1/icons/races/goblin.png
|
||||
items:
|
||||
- _id: g9Dlg66yJNbzeJ0C
|
||||
_key: '!actors.items!sozB4GqGGPvdJ0PY.g9Dlg66yJNbzeJ0C'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.races.Item.bOv30pyHB1gFbSTj
|
||||
img: systems/pf1/icons/races/goblin.png
|
||||
name: Goblin
|
||||
system:
|
||||
changes:
|
||||
- _id: iQgVV9Pc
|
||||
formula: '4'
|
||||
target: dex
|
||||
type: racial
|
||||
- _id: ONfw8KnD
|
||||
formula: '-2'
|
||||
target: str
|
||||
type: racial
|
||||
- _id: qzNkiF7M
|
||||
formula: '-2'
|
||||
target: cha
|
||||
type: racial
|
||||
- _id: 0xm2NjdF
|
||||
formula: '4'
|
||||
target: skill.rid
|
||||
type: racial
|
||||
- _id: w8XUnAl2
|
||||
formula: '4'
|
||||
target: skill.ste
|
||||
type: racial
|
||||
description:
|
||||
value: >-
|
||||
<h2>Starting
|
||||
Age</h2><table><thead><tr><th>Adulthood</th><th>Intuitive<sup>1</sup></th><th>Self-Taught<sup>2</sup></th><th>Trained<sup>3</sup></th></tr></thead><tbody><tr><td>12
|
||||
years</td><td><p>+1d4 years<br />(13 – 16 years)</p></td><td><p>+1d6
|
||||
years<br />(13 – 18 years)</p></td><td><p>+2d6 years<br />(14 – 24
|
||||
years)</p></td></tr></tbody></table><p><sup>1</sup> This category
|
||||
includes barbarians, oracles, rogues, and sorcerers.<br /><sup>2</sup>
|
||||
This category includes bards, cavaliers, fighters, gunslingers,
|
||||
paladins, rangers, summoners, and witches.<br /><sup>3</sup> This
|
||||
category includes alchemists, clerics, druids, inquisitors, magi,
|
||||
monks, and wizards.</p><h2>Height and
|
||||
Weight</h2><table><thead><tr><th>Gender</th><th>Base
|
||||
Height</th><th>Height Modifier</th><th>Base Weight</th><th>Weight
|
||||
Modifier</th></tr></thead><tbody><tr><td>Male</td><td>2 ft. 8
|
||||
in.</td><td><p>+2d4 in.<br />(2 ft 10 in. – 3 ft. 4
|
||||
in.)</p></td><td>30 lbs.</td><td><p>+(2d4 lbs.)<br />(32 – 38
|
||||
lbs.)</p></td></tr><tr><td>Female</td><td>2 ft. 6 in.</td><td><p>+2d4
|
||||
in.<br />(2 ft. 8 in. – 3 ft. 2 in.)</p></td><td>25
|
||||
lbs.</td><td><p>+(2d4 lbs.)<br />(27 – 33
|
||||
lbs.)</p></td></tr></tbody></table><h2>Standard Racial
|
||||
Traits</h2><ul><li><strong>Ability Score Modifiers</strong>: Goblins
|
||||
are fast, but weak and unpleasant to be around. They gain +4
|
||||
<em>Dexterity</em>, -2 <em>Strength</em>, and -2
|
||||
<em>Charisma</em>.</li><li><strong>Type</strong>: Goblins are
|
||||
<em>humanoids</em> with the <em>goblinoid</em>
|
||||
subtype.</li><li><strong>Size</strong>: Goblins are Small creatures
|
||||
and thus gain a +1 <em>size bonus</em> to their AC, a +1 <em>size
|
||||
bonus</em> on <em>attack rolls</em>, a -1 penalty to their
|
||||
<em>CMB</em> and <em>CMD</em>, and a +4 <em>size bonus</em> on
|
||||
<em>Stealth</em> checks.</li><li><strong>Base Speed</strong>: Goblins
|
||||
are fast for their size, and have a base speed of 30
|
||||
feet.</li><li><strong>Languages</strong>: Goblins begin play speaking
|
||||
Goblin. Goblins with high <em>Intelligence</em> scores can choose from
|
||||
the following: Common, Draconic, Dwarven, Gnoll, Gnome, Halfling, and
|
||||
Orc. See the <em>Linguistics skill page</em> for more information
|
||||
about these languages.</li></ul><h3>Feat and Skill Racial
|
||||
Traits</h3><ul><li><strong>Skilled</strong>: Goblins gain a +4
|
||||
<em>racial bonus</em> on
|
||||
@UUID[Compendium.pf1.pf1e-rules.x175kVqUfLGPt8tC.JournalEntryPage.xQbTtefpEfEaOYo7]{Ride}
|
||||
and
|
||||
@UUID[Compendium.pf1.pf1e-rules.x175kVqUfLGPt8tC.JournalEntryPage.wRWHk7tCUHR99PzD]{Stealth}
|
||||
checks.</li></ul><h3>Movement Racial Traits</h3><ul><li><strong>Fast
|
||||
Movement</strong>: Goblins gain a +10 foot bonus to their base speed
|
||||
(this is already added to their Base Speed above.)</li></ul><h3>Senses
|
||||
Racial Traits</h3><ul><li><strong>Darkvision</strong>: Goblins see
|
||||
perfectly in the dark up to 60 feet.</li></ul>
|
||||
languages:
|
||||
value:
|
||||
- goblin
|
||||
size: sm
|
||||
sources:
|
||||
- id: PZO9280
|
||||
pages: '244'
|
||||
speeds:
|
||||
land: 30
|
||||
subTypes:
|
||||
- Goblinoid
|
||||
tags:
|
||||
- Uncommon
|
||||
type: race
|
||||
- _id: g2Iie7MnYakof1Ve
|
||||
_key: '!actors.items!sozB4GqGGPvdJ0PY.g2Iie7MnYakof1Ve'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.classes.Item.KfcnHrgAMpBhScKB
|
||||
img: systems/pf1/icons/items/weapons/club.PNG
|
||||
name: Warrior
|
||||
system:
|
||||
armorProf:
|
||||
value:
|
||||
- lgt
|
||||
- med
|
||||
- hvy
|
||||
- shl
|
||||
- twr
|
||||
bab: high
|
||||
classSkills:
|
||||
art: true
|
||||
clm: true
|
||||
crf: true
|
||||
han: true
|
||||
int: true
|
||||
lor: true
|
||||
pro: true
|
||||
rid: true
|
||||
swm: true
|
||||
description:
|
||||
value: >-
|
||||
<h2>Class Skills</h2><p>The warrior’s class skills (and the key
|
||||
ability for each skill) are Climb (Str), Craft (Int), <em>Handle
|
||||
Animal</em> (Cha), Intimidate (Cha), Profession (Wis), Ride (Dex), and
|
||||
Swim (Str).</p>
|
||||
hd: 10
|
||||
hp: 5
|
||||
savingThrows:
|
||||
fort:
|
||||
value: high
|
||||
skillsPerLevel: 2
|
||||
subType: npc
|
||||
tag: warrior
|
||||
weaponProf:
|
||||
value:
|
||||
- simple
|
||||
- martial
|
||||
type: class
|
||||
- _id: 0jogyxRE2kncrzzT
|
||||
_key: '!actors.items!sozB4GqGGPvdJ0PY.0jogyxRE2kncrzzT'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.feats.Item.Uuiu3p982omhMEPj
|
||||
img: systems/pf1/icons/feats/improved-initiative.jpg
|
||||
name: Improved Initiative
|
||||
system:
|
||||
changes:
|
||||
- _id: boYEW5Pa
|
||||
formula: '4'
|
||||
target: init
|
||||
type: untyped
|
||||
description:
|
||||
value: >-
|
||||
<p><em>Your quick reflexes allow you to react rapidly to
|
||||
danger.</em></p><p><strong>Benefits</strong>: You get a +4 bonus on
|
||||
initiative checks.</p>
|
||||
sources:
|
||||
- id: PZO1110
|
||||
pages: 115, 127
|
||||
tags:
|
||||
- Combat
|
||||
type: feat
|
||||
- _id: iBcabjRUwJDTurDL
|
||||
_key: '!actors.items!sozB4GqGGPvdJ0PY.iBcabjRUwJDTurDL'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.armors-and-shields.Item.6YCQkebsf4vR508H
|
||||
img: systems/pf1/icons/items/armor/leather.PNG
|
||||
name: Leather Armor
|
||||
system:
|
||||
armor:
|
||||
dex: 6
|
||||
material:
|
||||
base:
|
||||
value: leather
|
||||
value: 2
|
||||
baseTypes:
|
||||
- Leather Armor
|
||||
description:
|
||||
value: >-
|
||||
<p>Leather armor is made up of multiple overlapping pieces of leather,
|
||||
boiled to increase their natural toughness and then deliberately
|
||||
stitched together. Although not as sturdy as metal armor, the
|
||||
flexibility it allows wearers makes it among the most widely used
|
||||
types of armor.</p>
|
||||
hardness: 2
|
||||
price: 10
|
||||
size: sm
|
||||
slot: armor
|
||||
sources:
|
||||
- id: PZO1110
|
||||
pages: '151'
|
||||
spellFailure: 10
|
||||
weight:
|
||||
value: 15
|
||||
type: equipment
|
||||
- _id: 3qntOPa41iNl7h0w
|
||||
_key: '!actors.items!sozB4GqGGPvdJ0PY.3qntOPa41iNl7h0w'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.armors-and-shields.Item.l1qNkx4xGXelq6yY
|
||||
img: systems/pf1/icons/items/armor/shield-light-wood.png
|
||||
name: Light Wooden Shield
|
||||
system:
|
||||
armor:
|
||||
acp: 1
|
||||
material:
|
||||
base:
|
||||
value: leather
|
||||
value: 1
|
||||
description:
|
||||
value: >-
|
||||
<p>A light wooden shield is essentially the same as a light steel
|
||||
shield, except it responds differently to some spells and effects
|
||||
(such as rusting grasp). A druid can use a light wooden shield, but
|
||||
not a light steel shield.</p>
|
||||
equipmentSubtype: lightShield
|
||||
hardness: 5
|
||||
hp:
|
||||
max: 7
|
||||
value: 7
|
||||
price: 3
|
||||
size: sm
|
||||
slot: shield
|
||||
sources:
|
||||
- id: PZO1110
|
||||
pages: 151, 152
|
||||
spellFailure: 5
|
||||
subType: shield
|
||||
weight:
|
||||
value: 5
|
||||
type: equipment
|
||||
- _id: QRPzeIV6DlJq2xb8
|
||||
_key: '!actors.items!sozB4GqGGPvdJ0PY.QRPzeIV6DlJq2xb8'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.weapons-and-ammo.Item.05rD6YP5sVSrKY28
|
||||
img: systems/pf1/icons/items/weapons/sword-short.PNG
|
||||
name: Shortsword
|
||||
system:
|
||||
actions:
|
||||
- _id: lkzee7hknlqx9chs
|
||||
ability:
|
||||
attack: str
|
||||
critRange: 19
|
||||
damage: str
|
||||
actionType: mwak
|
||||
activation:
|
||||
type: attack
|
||||
unchained:
|
||||
type: attack
|
||||
damage:
|
||||
parts:
|
||||
- formula: sizeRoll(1, 6, @size)
|
||||
type:
|
||||
custom: ''
|
||||
values:
|
||||
- piercing
|
||||
duration:
|
||||
units: inst
|
||||
extraAttacks:
|
||||
type: standard
|
||||
name: Attack
|
||||
range:
|
||||
units: melee
|
||||
value: '0'
|
||||
baseTypes:
|
||||
- Shortsword
|
||||
description:
|
||||
value: >-
|
||||
<p>Short swords are some of the most common weapons found in any
|
||||
martial society, and thus designs are extremely varied, depending on
|
||||
the region and creator. Most are around 2 feet in length. Their blades
|
||||
can be curved or straight, single- or double-edged, and wide or
|
||||
narrow. Hilts may be ornate or simple, with crossguards, basket hilts,
|
||||
or no guard at all. Such weapons are often used on their own, but can
|
||||
also be paired as a matched set, or used in conjunction with a dagger
|
||||
or longer sword.</p>
|
||||
hardness: 10
|
||||
hp:
|
||||
max: 2
|
||||
value: 2
|
||||
links:
|
||||
children:
|
||||
- uuid: .Item.sSAycXieP9c2Anz4
|
||||
material:
|
||||
base:
|
||||
value: steel
|
||||
price: 10
|
||||
properties:
|
||||
fin: true
|
||||
showInQuickbar: false
|
||||
size: sm
|
||||
sources:
|
||||
- id: PZO1110
|
||||
pages: 142, 148
|
||||
- id: PZO1123
|
||||
pages: '18'
|
||||
subType: martial
|
||||
weaponGroups:
|
||||
value:
|
||||
- bladesLight
|
||||
weight:
|
||||
value: 2
|
||||
type: weapon
|
||||
- _id: nDUV33o5xwVEncg2
|
||||
_key: '!actors.items!sozB4GqGGPvdJ0PY.nDUV33o5xwVEncg2'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.weapons-and-ammo.Item.Ata6ajiY9wuAnBLB
|
||||
img: systems/pf1/icons/items/weapons/shortbow.PNG
|
||||
name: Shortbow
|
||||
system:
|
||||
actions:
|
||||
- _id: v3teurqmkaib0rai
|
||||
ability:
|
||||
attack: dex
|
||||
critMult: 3
|
||||
actionType: rwak
|
||||
activation:
|
||||
type: attack
|
||||
unchained:
|
||||
type: attack
|
||||
ammo:
|
||||
type: arrow
|
||||
damage:
|
||||
parts:
|
||||
- formula: sizeRoll(1, 6, @size) + min(@abilities.str.mod, 0)[Strength]
|
||||
type:
|
||||
custom: ''
|
||||
values:
|
||||
- piercing
|
||||
duration:
|
||||
units: inst
|
||||
extraAttacks:
|
||||
type: standard
|
||||
name: Attack
|
||||
range:
|
||||
maxIncrements: 10
|
||||
units: ft
|
||||
value: '60'
|
||||
ammo:
|
||||
type: arrow
|
||||
baseTypes:
|
||||
- Shortbow
|
||||
description:
|
||||
value: >-
|
||||
<p>A shortbow is made up of one piece of wood about 3 feet in length.
|
||||
You need two hands to use a bow, regardless of its size. You can use a
|
||||
shortbow while mounted. If you have a penalty for low Strength, apply
|
||||
it to damage rolls when you use a shortbow. If you have a bonus for
|
||||
high Strength, you can apply it to damage rolls when you use a
|
||||
composite shortbow, but not a regular shortbow. A shortbow fires
|
||||
arrows.</p>
|
||||
hardness: 5
|
||||
hp:
|
||||
max: 5
|
||||
value: 5
|
||||
links:
|
||||
children:
|
||||
- uuid: .Item.qkgFSbIdpzUUr0cl
|
||||
material:
|
||||
base:
|
||||
value: steel
|
||||
price: 30
|
||||
showInQuickbar: false
|
||||
size: sm
|
||||
sources:
|
||||
- id: PZO1110
|
||||
pages: 143, 148
|
||||
- id: PZO9452
|
||||
pages: '0'
|
||||
subType: martial
|
||||
weaponGroups:
|
||||
value:
|
||||
- bows
|
||||
weaponSubtype: ranged
|
||||
weight:
|
||||
value: 2
|
||||
type: weapon
|
||||
- _id: JVyVrbzcgixIso9N
|
||||
_key: '!actors.items!sozB4GqGGPvdJ0PY.JVyVrbzcgixIso9N'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.weapons-and-ammo.Item.23HXFjpPnuLFOylm
|
||||
img: systems/pf1/icons/items/weapons/arrow.PNG
|
||||
name: Arrow
|
||||
system:
|
||||
description:
|
||||
value: >-
|
||||
<p>An arrow used as a melee weapon is treated as a light improvised
|
||||
weapon (-4 penalty on attack rolls) and deals damage as a dagger of
|
||||
its size (critical multiplier x2).</p>
|
||||
|
||||
<p>Arrows come in a leather quiver that holds 20 arrows.</p>
|
||||
equipped: false
|
||||
extraType: arrow
|
||||
hardness: 5
|
||||
hp:
|
||||
max: 1
|
||||
value: 1
|
||||
price: 0.05
|
||||
quantity: 20
|
||||
size: sm
|
||||
sources:
|
||||
- id: PZO1110
|
||||
pages: 142, 145
|
||||
- id: PZO1123
|
||||
pages: '22'
|
||||
subType: ammo
|
||||
unidentified:
|
||||
price: 0.05
|
||||
weight:
|
||||
value: 0.15
|
||||
type: loot
|
||||
- _id: IJdOZ2HNcUf3uOE2
|
||||
_key: '!actors.items!sozB4GqGGPvdJ0PY.IJdOZ2HNcUf3uOE2'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.monster-abilities.Item.abPQPu23CmkfWudq
|
||||
img: icons/creatures/eyes/humanoid-single-blind.webp
|
||||
name: Darkvision
|
||||
system:
|
||||
abilityType: ex
|
||||
description:
|
||||
value: >-
|
||||
<p>A creature with darkvision can see in total darkness, usually to a
|
||||
range of 60 feet. Within this range, the creature can see as clearly
|
||||
as a sighted creature could see in an area of bright light. Darkvision
|
||||
is black and white only but otherwise like normal
|
||||
sight.</p><p><em>Format:</em> darkvision 60
|
||||
ft.</p><p><em>Location:</em> Senses.</p>
|
||||
sources:
|
||||
- id: PZO1133
|
||||
pages: '292'
|
||||
- id: PZO1127
|
||||
pages: '292'
|
||||
- id: PZO1137
|
||||
pages: '292'
|
||||
subType: misc
|
||||
type: feat
|
||||
- _id: sSAycXieP9c2Anz4
|
||||
_key: '!actors.items!sozB4GqGGPvdJ0PY.sSAycXieP9c2Anz4'
|
||||
img: systems/pf1/icons/items/weapons/sword-short.PNG
|
||||
name: Shortsword
|
||||
system:
|
||||
actions:
|
||||
- _id: aKa67BB8RHBh8nyF
|
||||
ability:
|
||||
attack: str
|
||||
critRange: 19
|
||||
damage: str
|
||||
actionType: mwak
|
||||
activation:
|
||||
type: attack
|
||||
unchained:
|
||||
type: attack
|
||||
damage:
|
||||
parts:
|
||||
- formula: sizeRoll(1, 6, @size)
|
||||
type:
|
||||
custom: ''
|
||||
values:
|
||||
- piercing
|
||||
duration:
|
||||
units: inst
|
||||
extraAttacks:
|
||||
type: standard
|
||||
name: Attack
|
||||
range:
|
||||
units: melee
|
||||
value: '0'
|
||||
baseTypes:
|
||||
- Shortsword
|
||||
proficient: true
|
||||
showInQuickbar: false
|
||||
subType: weapon
|
||||
weaponGroups:
|
||||
value:
|
||||
- bladesLight
|
||||
type: attack
|
||||
- _id: qkgFSbIdpzUUr0cl
|
||||
_key: '!actors.items!sozB4GqGGPvdJ0PY.qkgFSbIdpzUUr0cl'
|
||||
img: systems/pf1/icons/items/weapons/shortbow.PNG
|
||||
name: Shortbow
|
||||
system:
|
||||
actions:
|
||||
- _id: H7c9lA6odSzWVfxW
|
||||
ability:
|
||||
attack: dex
|
||||
critMult: 3
|
||||
actionType: rwak
|
||||
activation:
|
||||
type: attack
|
||||
unchained:
|
||||
type: attack
|
||||
ammo:
|
||||
type: arrow
|
||||
damage:
|
||||
parts:
|
||||
- formula: sizeRoll(1, 6, @size) + min(@abilities.str.mod, 0)[Strength]
|
||||
type:
|
||||
custom: ''
|
||||
values:
|
||||
- piercing
|
||||
duration:
|
||||
units: inst
|
||||
extraAttacks:
|
||||
type: standard
|
||||
name: Attack
|
||||
range:
|
||||
maxIncrements: 10
|
||||
units: ft
|
||||
value: '60'
|
||||
baseTypes:
|
||||
- Shortbow
|
||||
proficient: true
|
||||
showInQuickbar: false
|
||||
subType: weapon
|
||||
weaponGroups:
|
||||
value:
|
||||
- bows
|
||||
type: attack
|
||||
name: Goblin
|
||||
prototypeToken:
|
||||
sight:
|
||||
enabled: true
|
||||
texture:
|
||||
src: systems/pf1/icons/races/goblin.png
|
||||
system:
|
||||
abilities:
|
||||
cha:
|
||||
value: 8
|
||||
con:
|
||||
value: 12
|
||||
dex:
|
||||
value: 11
|
||||
str:
|
||||
value: 13
|
||||
wis:
|
||||
value: 9
|
||||
attributes:
|
||||
speed:
|
||||
burrow:
|
||||
base: null
|
||||
climb:
|
||||
base: null
|
||||
fly:
|
||||
base: null
|
||||
swim:
|
||||
base: null
|
||||
details:
|
||||
alignment: ce
|
||||
biography:
|
||||
value: >-
|
||||
<p>Goblins prefer to dwell in caves, amid large and dense thickets of
|
||||
thistles and brambles, or in structures built and then abandoned by
|
||||
others. Very few goblins have the drive to build structures of their
|
||||
own. Coastlines are favored, as goblins are quite fond of sifting
|
||||
through junk and flotsam in an unending quest to find treasures among
|
||||
the refuse of more civilized races.</p><p>Goblin hatred runs deep, and
|
||||
few things inspire their wrath more than gnomes (who have long fought
|
||||
against goblins), horses (who frighten goblins tremendously), and
|
||||
regular dogs (whom goblins regard as pale imitations of goblin
|
||||
dogs).</p><p>Goblins are also quite superstitious, and treat magic with
|
||||
a fawning mixture of awe and fear. They have the habit of ascribing
|
||||
magic to the mundane as well, with fire and writing both taking on
|
||||
mystical power in goblin society. Fire is much loved by goblins for its
|
||||
capacity to wreak great destruction and because it doesn’t require size
|
||||
or strength to wield, but written words are hated. Goblins believe that
|
||||
writing steals words out of your head, and as a result of this belief,
|
||||
goblins are universally illiterate.</p><p>Goblins are voracious and can
|
||||
eat their body weight in food daily without growing fat. Goblin lairs
|
||||
always have numerous storerooms and larders. While they prefer human and
|
||||
gnome flesh, a goblin won’t turn down any food—except, perhaps,
|
||||
vegetables.</p>
|
||||
cr:
|
||||
base: 0.3375
|
||||
notes:
|
||||
value: <p><strong>Source</strong> <em>Pathfinder RPG Bestiary pg. 156</em></p>
|
||||
skills:
|
||||
rid:
|
||||
rank: 1
|
||||
swm:
|
||||
rank: 1
|
||||
traits:
|
||||
senses:
|
||||
dv: 60
|
||||
size: sm
|
||||
type: npc
|
||||
|
||||
@@ -0,0 +1,521 @@
|
||||
_id: Pqgajk9PT0l5C2iE
|
||||
_key: '!actors!Pqgajk9PT0l5C2iE'
|
||||
img: icons/creatures/unholy/demon-hairy-winged-pink.webp
|
||||
items:
|
||||
- _id: NvOfRROzG8g2GhOj
|
||||
_key: '!actors.items!Pqgajk9PT0l5C2iE.NvOfRROzG8g2GhOj'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.racialhd.Item.H8FbMUps5Z0gQdvV
|
||||
img: systems/pf1/icons/skills/mech_7.jpg
|
||||
name: Construct
|
||||
system:
|
||||
bab: high
|
||||
changes:
|
||||
- _id: 7bMee6VB
|
||||
formula: (max(0, @size - 3) * 10) + (max(0, @size - 6) * 10)
|
||||
target: mhp
|
||||
type: untypedPerm
|
||||
description:
|
||||
value: >-
|
||||
<p>A construct is an animated object or artificially created
|
||||
creature.</p>
|
||||
|
||||
<h2>Features</h2>
|
||||
|
||||
<p>A construct has the following features.</p>
|
||||
|
||||
<ul>
|
||||
|
||||
<li>d10 Hit Die.</li>
|
||||
|
||||
<li>Base attack bonus equal to total Hit Dice (fast progression).</li>
|
||||
|
||||
<li>No good saving throws.</li>
|
||||
|
||||
<li>Skill points equal to 2 + Int modifier (minimum 1) per Hit Die.
|
||||
However, most constructs are mindless and gain no skill points or
|
||||
feats. Constructs do not have any class skills, regardless of their
|
||||
<em>Intelligence</em> scores.</li>
|
||||
|
||||
<li>Construct Size Bonus Hit Points Fine — Diminutive — Tiny — Small
|
||||
10 Medium 20 Large 30 Huge 40 Gargantuan 60 Colossal 80</li>
|
||||
|
||||
</ul>
|
||||
|
||||
<h2>Traits</h2>
|
||||
|
||||
<p>A construct possesses the following traits (unless otherwise noted
|
||||
in a creature’s entry).</p>
|
||||
|
||||
<ul>
|
||||
|
||||
<li>No Constitution score. Any DCs or other statistics that rely on a
|
||||
Constitution score treat a construct as having a score of 10 (no bonus
|
||||
or penalty).</li>
|
||||
|
||||
<li>Low-light vision.</li>
|
||||
|
||||
<li>Darkvision 60 feet.</li>
|
||||
|
||||
<li>Immunity to all mind-affecting effects (charms, compulsions,
|
||||
morale effects, patterns, and phantasms).</li>
|
||||
|
||||
<li>Immunity to disease, death effects, necromancy effects, paralysis,
|
||||
poison, sleep effects, and stunning.</li>
|
||||
|
||||
<li>Cannot heal damage on its own, but often can be repaired via
|
||||
exposure to a certain kind of effect (see the creature’s description
|
||||
for details) or through the use of the <em>Craft Construct</em> feat.
|
||||
Constructs can also be healed through spells such as <em>make
|
||||
whole</em>. A construct with the fast healing special quality still
|
||||
benefits from that quality.</li>
|
||||
|
||||
<li>Not subject to <em>ability damage</em>, <em>ability drain</em>,
|
||||
fatigue, exhaustion, energy drain, or nonlethal damage.</li>
|
||||
|
||||
<li>Immunity to any effect that requires a <em>Fortitude</em> save
|
||||
(unless the effect also works on objects, or is harmless).</li>
|
||||
|
||||
<li>Not at risk of death from massive damage. Immediately destroyed
|
||||
when reduced to 0 hit points or less.</li>
|
||||
|
||||
<li>A construct cannot be raised or resurrected.</li>
|
||||
|
||||
<li>A construct is hard to destroy, and gains bonus hit points based
|
||||
on size, as shown on the following table.</li>
|
||||
|
||||
</ul>
|
||||
|
||||
<ul>
|
||||
|
||||
<li>Proficient with its natural weapons only, unless generally
|
||||
humanoid in form, in which case proficient with any weapon mentioned
|
||||
in its entry.</li>
|
||||
|
||||
<li>Proficient with no armor.</li>
|
||||
|
||||
<li>Constructs do not breathe, eat, or sleep.</li>
|
||||
|
||||
</ul>
|
||||
|
||||
<h2>Construct Size Bonus Hit Points</h2>
|
||||
|
||||
<table border="1">
|
||||
|
||||
<tbody>
|
||||
|
||||
<tr>
|
||||
|
||||
<td>Fine</td>
|
||||
|
||||
<td>10</td>
|
||||
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
|
||||
<td>Diminutive</td>
|
||||
|
||||
<td>10</td>
|
||||
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
|
||||
<td>Tiny</td>
|
||||
|
||||
<td>10</td>
|
||||
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
|
||||
<td>Small</td>
|
||||
|
||||
<td>10</td>
|
||||
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
|
||||
<td>Medium</td>
|
||||
|
||||
<td>20</td>
|
||||
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
|
||||
<td>Large</td>
|
||||
|
||||
<td>30</td>
|
||||
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
|
||||
<td>Huge</td>
|
||||
|
||||
<td>40</td>
|
||||
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
|
||||
<td>Gargantuan</td>
|
||||
|
||||
<td>60</td>
|
||||
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
|
||||
<td>Colossal</td>
|
||||
|
||||
<td>80</td>
|
||||
|
||||
</tr>
|
||||
|
||||
</tbody>
|
||||
|
||||
</table>
|
||||
hd: 10
|
||||
hp: 11
|
||||
level: 2
|
||||
skillsPerLevel: 2
|
||||
subType: racial
|
||||
tag: construct
|
||||
type: class
|
||||
- _id: T2giFcEScuuYky5N
|
||||
_key: '!actors.items!Pqgajk9PT0l5C2iE.T2giFcEScuuYky5N'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.feats.Item.0bZf3SDkvVOe2ujH
|
||||
img: systems/pf1/icons/feats/lighting-reflexes.jpg
|
||||
name: Lightning Reflexes
|
||||
system:
|
||||
changes:
|
||||
- _id: rfDyTF8z
|
||||
formula: '2'
|
||||
target: ref
|
||||
type: untyped
|
||||
description:
|
||||
value: >-
|
||||
<p><em>You have faster reflexes than
|
||||
normal.</em></p><p><strong>Benefits</strong>: You get a +2 bonus on
|
||||
all Reflex saving throws.</p>
|
||||
sources:
|
||||
- id: PZO1110
|
||||
pages: 115, 130
|
||||
tags:
|
||||
- General
|
||||
- Saving Throw
|
||||
type: feat
|
||||
- _id: bOZ2ntYUb9gRFGy7
|
||||
_key: '!actors.items!Pqgajk9PT0l5C2iE.bOZ2ntYUb9gRFGy7'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.monster-abilities.Item.szjeStouwI3F3WdP
|
||||
img: systems/pf1/icons/skills/red_29.jpg
|
||||
name: Bite
|
||||
system:
|
||||
actions:
|
||||
- _id: jxtofrfc2lcw0osl
|
||||
ability:
|
||||
attack: str
|
||||
damage: str
|
||||
damageMult: 1.5
|
||||
actionType: mwak
|
||||
activation:
|
||||
type: attack
|
||||
unchained:
|
||||
type: attack
|
||||
damage:
|
||||
parts:
|
||||
- formula: sizeRoll(1, 4, @size, 2)
|
||||
type:
|
||||
custom: ''
|
||||
values:
|
||||
- piercing
|
||||
- bludgeoning
|
||||
- slashing
|
||||
img: systems/pf1/icons/skills/red_29.jpg
|
||||
name: Attack
|
||||
range:
|
||||
units: melee
|
||||
tag: bite
|
||||
attackNotes:
|
||||
- plus poison
|
||||
baseTypes:
|
||||
- Bite
|
||||
description:
|
||||
value: >-
|
||||
<p>A primary natural weapon that crushes, tears and tears with teeth
|
||||
and jaws.</p><p>It deals bludgeoning, slashing or piercing damage,
|
||||
whichever is most beneficial one.</p><hr /><p>For general rules on
|
||||
natural attacks, see:
|
||||
@UUID[Compendium.pf1.pf1e-rules.nBnUY0koBzXqoEft.JournalEntryPage.8zivKFrhTVkbtjm3]{Natural
|
||||
Attacks} (UMR).</p>
|
||||
proficient: true
|
||||
subType: natural
|
||||
weaponGroups:
|
||||
value:
|
||||
- natural
|
||||
type: attack
|
||||
- _id: dLRQJq2axyYKlPR3
|
||||
_key: '!actors.items!Pqgajk9PT0l5C2iE.dLRQJq2axyYKlPR3'
|
||||
img: systems/pf1/icons/spells/link-blue-1.jpg
|
||||
name: Telepathic Link
|
||||
system:
|
||||
abilityType: su
|
||||
description:
|
||||
value: >-
|
||||
<p>A homunculus cannot speak, but the process of creating one links it
|
||||
telepathically with its creator. A homunculus knows what its master
|
||||
knows and can convey to him or her everything it sees and hears, out
|
||||
to a distance of 1,500 feet.</p>
|
||||
languages:
|
||||
custom:
|
||||
- Telepathic link
|
||||
sources:
|
||||
- id: PZO1112
|
||||
pages: '176'
|
||||
subType: misc
|
||||
type: feat
|
||||
- _id: HZ5AOwHntCPvlur0
|
||||
_key: '!actors.items!Pqgajk9PT0l5C2iE.HZ5AOwHntCPvlur0'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.monster-abilities.Item.tM956KLS078oZF72
|
||||
img: systems/pf1/icons/races/android.png
|
||||
name: Construct Traits
|
||||
system:
|
||||
abilityType: ex
|
||||
description:
|
||||
value: >-
|
||||
<p>Constructs are immune to death effects, disease, mind-affecting
|
||||
effects (charms, compulsions, morale effects, patterns, and
|
||||
phantasms), necromancy effects, paralysis, poison, sleep, stun, and
|
||||
any effect that requires a Fortitude save (unless the effect also
|
||||
works on objects or is harmless). Constructs are not subject to
|
||||
ability damage, ability drain, energy drain, exhaustion, fatigue, or
|
||||
nonlethal damage. Constructs are not at risk of death from taking
|
||||
massive damage.</p><p><em>Format:</em> construct
|
||||
traits</p><p><em>Location:</em> Immune.</p>
|
||||
sources:
|
||||
- id: PZO1112
|
||||
pages: '299'
|
||||
- id: PZO1116
|
||||
pages: '295'
|
||||
- id: PZO1120
|
||||
pages: '293'
|
||||
- id: PZO1127
|
||||
pages: '291'
|
||||
- id: PZO1133
|
||||
pages: '291'
|
||||
- id: PZO1137
|
||||
pages: '291'
|
||||
subType: misc
|
||||
type: feat
|
||||
- _id: wMmqDxajo7H0ZCTT
|
||||
_key: '!actors.items!Pqgajk9PT0l5C2iE.wMmqDxajo7H0ZCTT'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.monster-abilities.Item.abPQPu23CmkfWudq
|
||||
img: icons/creatures/eyes/humanoid-single-blind.webp
|
||||
name: Darkvision
|
||||
system:
|
||||
abilityType: ex
|
||||
description:
|
||||
value: >-
|
||||
<p>A creature with darkvision can see in total darkness, usually to a
|
||||
range of 60 feet. Within this range, the creature can see as clearly
|
||||
as a sighted creature could see in an area of bright light. Darkvision
|
||||
is black and white only but otherwise like normal
|
||||
sight.</p><p><em>Format:</em> darkvision 60
|
||||
ft.</p><p><em>Location:</em> Senses.</p>
|
||||
sources:
|
||||
- id: PZO1133
|
||||
pages: '292'
|
||||
- id: PZO1127
|
||||
pages: '292'
|
||||
- id: PZO1137
|
||||
pages: '292'
|
||||
subType: misc
|
||||
type: feat
|
||||
- _id: Ynua9MxQUUImnj50
|
||||
_key: '!actors.items!Pqgajk9PT0l5C2iE.Ynua9MxQUUImnj50'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.monster-abilities.Item.qe671ZP4ZsO5cbrt
|
||||
img: icons/creatures/eyes/humanoid-single-yellow.webp
|
||||
name: Low-Light Vision
|
||||
system:
|
||||
abilityType: ex
|
||||
description:
|
||||
value: >-
|
||||
<p>A creature with low-light vision can see twice as far as a human in
|
||||
starlight, moonlight, torchlight, and similar conditions of dim light.
|
||||
It retains the ability to distinguish color and detail under these
|
||||
conditions.</p><p><em>Format:</em> low-light
|
||||
vision</p><p><em>Location:</em> Senses.</p>
|
||||
sources:
|
||||
- id: PZO1112
|
||||
pages: '301'
|
||||
- id: PZO1127
|
||||
pages: '296'
|
||||
- id: PZO1133
|
||||
pages: '295'
|
||||
- id: PZO1137
|
||||
pages: '295'
|
||||
subType: misc
|
||||
type: feat
|
||||
- _id: 1krZ0FlBKhIuVJDq
|
||||
_key: '!actors.items!Pqgajk9PT0l5C2iE.1krZ0FlBKhIuVJDq'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.monster-abilities.Item.R4HTn8pmyiBaMTC5
|
||||
img: systems/pf1/icons/races/drow.png
|
||||
name: Poison
|
||||
system:
|
||||
abilityType: ex
|
||||
actions:
|
||||
- _id: nWQEJMqSqeqKAevY
|
||||
actionType: save
|
||||
activation:
|
||||
type: nonaction
|
||||
unchained:
|
||||
type: nonaction
|
||||
duration:
|
||||
units: minute
|
||||
value: '60'
|
||||
name: Use
|
||||
save:
|
||||
dc: >-
|
||||
10 + floor(@attributes.hd.total / 2) + @abilities.con.mod +
|
||||
2[racial]
|
||||
description: Fortitude negates
|
||||
type: fort
|
||||
description:
|
||||
value: >-
|
||||
<p>A creature with this ability can poison those it attacks. The
|
||||
effects of the poison, including its save, frequency, and cure, are
|
||||
included in the creature's description. The saving throw to resist a
|
||||
poison is usually a Fortitude save (DC = 10 + 1/2 poisoning creature’s
|
||||
racial HD + that creature’s Constitution modifier; the exact DC is
|
||||
given in the creature’s descriptive text). Poisons can be removed
|
||||
through neutralize poison and similar effects.</p><p><em>Format:</em>
|
||||
<strong>Poison Name (Ex)</strong> Sting - injury; save Fort DC 22,
|
||||
frequency 1/round for 6 rounds, effect 1d4 Con damage, cure 2
|
||||
consecutive saves</p><p><em>Location:</em> Special Attacks and
|
||||
individual attacks.</p><section class="secret"
|
||||
id="secret-sCgoWOfowByja0kp"><p>Bite - injury; save Fort DC 13;
|
||||
frequency 1/minute for 60 minutes; effect sleep for 1 minute; cure 1
|
||||
save. The save DC is Constitution-based and includes a +2 racial
|
||||
bonus.</p></section><section class="secret"
|
||||
id="secret-QK39LbVHekafjpba"><p><strong>Use:</strong> change the
|
||||
description above, then on <em>Use</em> (Details tab) change effect
|
||||
and the save DC.</p></section>
|
||||
showInQuickbar: true
|
||||
sources:
|
||||
- id: PZO1112
|
||||
pages: '302'
|
||||
- id: PZO1116
|
||||
pages: '300'
|
||||
- id: PZO1120
|
||||
pages: '297'
|
||||
- id: PZO1127
|
||||
pages: '297'
|
||||
- id: PZO1133
|
||||
pages: '297'
|
||||
- id: PZO1137
|
||||
pages: '296'
|
||||
subType: misc
|
||||
type: feat
|
||||
name: Homunculus
|
||||
prototypeToken:
|
||||
texture:
|
||||
src: icons/creatures/unholy/demon-hairy-winged-pink.webp
|
||||
system:
|
||||
abilities:
|
||||
cha:
|
||||
value: 7
|
||||
con:
|
||||
value: null
|
||||
dex:
|
||||
value: 15
|
||||
str:
|
||||
value: 8
|
||||
wis:
|
||||
value: 12
|
||||
attributes:
|
||||
cmbAbility: dex
|
||||
speed:
|
||||
fly:
|
||||
base: 50
|
||||
maneuverability: good
|
||||
land:
|
||||
base: 20
|
||||
details:
|
||||
biography:
|
||||
value: >-
|
||||
<p>A homunculus is a miniature servant created by a spellcaster from his
|
||||
own blood. They are weak combatants but make effective spies,
|
||||
messengers, and scouts. A homunculus’s creator determines its precise
|
||||
features; some are more refined looking, but most creators don’t bother
|
||||
to improve the creature’s appearance beyond the minimum necessary for
|
||||
functioning.</p><p>Homunculi are little more than tools designed to
|
||||
carry out assigned tasks. They are extensions of their creators, sharing
|
||||
the same alignment and basic nature. A homunculus never willingly
|
||||
travels more than a mile from its master, though it can be removed
|
||||
forcibly. If this occurs, the creature does everything in its power to
|
||||
return to this range, as it cannot communicate with its master beyond
|
||||
this distance. An attack that destroys a homunculus deals 2d10 points of
|
||||
damage to its master. If the creature’s master is slain, the homunculus
|
||||
goes insane—it loses its Intelligence score, all feats, and all skill
|
||||
ranks, and generally claims the immediate surroundings as its domain,
|
||||
mindlessly attacking any who intrude upon its lair.</p><p>On rare
|
||||
occasions, a homunculus freed from its servitude rises above its
|
||||
master’s original intent and becomes more than a half-insane construct
|
||||
guardian of a long-forgotten lair. In some cases, a homunculus might
|
||||
even come to see itself as the rightful heir to its master’s legacy, or
|
||||
even the reincarnated spirit of the master himself.</p>
|
||||
cr:
|
||||
base: 1
|
||||
notes:
|
||||
value: <p><strong>Source</strong> <em>Pathfinder RPG Bestiary pg. 176</em></p>
|
||||
skills:
|
||||
per:
|
||||
rank: 2
|
||||
ste:
|
||||
rank: 2
|
||||
traits:
|
||||
ci:
|
||||
custom:
|
||||
- Necromancy
|
||||
- Fortitude saves
|
||||
value:
|
||||
- deathEffects
|
||||
- disease
|
||||
- energyDrain
|
||||
- exhausted
|
||||
- fatigue
|
||||
- mindAffecting
|
||||
- paralyze
|
||||
- poison
|
||||
- sleep
|
||||
- stun
|
||||
di:
|
||||
value:
|
||||
- nonlethal
|
||||
languages:
|
||||
value:
|
||||
- common
|
||||
senses:
|
||||
dv: 60
|
||||
ll:
|
||||
enabled: true
|
||||
size: tiny
|
||||
type: npc
|
||||
|
||||
@@ -0,0 +1,767 @@
|
||||
_id: 1bVX2NlPu6sxQxpg
|
||||
_key: '!actors!1bVX2NlPu6sxQxpg'
|
||||
img: systems/pf1/icons/items/weapons/club.PNG
|
||||
items:
|
||||
- _id: 5tYN4ah1BBghlXJs
|
||||
_key: '!actors.items!1bVX2NlPu6sxQxpg.5tYN4ah1BBghlXJs'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.races.Item.e6IaBxKgMxy1yKlr
|
||||
img: systems/pf1/icons/races/human.jpg
|
||||
name: Human
|
||||
system:
|
||||
changes:
|
||||
- _id: twqcOiCq
|
||||
formula: '1'
|
||||
target: bonusFeats
|
||||
type: untyped
|
||||
- _id: IzjLXGgX
|
||||
formula: '@attributes.hd.total'
|
||||
target: bonusSkillRanks
|
||||
type: untyped
|
||||
- _id: 80bPit73
|
||||
formula: '2'
|
||||
target: dex
|
||||
type: untyped
|
||||
description:
|
||||
value: >-
|
||||
<h2>Starting
|
||||
Age</h2><table><thead><tr><th>Adulthood</th><th>Intuitive<sup>1</sup></th><th>Self-Taught<sup>2</sup></th><th>Trained<sup>3</sup></th></tr></thead><tbody><tr><td>15
|
||||
years</td><td><p>+1d4 years<br />(16 – 19 years)</p></td><td><p>+1d6
|
||||
years<br />(16 – 21 years)</p></td><td><p>+2d6 years<br />(17 – 27
|
||||
years)</p></td></tr></tbody></table><p><sup>1</sup> This category
|
||||
includes barbarians, oracles, rogues, and sorcerers.<br /><sup>2</sup>
|
||||
This category includes bards, cavaliers, fighters, gunslingers,
|
||||
paladins, rangers, summoners, and witches.<br /><sup>3</sup> This
|
||||
category includes alchemists, clerics, druids, inquisitors, magi,
|
||||
monks, and wizards.</p><h2>Height and
|
||||
Weight</h2><table><thead><tr><th>Gender</th><th>Base
|
||||
Height</th><th>Height Modifier</th><th>Base Weight</th><th>Weight
|
||||
Modifier</th></tr></thead><tbody><tr><td>Male</td><td>4 ft. 10
|
||||
in.</td><td><p>+2d10 in.<br />(5 ft – 6 ft. 6 in.)</p></td><td>120
|
||||
lbs.</td><td><p>+(2d10×5 lbs.)<br />(130 – 220
|
||||
lbs.)</p></td></tr><tr><td>Female</td><td>4 ft. 5 in.</td><td><p>+2d10
|
||||
in.<br />(4 ft. 7 in. – 6 ft. 1 in.)</p></td><td>85
|
||||
lbs.</td><td><p>+(2d10×5 lbs.)<br />(95 – 185
|
||||
lbs.)</p></td></tr></tbody></table><h2>Standard Racial
|
||||
Traits</h2><ul><li><strong>Ability Score Modifiers</strong>: Human
|
||||
characters gain a +2 <em>racial bonus</em> to one ability score of
|
||||
their choice at creation to represent their varied
|
||||
nature.</li><li><strong>Type</strong>: Humans are <em>Humanoid</em>
|
||||
creatures with both the <em>human</em>
|
||||
subtypes.</li><li><strong>Size</strong>: Humans are Medium creatures
|
||||
and thus receive no bonuses or penalties due to their
|
||||
size.</li><li><strong>Base Speed</strong>: Humans have a base speed of
|
||||
30 feet.</li><li><strong>Languages</strong>: Humans begin play
|
||||
speaking Common. Humans with high <em>Intelligence</em> scores can
|
||||
choose any languages they want (except secret languages, such as
|
||||
Druidic).</li></ul><h3>Feat and Skill Racial
|
||||
Traits</h3><ul><li><strong>Bonus Feat</strong>: Humans select one
|
||||
extra feat at 1st level.</li><li><strong>Skilled</strong>: Humans gain
|
||||
an additional skill rank at first level and one additional rank
|
||||
whenever they gain a level.</li></ul>
|
||||
languages:
|
||||
value:
|
||||
- common
|
||||
sources:
|
||||
- id: PZO1110
|
||||
pages: '27'
|
||||
speeds:
|
||||
land: 30
|
||||
subTypes:
|
||||
- Human
|
||||
tags:
|
||||
- Core
|
||||
- Western (Arcadia)
|
||||
- Eastern (Casmaron)
|
||||
- Northern (Crown of the World)
|
||||
- Southern (Garund)
|
||||
type: race
|
||||
- _id: FqNrXqpzNsMghiqZ
|
||||
_key: '!actors.items!1bVX2NlPu6sxQxpg.FqNrXqpzNsMghiqZ'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.classes.Item.KfcnHrgAMpBhScKB
|
||||
img: systems/pf1/icons/items/weapons/club.PNG
|
||||
name: Warrior
|
||||
system:
|
||||
armorProf:
|
||||
value:
|
||||
- lgt
|
||||
- med
|
||||
- hvy
|
||||
- shl
|
||||
- twr
|
||||
bab: high
|
||||
classSkills:
|
||||
art: true
|
||||
clm: true
|
||||
crf: true
|
||||
han: true
|
||||
int: true
|
||||
lor: true
|
||||
pro: true
|
||||
rid: true
|
||||
swm: true
|
||||
description:
|
||||
value: >-
|
||||
<h2>Class Skills</h2><p>The warrior’s class skills (and the key
|
||||
ability for each skill) are Climb (Str), Craft (Int), <em>Handle
|
||||
Animal</em> (Cha), Intimidate (Cha), Profession (Wis), Ride (Dex), and
|
||||
Swim (Str).</p>
|
||||
fc:
|
||||
skill:
|
||||
value: 2
|
||||
hd: 10
|
||||
hp: 11
|
||||
level: 2
|
||||
savingThrows:
|
||||
fort:
|
||||
value: high
|
||||
skillsPerLevel: 2
|
||||
subType: npc
|
||||
tag: warrior
|
||||
weaponProf:
|
||||
value:
|
||||
- simple
|
||||
- martial
|
||||
type: class
|
||||
- _id: dTfZms34p8323Ys6
|
||||
_key: '!actors.items!1bVX2NlPu6sxQxpg.dTfZms34p8323Ys6'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.feats.Item.JreaiTHdyWFNj3Tb
|
||||
img: systems/pf1/icons/feats/dodge.jpg
|
||||
name: Dodge
|
||||
system:
|
||||
changes:
|
||||
- _id: Z1oVOHkp
|
||||
formula: '1'
|
||||
target: ac
|
||||
type: dodge
|
||||
description:
|
||||
value: >-
|
||||
<i>Your training and reflexes allow you to react swiftly to avoid an
|
||||
opponents' attacks.</i><p><strong>Prerequisites</strong>: Dex
|
||||
13.</p><p><strong>Benefits</strong>: You gain a +1 dodge bonus to your
|
||||
AC. A condition that makes you lose your Dex bonus to AC also makes
|
||||
you lose the benefits of this feat.</p>
|
||||
sources:
|
||||
- id: PZO1110
|
||||
pages: 114, 122
|
||||
tags:
|
||||
- Combat
|
||||
- Defensive
|
||||
type: feat
|
||||
- _id: tgtlRgVV2bkVr6Pq
|
||||
_key: '!actors.items!1bVX2NlPu6sxQxpg.tgtlRgVV2bkVr6Pq'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.feats.Item.8rsFtye3PwM6CKli
|
||||
img: systems/pf1/icons/feats/point-blank-shot.jpg
|
||||
name: Point-Blank Shot
|
||||
system:
|
||||
contextNotes:
|
||||
- target: attack
|
||||
text: >-
|
||||
+1 bonus on attack and damage rolls with ranged weapons at ranges of
|
||||
up to 30 feet.
|
||||
description:
|
||||
value: >-
|
||||
<p><em>You are especially accurate when making ranged attacks against
|
||||
close targets.</em></p><p><strong>Benefits</strong>: You get a +1
|
||||
bonus on attack and damage rolls with ranged weapons at ranges of up
|
||||
to 30 feet.</p><p><b>Combat Trick</b><br />You can spend up to 6
|
||||
stamina points to increase this feat's range by 5 feet for each
|
||||
stamina point you spent.</p>
|
||||
sources:
|
||||
- id: PZO1110
|
||||
pages: 116, 131
|
||||
tags:
|
||||
- Combat
|
||||
type: feat
|
||||
- _id: 0HgWxq0YtliMuJ8M
|
||||
_key: '!actors.items!1bVX2NlPu6sxQxpg.0HgWxq0YtliMuJ8M'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.armors-and-shields.Item.xeuREriTfdZR1yCD
|
||||
img: systems/pf1/icons/items/armor/studded-leather.PNG
|
||||
name: Studded Leather Armor
|
||||
system:
|
||||
armor:
|
||||
acp: 1
|
||||
dex: 5
|
||||
material:
|
||||
base:
|
||||
value: leather
|
||||
value: 3
|
||||
baseTypes:
|
||||
- Studded Leather Armor
|
||||
description:
|
||||
value: >-
|
||||
<p>An improved form of leather armor, studded leather armor is covered
|
||||
with dozens of metal protuberances. While these rounded studs offer
|
||||
little defense individually, in the numbers they are arrayed in upon
|
||||
such armor, they help catch lethal edges and channel them away from
|
||||
vital spots. The rigidity caused by the additional metal does,
|
||||
however, result in less mobility than is afforded by a suit of normal
|
||||
leather armor.</p>
|
||||
hardness: 2
|
||||
hp:
|
||||
max: 15
|
||||
value: 15
|
||||
price: 25
|
||||
slot: armor
|
||||
sources:
|
||||
- id: PZO1110
|
||||
pages: 151, 153
|
||||
spellFailure: 15
|
||||
weight:
|
||||
value: 20
|
||||
type: equipment
|
||||
- _id: WqLcMDB5mZmROBpc
|
||||
_key: '!actors.items!1bVX2NlPu6sxQxpg.WqLcMDB5mZmROBpc'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.armors-and-shields.Item.gsE0PAOmCwivue5A
|
||||
img: systems/pf1/icons/items/armor/buckler.PNG
|
||||
name: Buckler
|
||||
system:
|
||||
armor:
|
||||
acp: 1
|
||||
material:
|
||||
base:
|
||||
value: leather
|
||||
value: 1
|
||||
description:
|
||||
value: >-
|
||||
<p>This small metal shield is worn strapped to your forearm. You can
|
||||
use a bow or crossbow without penalty while carrying it. You can also
|
||||
use your shield arm to wield a weapon (whether you are using an
|
||||
off-hand weapon or using your off hand to help wield a two-handed
|
||||
weapon), but you take a –1 penalty on attack rolls while doing so.
|
||||
This penalty stacks with those that may apply for fighting with your
|
||||
off hand and for fighting with two weapons. In any case, if you use a
|
||||
weapon in your off hand, you lose the buckler’s AC bonus until your
|
||||
next turn. You can cast a spell with somatic components using your
|
||||
shield arm, but you lose the buckler’s AC bonus until your next turn.
|
||||
You can’t make a shield bash with a buckler.</p>
|
||||
equipmentSubtype: other
|
||||
hardness: 10
|
||||
hp:
|
||||
max: 5
|
||||
value: 5
|
||||
price: 5
|
||||
slot: shield
|
||||
sources:
|
||||
- id: PZO1110
|
||||
pages: 150, 151
|
||||
spellFailure: 5
|
||||
subType: shield
|
||||
weight:
|
||||
value: 5
|
||||
type: equipment
|
||||
- _id: 336nhRjQZSskjZWJ
|
||||
_key: '!actors.items!1bVX2NlPu6sxQxpg.336nhRjQZSskjZWJ'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.weapons-and-ammo.Item.23HXFjpPnuLFOylm
|
||||
img: systems/pf1/icons/items/weapons/arrow.PNG
|
||||
name: Arrow
|
||||
system:
|
||||
description:
|
||||
value: >-
|
||||
<p>An arrow used as a melee weapon is treated as a light improvised
|
||||
weapon (-4 penalty on attack rolls) and deals damage as a dagger of
|
||||
its size (critical multiplier x2).</p>
|
||||
|
||||
<p>Arrows come in a leather quiver that holds 20 arrows.</p>
|
||||
equipped: false
|
||||
extraType: arrow
|
||||
hardness: 5
|
||||
hp:
|
||||
max: 1
|
||||
value: 1
|
||||
price: 0.05
|
||||
quantity: 20
|
||||
sources:
|
||||
- id: PZO1110
|
||||
pages: 142, 145
|
||||
- id: PZO1123
|
||||
pages: '22'
|
||||
subType: ammo
|
||||
unidentified:
|
||||
price: 0.05
|
||||
weight:
|
||||
value: 0.15
|
||||
type: loot
|
||||
- _id: XzIywZCzmIa2p2Mk
|
||||
_key: '!actors.items!1bVX2NlPu6sxQxpg.XzIywZCzmIa2p2Mk'
|
||||
img: systems/pf1/icons/skills/light_07.jpg
|
||||
name: Boon
|
||||
system:
|
||||
description:
|
||||
value: >-
|
||||
<p>Bandits can allow the PCs to pass without robbing them and can
|
||||
alert them to ambush sites within a day's travel, granting a +2
|
||||
circumstance bonus on Perception checks to notice ambushes. They might
|
||||
also be able to get the PCs an audience with a powerful local bandit
|
||||
lord.</p>
|
||||
sources:
|
||||
- id: PZO1114
|
||||
pages: '258'
|
||||
subType: misc
|
||||
type: feat
|
||||
- _id: lZIs74ZipXZQeEJT
|
||||
_key: '!actors.items!1bVX2NlPu6sxQxpg.lZIs74ZipXZQeEJT'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.weapons-and-ammo.Item.LA6TC5679iOXDNwq
|
||||
img: systems/pf1/icons/items/weapons/rapier.PNG
|
||||
name: Rapier
|
||||
system:
|
||||
actions:
|
||||
- _id: 0d81rmzzhwlf6sfo
|
||||
ability:
|
||||
attack: str
|
||||
critRange: 18
|
||||
damage: str
|
||||
actionType: mwak
|
||||
activation:
|
||||
type: attack
|
||||
unchained:
|
||||
type: attack
|
||||
damage:
|
||||
parts:
|
||||
- formula: sizeRoll(1, 6, @size)
|
||||
type:
|
||||
custom: ''
|
||||
values:
|
||||
- piercing
|
||||
duration:
|
||||
units: inst
|
||||
extraAttacks:
|
||||
type: standard
|
||||
name: Attack
|
||||
range:
|
||||
units: melee
|
||||
value: '0'
|
||||
baseTypes:
|
||||
- Rapier
|
||||
description:
|
||||
value: >-
|
||||
<p>You can use the Weapon Finesse feat to apply your Dexterity
|
||||
modifier instead of your Strength modifier to attack rolls with a
|
||||
rapier sized for you, even though it isn't a light weapon. You can't
|
||||
wield a rapier in two hands in order to apply 1-1/2 times your
|
||||
Strength modifier to its damage.</p>
|
||||
hardness: 10
|
||||
hp:
|
||||
max: 5
|
||||
value: 5
|
||||
links:
|
||||
children:
|
||||
- uuid: .Item.dTXjvGjF8Z7jSbQd
|
||||
material:
|
||||
base:
|
||||
value: steel
|
||||
price: 20
|
||||
properties:
|
||||
fin: true
|
||||
showInQuickbar: false
|
||||
sources:
|
||||
- id: PZO1110
|
||||
pages: 142, 148
|
||||
- id: PZO1123
|
||||
pages: '18'
|
||||
subType: martial
|
||||
weaponGroups:
|
||||
value:
|
||||
- bladesLight
|
||||
weaponSubtype: 1h
|
||||
weight:
|
||||
value: 2
|
||||
type: weapon
|
||||
- _id: TFaG9YC4Vi260iWX
|
||||
_key: '!actors.items!1bVX2NlPu6sxQxpg.TFaG9YC4Vi260iWX'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.weapons-and-ammo.Item.mkwz0g7RwRwWkFkN
|
||||
img: systems/pf1/icons/items/weapons/sap.png
|
||||
name: Sap
|
||||
system:
|
||||
actions:
|
||||
- _id: mwxgnu5mxmfwrb35
|
||||
ability:
|
||||
attack: str
|
||||
damage: str
|
||||
actionType: mwak
|
||||
activation:
|
||||
type: attack
|
||||
unchained:
|
||||
type: attack
|
||||
damage:
|
||||
parts:
|
||||
- formula: sizeRoll(1, 6, @size)
|
||||
type:
|
||||
custom: ''
|
||||
values:
|
||||
- bludgeoning
|
||||
duration:
|
||||
units: inst
|
||||
extraAttacks:
|
||||
type: standard
|
||||
name: Attack
|
||||
range:
|
||||
units: melee
|
||||
value: '0'
|
||||
baseTypes:
|
||||
- Sap
|
||||
description:
|
||||
value: >-
|
||||
<p>This weapon consists of a soft wrapping around a hard, dense core,
|
||||
typically a leather sheath around a lead rod. The head is wider than
|
||||
the handle and designed to spread out the force of the blow, making it
|
||||
less likely to draw blood or break bones.</p>
|
||||
hardness: 10
|
||||
hp:
|
||||
max: 2
|
||||
value: 2
|
||||
links:
|
||||
children:
|
||||
- uuid: .Item.0GX0zPSk3BC97U8z
|
||||
material:
|
||||
base:
|
||||
value: steel
|
||||
price: 1
|
||||
properties:
|
||||
fin: true
|
||||
nnl: true
|
||||
showInQuickbar: false
|
||||
sources:
|
||||
- id: PZO1110
|
||||
pages: '142'
|
||||
- id: PZO1123
|
||||
pages: '18'
|
||||
subType: martial
|
||||
weaponGroups:
|
||||
value:
|
||||
- close
|
||||
weight:
|
||||
value: 2
|
||||
type: weapon
|
||||
- _id: u0Fc1HrtfWVLxGxH
|
||||
_key: '!actors.items!1bVX2NlPu6sxQxpg.u0Fc1HrtfWVLxGxH'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.weapons-and-ammo.Item.msTiRxZVnecbPCA8
|
||||
pf1:
|
||||
defaultAmmo: 336nhRjQZSskjZWJ
|
||||
img: systems/pf1/icons/items/weapons/longbow.PNG
|
||||
name: Composite Longbow (+1 Str)
|
||||
system:
|
||||
actions:
|
||||
- _id: sgqhw6omb7o38ryx
|
||||
ability:
|
||||
attack: dex
|
||||
critMult: 3
|
||||
damage: str
|
||||
damageMult: 1
|
||||
max: 1
|
||||
actionType: rwak
|
||||
activation:
|
||||
type: attack
|
||||
unchained:
|
||||
type: attack
|
||||
damage:
|
||||
parts:
|
||||
- formula: sizeRoll(1, 8, @size)
|
||||
type:
|
||||
custom: ''
|
||||
values:
|
||||
- piercing
|
||||
duration:
|
||||
units: inst
|
||||
extraAttacks:
|
||||
type: standard
|
||||
name: Attack
|
||||
range:
|
||||
maxIncrements: 10
|
||||
units: ft
|
||||
value: '110'
|
||||
ammo:
|
||||
type: arrow
|
||||
baseTypes:
|
||||
- Longbow
|
||||
description:
|
||||
value: >-
|
||||
<p>You need at least two hands to use a bow, regardless of its size.
|
||||
You can use a composite longbow while mounted. All composite bows are
|
||||
made with a particular strength rating (that is, each requires a
|
||||
minimum Strength modifier to use it with proficiency). If your
|
||||
Strength modifier is less than the strength rating of the composite
|
||||
bow, you can't effectively use it, so you take a -2 penalty on attacks
|
||||
with it. The default composite longbow requires a Strength modifier of
|
||||
+0 or higher to use with proficiency. A composite longbow can be made
|
||||
with a high strength rating to take advantage of an aboveaverage
|
||||
Strength score; this feature allows you to add your Strength modifier
|
||||
on damage rolls, up to the maximum bonus indicated for the bow. Each
|
||||
point of Strength bonus granted by the bow adds 100 gp to its cost. If
|
||||
you have a negative modifier due to low Strength, apply it to damage
|
||||
rolls when you use a composite longbow. A composite longbow fires
|
||||
arrows.</p><p>For the purposes of Weapon Proficiency and similar
|
||||
feats, a composite longbow is treated as if it were a longbow.</p>
|
||||
hardness: 5
|
||||
hp:
|
||||
max: 5
|
||||
value: 5
|
||||
links:
|
||||
children:
|
||||
- uuid: .Item.RB2Fd6DGkB9J4jb1
|
||||
material:
|
||||
base:
|
||||
value: steel
|
||||
price: 100
|
||||
showInQuickbar: false
|
||||
sources:
|
||||
- id: PZO1110
|
||||
pages: 143, 147
|
||||
- id: PZO9452
|
||||
pages: '0'
|
||||
subType: martial
|
||||
tags:
|
||||
- Composite
|
||||
weaponGroups:
|
||||
value:
|
||||
- bows
|
||||
weaponSubtype: ranged
|
||||
weight:
|
||||
value: 3
|
||||
type: weapon
|
||||
- _id: dTXjvGjF8Z7jSbQd
|
||||
_key: '!actors.items!1bVX2NlPu6sxQxpg.dTXjvGjF8Z7jSbQd'
|
||||
img: systems/pf1/icons/items/weapons/rapier.PNG
|
||||
name: Rapier
|
||||
system:
|
||||
actions:
|
||||
- _id: NpJVU6FiUuwLd33c
|
||||
ability:
|
||||
attack: str
|
||||
critRange: 18
|
||||
damage: str
|
||||
actionType: mwak
|
||||
activation:
|
||||
type: attack
|
||||
unchained:
|
||||
type: attack
|
||||
damage:
|
||||
parts:
|
||||
- formula: sizeRoll(1, 6, @size)
|
||||
type:
|
||||
custom: ''
|
||||
values:
|
||||
- piercing
|
||||
duration:
|
||||
units: inst
|
||||
extraAttacks:
|
||||
type: standard
|
||||
name: Attack
|
||||
range:
|
||||
units: melee
|
||||
value: '0'
|
||||
baseTypes:
|
||||
- Rapier
|
||||
proficient: true
|
||||
subType: weapon
|
||||
weaponGroups:
|
||||
value:
|
||||
- bladesLight
|
||||
type: attack
|
||||
- _id: 0GX0zPSk3BC97U8z
|
||||
_key: '!actors.items!1bVX2NlPu6sxQxpg.0GX0zPSk3BC97U8z'
|
||||
img: systems/pf1/icons/items/weapons/sap.png
|
||||
name: Sap
|
||||
system:
|
||||
actions:
|
||||
- _id: Z5eCtImweFP7keGL
|
||||
ability:
|
||||
attack: str
|
||||
damage: str
|
||||
damageMult: 1
|
||||
actionType: mwak
|
||||
activation:
|
||||
type: attack
|
||||
unchained:
|
||||
type: attack
|
||||
damage:
|
||||
parts:
|
||||
- formula: sizeRoll(1, 6, @size)
|
||||
type:
|
||||
custom: ''
|
||||
values:
|
||||
- bludgeoning
|
||||
duration:
|
||||
units: inst
|
||||
extraAttacks:
|
||||
type: standard
|
||||
name: Attack
|
||||
nonlethal: true
|
||||
range:
|
||||
units: melee
|
||||
value: '0'
|
||||
baseTypes:
|
||||
- Sap
|
||||
proficient: true
|
||||
subType: weapon
|
||||
weaponGroups:
|
||||
value:
|
||||
- close
|
||||
type: attack
|
||||
- _id: RB2Fd6DGkB9J4jb1
|
||||
_key: '!actors.items!1bVX2NlPu6sxQxpg.RB2Fd6DGkB9J4jb1'
|
||||
flags:
|
||||
pf1:
|
||||
defaultAmmo: 336nhRjQZSskjZWJ
|
||||
img: systems/pf1/icons/items/weapons/longbow.PNG
|
||||
name: Composite Longbow
|
||||
system:
|
||||
actions:
|
||||
- _id: tA3wZc3XSYX36PTm
|
||||
ability:
|
||||
attack: dex
|
||||
critMult: 3
|
||||
damage: str
|
||||
damageMult: 1
|
||||
max: 1
|
||||
actionType: rwak
|
||||
activation:
|
||||
type: attack
|
||||
unchained:
|
||||
type: attack
|
||||
damage:
|
||||
parts:
|
||||
- formula: sizeRoll(1, 8, @size)
|
||||
type:
|
||||
custom: ''
|
||||
values:
|
||||
- piercing
|
||||
duration:
|
||||
units: inst
|
||||
extraAttacks:
|
||||
type: standard
|
||||
name: Attack
|
||||
range:
|
||||
maxIncrements: 10
|
||||
units: ft
|
||||
value: '110'
|
||||
ammo:
|
||||
type: arrow
|
||||
baseTypes:
|
||||
- Longbow
|
||||
proficient: true
|
||||
subType: weapon
|
||||
tags:
|
||||
- Composite
|
||||
weaponGroups:
|
||||
value:
|
||||
- bows
|
||||
type: attack
|
||||
- _id: 6a6IgswLzVIOCaAJ
|
||||
_key: '!actors.items!1bVX2NlPu6sxQxpg.6a6IgswLzVIOCaAJ'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.items.Item.4W6kOYg7pgIHhnrg
|
||||
img: icons/environment/creatures/horse-brown.webp
|
||||
name: Horse, light (combat trained)
|
||||
system:
|
||||
carried: false
|
||||
description:
|
||||
value: >-
|
||||
<p>This Large quadruped is used as a mount and pack animal. Horses can
|
||||
be trained for war but otherwise are skittish around battle. Many
|
||||
cultures support breeding programs and often consider their horse the
|
||||
best at whatever task they breed it to perform. More information on
|
||||
horses and ponies can be found in the <em>Bestiary</em>.</p><p>These
|
||||
light warhorses are bred for war and are favored by fast and light
|
||||
cavalry, scouts, and daredevil knights.</p>
|
||||
equipped: false
|
||||
hp:
|
||||
max: 15
|
||||
value: 15
|
||||
price: 110
|
||||
sources:
|
||||
- id: PZO1123
|
||||
pages: '81'
|
||||
subType: animal
|
||||
weight:
|
||||
value: 1200
|
||||
type: loot
|
||||
name: Human Bandit
|
||||
prototypeToken:
|
||||
sight:
|
||||
enabled: true
|
||||
texture:
|
||||
src: systems/pf1/icons/items/weapons/club.PNG
|
||||
system:
|
||||
abilities:
|
||||
cha:
|
||||
value: 9
|
||||
con:
|
||||
value: 11
|
||||
dex:
|
||||
value: 12
|
||||
str:
|
||||
value: 13
|
||||
wis:
|
||||
value: 8
|
||||
attributes:
|
||||
speed:
|
||||
burrow:
|
||||
base: null
|
||||
climb:
|
||||
base: null
|
||||
fly:
|
||||
base: null
|
||||
swim:
|
||||
base: null
|
||||
details:
|
||||
alignment: cn
|
||||
biography:
|
||||
value: >-
|
||||
<p>Bandits are the scourge of the highway, robbing the rich and poor
|
||||
alike. Freebooting scoundrels simply out for a good time, bandits care
|
||||
only about themselves and their band of rogues. They accost and shake
|
||||
down innocent travelers, hijack poorly-guarded merchant caravans, charge
|
||||
tolls at remote bridges, or simply plunder isolated farmsteads and
|
||||
villages.</p><p>Bandits can be deserters from an army, disaffected
|
||||
huntsmen, rootless drifters with no taste for hard work, cattle rustlers
|
||||
or horse thieves, or even folk-hero freedom fighters who rob from the
|
||||
rich to feed the poor.</p><p>Bandits can be used as low-level archer
|
||||
soldiers (N alignment, replace Dodge feat with Weapon Focus [longbow])
|
||||
or crossbowmen (replace longbow with light or heavy crossbow), or as
|
||||
guards manning city walls (LN alignment, replace rapiers with longswords
|
||||
and replace Dodge feat with Weapon Focus [longsword]). They can also be
|
||||
used as bored young nobles or dandies out on a hunt or as low-level
|
||||
scouts or outriders.</p><p>Bandits are usually found in pairs (CR 1) or
|
||||
in a gang of a dozen accompanying a highwayman (CR 8). They often make
|
||||
up the rank-and-file members of a bandit lord’s gang (CR 12).</p>
|
||||
cr:
|
||||
base: 0.5
|
||||
notes:
|
||||
value: >-
|
||||
<p><strong>Source</strong> <em>GameMastery Guide pg.
|
||||
258</em></p><p><strong>Original name</strong> <em>Brigand
|
||||
(Bandit)</em></p>
|
||||
skills:
|
||||
clm:
|
||||
rank: 2
|
||||
han:
|
||||
rank: 1
|
||||
int:
|
||||
rank: 1
|
||||
rid:
|
||||
rank: 2
|
||||
ste:
|
||||
rank: 2
|
||||
type: npc
|
||||
|
||||
@@ -0,0 +1,474 @@
|
||||
_id: qFh0gRGK3cjczkiR
|
||||
_key: '!actors!qFh0gRGK3cjczkiR'
|
||||
img: systems/pf1/icons/skills/red_28.jpg
|
||||
items:
|
||||
- _id: wPinYpTszEQlBdwQ
|
||||
_key: '!actors.items!qFh0gRGK3cjczkiR.wPinYpTszEQlBdwQ'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.racialhd.Item.mp1Zmbx0OAzSW4oW
|
||||
img: systems/pf1/icons/skills/affliction_07.jpg
|
||||
name: Undead
|
||||
system:
|
||||
bab: med
|
||||
classSkills:
|
||||
clm: true
|
||||
dis: true
|
||||
fly: true
|
||||
int: true
|
||||
kar: true
|
||||
kre: true
|
||||
per: true
|
||||
sen: true
|
||||
spl: true
|
||||
ste: true
|
||||
description:
|
||||
value: >-
|
||||
<p>Undead are once-living creatures animated by spiritual or
|
||||
supernatural forces.</p>
|
||||
|
||||
<h2>Features</h2>
|
||||
|
||||
<p>An undead creature has the following features.</p>
|
||||
|
||||
<ul>
|
||||
|
||||
<li>d8 Hit Die.</li>
|
||||
|
||||
<li>Base attack bonus equal to 3/4 total Hit Dice (medium
|
||||
progression).</li>
|
||||
|
||||
<li>Good <em>Will</em> Saves.</li>
|
||||
|
||||
<li>Skill points equal to 4 + Int modifier (minimum 1) per Hit Die.
|
||||
Many undead, however, are mindless and gain no skill points or feats.
|
||||
The following are class skills for undead: <em>Climb</em>,
|
||||
<em>Disguise</em>, <em>Fly</em>, <em>Intimidate</em>,
|
||||
<em>Knowledge</em> (arcane), <em>Knowledge</em> (religion),
|
||||
<em>Perception</em>, <em>Sense Motive</em>, <em>Spellcraft</em>, and
|
||||
<em>Stealth</em>.</li>
|
||||
|
||||
</ul>
|
||||
|
||||
<h2>Traits</h2>
|
||||
|
||||
<p>An undead creature possesses the following traits (unless otherwise
|
||||
noted in a creature’s entry).</p>
|
||||
|
||||
<ul>
|
||||
|
||||
<li>No Constitution score. Undead use their <em>Charisma</em> score in
|
||||
place of their Constitution score when calculating hit points,
|
||||
<em>Fortitude</em> saves, and any special ability that relies on
|
||||
Constitution (such as when calculating a breath weapon’s DC).</li>
|
||||
|
||||
<li><em>Darkvision</em> 60 feet.</li>
|
||||
|
||||
<li>Immunity to all mind-affecting effects (charms, compulsions,
|
||||
morale effects, patterns, and phantasms).</li>
|
||||
|
||||
<li>Immunity to death effects, disease, paralysis, poison, sleep
|
||||
effects, and stunning.</li>
|
||||
|
||||
<li>Not subject to nonlethal damage, <em>ability drain</em>, or energy
|
||||
drain. Immune to <em>damage</em> to its physical ability scores
|
||||
(Constitution, Dexterity, and <em>Strength</em>), as well as to
|
||||
exhaustion and fatigue effects.</li>
|
||||
|
||||
<li>Cannot heal damage on its own if it has no <em>Intelligence</em>
|
||||
score, although it can be healed. Negative energy (such as an inflict
|
||||
spell) can heal undead creatures. The fast healing special quality
|
||||
works regardless of the creature’s <em>Intelligence</em> score.</li>
|
||||
|
||||
<li>Immunity to any effect that requires a <em>Fortitude</em> save
|
||||
(unless the effect also works on objects or is harmless).</li>
|
||||
|
||||
<li>Not at risk of death from massive damage, but is immediately
|
||||
destroyed when reduced to 0 hit points.</li>
|
||||
|
||||
<li>Not affected by <em>raise dead</em> and <em>reincarnate</em>
|
||||
spells or abilities. Resurrection and <em>true resurrection</em> can
|
||||
affect undead creatures. These spells turn undead creatures back into
|
||||
the living creatures they were before becoming undead.</li>
|
||||
|
||||
<li>Proficient with its natural weapons, all simple weapons, and any
|
||||
weapons mentioned in its entry.</li>
|
||||
|
||||
<li>Proficient with whatever type of armor (light, medium, or heavy)
|
||||
it is described as wearing, as well as all lighter types. Undead not
|
||||
indicated as wearing armor are not proficient with armor. Undead are
|
||||
proficient with shields if they are proficient with any form of
|
||||
armor.</li>
|
||||
|
||||
<li>Undead do not breathe, eat, or sleep.</li>
|
||||
|
||||
</ul>
|
||||
hp: 4
|
||||
savingThrows:
|
||||
will:
|
||||
value: high
|
||||
skillsPerLevel: 4
|
||||
subType: racial
|
||||
tag: undead
|
||||
type: class
|
||||
- _id: vHS3gH5Ipq5h8Lcj
|
||||
_key: '!actors.items!qFh0gRGK3cjczkiR.vHS3gH5Ipq5h8Lcj'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.weapons-and-ammo.Item.SjYkpvZqfgvh0EAd
|
||||
img: systems/pf1/icons/items/weapons/scimitar.PNG
|
||||
name: Scimitar
|
||||
system:
|
||||
actions:
|
||||
- _id: b8tvl2f6459mbgeg
|
||||
ability:
|
||||
attack: str
|
||||
critRange: 18
|
||||
damage: str
|
||||
actionType: mwak
|
||||
activation:
|
||||
type: attack
|
||||
unchained:
|
||||
type: attack
|
||||
damage:
|
||||
parts:
|
||||
- formula: sizeRoll(1, 6, @size)
|
||||
type:
|
||||
custom: ''
|
||||
values:
|
||||
- slashing
|
||||
duration:
|
||||
units: inst
|
||||
extraAttacks:
|
||||
type: standard
|
||||
name: Attack
|
||||
range:
|
||||
units: melee
|
||||
value: '0'
|
||||
baseTypes:
|
||||
- Scimitar
|
||||
broken: true
|
||||
description:
|
||||
value: >-
|
||||
<p>This curved sword is shorter than a longsword and longer than a
|
||||
shortsword. Only the outer edge is sharp, and the back is flat, giving
|
||||
the blade a triangular cross-section.</p>
|
||||
hardness: 10
|
||||
hp:
|
||||
max: 5
|
||||
value: 2
|
||||
links:
|
||||
children:
|
||||
- uuid: .Item.9HY0xVDApcd9aIAt
|
||||
material:
|
||||
base:
|
||||
value: steel
|
||||
price: 15
|
||||
showInQuickbar: false
|
||||
sources:
|
||||
- id: PZO1110
|
||||
pages: '142'
|
||||
- id: PZO1123
|
||||
pages: '18'
|
||||
subType: martial
|
||||
weaponGroups:
|
||||
value:
|
||||
- bladesHeavy
|
||||
weaponSubtype: 1h
|
||||
weight:
|
||||
value: 4
|
||||
type: weapon
|
||||
- _id: q12QC6j8YhHQKkSV
|
||||
_key: '!actors.items!qFh0gRGK3cjczkiR.q12QC6j8YhHQKkSV'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.monster-abilities.Item.MZnbCVzqpvPsMvfT
|
||||
img: icons/commodities/claws/claw-bear-brown-grey.webp
|
||||
name: Claw
|
||||
system:
|
||||
actions:
|
||||
- _id: 4lo88d47gxkw8wts
|
||||
ability:
|
||||
attack: str
|
||||
damage: str
|
||||
damageMult: 1
|
||||
actionType: mwak
|
||||
activation:
|
||||
type: attack
|
||||
unchained:
|
||||
type: attack
|
||||
attackName: Claw
|
||||
damage:
|
||||
parts:
|
||||
- formula: sizeRoll(1, 4, @size)
|
||||
type:
|
||||
custom: ''
|
||||
values:
|
||||
- bludgeoning
|
||||
- slashing
|
||||
extraAttacks:
|
||||
formula:
|
||||
count: '1'
|
||||
label: 'Claw #{0}'
|
||||
type: custom
|
||||
name: Primary
|
||||
range:
|
||||
units: melee
|
||||
- _id: 7gySqfue8DjEdFFm
|
||||
ability:
|
||||
attack: str
|
||||
damage: str
|
||||
damageMult: 1
|
||||
actionType: mwak
|
||||
activation:
|
||||
type: nonaction
|
||||
unchained:
|
||||
type: nonaction
|
||||
attackName: Claw
|
||||
damage:
|
||||
parts:
|
||||
- formula: sizeRoll(1, 4, @size)
|
||||
type:
|
||||
custom: ''
|
||||
values:
|
||||
- bludgeoning
|
||||
- slashing
|
||||
name: Secondary
|
||||
naturalAttack:
|
||||
primaryAttack: false
|
||||
baseTypes:
|
||||
- Claw
|
||||
description:
|
||||
value: >-
|
||||
<p>A primary natural weapon using your claws on your forelimbs or
|
||||
arms.</p><p>It deals bludgeoning and slashing damage, whichever is
|
||||
most beneficial.</p><hr /><p>For general rules on natural attacks,
|
||||
see:
|
||||
@UUID[Compendium.pf1.pf1e-rules.nBnUY0koBzXqoEft.JournalEntryPage.8zivKFrhTVkbtjm3]{Natural
|
||||
Attacks} (UMR).</p>
|
||||
proficient: true
|
||||
subType: natural
|
||||
weaponGroups:
|
||||
value:
|
||||
- natural
|
||||
type: attack
|
||||
- _id: aUtIMBgznvl8uwKw
|
||||
_key: '!actors.items!qFh0gRGK3cjczkiR.aUtIMBgznvl8uwKw'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.feats.Item.Uuiu3p982omhMEPj
|
||||
img: systems/pf1/icons/feats/improved-initiative.jpg
|
||||
name: Improved Initiative
|
||||
system:
|
||||
changes:
|
||||
- _id: li3V0tV0
|
||||
formula: '4'
|
||||
target: init
|
||||
type: untyped
|
||||
description:
|
||||
value: >-
|
||||
<p><em>Your quick reflexes allow you to react rapidly to
|
||||
danger.</em></p><p><strong>Benefits</strong>: You get a +4 bonus on
|
||||
initiative checks.</p>
|
||||
sources:
|
||||
- id: PZO1110
|
||||
pages: 115, 127
|
||||
tags:
|
||||
- Combat
|
||||
type: feat
|
||||
- _id: NYpLpWjRjYghVENZ
|
||||
_key: '!actors.items!qFh0gRGK3cjczkiR.NYpLpWjRjYghVENZ'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.armors-and-shields.Item.iGu21zy6QtroUZ4O
|
||||
img: systems/pf1/icons/items/armor/chain-shirt.png
|
||||
name: Chain Shirt
|
||||
system:
|
||||
armor:
|
||||
acp: 2
|
||||
dex: 4
|
||||
material:
|
||||
base:
|
||||
value: leather
|
||||
value: 4
|
||||
baseTypes:
|
||||
- Chain Shirt
|
||||
broken: true
|
||||
description:
|
||||
value: >-
|
||||
<p>Covering the torso, this shirt is made up of thousands of
|
||||
interlocking metal rings.</p>
|
||||
hardness: 10
|
||||
hp:
|
||||
max: 20
|
||||
price: 100
|
||||
slot: armor
|
||||
sources:
|
||||
- id: PZO1110
|
||||
pages: 150, 151
|
||||
spellFailure: 20
|
||||
weight:
|
||||
value: 25
|
||||
type: equipment
|
||||
- _id: 8LTAFnADocXMBigg
|
||||
_key: '!actors.items!qFh0gRGK3cjczkiR.8LTAFnADocXMBigg'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.monster-abilities.Item.abPQPu23CmkfWudq
|
||||
img: icons/creatures/eyes/humanoid-single-blind.webp
|
||||
name: Darkvision
|
||||
system:
|
||||
abilityType: ex
|
||||
description:
|
||||
value: >-
|
||||
<p>A creature with darkvision can see in total darkness, usually to a
|
||||
range of 60 feet. Within this range, the creature can see as clearly
|
||||
as a sighted creature could see in an area of bright light. Darkvision
|
||||
is black and white only but otherwise like normal
|
||||
sight.</p><p><em>Format:</em> darkvision 60
|
||||
ft.</p><p><em>Location:</em> Senses.</p>
|
||||
sources:
|
||||
- id: PZO1133
|
||||
pages: '292'
|
||||
- id: PZO1127
|
||||
pages: '292'
|
||||
- id: PZO1137
|
||||
pages: '292'
|
||||
subType: misc
|
||||
type: feat
|
||||
- _id: RRqu0IdXbSr8Vp7t
|
||||
_key: '!actors.items!qFh0gRGK3cjczkiR.RRqu0IdXbSr8Vp7t'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.monster-abilities.Item.kcCRPAHsrWouTbij
|
||||
img: icons/magic/death/hand-undead-skeleton-fire-green.webp
|
||||
name: Undead Traits
|
||||
system:
|
||||
abilityType: ex
|
||||
description:
|
||||
value: >-
|
||||
<p>Undead are immune to death effects, disease, mind-affecting effects
|
||||
(charms, compulsions, morale effects, patterns, and phantasms),
|
||||
paralysis, poison, sleep, stun, and any effect that requires a
|
||||
Fortitude save (unless the effect also works on objects or is
|
||||
harmless). Undead are not subject to ability drain, energy drain, or
|
||||
nonlethal damage. Undead are immune to damage or penalties to their
|
||||
physical ability scores (Strength, Dexterity, and Constitution), as
|
||||
well as to fatigue and exhaustion effects. Undead are not at risk of
|
||||
death from massive damage.</p><p><em>Format:</em> undead
|
||||
traits</p><p><em>Location:</em> Immune.</p>
|
||||
sources:
|
||||
- id: PZO1112
|
||||
pages: '305'
|
||||
- id: PZO1116
|
||||
pages: '303'
|
||||
- id: PZO1120
|
||||
pages: '300'
|
||||
- id: PZO1127
|
||||
pages: '301'
|
||||
- id: PZO1133
|
||||
pages: '301'
|
||||
- id: PZO1137
|
||||
pages: '300'
|
||||
subType: misc
|
||||
type: feat
|
||||
- _id: 9HY0xVDApcd9aIAt
|
||||
_key: '!actors.items!qFh0gRGK3cjczkiR.9HY0xVDApcd9aIAt'
|
||||
img: systems/pf1/icons/items/weapons/scimitar.PNG
|
||||
name: Scimitar
|
||||
system:
|
||||
actions:
|
||||
- _id: 4wAj0ktEIiSyIiWM
|
||||
ability:
|
||||
attack: str
|
||||
critRange: 18
|
||||
damage: str
|
||||
actionType: mwak
|
||||
activation:
|
||||
type: attack
|
||||
unchained:
|
||||
type: attack
|
||||
damage:
|
||||
parts:
|
||||
- formula: sizeRoll(1, 6, @size)
|
||||
type:
|
||||
custom: ''
|
||||
values:
|
||||
- slashing
|
||||
duration:
|
||||
units: inst
|
||||
extraAttacks:
|
||||
type: standard
|
||||
name: Attack
|
||||
range:
|
||||
units: melee
|
||||
value: '0'
|
||||
attackNotes:
|
||||
- '@Use[Claw#Secondary;speaker]'
|
||||
baseTypes:
|
||||
- Scimitar
|
||||
broken: true
|
||||
proficient: true
|
||||
subType: weapon
|
||||
weaponGroups:
|
||||
value:
|
||||
- bladesHeavy
|
||||
type: attack
|
||||
name: Human Skeleton
|
||||
prototypeToken:
|
||||
sight:
|
||||
enabled: true
|
||||
texture:
|
||||
src: systems/pf1/icons/skills/red_28.jpg
|
||||
system:
|
||||
abilities:
|
||||
con:
|
||||
value: null
|
||||
dex:
|
||||
value: 14
|
||||
int:
|
||||
value: null
|
||||
str:
|
||||
value: 15
|
||||
attributes:
|
||||
naturalAC: 2
|
||||
details:
|
||||
alignment: ne
|
||||
biography:
|
||||
value: >-
|
||||
<p>Skeletons are the animated bones of the dead, brought to unlife
|
||||
through foul magic. While most skeletons are mindless automatons, they
|
||||
still possess an evil cunning imparted to them by their animating
|
||||
force—a cunning that allows them to wield weapons and wear armor.</p>
|
||||
bonusFeatFormula: '1'
|
||||
cr:
|
||||
base: 0.3375
|
||||
notes:
|
||||
value: <p><strong>Source</strong> <em>Pathfinder RPG Bestiary pg. 250</em></p>
|
||||
traits:
|
||||
ci:
|
||||
value:
|
||||
- deathEffects
|
||||
- disease
|
||||
- exhausted
|
||||
- fatigue
|
||||
- mindAffecting
|
||||
- paralyze
|
||||
- poison
|
||||
- sleep
|
||||
- stun
|
||||
di:
|
||||
value:
|
||||
- cold
|
||||
- nonlethal
|
||||
dr:
|
||||
value:
|
||||
- amount: 5
|
||||
operator: true
|
||||
types:
|
||||
- bludgeoning
|
||||
- ''
|
||||
senses:
|
||||
dv: 60
|
||||
type: npc
|
||||
|
||||
@@ -0,0 +1,345 @@
|
||||
_id: 7X9KWumsW8j6mN9s
|
||||
_key: '!actors!7X9KWumsW8j6mN9s'
|
||||
effects:
|
||||
- _id: 7AODaqBgSrqmNPlI
|
||||
_key: '!actors.effects!7X9KWumsW8j6mN9s.7AODaqBgSrqmNPlI'
|
||||
duration:
|
||||
startTime: 0
|
||||
flags:
|
||||
pf1:
|
||||
autoDelete: true
|
||||
icon: systems/pf1/icons/conditions/staggered.png
|
||||
name: Staggered
|
||||
statuses:
|
||||
- staggered
|
||||
img: systems/pf1/icons/skills/shadow_04.jpg
|
||||
items:
|
||||
- _id: FpyMLt1LPY18Ji76
|
||||
_key: '!actors.items!7X9KWumsW8j6mN9s.FpyMLt1LPY18Ji76'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.racialhd.Item.mp1Zmbx0OAzSW4oW
|
||||
img: systems/pf1/icons/skills/affliction_07.jpg
|
||||
name: Undead
|
||||
system:
|
||||
bab: med
|
||||
classSkills:
|
||||
clm: true
|
||||
dis: true
|
||||
fly: true
|
||||
int: true
|
||||
kar: true
|
||||
kre: true
|
||||
per: true
|
||||
sen: true
|
||||
spl: true
|
||||
ste: true
|
||||
description:
|
||||
value: >-
|
||||
<p>Undead are once-living creatures animated by spiritual or
|
||||
supernatural forces.</p>
|
||||
|
||||
<h2>Features</h2>
|
||||
|
||||
<p>An undead creature has the following features.</p>
|
||||
|
||||
<ul>
|
||||
|
||||
<li>d8 Hit Die.</li>
|
||||
|
||||
<li>Base attack bonus equal to 3/4 total Hit Dice (medium
|
||||
progression).</li>
|
||||
|
||||
<li>Good <em>Will</em> Saves.</li>
|
||||
|
||||
<li>Skill points equal to 4 + Int modifier (minimum 1) per Hit Die.
|
||||
Many undead, however, are mindless and gain no skill points or feats.
|
||||
The following are class skills for undead: <em>Climb</em>,
|
||||
<em>Disguise</em>, <em>Fly</em>, <em>Intimidate</em>,
|
||||
<em>Knowledge</em> (arcane), <em>Knowledge</em> (religion),
|
||||
<em>Perception</em>, <em>Sense Motive</em>, <em>Spellcraft</em>, and
|
||||
<em>Stealth</em>.</li>
|
||||
|
||||
</ul>
|
||||
|
||||
<h2>Traits</h2>
|
||||
|
||||
<p>An undead creature possesses the following traits (unless otherwise
|
||||
noted in a creature’s entry).</p>
|
||||
|
||||
<ul>
|
||||
|
||||
<li>No Constitution score. Undead use their <em>Charisma</em> score in
|
||||
place of their Constitution score when calculating hit points,
|
||||
<em>Fortitude</em> saves, and any special ability that relies on
|
||||
Constitution (such as when calculating a breath weapon’s DC).</li>
|
||||
|
||||
<li><em>Darkvision</em> 60 feet.</li>
|
||||
|
||||
<li>Immunity to all mind-affecting effects (charms, compulsions,
|
||||
morale effects, patterns, and phantasms).</li>
|
||||
|
||||
<li>Immunity to death effects, disease, paralysis, poison, sleep
|
||||
effects, and stunning.</li>
|
||||
|
||||
<li>Not subject to nonlethal damage, <em>ability drain</em>, or energy
|
||||
drain. Immune to <em>damage</em> to its physical ability scores
|
||||
(Constitution, Dexterity, and <em>Strength</em>), as well as to
|
||||
exhaustion and fatigue effects.</li>
|
||||
|
||||
<li>Cannot heal damage on its own if it has no <em>Intelligence</em>
|
||||
score, although it can be healed. Negative energy (such as an inflict
|
||||
spell) can heal undead creatures. The fast healing special quality
|
||||
works regardless of the creature’s <em>Intelligence</em> score.</li>
|
||||
|
||||
<li>Immunity to any effect that requires a <em>Fortitude</em> save
|
||||
(unless the effect also works on objects or is harmless).</li>
|
||||
|
||||
<li>Not at risk of death from massive damage, but is immediately
|
||||
destroyed when reduced to 0 hit points.</li>
|
||||
|
||||
<li>Not affected by <em>raise dead</em> and <em>reincarnate</em>
|
||||
spells or abilities. Resurrection and <em>true resurrection</em> can
|
||||
affect undead creatures. These spells turn undead creatures back into
|
||||
the living creatures they were before becoming undead.</li>
|
||||
|
||||
<li>Proficient with its natural weapons, all simple weapons, and any
|
||||
weapons mentioned in its entry.</li>
|
||||
|
||||
<li>Proficient with whatever type of armor (light, medium, or heavy)
|
||||
it is described as wearing, as well as all lighter types. Undead not
|
||||
indicated as wearing armor are not proficient with armor. Undead are
|
||||
proficient with shields if they are proficient with any form of
|
||||
armor.</li>
|
||||
|
||||
<li>Undead do not breathe, eat, or sleep.</li>
|
||||
|
||||
</ul>
|
||||
hp: 9
|
||||
level: 2
|
||||
savingThrows:
|
||||
will:
|
||||
value: high
|
||||
skillsPerLevel: 4
|
||||
subType: racial
|
||||
tag: undead
|
||||
type: class
|
||||
- _id: LroIG0PaCzAjEKZC
|
||||
_key: '!actors.items!7X9KWumsW8j6mN9s.LroIG0PaCzAjEKZC'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.feats.Item.8snLqsJN4LLL00Nq
|
||||
img: systems/pf1/icons/feats/toughness.jpg
|
||||
name: Toughness
|
||||
system:
|
||||
changes:
|
||||
- _id: 8QgcqYEZ
|
||||
formula: max(3, @attributes.hd.total)
|
||||
target: mhp
|
||||
type: untyped
|
||||
description:
|
||||
value: >-
|
||||
<i>You have enhanced physical
|
||||
stamina.</i><p><strong>Benefits</strong>: You gain +3 hit points. For
|
||||
every Hit Die you possess beyond 3, you gain an additional +1 hit
|
||||
point. If you have more than 3 Hit Dice, you gain +1 hit points
|
||||
whenever you gain a Hit Die (such as when you gain a level).</p>
|
||||
sources:
|
||||
- id: PZO1110
|
||||
pages: 116, 135
|
||||
tags:
|
||||
- General
|
||||
- Defensive
|
||||
type: feat
|
||||
- _id: 09RM7uRLwLYVnFBf
|
||||
_key: '!actors.items!7X9KWumsW8j6mN9s.09RM7uRLwLYVnFBf'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.monster-abilities.Item.GrbQIXcmp5VXxYA7
|
||||
img: systems/pf1/icons/skills/fire_07.jpg
|
||||
name: Slam
|
||||
system:
|
||||
actions:
|
||||
- _id: lyysy62a9hqkvo9c
|
||||
ability:
|
||||
attack: str
|
||||
damage: str
|
||||
damageMult: 1.5
|
||||
actionType: mwak
|
||||
activation:
|
||||
type: attack
|
||||
unchained:
|
||||
type: attack
|
||||
damage:
|
||||
parts:
|
||||
- formula: sizeRoll(1, 4, @size + 1)
|
||||
type:
|
||||
custom: ''
|
||||
values:
|
||||
- bludgeoning
|
||||
name: Attack
|
||||
range:
|
||||
units: melee
|
||||
tag: slam
|
||||
baseTypes:
|
||||
- Slam
|
||||
description:
|
||||
value: >-
|
||||
<p>A primary natural weapon attack where you slam with a part of your
|
||||
body.</p><p>It deals bludgeoning damage.</p><hr /><p>For general rules
|
||||
on natural attacks, see:
|
||||
@UUID[Compendium.pf1.pf1e-rules.nBnUY0koBzXqoEft.JournalEntryPage.8zivKFrhTVkbtjm3]{Natural
|
||||
Attacks} (UMR).</p>
|
||||
proficient: true
|
||||
subType: natural
|
||||
weaponGroups:
|
||||
value:
|
||||
- natural
|
||||
type: attack
|
||||
- _id: bIhpg8iU4lDQRwuY
|
||||
_key: '!actors.items!7X9KWumsW8j6mN9s.bIhpg8iU4lDQRwuY'
|
||||
img: systems/pf1/icons/conditions/staggered.png
|
||||
name: Staggered
|
||||
system:
|
||||
abilityType: ex
|
||||
description:
|
||||
value: >-
|
||||
<p>Zombies have poor reflexes and can only perform a single move
|
||||
action or standard action each round. A zombie can move up to its
|
||||
speed and attack in the same round as a charge
|
||||
action.</p><p><strong>Use:</strong> set active the <em>Staggered</em>
|
||||
condition if not active already.</p>
|
||||
sources:
|
||||
- id: PZO1112
|
||||
pages: '288'
|
||||
subType: misc
|
||||
type: feat
|
||||
- _id: VkgOh6incarpQUYz
|
||||
_key: '!actors.items!7X9KWumsW8j6mN9s.VkgOh6incarpQUYz'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.monster-abilities.Item.abPQPu23CmkfWudq
|
||||
img: icons/creatures/eyes/humanoid-single-blind.webp
|
||||
name: Darkvision
|
||||
system:
|
||||
abilityType: ex
|
||||
description:
|
||||
value: >-
|
||||
<p>A creature with darkvision can see in total darkness, usually to a
|
||||
range of 60 feet. Within this range, the creature can see as clearly
|
||||
as a sighted creature could see in an area of bright light. Darkvision
|
||||
is black and white only but otherwise like normal
|
||||
sight.</p><p><em>Format:</em> darkvision 60
|
||||
ft.</p><p><em>Location:</em> Senses.</p>
|
||||
sources:
|
||||
- id: PZO1133
|
||||
pages: '292'
|
||||
- id: PZO1127
|
||||
pages: '292'
|
||||
- id: PZO1137
|
||||
pages: '292'
|
||||
subType: misc
|
||||
type: feat
|
||||
- _id: g9E5KdA4XNmxMfvh
|
||||
_key: '!actors.items!7X9KWumsW8j6mN9s.g9E5KdA4XNmxMfvh'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.monster-abilities.Item.kcCRPAHsrWouTbij
|
||||
img: icons/magic/death/hand-undead-skeleton-fire-green.webp
|
||||
name: Undead Traits
|
||||
system:
|
||||
abilityType: ex
|
||||
description:
|
||||
value: >-
|
||||
<p>Undead are immune to death effects, disease, mind-affecting effects
|
||||
(charms, compulsions, morale effects, patterns, and phantasms),
|
||||
paralysis, poison, sleep, stun, and any effect that requires a
|
||||
Fortitude save (unless the effect also works on objects or is
|
||||
harmless). Undead are not subject to ability drain, energy drain, or
|
||||
nonlethal damage. Undead are immune to damage or penalties to their
|
||||
physical ability scores (Strength, Dexterity, and Constitution), as
|
||||
well as to fatigue and exhaustion effects. Undead are not at risk of
|
||||
death from massive damage.</p><p><em>Format:</em> undead
|
||||
traits</p><p><em>Location:</em> Immune.</p>
|
||||
sources:
|
||||
- id: PZO1112
|
||||
pages: '305'
|
||||
- id: PZO1116
|
||||
pages: '303'
|
||||
- id: PZO1120
|
||||
pages: '300'
|
||||
- id: PZO1127
|
||||
pages: '301'
|
||||
- id: PZO1133
|
||||
pages: '301'
|
||||
- id: PZO1137
|
||||
pages: '300'
|
||||
subType: misc
|
||||
type: feat
|
||||
name: Human Zombie
|
||||
prototypeToken:
|
||||
sight:
|
||||
enabled: true
|
||||
texture:
|
||||
src: systems/pf1/icons/skills/shadow_04.jpg
|
||||
system:
|
||||
abilities:
|
||||
con:
|
||||
value: null
|
||||
int:
|
||||
value: null
|
||||
str:
|
||||
value: 17
|
||||
attributes:
|
||||
naturalAC: 2
|
||||
details:
|
||||
alignment: ne
|
||||
biography:
|
||||
value: >-
|
||||
<p>Zombies are the animated corpses of dead creatures, forced into foul
|
||||
unlife via necromantic magic like animate dead. While the most commonly
|
||||
encountered zombies are slow and tough, others possess a variety of
|
||||
traits, allowing them to spread disease or move with increased
|
||||
speed.</p><p>Zombies are unthinking automatons, and can do little more
|
||||
than follow orders. When left unattended, zombies tend to mill about in
|
||||
search of living creatures to slaughter and devour. Zombies attack until
|
||||
destroyed, having no regard for their own safety.</p><p>Although capable
|
||||
of following orders, zombies are more often unleashed into an area with
|
||||
no command other than to kill living creatures. As a result, zombies are
|
||||
often encountered in packs, wandering around places the living frequent,
|
||||
looking for victims. Most zombies are created using animate dead. Such
|
||||
zombies are always of the standard type, unless the creator also casts
|
||||
haste or remove paralysis to create fast zombies, or contagion to create
|
||||
plague zombies.</p>
|
||||
bonusFeatFormula: '1'
|
||||
cr:
|
||||
base: 0.5
|
||||
notes:
|
||||
value: <p><strong>Source</strong> <em>Pathfinder RPG Bestiary pg. 288</em></p>
|
||||
traits:
|
||||
ci:
|
||||
value:
|
||||
- deathEffects
|
||||
- disease
|
||||
- energyDrain
|
||||
- exhausted
|
||||
- fatigue
|
||||
- mindAffecting
|
||||
- paralyze
|
||||
- poison
|
||||
- sleep
|
||||
- stun
|
||||
di:
|
||||
value:
|
||||
- nonlethal
|
||||
dr:
|
||||
value:
|
||||
- amount: 5
|
||||
operator: true
|
||||
types:
|
||||
- slashing
|
||||
- ''
|
||||
senses:
|
||||
dv: 60
|
||||
type: npc
|
||||
|
||||
@@ -0,0 +1,594 @@
|
||||
_id: XSpfiO6QYgIg0QFc
|
||||
_key: '!actors!XSpfiO6QYgIg0QFc'
|
||||
img: systems/pf1/icons/feats/stand-still.jpg
|
||||
items:
|
||||
- _id: VxOPHIdEHJ8CsmAa
|
||||
_key: '!actors.items!XSpfiO6QYgIg0QFc.VxOPHIdEHJ8CsmAa'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.classes.Item.KfcnHrgAMpBhScKB
|
||||
img: systems/pf1/icons/items/weapons/club.PNG
|
||||
name: Warrior
|
||||
system:
|
||||
armorProf:
|
||||
value:
|
||||
- lgt
|
||||
- med
|
||||
- hvy
|
||||
- shl
|
||||
- twr
|
||||
bab: high
|
||||
classSkills:
|
||||
art: true
|
||||
clm: true
|
||||
crf: true
|
||||
han: true
|
||||
int: true
|
||||
lor: true
|
||||
pro: true
|
||||
rid: true
|
||||
swm: true
|
||||
description:
|
||||
value: >-
|
||||
<h2>Class Skills</h2><p>The warrior’s class skills (and the key
|
||||
ability for each skill) are Climb (Str), Craft (Int), <em>Handle
|
||||
Animal</em> (Cha), Intimidate (Cha), Profession (Wis), Ride (Dex), and
|
||||
Swim (Str).</p>
|
||||
hd: 10
|
||||
hp: 5
|
||||
savingThrows:
|
||||
fort:
|
||||
value: high
|
||||
skillsPerLevel: 2
|
||||
subType: npc
|
||||
tag: warrior
|
||||
weaponProf:
|
||||
value:
|
||||
- simple
|
||||
- martial
|
||||
type: class
|
||||
- _id: 172BYnX9A4vfTs4q
|
||||
_key: '!actors.items!XSpfiO6QYgIg0QFc.172BYnX9A4vfTs4q'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.races.Item.JOuAdPAOTat7d5v6
|
||||
img: icons/skills/melee/hand-grip-staff-yellow-brown.webp
|
||||
name: Orc
|
||||
system:
|
||||
changes:
|
||||
- _id: CSnc2DVZ
|
||||
formula: '4'
|
||||
target: str
|
||||
type: racial
|
||||
- _id: hducGdzN
|
||||
formula: '-2'
|
||||
target: int
|
||||
type: racial
|
||||
- _id: 6FZ9P1Kc
|
||||
formula: '-2'
|
||||
target: wis
|
||||
type: racial
|
||||
- _id: ucE0ojxQ
|
||||
formula: '-2'
|
||||
target: cha
|
||||
type: racial
|
||||
description:
|
||||
value: >-
|
||||
<h2>Starting
|
||||
Age</h2><table><thead><tr><th>Adulthood</th><th>Intuitive<sup>1</sup></th><th>Self-Taught<sup>2</sup></th><th>Trained<sup>3</sup></th></tr></thead><tbody><tr><td>12
|
||||
years</td><td><p>+1d4 years<br />(13 – 16 years)</p></td><td><p>+1d6
|
||||
years<br />(13 – 18 years)</p></td><td><p>+2d6 years<br />(14 – 24
|
||||
years)</p></td></tr></tbody></table><p><sup>1</sup> This category
|
||||
includes barbarians, oracles, rogues, and sorcerers.<br /><sup>2</sup>
|
||||
This category includes bards, cavaliers, fighters, gunslingers,
|
||||
paladins, rangers, summoners, and witches.<br /><sup>3</sup> This
|
||||
category includes alchemists, clerics, druids, inquisitors, magi,
|
||||
monks, and wizards.</p><h2>Height and
|
||||
Weight</h2><table><thead><tr><th>Gender</th><th>Base
|
||||
Height</th><th>Height Modifier</th><th>Base Weight</th><th>Weight
|
||||
Modifier</th></tr></thead><tbody><tr><td>Male</td><td>5 ft. 1
|
||||
in.</td><td><p>+2d12 in.<br />(5 ft. 3 in. – 7 ft. 1
|
||||
in.)</p></td><td>160 lbs.</td><td><p>+(2d12×7 lbs.)<br />(174 – 328
|
||||
lbs.)</p></td></tr><tr><td>Female</td><td>4 ft. 9 in.</td><td><p>+2d12
|
||||
in.<br />(4 ft. 11 in. – 6 ft. 9 in.)</p></td><td>120
|
||||
lbs.</td><td><p>+(2d12x7 lbs.)<br />(134 – 288
|
||||
lbs.)</p></td></tr></tbody></table><h2>Standard Racial
|
||||
Traits</h2><ul><li><strong>Ability Score Modifiers</strong>: Orcs are
|
||||
brutal and savage. They gain +4 <em>Strength</em>, -2
|
||||
<em>Intelligence</em>, -2 <em>Wisdom</em>, and -2
|
||||
<em>Charisma</em>.</li><li><b>Type:</b> Orcs are <em>humanoids</em>
|
||||
with the <em>orc</em> subtype.</li><li><b>Size:</b> Orcs are Medium
|
||||
creatures and thus have no bonuses or penalties due to their
|
||||
size.</li><li><strong>Base Speed</strong>: Orcs have a base speed of
|
||||
30 feet.</li><li><b>Languages:</b> Orcs begin play speaking Common and
|
||||
Orc. Orcs with high <em>Intelligence</em> scores can chose from the
|
||||
following: Dwarven, Giant, Gnoll, Goblin, Undercommon. See the
|
||||
<em>Linguistics skill page</em> for more information about these
|
||||
languages.</li></ul><h3>Offensive Racial
|
||||
Traits</h3><ul><li><b>Ferocity:</b> Orcs possess the <em>ferocity</em>
|
||||
ability which allows them to remain conscious and continue fighting
|
||||
even if their hit point totals fall below 0. Orcs are still
|
||||
@UUID[Compendium.pf1.pf1e-rules.NSqfXaj4MevUR2uJ.JournalEntryPage.TTp8q9Vb2PNAujWu]{staggered}
|
||||
at 0 hit points or lower and lose 1 hit point each round as
|
||||
normal.</li><li><strong>Weapon Familiarity</strong>: Orcs are always
|
||||
proficient with
|
||||
@Compendium[pf1.weapons-and-ammo.Wx22UaMqWgCrYi7r]{greataxes} and
|
||||
@Compendium[pf1.weapons-and-ammo.v8Ee5Iagp62xsUQZ]{falchions}, and
|
||||
treat any weapon with the word “orc” in its name as a martial
|
||||
weapon.</li></ul><h3>Senses Racial
|
||||
Traits</h3><ul><li><b>Darkvision:</b> Orcs can see perfectly in the
|
||||
dark up to 60 feet.</li></ul><h3>Weakness Racial
|
||||
Traits</h3><ul><li><strong>Light Sensitivity</strong>: Orcs are
|
||||
@UUID[Compendium.pf1.pf1e-rules.NSqfXaj4MevUR2uJ.JournalEntryPage.xHUnCadQ2qYsfvV0]{dazzled}
|
||||
in areas of bright sunlight or within the radius of a
|
||||
@Compendium[pf1.spells.7x2z0i8rcx7s81fk]{Daylight} spell.</li></ul>
|
||||
languages:
|
||||
value:
|
||||
- common
|
||||
- orc
|
||||
sources:
|
||||
- id: PZO9280
|
||||
pages: '246'
|
||||
speeds:
|
||||
land: 30
|
||||
subTypes:
|
||||
- Orc
|
||||
tags:
|
||||
- Uncommon
|
||||
weaponProf:
|
||||
custom:
|
||||
- Greataxe
|
||||
- Falchion
|
||||
type: race
|
||||
- _id: dzFArUek0ZJPJFUl
|
||||
_key: '!actors.items!XSpfiO6QYgIg0QFc.dzFArUek0ZJPJFUl'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.feats.Item.n250dFlbykAIAg5Z
|
||||
img: systems/pf1/icons/feats/weapon-focus.jpg
|
||||
name: Weapon Focus (Falchion)
|
||||
system:
|
||||
description:
|
||||
value: >-
|
||||
<i>Choose one type of weapon. You can also choose unarmed strike or
|
||||
grapple (or ray, if you are a spellcaster) as your weapon for the
|
||||
purposes of this feat.</i><p><strong>Prerequisites</strong>:
|
||||
Proficiency with selected weapon, base attack bonus
|
||||
+1.</p><p><strong>Benefits</strong>: You gain a +1 bonus on all attack
|
||||
rolls you make using the selected
|
||||
weapon.</p><p><strong>Special</strong>: You can gain this feat
|
||||
multiple times. Its effects do not stack. Each time you take the feat,
|
||||
it applies to a new type of weapon.</p>
|
||||
sources:
|
||||
- id: PZO1110
|
||||
pages: 117, 136
|
||||
tags:
|
||||
- Combat
|
||||
- Weapon
|
||||
- Offensive
|
||||
type: feat
|
||||
- _id: AIcK5B5iyl4WpkPN
|
||||
_key: '!actors.items!XSpfiO6QYgIg0QFc.AIcK5B5iyl4WpkPN'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.weapons-and-ammo.Item.v8Ee5Iagp62xsUQZ
|
||||
img: systems/pf1/icons/items/weapons/falchion.PNG
|
||||
name: Falchion
|
||||
system:
|
||||
actions:
|
||||
- _id: gntaanu0qgah9nhj
|
||||
ability:
|
||||
attack: str
|
||||
critRange: 18
|
||||
damage: str
|
||||
actionType: mwak
|
||||
activation:
|
||||
type: attack
|
||||
unchained:
|
||||
type: attack
|
||||
damage:
|
||||
parts:
|
||||
- formula: sizeRoll(2, 4, @size)
|
||||
type:
|
||||
custom: ''
|
||||
values:
|
||||
- slashing
|
||||
duration:
|
||||
units: inst
|
||||
extraAttacks:
|
||||
type: standard
|
||||
name: Attack
|
||||
range:
|
||||
units: melee
|
||||
value: '0'
|
||||
baseTypes:
|
||||
- Falchion
|
||||
description:
|
||||
value: >-
|
||||
<p>This sword has one curved, sharp edge like a scimitar, with the
|
||||
back edge unsharpened and either flat or slightly curved. Its weight
|
||||
is greater toward the end, making it better for chopping rather than
|
||||
stabbing.</p>
|
||||
hardness: 10
|
||||
held: 2h
|
||||
links:
|
||||
children:
|
||||
- uuid: .Item.7ajsA8lQ44Djx5H9
|
||||
material:
|
||||
base:
|
||||
value: steel
|
||||
price: 75
|
||||
showInQuickbar: false
|
||||
sources:
|
||||
- id: PZO1110
|
||||
pages: '143'
|
||||
- id: PZO1123
|
||||
pages: '18'
|
||||
subType: martial
|
||||
weaponGroups:
|
||||
value:
|
||||
- bladesHeavy
|
||||
weaponSubtype: 2h
|
||||
weight:
|
||||
value: 8
|
||||
type: weapon
|
||||
- _id: ezP3AJHOnQZZVOnw
|
||||
_key: '!actors.items!XSpfiO6QYgIg0QFc.ezP3AJHOnQZZVOnw'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.weapons-and-ammo.Item.KmbhZ4Z674Yk9yIh
|
||||
img: systems/pf1/icons/items/weapons/javelin.PNG
|
||||
name: Javelin
|
||||
system:
|
||||
actions:
|
||||
- _id: dfbbk80dpzhq1zsa
|
||||
ability:
|
||||
attack: dex
|
||||
damage: str
|
||||
damageMult: 1
|
||||
actionType: twak
|
||||
activation:
|
||||
type: attack
|
||||
unchained:
|
||||
type: attack
|
||||
damage:
|
||||
parts:
|
||||
- formula: sizeRoll(1, 6, @size)
|
||||
type:
|
||||
custom: ''
|
||||
values:
|
||||
- piercing
|
||||
duration:
|
||||
units: inst
|
||||
name: Throw
|
||||
range:
|
||||
maxIncrements: 5
|
||||
units: ft
|
||||
value: '30'
|
||||
- _id: oqVpFgwEIvU3gmBb
|
||||
ability:
|
||||
attack: str
|
||||
damage: str
|
||||
damageMult: 1
|
||||
actionType: mwak
|
||||
activation:
|
||||
type: attack
|
||||
unchained:
|
||||
type: attack
|
||||
attackBonus: '-4'
|
||||
damage:
|
||||
parts:
|
||||
- formula: sizeRoll(1, 6, @size)
|
||||
type:
|
||||
custom: ''
|
||||
values:
|
||||
- piercing
|
||||
duration:
|
||||
units: inst
|
||||
extraAttacks:
|
||||
formula:
|
||||
bonus: '@formulaicAttack * -5'
|
||||
count: ceil(@attributes.bab.total / 5) -1
|
||||
type: custom
|
||||
name: Melee
|
||||
range:
|
||||
units: melee
|
||||
uses:
|
||||
autoDeductChargesCost: '0'
|
||||
baseTypes:
|
||||
- Javelin
|
||||
description:
|
||||
value: >-
|
||||
<p>A javelin is a thin throwing spear . Since it is not designed for
|
||||
melee, you are treated as nonproficient with it and take a -4 penalty
|
||||
on attack rolls if you use a javelin as a melee weapon.</p>
|
||||
hardness: 5
|
||||
hp:
|
||||
max: 5
|
||||
value: 5
|
||||
links:
|
||||
children:
|
||||
- uuid: .Item.5OKigWb4jEE3tpol
|
||||
material:
|
||||
base:
|
||||
value: steel
|
||||
price: 1
|
||||
quantity: 4
|
||||
sources:
|
||||
- id: PZO1110
|
||||
pages: 142, 146
|
||||
- id: PZO9452
|
||||
pages: '0'
|
||||
uses:
|
||||
per: single
|
||||
weaponGroups:
|
||||
value:
|
||||
- spears
|
||||
- thrown
|
||||
weaponSubtype: ranged
|
||||
weight:
|
||||
value: 2
|
||||
type: weapon
|
||||
- _id: M9edxmKh52YhU8Zr
|
||||
_key: '!actors.items!XSpfiO6QYgIg0QFc.M9edxmKh52YhU8Zr'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.armors-and-shields.Item.xeuREriTfdZR1yCD
|
||||
img: systems/pf1/icons/items/armor/studded-leather.PNG
|
||||
name: Studded Leather Armor
|
||||
system:
|
||||
armor:
|
||||
acp: 1
|
||||
dex: 5
|
||||
material:
|
||||
base:
|
||||
value: leather
|
||||
normal:
|
||||
value: leather
|
||||
value: 3
|
||||
baseTypes:
|
||||
- Studded Leather Armor
|
||||
description:
|
||||
value: >-
|
||||
<p>An improved form of leather armor, studded leather armor is covered
|
||||
with dozens of metal protuberances. While these rounded studs offer
|
||||
little defense individually, in the numbers they are arrayed in upon
|
||||
such armor, they help catch lethal edges and channel them away from
|
||||
vital spots. The rigidity caused by the additional metal does,
|
||||
however, result in less mobility than is afforded by a suit of normal
|
||||
leather armor.</p>
|
||||
hardness: 2
|
||||
hp:
|
||||
max: 15
|
||||
value: 15
|
||||
price: 25
|
||||
slot: armor
|
||||
sources:
|
||||
- id: PZO1110
|
||||
pages: 151, 153
|
||||
spellFailure: 15
|
||||
weight:
|
||||
value: 20
|
||||
type: equipment
|
||||
- _id: nfl1cXxArAcYZmeQ
|
||||
_key: '!actors.items!XSpfiO6QYgIg0QFc.nfl1cXxArAcYZmeQ'
|
||||
img: icons/creatures/abilities/mouth-teeth-human.webp
|
||||
name: Ferocity
|
||||
system:
|
||||
description:
|
||||
value: >-
|
||||
<p>Orcs possess the <em>ferocity</em> ability which allows them to
|
||||
remain conscious and continue fighting even if their hit point totals
|
||||
fall below 0. Orcs are still
|
||||
@UUID[Compendium.pf1.pf1e-rules.JournalEntry.NSqfXaj4MevUR2uJ.JournalEntryPage.TTp8q9Vb2PNAujWu]{staggered}
|
||||
at 0 hit points or lower and lose 1 hit point each round as
|
||||
normal.</p>
|
||||
sources:
|
||||
- id: PZO1112
|
||||
pages: '222'
|
||||
subType: racial
|
||||
type: feat
|
||||
- _id: ZcF4PLxyHrvw55EU
|
||||
_key: '!actors.items!XSpfiO6QYgIg0QFc.ZcF4PLxyHrvw55EU'
|
||||
img: icons/magic/fire/orb-lightning-sun.webp
|
||||
name: Light Sensitivity
|
||||
system:
|
||||
description:
|
||||
value: >-
|
||||
<p>Orcs are
|
||||
@UUID[Compendium.pf1.pf1e-rules.JournalEntry.NSqfXaj4MevUR2uJ.JournalEntryPage.xHUnCadQ2qYsfvV0]{dazzled}
|
||||
in areas of bright sunlight or within the radius of a
|
||||
@UUID[Compendium.pf1.spells.Item.7x2z0i8rcx7s81fk]{Daylight}
|
||||
spell.</p>
|
||||
sources:
|
||||
- id: PZO1112
|
||||
pages: '222'
|
||||
subType: racial
|
||||
type: feat
|
||||
- _id: KPMHeBkRUKJvTzii
|
||||
_key: '!actors.items!XSpfiO6QYgIg0QFc.KPMHeBkRUKJvTzii'
|
||||
img: systems/pf1/icons/races/orc.png
|
||||
name: Weapon Familiarity
|
||||
system:
|
||||
description:
|
||||
value: >-
|
||||
<p>Orcs are always proficient with greataxes and falchions, and treat
|
||||
any weapon with the word "orc" in its name as a martial weapon.</p>
|
||||
subType: racial
|
||||
tags:
|
||||
- Orc
|
||||
weaponProf:
|
||||
custom:
|
||||
- Falchion
|
||||
- Greataxe
|
||||
type: feat
|
||||
- _id: 7ajsA8lQ44Djx5H9
|
||||
_key: '!actors.items!XSpfiO6QYgIg0QFc.7ajsA8lQ44Djx5H9'
|
||||
img: systems/pf1/icons/items/weapons/falchion.PNG
|
||||
name: Falchion
|
||||
system:
|
||||
actions:
|
||||
- _id: UPcfcSOrht1CXDyE
|
||||
ability:
|
||||
attack: str
|
||||
critRange: 18
|
||||
damage: str
|
||||
actionType: mwak
|
||||
activation:
|
||||
type: attack
|
||||
unchained:
|
||||
type: attack
|
||||
damage:
|
||||
parts:
|
||||
- formula: sizeRoll(2, 4, @size)
|
||||
type:
|
||||
custom: ''
|
||||
values:
|
||||
- slashing
|
||||
duration:
|
||||
units: inst
|
||||
extraAttacks:
|
||||
type: standard
|
||||
name: Attack
|
||||
range:
|
||||
units: melee
|
||||
value: '0'
|
||||
baseTypes:
|
||||
- Falchion
|
||||
held: 2h
|
||||
subType: weapon
|
||||
weaponGroups:
|
||||
value:
|
||||
- bladesHeavy
|
||||
type: attack
|
||||
- _id: 5OKigWb4jEE3tpol
|
||||
_key: '!actors.items!XSpfiO6QYgIg0QFc.5OKigWb4jEE3tpol'
|
||||
img: systems/pf1/icons/items/weapons/javelin.PNG
|
||||
name: Javelin
|
||||
system:
|
||||
actions:
|
||||
- _id: tGbFKF5aEReYKVY1
|
||||
ability:
|
||||
attack: dex
|
||||
damage: str
|
||||
damageMult: 1
|
||||
actionType: twak
|
||||
activation:
|
||||
type: attack
|
||||
unchained:
|
||||
type: attack
|
||||
damage:
|
||||
parts:
|
||||
- formula: sizeRoll(1, 6, @size)
|
||||
type:
|
||||
custom: ''
|
||||
values:
|
||||
- piercing
|
||||
duration:
|
||||
units: inst
|
||||
name: Throw
|
||||
range:
|
||||
maxIncrements: 5
|
||||
units: ft
|
||||
value: '30'
|
||||
- _id: ZIkzf8X65gIFyK6h
|
||||
ability:
|
||||
attack: str
|
||||
damage: str
|
||||
damageMult: 1
|
||||
actionType: mwak
|
||||
activation:
|
||||
type: attack
|
||||
unchained:
|
||||
type: attack
|
||||
attackBonus: '-4'
|
||||
damage:
|
||||
parts:
|
||||
- formula: sizeRoll(1, 6, @size)
|
||||
type:
|
||||
custom: ''
|
||||
values:
|
||||
- piercing
|
||||
duration:
|
||||
units: inst
|
||||
extraAttacks:
|
||||
formula:
|
||||
bonus: '@formulaicAttack * -5'
|
||||
count: ceil(@attributes.bab.total / 5) -1
|
||||
type: custom
|
||||
name: Melee
|
||||
range:
|
||||
units: melee
|
||||
uses:
|
||||
autoDeductChargesCost: '0'
|
||||
baseTypes:
|
||||
- Javelin
|
||||
subType: weapon
|
||||
weaponGroups:
|
||||
value:
|
||||
- spears
|
||||
- thrown
|
||||
type: attack
|
||||
name: Orc
|
||||
prototypeToken:
|
||||
sight:
|
||||
enabled: true
|
||||
texture:
|
||||
src: systems/pf1/icons/feats/stand-still.jpg
|
||||
system:
|
||||
abilities:
|
||||
cha:
|
||||
value: 8
|
||||
con:
|
||||
value: 12
|
||||
dex:
|
||||
value: 11
|
||||
int:
|
||||
value: 9
|
||||
str:
|
||||
value: 13
|
||||
attributes:
|
||||
speed:
|
||||
burrow:
|
||||
base: null
|
||||
climb:
|
||||
base: null
|
||||
fly:
|
||||
base: null
|
||||
swim:
|
||||
base: null
|
||||
details:
|
||||
alignment: ce
|
||||
biography:
|
||||
value: >-
|
||||
<p>Along with their brute strength and comparatively low intellect, the
|
||||
primary difference between orcs and the civilized humanoids is their
|
||||
attitude. As a culture, orcs are violent and aggressive, with the
|
||||
strongest ruling the rest through fear and brutality. They take what
|
||||
they want by force, and think nothing of slaughtering or enslaving
|
||||
entire villages when they can get away with it. They have little time
|
||||
for niceties or details, and their camps and villages tend to be filthy,
|
||||
ramshackle affairs filled with drunken brawls, pit fights, and other
|
||||
sadistic entertainment. Lacking the patience for farming and only able
|
||||
to shepherd the most robust and self-sufficient animals, orcs almost
|
||||
always find it easier to take what someone else has built than to create
|
||||
things themselves. They are arrogant and quick to anger when challenged,
|
||||
but only worry about honor so far as it directly benefits them to do
|
||||
so.</p><p>An adult male orc is roughly 6 feet tall and 210 pounds. Orcs
|
||||
and humans interbreed frequently, though this is almost always the
|
||||
result of raids and slave-taking rather than consensual unions. Many orc
|
||||
tribes purposefully breed for half-orcs and raise them as their own, as
|
||||
the smarter progeny make excellent strategists and leaders for their
|
||||
tribes.</p>
|
||||
cr:
|
||||
base: 0.3375
|
||||
notes:
|
||||
value: <p><strong>Source</strong> <em>Pathfinder RPG Bestiary pg. 222</em></p>
|
||||
skills:
|
||||
int:
|
||||
rank: 1
|
||||
traits:
|
||||
senses:
|
||||
dv: 60
|
||||
type: npc
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,304 @@
|
||||
_id: Mqwr6WSbeY662Qvb
|
||||
_key: '!actors!Mqwr6WSbeY662Qvb'
|
||||
img: systems/pf1/icons/skills/red_19.jpg
|
||||
items:
|
||||
- _id: OZQZFUH5KJpfRkye
|
||||
_key: '!actors.items!Mqwr6WSbeY662Qvb.OZQZFUH5KJpfRkye'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.racialhd.Item.AjUleVwKSsSaDI4N
|
||||
img: systems/pf1/icons/skills/green_13.jpg
|
||||
name: Magical Beast
|
||||
system:
|
||||
bab: high
|
||||
classSkills:
|
||||
acr: true
|
||||
clm: true
|
||||
fly: true
|
||||
per: true
|
||||
ste: true
|
||||
swm: true
|
||||
description:
|
||||
value: >-
|
||||
<p>Magical beasts are similar to animals but can have
|
||||
<em>Intelligence</em> scores higher than 2 (in which case the magical
|
||||
beast knows at least one language, but can’t necessarily speak).
|
||||
Magical beasts usually have supernatural or extraordinary abilities,
|
||||
but are sometimes merely bizarre in appearance or habits.</p>
|
||||
|
||||
<h2>Features</h2>
|
||||
|
||||
<p>A magical beast has the following features.</p>
|
||||
|
||||
<ul>
|
||||
|
||||
<li>d10 Hit Die.</li>
|
||||
|
||||
<li>Base attack bonus equal to total Hit Dice (fast progression).</li>
|
||||
|
||||
<li>Good <em>Fortitude</em> and <em>Reflex</em> saves.</li>
|
||||
|
||||
<li>Skill points equal to 2 + Int modifier (minimum 1) per Hit Die.
|
||||
The following are class skills for magical beasts:
|
||||
<em>Acrobatics</em>, <em>Climb</em>, <em>Fly</em>,
|
||||
<em>Perception</em>, <em>Stealth</em>, <em>Swim</em>.</li>
|
||||
|
||||
</ul>
|
||||
|
||||
<h2>Traits</h2>
|
||||
|
||||
<p>A magical beast possesses the following traits (unless otherwise
|
||||
noted in a creature’s entry).</p>
|
||||
|
||||
<ul>
|
||||
|
||||
<li><em>Darkvision</em> 60 feet.</li>
|
||||
|
||||
<li><em>Low-light vision</em>.</li>
|
||||
|
||||
<li>Proficient with its natural weapons only.</li>
|
||||
|
||||
<li>Proficient with no armor.</li>
|
||||
|
||||
<li>Magical beasts breathe, eat, and sleep.</li>
|
||||
|
||||
</ul>
|
||||
hd: 10
|
||||
hp: 5
|
||||
savingThrows:
|
||||
fort:
|
||||
value: high
|
||||
ref:
|
||||
value: high
|
||||
skillsPerLevel: 2
|
||||
subType: racial
|
||||
tag: magicalBeast
|
||||
type: class
|
||||
- _id: NBzvKVdAYFUQsZNF
|
||||
_key: '!actors.items!Mqwr6WSbeY662Qvb.NBzvKVdAYFUQsZNF'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.feats.Item.vWiTqHC4Y3Xn1Pme
|
||||
img: systems/pf1/icons/feats/weapon-finesse.jpg
|
||||
name: Weapon Finesse
|
||||
system:
|
||||
description:
|
||||
value: >-
|
||||
<i>You are trained in using your agility in melee combat, as opposed
|
||||
to brute strength.</i><p><strong>Benefits</strong>: With a light
|
||||
weapon, rapier, whip, or spiked chain made for a creature of your size
|
||||
category, you may use your Dexterity modifier instead of your Strength
|
||||
modifier on attack rolls. If you carry a shield, its armor check
|
||||
penalty applies to your attack rolls.</p><p><strong>Special</strong>:
|
||||
Natural weapons are considered light weapons.</p>
|
||||
sources:
|
||||
- id: PZO1110
|
||||
pages: 117, 136
|
||||
tags:
|
||||
- Combat
|
||||
- Weapon
|
||||
type: feat
|
||||
- _id: fFyyUAIuU5ISR4Px
|
||||
_key: '!actors.items!Mqwr6WSbeY662Qvb.fFyyUAIuU5ISR4Px'
|
||||
img: systems/pf1/icons/skills/blood_05.jpg
|
||||
name: Touch
|
||||
system:
|
||||
actions:
|
||||
- _id: UBemTuAhYInP1vCg
|
||||
ability:
|
||||
attack: dex
|
||||
actionType: mwak
|
||||
activation:
|
||||
type: nonaction
|
||||
unchained:
|
||||
type: nonaction
|
||||
effectNotes:
|
||||
- Attach
|
||||
name: Attack
|
||||
touch: true
|
||||
subType: natural
|
||||
type: attack
|
||||
- _id: UwmDYgwda6BGsH7B
|
||||
_key: '!actors.items!Mqwr6WSbeY662Qvb.UwmDYgwda6BGsH7B'
|
||||
img: systems/pf1/icons/skills/blood_07.jpg
|
||||
name: Attach
|
||||
system:
|
||||
abilityType: ex
|
||||
contextNotes:
|
||||
- target: cmb
|
||||
text: +8 racial bonus to maintain grapple.
|
||||
description:
|
||||
value: >-
|
||||
<p>When a stirge hits with a touch attack, its barbed legs latch onto
|
||||
the target, anchoring it in place. An attached stirge is effectively
|
||||
grappling its prey. The stirge loses its Dexterity bonus to AC and has
|
||||
an AC of 12, but holds on with great tenacity and inserts its
|
||||
proboscis into the grappled target’s flesh. A stirge has a +8 racial
|
||||
bonus to maintain its grapple on a foe once it is attached. An
|
||||
attached stirge can be struck with a weapon or grappled itself—if its
|
||||
prey manages to win a grapple check or Escape Artist check against it,
|
||||
the stirge is removed.</p>
|
||||
sources:
|
||||
- id: PZO1112
|
||||
pages: '260'
|
||||
subType: misc
|
||||
type: feat
|
||||
- _id: Cw10hlnmvejJz6mQ
|
||||
_key: '!actors.items!Mqwr6WSbeY662Qvb.Cw10hlnmvejJz6mQ'
|
||||
img: systems/pf1/icons/skills/blood_09.jpg
|
||||
name: Blood Drain
|
||||
system:
|
||||
abilityType: ex
|
||||
actions:
|
||||
- _id: DUaMTTqeScAK1qba
|
||||
activation:
|
||||
type: nonaction
|
||||
unchained:
|
||||
type: nonaction
|
||||
effectNotes:
|
||||
- 1 point of Constitution damage.
|
||||
name: Use
|
||||
attackNotes:
|
||||
- plus diseased
|
||||
description:
|
||||
value: >-
|
||||
<p>A stirge drains blood at the end of its turn if it is attached to a
|
||||
foe, inflicting 1 point of Constitution damage. Once a stirge has
|
||||
dealt 4 points of Constitution damage, it detaches and flies off to
|
||||
digest the meal. If its victim dies before the stirge's appetite has
|
||||
been sated, the stirge detaches and seeks a new target.</p>
|
||||
showInQuickbar: true
|
||||
sources:
|
||||
- id: PZO1112
|
||||
pages: '260'
|
||||
subType: misc
|
||||
type: feat
|
||||
- _id: ssjENYwvDD4kZ14H
|
||||
_key: '!actors.items!Mqwr6WSbeY662Qvb.ssjENYwvDD4kZ14H'
|
||||
img: systems/pf1/icons/skills/affliction_01.jpg
|
||||
name: Diseased
|
||||
system:
|
||||
abilityType: ex
|
||||
description:
|
||||
value: >-
|
||||
<p>Due to the stagnant swamps in which they live and their contact
|
||||
with the blood of numerous creatures, stirges are harbingers of
|
||||
disease. Any creature subjected to a stirge's blood drain attack has a
|
||||
10% chance of being exposed to filth fever, blinding sickness, or a
|
||||
similar disease. Once this check is made, the victim can no longer be
|
||||
infected by this particular stirge, though attacks by different
|
||||
stirges are resolved normally and may result in multiple
|
||||
illnesses.</p>
|
||||
sources:
|
||||
- id: PZO1112
|
||||
pages: '260'
|
||||
subType: misc
|
||||
type: feat
|
||||
- _id: y5pemrdnq7YuNwAE
|
||||
_key: '!actors.items!Mqwr6WSbeY662Qvb.y5pemrdnq7YuNwAE'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.monster-abilities.Item.ePCw9eVAidI9uc5I
|
||||
img: icons/creatures/eyes/lizard-single-slit-pink.webp
|
||||
name: Scent
|
||||
system:
|
||||
abilityType: ex
|
||||
description:
|
||||
value: >-
|
||||
<p>This special sense allows a creature to detect approaching enemies,
|
||||
sniff out hidden foes, and track by sense of smell. Creatures with the
|
||||
scent ability can identify familiar odors just as humans do familiar
|
||||
sights.</p><p>The creature can detect opponents within 30 feet by
|
||||
sense of smell. If the opponent is upwind, the range increases to 60
|
||||
feet; if downwind, it drops to 15 feet. Strong scents, such as smoke
|
||||
or rotting garbage, can be detected at twice the ranges noted above.
|
||||
Overpowering scents, such as skunk musk or troglodyte stench, can be
|
||||
detected at triple the normal range.</p><p>When a creature detects a
|
||||
scent, the exact location of the source is not revealed—only its
|
||||
presence somewhere within range. The creature can take a move action
|
||||
to note the direction of the scent. When the creature is within 5 feet
|
||||
of the source, it pinpoints the source’s location.</p><p>A creature
|
||||
with the scent ability can follow tracks by smell, attempting a Wisdom
|
||||
or Survival check to find or follow a track. The typical DC for a
|
||||
fresh trail is 10 (no matter what kind of surface holds the scent).
|
||||
This DC increases or decreases depending on how strong the quarry’s
|
||||
odor is, the number of creatures, and the age of the trail. For each
|
||||
hour that the trail is cold, the DC increases by 2. Creatures tracking
|
||||
by scent ignore the effects of surface conditions and poor visibility.
|
||||
The ability otherwise follows the rules for the Survival
|
||||
skill.</p><p><em>Format:</em> scent</p><p><em>Location:</em>
|
||||
Senses.</p>
|
||||
sources:
|
||||
- id: PZO1112
|
||||
pages: '304'
|
||||
- id: PZO1116
|
||||
pages: '301'
|
||||
- id: PZO1120
|
||||
pages: '299'
|
||||
- id: PZO1127
|
||||
pages: '299'
|
||||
- id: PZO1133
|
||||
pages: '298'
|
||||
- id: PZO1137
|
||||
pages: '298'
|
||||
subType: misc
|
||||
type: feat
|
||||
name: Stirge
|
||||
prototypeToken:
|
||||
sight:
|
||||
enabled: true
|
||||
texture:
|
||||
src: systems/pf1/icons/skills/red_19.jpg
|
||||
system:
|
||||
abilities:
|
||||
cha:
|
||||
value: 6
|
||||
dex:
|
||||
value: 19
|
||||
int:
|
||||
value: 1
|
||||
str:
|
||||
value: 3
|
||||
wis:
|
||||
value: 12
|
||||
attributes:
|
||||
cmdNotes: 17 vs. trip
|
||||
speed:
|
||||
fly:
|
||||
base: 40
|
||||
land:
|
||||
base: 10
|
||||
details:
|
||||
biography:
|
||||
value: >-
|
||||
<p>Stirges are vicious, blood-drinking swamp pests that prey on wild
|
||||
animals, livestock, and unwary travelers. While weak individually,
|
||||
swarms of the creatures are capable of draining a man dry in minutes,
|
||||
leaving only a desiccated husk in their wake.</p><p>Closer to mammals
|
||||
than insects, stirges carry their bodies through the air on four fleshy
|
||||
wings, searching out warm-blooded prey. They are fond of hiding near
|
||||
watering holes and waiting for travelers to drop their guard, then
|
||||
swooping out to attach and drink their fill by thrusting their long
|
||||
feeding tubes into unprotected veins. After feeding they flap heavily
|
||||
off into the mud and reeds to lay their eggs and rest until hunger
|
||||
drives them to hunt again.</p><p>Stirges are usually 1 foot long, with a
|
||||
wingspan of twice that, and weigh just under a pound. Their coloration
|
||||
is rust-red or reddish-brown with a dirty yellow underbelly, though
|
||||
stirges that have not fed in some time are often pale pink, their color
|
||||
deepening as they gorge.</p>
|
||||
cr:
|
||||
base: 0.5
|
||||
notes:
|
||||
value: <p><strong>Source</strong> <em>Pathfinder RPG Bestiary pg. 260</em></p>
|
||||
skills:
|
||||
ste:
|
||||
rank: 1
|
||||
traits:
|
||||
senses:
|
||||
dv: 60
|
||||
ll:
|
||||
enabled: true
|
||||
sc: 30
|
||||
size: tiny
|
||||
type: npc
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,363 @@
|
||||
_id: kbRxOWri3GzpgSx5
|
||||
_key: '!actors!kbRxOWri3GzpgSx5'
|
||||
img: icons/creatures/invertebrates/wasp-swarm-attack.webp
|
||||
items:
|
||||
- _id: pSvEXKEqAjadbkA0
|
||||
_key: '!actors.items!kbRxOWri3GzpgSx5.pSvEXKEqAjadbkA0'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.racialhd.Item.g3gX00gTvJU478ju
|
||||
img: systems/pf1/icons/skills/green_05.jpg
|
||||
name: Vermin
|
||||
system:
|
||||
bab: med
|
||||
changes:
|
||||
- _id: AH2l0Fte
|
||||
formula: '8'
|
||||
target: skill.per
|
||||
type: racial
|
||||
description:
|
||||
value: >-
|
||||
<p>This type includes insects, arachnids, other arthropods, worms, and
|
||||
similar invertebrates.</p>
|
||||
|
||||
<h2>Features</h2>
|
||||
|
||||
<p>Vermin have the following features.</p>
|
||||
|
||||
<ul>
|
||||
|
||||
<li>d8 Hit Die.</li>
|
||||
|
||||
<li>Base attack bonus equal to 3/4 total Hit Dice (medium
|
||||
progression).</li>
|
||||
|
||||
<li>Good <em>Fortitude</em> saves.</li>
|
||||
|
||||
<li>Skill points equal to 2 + Int modifier (minimum 1) per Hit Die.
|
||||
Most vermin, however, are mindless and gain no skill points or feats.
|
||||
Vermin have no class skills.</li>
|
||||
|
||||
</ul>
|
||||
|
||||
<h2>Traits</h2>
|
||||
|
||||
<p>Vermin possess the following traits (unless otherwise noted in a
|
||||
creature’s entry).</p>
|
||||
|
||||
<ul>
|
||||
|
||||
<li>Mindless: No <em>Intelligence</em> score, and immunity to all
|
||||
mind-affecting effects (charms, compulsions, morale effects, patterns,
|
||||
and phantasms). A vermin-like creature with an <em>Intelligence</em>
|
||||
score is usually either an animal or a magical beast, depending on its
|
||||
other abilities.</li>
|
||||
|
||||
<li><em>Darkvision</em> 60 feet.</li>
|
||||
|
||||
<li>Proficient with its natural weapons only.</li>
|
||||
|
||||
<li>Proficient with no armor.</li>
|
||||
|
||||
<li>Vermin breathe, eat, and sleep.</li>
|
||||
|
||||
</ul>
|
||||
hp: 31
|
||||
level: 7
|
||||
savingThrows:
|
||||
fort:
|
||||
value: high
|
||||
skillsPerLevel: 2
|
||||
subType: racial
|
||||
tag: vermin
|
||||
type: class
|
||||
- _id: GAbLV8OVXrFGtOAD
|
||||
_key: '!actors.items!kbRxOWri3GzpgSx5.GAbLV8OVXrFGtOAD'
|
||||
img: systems/pf1/icons/skills/green_23.jpg
|
||||
name: Swarm traits
|
||||
system:
|
||||
contextNotes:
|
||||
- target: cmd
|
||||
text: |-
|
||||
Cannot be tripped.
|
||||
Cannot be grappled.
|
||||
Cannot be bull rushed.
|
||||
- target: ac
|
||||
text: |-
|
||||
Immune to flaking.
|
||||
Immune to critical hits.
|
||||
- target: cmb
|
||||
text: Cannot grapple.
|
||||
description:
|
||||
value: >-
|
||||
<p>A swarm has no clear front or back and no discernable anatomy, so
|
||||
it is not subject to <em>critical hits</em> or <em>flanking</em>. A
|
||||
swarm made up of <em>Tiny</em> creatures takes half damage from
|
||||
<em>slashing</em> and <em>piercing</em> weapons. A swarm composed of
|
||||
<em>Fine</em> or <em>Diminutive</em> creatures is immune to all weapon
|
||||
damage. Reducing a swarm to 0 hit points or less causes it to break
|
||||
up, though damage taken until that point does not degrade its ability
|
||||
to attack or resist attack. Swarms are never
|
||||
@UUID[Compendium.pf1.pf1e-rules.JournalEntry.NSqfXaj4MevUR2uJ.JournalEntryPage.TTp8q9Vb2PNAujWu]{staggered}
|
||||
or reduced to a dying state by damage. Also, they cannot be
|
||||
<em>tripped</em>,
|
||||
@UUID[Compendium.pf1.pf1e-rules.JournalEntry.NSqfXaj4MevUR2uJ.JournalEntryPage.i4gHNAVajJWs4cFI]{grappled},
|
||||
or <em>bull rushed</em>, and they cannot <em>grapple</em> an
|
||||
opponent.</p><p>A swarm is immune to any spell or effect that targets
|
||||
a specific number of creatures (including single-target spells such as
|
||||
disintegrate), with the exception of mind-affecting effects (charms,
|
||||
compulsions, morale effects, patterns, and phantasms) if the swarm has
|
||||
an Intelligence score and a hive mind. A swarm takes half again as
|
||||
much damage (+50%) from spells or effects that affect an area, such as
|
||||
splash weapons and many evocation spells.</p><p>Swarms made up of
|
||||
<em>Diminutive</em> or <em>Fine</em> creatures are susceptible to high
|
||||
winds, such as those created by a gust of wind spell. For purposes of
|
||||
determining the effects of wind on a swarm, treat the swarm as a
|
||||
creature of the same size as its constituent creatures. A swarm
|
||||
rendered unconscious by means of nonlethal damage becomes disorganized
|
||||
and dispersed, and does not reform until its hit points exceed its
|
||||
nonlethal damage.</p>
|
||||
sources:
|
||||
- id: PZO1112
|
||||
pages: '313'
|
||||
subType: misc
|
||||
type: feat
|
||||
- _id: gaXVwktVkdJKCgME
|
||||
_key: '!actors.items!kbRxOWri3GzpgSx5.gaXVwktVkdJKCgME'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.monster-abilities.Item.qP52Vv8OelEql6Oq
|
||||
img: icons/creatures/invertebrates/wasp-swarm-attack.webp
|
||||
name: Swarm Attack
|
||||
system:
|
||||
actions:
|
||||
- _id: RPbC0gO0bojimD6B
|
||||
activation:
|
||||
type: nonaction
|
||||
unchained:
|
||||
type: nonaction
|
||||
damage:
|
||||
parts:
|
||||
- formula: ceil(@attributes.hd.total / 5)d6
|
||||
type:
|
||||
custom: ''
|
||||
values:
|
||||
- untyped
|
||||
name: Attack
|
||||
save:
|
||||
dc: 10 + floor(@attributes.hd.total /2) + @abilities.con.mod
|
||||
description: Fortitude negates nauseated condition
|
||||
type: fort
|
||||
description:
|
||||
value: >-
|
||||
<p>Creatures with the swarm subtype don't make standard melee attacks.
|
||||
Instead, they deal automatic damage to any creature whose space they
|
||||
occupy at the end of their move, with no attack roll needed. Swarm
|
||||
attacks are not subject to a miss chance for concealment or cover. A
|
||||
swarm's statistics block has "swarm" in the Melee entries, with no
|
||||
attack bonus given. The amount of damage a swarm deals is based on its
|
||||
Hit Dice, as shown below.</p><table><thead><tr><th>Swarm
|
||||
HD</th><th>Swarm Base
|
||||
Damage</th></tr></thead><tbody><tr><td><p>1-5</p></td><td><p>1d6</p></td></tr><tr><td><p>6-10</p></td><td><p>2d6</p></td></tr><tr><td><p>11-15</p></td><td><p>3d6</p></td></tr><tr><td><p>16-20</p></td><td><p>4d6</p></td></tr><tr><td><p>21
|
||||
or more</p></td><td><p>5d6</p></td></tr></tbody></table><p>A swarm's
|
||||
attacks are nonmagical, unless the swarm's description states
|
||||
otherwise. Damage reduction sufficient to reduce a swarm attack's
|
||||
damage to 0, being incorporeal, or other special abilities usually
|
||||
give a creature immunity (or at least resistance) to damage from a
|
||||
swarm. Some swarms also have acid, blood drain, poison, or other
|
||||
special attacks in addition to normal damage.</p><p>Swarms do not
|
||||
threaten creatures, and do not make attacks of opportunity with their
|
||||
swarm attack. However, they distract foes whose squares they occupy,
|
||||
as described below.</p><p>Swarms possess the
|
||||
@UUID[Compendium.pf1.monster-abilities.Item.WMwjQfyTC5BCoZlf]{distraction}
|
||||
universal monster rule. Spellcasting or concentrating on spells within
|
||||
the area of a swarm requires a caster level check (DC 20 + spell
|
||||
level). Using skills that involve patience and concentration requires
|
||||
a DC 20 Will save.</p>
|
||||
effectNotes:
|
||||
- plus poison
|
||||
sources:
|
||||
- id: PZO1112
|
||||
pages: '313'
|
||||
subType: natural
|
||||
type: attack
|
||||
- _id: d87C6WS76kg5n92q
|
||||
_key: '!actors.items!kbRxOWri3GzpgSx5.d87C6WS76kg5n92q'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.monster-abilities.Item.R4HTn8pmyiBaMTC5
|
||||
img: systems/pf1/icons/races/drow.png
|
||||
name: Poison
|
||||
system:
|
||||
abilityType: ex
|
||||
actions:
|
||||
- _id: nWQEJMqSqeqKAevY
|
||||
actionType: save
|
||||
activation:
|
||||
type: nonaction
|
||||
unchained:
|
||||
type: nonaction
|
||||
duration:
|
||||
units: round
|
||||
value: '4'
|
||||
name: Use
|
||||
save:
|
||||
dc: 10 + floor(@attributes.hd.total / 2) + @abilities.con.mod
|
||||
description: Fortitude negates
|
||||
type: fort
|
||||
description:
|
||||
value: >-
|
||||
<p>A creature with this ability can poison those it attacks. The
|
||||
effects of the poison, including its save, frequency, and cure, are
|
||||
included in the creature's description. The saving throw to resist a
|
||||
poison is usually a Fortitude save (DC = 10 + 1/2 poisoning creature’s
|
||||
racial HD + that creature’s Constitution modifier; the exact DC is
|
||||
given in the creature’s descriptive text). Poisons can be removed
|
||||
through neutralize poison and similar effects.</p><p><em>Format:</em>
|
||||
<strong>Poison Name (Ex)</strong> Sting - injury; save Fort DC 22,
|
||||
frequency 1/round for 6 rounds, effect 1d4 Con damage, cure 2
|
||||
consecutive saves</p><p><em>Location:</em> Special Attacks and
|
||||
individual attacks.</p><section class="secret"
|
||||
id="secret-sCgoWOfowByja0kp"><p>Swarm - injury; save Fort DC 13;
|
||||
frequency 1/round for 4 rounds; effect 1 Dexterity damage; cure 1
|
||||
save. The save DC is Constitution-based.</p></section><section
|
||||
class="secret" id="secret-QK39LbVHekafjpba"><p><strong>Use:</strong>
|
||||
change the description above, then on <em>Use</em> (Details tab)
|
||||
change effect and the save DC.</p></section>
|
||||
showInQuickbar: true
|
||||
sources:
|
||||
- id: PZO1112
|
||||
pages: '302'
|
||||
- id: PZO1116
|
||||
pages: '300'
|
||||
- id: PZO1120
|
||||
pages: '297'
|
||||
- id: PZO1127
|
||||
pages: '297'
|
||||
- id: PZO1133
|
||||
pages: '297'
|
||||
- id: PZO1137
|
||||
pages: '296'
|
||||
subType: misc
|
||||
type: feat
|
||||
- _id: zm5dBJNhAWVkHSP9
|
||||
_key: '!actors.items!kbRxOWri3GzpgSx5.zm5dBJNhAWVkHSP9'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.monster-abilities.Item.WMwjQfyTC5BCoZlf
|
||||
img: systems/pf1/icons/skills/affliction_13.jpg
|
||||
name: Distraction
|
||||
system:
|
||||
abilityType: ex
|
||||
actions:
|
||||
- _id: DRdZAz8xlCa6bsVl
|
||||
actionType: save
|
||||
activation:
|
||||
type: nonaction
|
||||
unchained:
|
||||
type: nonaction
|
||||
name: Use
|
||||
save:
|
||||
dc: 10 + floor(@attributes.hd.total /2) + @abilities.con.mod
|
||||
description: Fortitude negates
|
||||
type: fort
|
||||
description:
|
||||
value: >-
|
||||
<p>A creature with this ability can nauseate creatures it damages. Any
|
||||
living creature that takes damage from a creature with the distraction
|
||||
ability is nauseated for 1 round; a Fortitude save (DC = 10 + 1/2
|
||||
creature’s HD + creature’s Constitution modifier) negates the
|
||||
effect.</p><p><em>Format:</em> distraction (DC
|
||||
14)</p><p><em>Location:</em> Special Attacks.</p>
|
||||
sources:
|
||||
- id: PZO1112
|
||||
pages: '299'
|
||||
- id: PZO1116
|
||||
pages: '296'
|
||||
- id: PZO1120
|
||||
pages: '294'
|
||||
- id: PZO1127
|
||||
pages: '293'
|
||||
- id: PZO1133
|
||||
pages: '292'
|
||||
- id: PZO1137
|
||||
pages: '292'
|
||||
subType: misc
|
||||
type: feat
|
||||
- _id: 3RRZ0nxswdGpRIL1
|
||||
_key: '!actors.items!kbRxOWri3GzpgSx5.3RRZ0nxswdGpRIL1'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.monster-abilities.Item.abPQPu23CmkfWudq
|
||||
img: icons/creatures/eyes/humanoid-single-blind.webp
|
||||
name: Darkvision
|
||||
system:
|
||||
abilityType: ex
|
||||
description:
|
||||
value: >-
|
||||
<p>A creature with darkvision can see in total darkness, usually to a
|
||||
range of 60 feet. Within this range, the creature can see as clearly
|
||||
as a sighted creature could see in an area of bright light. Darkvision
|
||||
is black and white only but otherwise like normal
|
||||
sight.</p><p><em>Format:</em> darkvision 60
|
||||
ft.</p><p><em>Location:</em> Senses.</p>
|
||||
sources:
|
||||
- id: PZO1133
|
||||
pages: '292'
|
||||
- id: PZO1127
|
||||
pages: '292'
|
||||
- id: PZO1137
|
||||
pages: '292'
|
||||
subType: misc
|
||||
type: feat
|
||||
name: Wasp Swarm
|
||||
prototypeToken:
|
||||
flags:
|
||||
pf1:
|
||||
staticSize: true
|
||||
height: 2
|
||||
sight:
|
||||
enabled: true
|
||||
texture:
|
||||
src: icons/creatures/invertebrates/wasp-swarm-attack.webp
|
||||
width: 2
|
||||
system:
|
||||
abilities:
|
||||
cha:
|
||||
value: 9
|
||||
dex:
|
||||
value: 13
|
||||
int:
|
||||
value: null
|
||||
str:
|
||||
value: 1
|
||||
wis:
|
||||
value: 12
|
||||
attributes:
|
||||
speed:
|
||||
fly:
|
||||
base: 40
|
||||
maneuverability: good
|
||||
land:
|
||||
base: 5
|
||||
details:
|
||||
cr:
|
||||
base: 3
|
||||
notes:
|
||||
value: <p><strong>Source</strong> <em>Pathfinder RPG Bestiary pg. 275</em></p>
|
||||
traits:
|
||||
ci:
|
||||
custom:
|
||||
- Staggered
|
||||
value:
|
||||
- mindAffecting
|
||||
di:
|
||||
custom:
|
||||
- Weapon Damage
|
||||
- Critical Hits
|
||||
senses:
|
||||
dv: 60
|
||||
size: dim
|
||||
stature: long
|
||||
type: npc
|
||||
|
||||
@@ -0,0 +1,343 @@
|
||||
_id: FcnBThxlSwMpdl4H
|
||||
_key: '!actors!FcnBThxlSwMpdl4H'
|
||||
img: systems/pf1/icons/skills/blue_29.jpg
|
||||
items:
|
||||
- _id: ZsLzNOdrjEIDVOTK
|
||||
_key: '!actors.items!FcnBThxlSwMpdl4H.ZsLzNOdrjEIDVOTK'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.racialhd.Item.WJqmmfXscPVpcISH
|
||||
img: systems/pf1/icons/skills/blue_29.jpg
|
||||
name: Animal
|
||||
system:
|
||||
bab: med
|
||||
classSkills:
|
||||
acr: true
|
||||
clm: true
|
||||
fly: true
|
||||
per: true
|
||||
ste: true
|
||||
swm: true
|
||||
contextNotes:
|
||||
- target: skill.sur
|
||||
text: +[[4]] when tracking by scent.
|
||||
description:
|
||||
value: >-
|
||||
<p>An animal is a living, nonhuman creature, usually a vertebrate with
|
||||
no magical abilities and no innate capacity for language or culture.
|
||||
Animals usually have additional information on how they can serve as
|
||||
companions.</p>
|
||||
|
||||
<h2>Features</h2>
|
||||
|
||||
<p>An animal has the following features (unless otherwise noted).</p>
|
||||
|
||||
<ul>
|
||||
|
||||
<li>d8 Hit Die.</li>
|
||||
|
||||
<li>Base attack bonus equal to 3/4 total Hit Dice (medium
|
||||
progression).</li>
|
||||
|
||||
<li>Good <em>Fortitude</em> and <em>Reflex</em> saves.</li>
|
||||
|
||||
<li>Skill points equal to 2 + <em>Int</em> modifier (minimum 1) per
|
||||
Hit Die. The following are class skills for animals:
|
||||
<em>Acrobatics</em>, <em>Climb</em>, <em>Fly</em>,
|
||||
<em>Perception</em>, <em>Stealth</em>, and <em>Swim</em>.</li>
|
||||
|
||||
</ul>
|
||||
|
||||
<h2>Traits</h2>
|
||||
|
||||
<p>An animal possesses the following traits (unless otherwise noted in
|
||||
a creature’s entry).</p>
|
||||
|
||||
<ul>
|
||||
|
||||
<li><em>Intelligence</em> score of 1 or 2 (no creature with an
|
||||
<em>Intelligence</em> score of 3 or higher can be an animal).</li>
|
||||
|
||||
<li><em>Low-light vision</em>.</li>
|
||||
|
||||
<li>Alignment: Always neutral.</li>
|
||||
|
||||
<li>Treasure: None.</li>
|
||||
|
||||
<li>Proficient with its natural weapons only. A non-combative
|
||||
herbivore treats its natural weapons as secondary attacks. Such
|
||||
attacks are made with a –5 penalty on the creature’s attack rolls, and
|
||||
the animal receives only 1/2 its <em>Strength</em> modifier as a
|
||||
damage adjustment.</li>
|
||||
|
||||
<li>Proficient with no armor unless trained for war. (See
|
||||
<em>FAQ</em>s and <em>Handle Animal Skill</em>.)</li>
|
||||
|
||||
<li>Animals breathe, eat, and sleep.</li>
|
||||
|
||||
</ul>
|
||||
hp: 9
|
||||
level: 2
|
||||
savingThrows:
|
||||
fort:
|
||||
value: high
|
||||
ref:
|
||||
value: high
|
||||
skillsPerLevel: 2
|
||||
subType: racial
|
||||
tag: animal
|
||||
type: class
|
||||
- _id: BeqHwmBOIHJlZYnj
|
||||
_key: '!actors.items!FcnBThxlSwMpdl4H.BeqHwmBOIHJlZYnj'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.feats.Item.7zJTztNW7hdaqjKc
|
||||
img: systems/pf1/icons/feats/skill-focus.jpg
|
||||
name: Skill Focus (Perception)
|
||||
system:
|
||||
changes:
|
||||
- _id: vIGW8638
|
||||
formula: '@skills.per.rank < 10 ? 3 : 6'
|
||||
target: skill.per
|
||||
type: untyped
|
||||
description:
|
||||
value: >-
|
||||
<i>Choose a skill. You are particularly adept at that
|
||||
skill.</i><p><strong>Benefits</strong>: You get a +3 bonus on all
|
||||
checks involving the chosen skill. If you have 10 or more ranks in
|
||||
that skill, this bonus increases to
|
||||
+6.</p><p><strong>Special</strong>: You can gain this feat multiple
|
||||
times. Its effects do not stack. Each time you take the feat, it
|
||||
applies to a new skill.</p>
|
||||
sources:
|
||||
- id: PZO1110
|
||||
pages: 116, 134
|
||||
tags:
|
||||
- General
|
||||
- Skill
|
||||
type: feat
|
||||
- _id: A0ShhYj2xD07tYla
|
||||
_key: '!actors.items!FcnBThxlSwMpdl4H.A0ShhYj2xD07tYla'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.monster-abilities.Item.szjeStouwI3F3WdP
|
||||
img: systems/pf1/icons/skills/red_29.jpg
|
||||
name: Bite
|
||||
system:
|
||||
actions:
|
||||
- _id: jxtofrfc2lcw0osl
|
||||
ability:
|
||||
attack: str
|
||||
damage: str
|
||||
damageMult: 1
|
||||
actionType: mwak
|
||||
activation:
|
||||
type: attack
|
||||
unchained:
|
||||
type: attack
|
||||
damage:
|
||||
parts:
|
||||
- formula: sizeRoll(1, 6, @size)
|
||||
type:
|
||||
custom: ''
|
||||
values:
|
||||
- piercing
|
||||
- bludgeoning
|
||||
- slashing
|
||||
img: systems/pf1/icons/skills/red_29.jpg
|
||||
name: Attack
|
||||
range:
|
||||
units: melee
|
||||
tag: bite
|
||||
baseTypes:
|
||||
- Bite
|
||||
description:
|
||||
value: >-
|
||||
<p>A primary natural weapon that crushes, tears and tears with teeth
|
||||
and jaws.</p><p>It deals bludgeoning, slashing or piercing damage,
|
||||
whichever is most beneficial one.</p><hr /><p>For general rules on
|
||||
natural attacks, see:
|
||||
@UUID[Compendium.pf1.pf1e-rules.nBnUY0koBzXqoEft.JournalEntryPage.8zivKFrhTVkbtjm3]{Natural
|
||||
Attacks} (UMR).</p>
|
||||
effectNotes:
|
||||
- plus trip
|
||||
proficient: true
|
||||
subType: natural
|
||||
weaponGroups:
|
||||
value:
|
||||
- natural
|
||||
type: attack
|
||||
- _id: fGtamGVwS60iZLIc
|
||||
_key: '!actors.items!FcnBThxlSwMpdl4H.fGtamGVwS60iZLIc'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.monster-abilities.Item.qe671ZP4ZsO5cbrt
|
||||
img: icons/creatures/eyes/humanoid-single-yellow.webp
|
||||
name: Low-Light Vision
|
||||
system:
|
||||
abilityType: ex
|
||||
description:
|
||||
value: >-
|
||||
<p>A creature with low-light vision can see twice as far as a human in
|
||||
starlight, moonlight, torchlight, and similar conditions of dim light.
|
||||
It retains the ability to distinguish color and detail under these
|
||||
conditions.</p><p><em>Format:</em> low-light
|
||||
vision</p><p><em>Location:</em> Senses.</p>
|
||||
sources:
|
||||
- id: PZO1112
|
||||
pages: '301'
|
||||
- id: PZO1127
|
||||
pages: '296'
|
||||
- id: PZO1133
|
||||
pages: '295'
|
||||
- id: PZO1137
|
||||
pages: '295'
|
||||
subType: misc
|
||||
type: feat
|
||||
- _id: MjvYXkgeck7wlRYx
|
||||
_key: '!actors.items!FcnBThxlSwMpdl4H.MjvYXkgeck7wlRYx'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.monster-abilities.Item.ePCw9eVAidI9uc5I
|
||||
img: icons/creatures/eyes/lizard-single-slit-pink.webp
|
||||
name: Scent
|
||||
system:
|
||||
abilityType: ex
|
||||
description:
|
||||
value: >-
|
||||
<p>This special sense allows a creature to detect approaching enemies,
|
||||
sniff out hidden foes, and track by sense of smell. Creatures with the
|
||||
scent ability can identify familiar odors just as humans do familiar
|
||||
sights.</p><p>The creature can detect opponents within 30 feet by
|
||||
sense of smell. If the opponent is upwind, the range increases to 60
|
||||
feet; if downwind, it drops to 15 feet. Strong scents, such as smoke
|
||||
or rotting garbage, can be detected at twice the ranges noted above.
|
||||
Overpowering scents, such as skunk musk or troglodyte stench, can be
|
||||
detected at triple the normal range.</p><p>When a creature detects a
|
||||
scent, the exact location of the source is not revealed—only its
|
||||
presence somewhere within range. The creature can take a move action
|
||||
to note the direction of the scent. When the creature is within 5 feet
|
||||
of the source, it pinpoints the source’s location.</p><p>A creature
|
||||
with the scent ability can follow tracks by smell, attempting a Wisdom
|
||||
or Survival check to find or follow a track. The typical DC for a
|
||||
fresh trail is 10 (no matter what kind of surface holds the scent).
|
||||
This DC increases or decreases depending on how strong the quarry’s
|
||||
odor is, the number of creatures, and the age of the trail. For each
|
||||
hour that the trail is cold, the DC increases by 2. Creatures tracking
|
||||
by scent ignore the effects of surface conditions and poor visibility.
|
||||
The ability otherwise follows the rules for the Survival
|
||||
skill.</p><p><em>Format:</em> scent</p><p><em>Location:</em>
|
||||
Senses.</p>
|
||||
sources:
|
||||
- id: PZO1112
|
||||
pages: '304'
|
||||
- id: PZO1116
|
||||
pages: '301'
|
||||
- id: PZO1120
|
||||
pages: '299'
|
||||
- id: PZO1127
|
||||
pages: '299'
|
||||
- id: PZO1133
|
||||
pages: '298'
|
||||
- id: PZO1137
|
||||
pages: '298'
|
||||
subType: misc
|
||||
type: feat
|
||||
- _id: DElwe3hCfxaaRD8D
|
||||
_key: '!actors.items!FcnBThxlSwMpdl4H.DElwe3hCfxaaRD8D'
|
||||
flags:
|
||||
core:
|
||||
sourceId: Compendium.pf1.monster-abilities.Item.LdUxqwe1uKw5DVNS
|
||||
img: icons/magic/control/silhouette-fall-slip-prone.webp
|
||||
name: Trip
|
||||
system:
|
||||
abilityType: ex
|
||||
actions:
|
||||
- _id: C2nGMdHfD2zy4x0z
|
||||
ability:
|
||||
attack: str
|
||||
actionType: mcman
|
||||
activation:
|
||||
type: free
|
||||
unchained:
|
||||
type: free
|
||||
duration:
|
||||
units: inst
|
||||
name: Trip
|
||||
description:
|
||||
value: >-
|
||||
<p>A creature with the trip special attack can attempt to trip its
|
||||
opponent as a free action without provoking an attack of opportunity
|
||||
if it hits with the specified attack. If the attempt fails, the
|
||||
creature is not tripped in return.</p><p><em>Format:</em> trip
|
||||
(bite)</p><p><em>Location:</em> individual attacks.</p>
|
||||
sources:
|
||||
- id: PZO1112
|
||||
pages: '305'
|
||||
- id: PZO1116
|
||||
pages: '302'
|
||||
- id: PZO1120
|
||||
pages: '300'
|
||||
- id: PZO1133
|
||||
pages: '301'
|
||||
- id: PZO1137
|
||||
pages: '300'
|
||||
subType: misc
|
||||
type: feat
|
||||
name: Wolf
|
||||
prototypeToken:
|
||||
sight:
|
||||
enabled: true
|
||||
texture:
|
||||
src: systems/pf1/icons/skills/blue_29.jpg
|
||||
system:
|
||||
abilities:
|
||||
cha:
|
||||
value: 6
|
||||
con:
|
||||
value: 15
|
||||
dex:
|
||||
value: 15
|
||||
int:
|
||||
value: 2
|
||||
str:
|
||||
value: 13
|
||||
wis:
|
||||
value: 12
|
||||
attributes:
|
||||
cmdNotes: 18 vs. trip
|
||||
naturalAC: 2
|
||||
quadruped: true
|
||||
speed:
|
||||
land:
|
||||
base: 50
|
||||
details:
|
||||
biography:
|
||||
value: >-
|
||||
<p>Wandering alone or in packs, wolves sit at the top of the food chain.
|
||||
Ferociously territorial and exceptionally wide-ranging in their hunting,
|
||||
wolf packs cover broad areas. A wolf’s wide paws contain slight webbing
|
||||
between the toes that assists in moving over snow, and its fur is a
|
||||
thick, water-resistant coat ranging in color from gray to brown and even
|
||||
black in some species. Its paws contain scent glands that mark the
|
||||
ground as it travels, assisting in navigation as well as broadcasting
|
||||
its whereabouts to fellow pack members. Generally, a wolf stands from
|
||||
2-1/2 to 3 feet tall at the shoulder and weighs between 45 and 150
|
||||
pounds, with females being slightly smaller.</p>
|
||||
cr:
|
||||
base: 1
|
||||
notes:
|
||||
value: <p><strong>Source</strong> <em>Pathfinder RPG Bestiary pg. 278</em></p>
|
||||
skills:
|
||||
per:
|
||||
rank: 1
|
||||
ste:
|
||||
rank: 1
|
||||
traits:
|
||||
senses:
|
||||
ll:
|
||||
enabled: true
|
||||
sc: 30
|
||||
stature: long
|
||||
type: npc
|
||||
|
||||
Reference in New Issue
Block a user