2362 lines
87 KiB
YAML
2362 lines
87 KiB
YAML
_id: AQQnEgudQaoQsLF6
|
||
_key: '!actors!AQQnEgudQaoQsLF6'
|
||
img: systems/pf1/icons/spells/wind-grasp-eerie-1.jpg
|
||
items:
|
||
- _id: xWp4XwrxIygzAicz
|
||
_key: '!actors.items!AQQnEgudQaoQsLF6.xWp4XwrxIygzAicz'
|
||
flags:
|
||
core:
|
||
sourceId: Compendium.pf1.races.Item.efwHEwjvL9Z94MJI
|
||
img: systems/pf1/icons/races/gnome.png
|
||
name: Gnome
|
||
system:
|
||
changes:
|
||
- _id: 5lahshwG
|
||
formula: '2'
|
||
target: con
|
||
type: racial
|
||
- _id: ZGzTuAGU
|
||
formula: '2'
|
||
target: cha
|
||
type: racial
|
||
- _id: fEt4ZJjU
|
||
formula: '-2'
|
||
target: str
|
||
type: racial
|
||
- _id: ctNt0ugQ
|
||
formula: '2'
|
||
target: skill.per
|
||
type: racial
|
||
contextNotes:
|
||
- target: ac
|
||
text: +[[4]] Dodge vs Giants
|
||
- target: allSavingThrows
|
||
text: +[[2]] Racial vs Illusion Effects
|
||
- target: attack
|
||
text: +[[1]] Racial vs Humanoids (Reptillian, Goblinoid)
|
||
description:
|
||
value: >-
|
||
<h2>Starting
|
||
Age</h2><table><thead><tr><th>Adulthood</th><th>Intuitive<sup>1</sup></th><th>Self-Taught<sup>2</sup></th><th>Trained<sup>3</sup></th></tr></thead><tbody><tr><td>40
|
||
years</td><td><p>+4d6 years<br />(44 – 64 years)</p></td><td><p>+6d6
|
||
years<br />(46 – 76 years)</p></td><td><p>+9d6 years<br />(49 – 94
|
||
years)</p></td></tr></tbody></table><p><sup>1</sup> This category
|
||
includes barbarians, oracles, rogues, and sorcerers.<br /><sup>2</sup>
|
||
This category includes bards, cavaliers, fighters, gunslingers,
|
||
paladins, rangers, summoners, and witches.<br /><sup>3</sup> This
|
||
category includes alchemists, clerics, druids, inquisitors, magi,
|
||
monks, and wizards.</p><h2>Height and
|
||
Weight</h2><table><thead><tr><th>Gender</th><th>Base
|
||
Height</th><th>Height Modifier</th><th>Base Weight</th><th>Weight
|
||
Modifier</th></tr></thead><tbody><tr><td>Male</td><td>3 ft. 0
|
||
in.</td><td><p>+2d4 in.<br />(3 ft. 2 in. – 3 ft. 8
|
||
in.)</p></td><td>35 lbs.</td><td><p>+(2d4 lbs.)<br />(37 – 43
|
||
lbs.)</p></td></tr><tr><td>Female</td><td>2 ft. 10 in.</td><td><p>+2d4
|
||
in.<br />(3 ft. 0 in. – 3 ft. 6 in.)</p></td><td>30
|
||
lbs.</td><td><p>+(2d4 lbs.)<br />(32 – 38
|
||
lbs.)</p></td></tr></tbody></table><h2>Standard Racial
|
||
Traits</h2><ul><li><strong>Ability Score Modifiers</strong>: Gnomes
|
||
are physically weak but surprisingly hardy, and their attitude makes
|
||
them naturally agreeable. They gain +2 <em>Constitution</em>, +2
|
||
<em>Charisma</em>, and -2
|
||
<em>Strength</em>.</li><li><strong>Type</strong>: Gnomes are Humanoid
|
||
creatures with the gnome subtype.</li><li><strong>Size</strong>:
|
||
Gnomes are Small creatures and thus gain a +1 <em>size bonus</em> to
|
||
their AC, a +1 <em>size bonus</em> on <em>attack rolls</em>, a -1
|
||
penalty to their <em>Combat Maneuver Bonus</em> and <em>Combat
|
||
Maneuver Defense</em>, and a +4 size bonus on <em>Stealth</em>
|
||
checks.</li><li><strong>Base Speed (Slow)</strong>: Gnomes have a base
|
||
speed of 20 feet.</li><li><strong>Languages</strong>: Gnomes begin
|
||
play speaking Common, Gnome, and Sylvan. Gnomes with high
|
||
<em>Intelligence</em> scores can choose from the following: Draconic,
|
||
Dwarven, Elven, Giant, Goblin, and Orc. See the <em>Linguistics skill
|
||
page</em> for more information about these
|
||
languages.</li></ul><h3>Defense Racial
|
||
Traits</h3><ul><li><strong>Defensive Training</strong>: Gnomes gain a
|
||
+4 <em>dodge bonus</em> to AC against monsters of the <em>giant</em>
|
||
subtype.</li><li><strong>Illusion Resistance</strong>: Gnomes gain a
|
||
+2 racial saving throw bonus against <em>illusion</em> spells and
|
||
effects.</li></ul><h3>Feat and Skill Racial
|
||
Traits</h3><ul><li><strong>Keen Senses</strong>: Gnomes receive a +2
|
||
<em>racial bonus</em> on
|
||
@UUID[Compendium.pf1.pf1e-rules.x175kVqUfLGPt8tC.JournalEntryPage.2h6hz5AkTDxKPFxr]{Perception}
|
||
checks.</li><li><strong>Obsessive</strong>: Gnomes receive a +2
|
||
<em>racial bonus</em> on a
|
||
@UUID[Compendium.pf1.pf1e-rules.x175kVqUfLGPt8tC.JournalEntryPage.3E8pxbjI8MD3JbfQ]{Craft}
|
||
or
|
||
@UUID[Compendium.pf1.pf1e-rules.x175kVqUfLGPt8tC.JournalEntryPage.224EaK0K72NhCeRi]{Profession}
|
||
skill of their choice.</li></ul><h3>Magical Racial
|
||
Traits</h3><ul><li><strong>Gnome Magic</strong>: Gnomes add +1 to the
|
||
DC of any saving throws against <em>illusion</em> spells that they
|
||
cast. Gnomes with <em>Charisma</em> scores of 11 or higher also gain
|
||
the following <em>spell-like abilities</em>: 1/day —
|
||
@Compendium[pf1.spells.zymaptg3vmnvfvxl]{Dancing Lights},
|
||
@Compendium[pf1.spells.mtxqp85izkb20djq]{Ghost Sound},
|
||
@Compendium[pf1.spells.a6isom7wx0nmhwfp]{Prestidigitation}, and
|
||
@Compendium[pf1.spells.ct9fhh8uawn8e4md]{Speak with Animals}. The
|
||
<em>caster level</em> for these effects is equal to the gnome's level.
|
||
The DC for these spells is equal to 10 + the spell's level + the
|
||
gnome's <em>Charisma</em> modifier.</li></ul><h3>Offensive Racial
|
||
Traits</h3><ul><li><strong>Hatred</strong>: Gnomes receive a +1 bonus
|
||
on <em>attack rolls</em> against <em>humanoid</em> creatures of the
|
||
<em>reptilian</em> and <em>goblinoid</em> subtypes because of their
|
||
special training against these hated foes.</li><li><strong>Weapon
|
||
Familiarity</strong>: Gnomes treat any weapon with the word “gnome” in
|
||
its name as a martial weapon.</li></ul><h3>Senses Racial
|
||
Traits</h3><ul><li><strong>Low-Light Vision</strong>: Gnomes can see
|
||
twice as far as <em>humans</em> in conditions of dim light.</li></ul>
|
||
languages:
|
||
value:
|
||
- common
|
||
- gnome
|
||
- sylvan
|
||
size: sm
|
||
sources:
|
||
- id: PZO1110
|
||
pages: '23'
|
||
speeds:
|
||
land: 20
|
||
subTypes:
|
||
- Gnome
|
||
tags:
|
||
- Core
|
||
type: race
|
||
- _id: frfPW5cJdWdHHhXF
|
||
_key: '!actors.items!AQQnEgudQaoQsLF6.frfPW5cJdWdHHhXF'
|
||
flags:
|
||
core:
|
||
sourceId: Compendium.pf1.classes.Item.0c4lYDywj6bQ0i8r
|
||
pf1:
|
||
links:
|
||
classAssociations:
|
||
JezeC2NnrhasIH0v: 1
|
||
TfUKEI8SVQFqKPYu: 1
|
||
V4M96Hx82E0I6olp: 1
|
||
joEbesPWsADOG2wV: 1
|
||
lo6jrqwYWA1Dd0he: 1
|
||
pfB0ooUyR6hDYRTu: 1
|
||
vx2GaC8TgVOmPCwF: 1
|
||
img: systems/pf1/icons/spells/beam-magenta-3.jpg
|
||
name: Wizard
|
||
system:
|
||
casting:
|
||
ability: int
|
||
cantrips: true
|
||
domain: 1
|
||
progression: high
|
||
spells: arcane
|
||
type: prepared
|
||
classSkills:
|
||
apr: true
|
||
art: true
|
||
crf: true
|
||
fly: true
|
||
kar: true
|
||
kdu: true
|
||
ken: true
|
||
kge: true
|
||
khi: true
|
||
klo: true
|
||
kna: true
|
||
kno: true
|
||
kpl: true
|
||
kre: true
|
||
lin: true
|
||
lor: true
|
||
pro: true
|
||
spl: true
|
||
description:
|
||
value: >-
|
||
<p>Beyond the veil of the mundane hide the secrets of absolute power.
|
||
The works of beings beyond mortals, the legends of realms where gods
|
||
and spirits tread, the lore of creations both wondrous and
|
||
terrible—such mysteries call to those with the ambition and the
|
||
intellect to rise above the common folk to grasp true might. Such is
|
||
the path of the wizard. These shrewd magic-users seek, collect, and
|
||
covet esoteric knowledge, drawing on cultic arts to work wonders
|
||
beyond the abilities of mere mortals. While some might choose a
|
||
particular field of magical study and become masters of such powers,
|
||
others embrace versatility, reveling in the unbounded wonders of all
|
||
magic. In either case, wizards prove a cunning and potent lot, capable
|
||
of smiting their foes, empowering their allies, and shaping the world
|
||
to their every desire.</p><p>Role: While universalist wizards might
|
||
study to prepare themselves for any manner of danger, specialist
|
||
wizards research schools of magic that make them exceptionally skilled
|
||
within a specific focus. Yet no matter their specialty, all wizards
|
||
are masters of the impossible and can aid their allies in overcoming
|
||
any danger.</p><h2>Class Skills</h2><p>The wizard’s class skills are
|
||
Appraise (Int), Craft (Int), Fly (Dex), Knowledge (all) (Int),
|
||
Linguistics (Int), Profession (Wis), and Spellcraft (Int).</p>
|
||
fc:
|
||
hp:
|
||
value: 1
|
||
skill:
|
||
value: 1
|
||
hd: 6
|
||
hp: 9
|
||
level: 2
|
||
links:
|
||
classAssociations:
|
||
- level: 1
|
||
uuid: Compendium.pf1.class-abilities.pW1PNlDcdGl7KuEa
|
||
- level: 1
|
||
uuid: Compendium.pf1.class-abilities.20JWTam2dn7jjZFV
|
||
- level: 1
|
||
uuid: Compendium.pf1.class-abilities.BS9WDbCy2Up3QHw9
|
||
- level: 1
|
||
uuid: Compendium.pf1.class-abilities.Item.IPy4aqFYbOppaqKC
|
||
- level: 1
|
||
uuid: Compendium.pf1.class-abilities.Item.4wdsdOkgv4uEkS9K
|
||
- level: 5
|
||
uuid: Compendium.pf1.class-abilities.2h3lI574tmVjOalQ
|
||
supplements: []
|
||
savingThrows:
|
||
will:
|
||
value: high
|
||
skillsPerLevel: 2
|
||
sources:
|
||
- id: PZO1110
|
||
pages: 77-83
|
||
tag: wizard
|
||
wealth: 2d6 * 10
|
||
weaponProf:
|
||
custom:
|
||
- Club
|
||
- Dagger
|
||
- Heavy Crossbow
|
||
- Light Crossbow
|
||
- Quarterstaff
|
||
type: class
|
||
- _id: lo6jrqwYWA1Dd0he
|
||
_key: '!actors.items!AQQnEgudQaoQsLF6.lo6jrqwYWA1Dd0he'
|
||
flags:
|
||
core:
|
||
sourceId: Compendium.pf1.class-abilities.Item.pW1PNlDcdGl7KuEa
|
||
img: systems/pf1/icons/items/inventory/ore-green.jpg
|
||
name: Arcane Bond (Amulet)
|
||
system:
|
||
associations:
|
||
classes:
|
||
- Wizard
|
||
class: wizard
|
||
description:
|
||
value: >-
|
||
<p>At 1st level, wizards form a powerful bond with an object or a
|
||
creature. This bond can take one of two forms: a <em>familiar</em> or
|
||
a bonded object. A <em>familiar</em> is a magical pet that enhances
|
||
the wizard’s skills and senses and can aid him in magic, while a
|
||
bonded object is an item a wizard can use to cast additional spells or
|
||
to serve as a magical item. Once a wizard makes this choice, it is
|
||
permanent and cannot be changed.</p>
|
||
|
||
<p>Wizards who select a bonded object begin play with one at no cost.
|
||
Objects that are the subject of an arcane bond must fall into one of
|
||
the following categories: amulet, ring, staff, wand, or weapon. These
|
||
objects are always masterwork quality. Weapons acquired at 1st level
|
||
are not made of any special material. If the object is an amulet or
|
||
ring, it must be worn to have effect, while staves, wands, and weapons
|
||
must be held in one hand. If a wizard attempts to cast a spell without
|
||
his bonded object worn or in hand, he must make a
|
||
<em>concentration</em> check or lose the spell. The DC for this check
|
||
is equal to 20 + the spell’s level. If the object is a ring or amulet,
|
||
it occupies the ring or neck slot accordingly.</p>
|
||
|
||
<p>A bonded object can be used once per day to cast any one spell that
|
||
the wizard has in his spellbook and is capable of casting, even if the
|
||
spell is not prepared. This spell is treated like any other spell cast
|
||
by the wizard, including casting time, duration, and other effects
|
||
dependent on the wizard’s level. This spell cannot be modified by
|
||
<em>metamagic feats</em> or other abilities. The bonded object cannot
|
||
be used to cast spells from the wizard’s opposition schools (see
|
||
<em>arcane school</em> below).</p>
|
||
|
||
<p>A wizard can add additional magic abilities to his bonded object as
|
||
if he has the required <em>Item Creation Feats</em> and if he meets
|
||
the level prerequisites of the feat. For example, a wizard with a
|
||
bonded dagger must be at least 5th level to add magic abilities to the
|
||
dagger (see @Compendium[pf1.feats.4hNO4OAWYF5vXphH]{Craft Magic Arms
|
||
and Armor} feat). If the bonded object is a wand, it loses its wand
|
||
abilities when its last charge is consumed, but it is not destroyed
|
||
and it retains all of its bonded object properties and can be used to
|
||
craft a new wand. The magic properties of a bonded object, including
|
||
any magic abilities added to the object, only function for the wizard
|
||
who owns it. If a bonded object’s owner dies, or the item is replaced,
|
||
the object reverts to being an ordinary masterwork item of the
|
||
appropriate type.</p>
|
||
|
||
<p>If a bonded object is damaged, it is restored to full hit points
|
||
the next time the wizard prepares his spells. If the object of an
|
||
arcane bond is lost or destroyed, it can be replaced after 1 week in a
|
||
special ritual that costs 200 gp per wizard level plus the cost of the
|
||
masterwork item. This ritual takes 8 hours to complete. Items replaced
|
||
in this way do not possess any of the additional enchantments of the
|
||
previous bonded item. A wizard can designate an existing magic item as
|
||
his bonded item. This functions in the same way as replacing a lost or
|
||
destroyed item except that the new magic item retains its abilities
|
||
while gaining the benefits and drawbacks of becoming a bonded
|
||
item.</p>
|
||
sources:
|
||
- id: PZO1110
|
||
pages: '78'
|
||
subType: classFeat
|
||
type: feat
|
||
- _id: JezeC2NnrhasIH0v
|
||
_key: '!actors.items!AQQnEgudQaoQsLF6.JezeC2NnrhasIH0v'
|
||
flags:
|
||
core:
|
||
sourceId: Compendium.pf1.class-abilities.Item.20JWTam2dn7jjZFV
|
||
img: systems/pf1/icons/items/inventory/book-folder.jpg
|
||
name: Arcane School
|
||
system:
|
||
associations:
|
||
classes:
|
||
- Wizard
|
||
class: wizard
|
||
description:
|
||
value: >-
|
||
<p>A wizard can choose to specialize in one school of magic, gaining
|
||
additional spells and powers based on that school. This choice must be
|
||
made at 1st level, and once made, it cannot be changed. A wizard that
|
||
does not select a school receives the <em>universalist</em> school
|
||
instead.</p>
|
||
|
||
<p>A wizard that chooses to specialize in one school of magic must
|
||
select two other schools as his opposition schools, representing
|
||
knowledge sacrificed in one area of arcane lore to gain mastery in
|
||
another. A wizard who prepares spells from his opposition schools must
|
||
use two spell slots of that level to prepare the spell. For example, a
|
||
wizard with <em>evocation</em> as an opposition school must expend two
|
||
of his available 3rd-level spell slots to prepare a
|
||
@Compendium[pf1.spells.6oq1wcryviik9ice]{Fireball}. In addition, a
|
||
specialist takes a –4 penalty on any <em>skill checks</em> made when
|
||
crafting a magic item that has a spell from one of his opposition
|
||
schools as a prerequisite. A <em>universalist</em> wizard can prepare
|
||
spells from any school without restriction.</p>
|
||
|
||
<p>Each arcane school gives the wizard a number of school powers. In
|
||
addition, specialist wizards receive an additional spell slot of each
|
||
spell level he can cast, from 1st on up. Each day, a wizard can
|
||
prepare a spell from his specialty school in that slot. This spell
|
||
must be in the wizard’s spellbook. A wizard can select a spell
|
||
modified by a metamagic feat to prepare in his school slot, but it
|
||
uses up a higher-level spell slot. Wizards with the
|
||
<em>universalist</em> school do not receive a school slot.</p>
|
||
sources:
|
||
- id: PZO1110
|
||
pages: 78-79, 79-82
|
||
subType: classFeat
|
||
type: feat
|
||
- _id: TfUKEI8SVQFqKPYu
|
||
_key: '!actors.items!AQQnEgudQaoQsLF6.TfUKEI8SVQFqKPYu'
|
||
flags:
|
||
core:
|
||
sourceId: Compendium.pf1.class-abilities.Item.BS9WDbCy2Up3QHw9
|
||
img: systems/pf1/icons/items/inventory/note-scroll.jpg
|
||
name: Scribe Scroll
|
||
system:
|
||
associations:
|
||
classes:
|
||
- Wizard
|
||
- Skald
|
||
changes:
|
||
- _id: ptirQ13h
|
||
formula: '1'
|
||
target: bonusFeats
|
||
type: untyped
|
||
class: wizard
|
||
description:
|
||
value: >-
|
||
<p>The character gains @Compendium[pf1.feats.tlRu8SYjzA7WCHN7]{Scribe
|
||
Scroll} as a bonus feat.</p>
|
||
links:
|
||
children:
|
||
- uuid: .Item.vx2GaC8TgVOmPCwF
|
||
supplements:
|
||
- uuid: Compendium.pf1.feats.Item.tlRu8SYjzA7WCHN7
|
||
sources:
|
||
- id: PZO1110
|
||
pages: '79'
|
||
subType: classFeat
|
||
type: feat
|
||
- _id: V4M96Hx82E0I6olp
|
||
_key: '!actors.items!AQQnEgudQaoQsLF6.V4M96Hx82E0I6olp'
|
||
flags:
|
||
core:
|
||
sourceId: Compendium.pf1.class-abilities.Item.IPy4aqFYbOppaqKC
|
||
img: icons/magic/symbols/rune-sigil-rough-white-teal.webp
|
||
name: Cantrips
|
||
system:
|
||
associations:
|
||
classes:
|
||
- Arcanist
|
||
- Bard
|
||
- Magus
|
||
- Skald
|
||
- Sorcerer
|
||
- Summoner
|
||
- Summoner (Unchained)
|
||
- Witch
|
||
- Wizard
|
||
class: wizard
|
||
description:
|
||
value: >-
|
||
<p>The character can prepare a number of cantrips, or 0-level spells,
|
||
each day. These spells are cast like any other spell, but they do not
|
||
consume spell slots. As with her other spells, these spells are not
|
||
expended when cast.</p>
|
||
sources:
|
||
- id: PZO1110
|
||
pages: 34, 70, 77
|
||
- id: PZO1115
|
||
pages: 54, 65
|
||
- id: PZO1117
|
||
pages: '9'
|
||
- id: PZO1131
|
||
pages: '25'
|
||
- id: PZO1129
|
||
pages: 8, 49
|
||
subType: classFeat
|
||
type: feat
|
||
- _id: pfB0ooUyR6hDYRTu
|
||
_key: '!actors.items!AQQnEgudQaoQsLF6.pfB0ooUyR6hDYRTu'
|
||
flags:
|
||
core:
|
||
sourceId: Compendium.pf1.class-abilities.Item.4wdsdOkgv4uEkS9K
|
||
img: icons/sundries/books/book-stack.webp
|
||
name: Spellbooks (WIZ)
|
||
system:
|
||
associations:
|
||
classes:
|
||
- Wizard
|
||
class: wizard
|
||
description:
|
||
value: >-
|
||
<p>The wizard must study his spellbook each day to prepare his spells.
|
||
He cannot prepare any spell not recorded in his spellbook, except for
|
||
@UUID[Compendium.pf1.spells.Item.j0bc0iii8zp1jiwr]{read magic}, which
|
||
all wizards can prepare from memory.</p><p>A wizard begins play with a
|
||
@UUID[Compendium.pf1.items.Item.onurpjwtdogsedsg]{spellbook}
|
||
containing all 0-level wizard spells (except those from his prohibited
|
||
schools, if any; see
|
||
@UUID[Compendium.pf1.class-abilities.Item.20JWTam2dn7jjZFV]{Arcane
|
||
Schools}) plus three 1st-level spells of his choice. The wizard also
|
||
selects a number of additional 1st-level spells equal to his
|
||
Intelligence modifier to add to the spellbook. At each new wizard
|
||
level, he gains two new spells of any spell level or levels that he
|
||
can cast (based on his new wizard level) for his spellbook. At any
|
||
time, a wizard can also add spells found in other wizards' spellbooks
|
||
to his own (see Magic).</p>
|
||
links:
|
||
children:
|
||
- uuid: .Item.joEbesPWsADOG2wV
|
||
supplements:
|
||
- uuid: Compendium.pf1.items.Item.onurpjwtdogsedsg
|
||
sources:
|
||
- id: PZO1110
|
||
pages: '79'
|
||
subType: classFeat
|
||
type: feat
|
||
- _id: vx2GaC8TgVOmPCwF
|
||
_key: '!actors.items!AQQnEgudQaoQsLF6.vx2GaC8TgVOmPCwF'
|
||
flags:
|
||
core:
|
||
sourceId: Compendium.pf1.feats.Item.tlRu8SYjzA7WCHN7
|
||
pf1:
|
||
source: Compendium.pf1.class-abilities.Item.BS9WDbCy2Up3QHw9
|
||
img: systems/pf1/icons/feats/scribe-scroll.jpg
|
||
name: Scribe Scroll
|
||
system:
|
||
description:
|
||
value: >-
|
||
<i>You can create magic scrolls.</i><p><strong>Prerequisites</strong>:
|
||
Caster level 1st.</p><p><strong>Benefits</strong>: You can create a
|
||
scroll of any spell that you know. Scribing a scroll takes 2 hours if
|
||
its base price is 250 gp or less, otherwise scribing a scroll takes 1
|
||
day for each 1,000 gp in its base price. To scribe a scroll, you must
|
||
use up raw materials costing half of this base price. See the magic
|
||
item creation rules in Magic Items for more information.</p>
|
||
sources:
|
||
- id: PZO1110
|
||
pages: 117, 133
|
||
tags:
|
||
- General
|
||
- Item Creation
|
||
type: feat
|
||
- _id: joEbesPWsADOG2wV
|
||
_key: '!actors.items!AQQnEgudQaoQsLF6.joEbesPWsADOG2wV'
|
||
flags:
|
||
core:
|
||
sourceId: Compendium.pf1.items.Item.onurpjwtdogsedsg
|
||
pf1:
|
||
source: Compendium.pf1.class-abilities.Item.4wdsdOkgv4uEkS9K
|
||
img: systems/pf1/icons/items/inventory/book-purple.jpg
|
||
name: Spellbook
|
||
system:
|
||
description:
|
||
value: >-
|
||
<p>A spellbook has 100 pages of parchment, and each spell takes up one
|
||
page per spell level (one page each for 0-level spells). A newly
|
||
purchased spellbook contains no spells. A wizard character begins play
|
||
with a spellbook containing the spells he knows.</p>
|
||
price: 15
|
||
sources:
|
||
- id: PZO1123
|
||
pages: '77'
|
||
- id: PZO1110
|
||
pages: '158'
|
||
subType: tool
|
||
weight:
|
||
value: 3
|
||
type: loot
|
||
- _id: KEdfzBfGn4jOjJgj
|
||
_key: '!actors.items!AQQnEgudQaoQsLF6.KEdfzBfGn4jOjJgj'
|
||
img: systems/pf1/icons/items/potions/minor-blue.jpg
|
||
name: Potion of Cure Light Wounds
|
||
system:
|
||
actions:
|
||
- _id: 9p8s460qd2jgearg
|
||
actionType: heal
|
||
activation:
|
||
type: standard
|
||
unchained:
|
||
cost: 2
|
||
type: action
|
||
damage:
|
||
parts:
|
||
- formula: 1d8 + min(5, @item.cl)
|
||
type:
|
||
custom: ''
|
||
values:
|
||
- positive
|
||
duration:
|
||
units: inst
|
||
name: Drink
|
||
range:
|
||
units: personal
|
||
save:
|
||
dc: 10 + 1[Spell Level] + 0[Spellcasting Ability]
|
||
description: Will half; see text
|
||
harmless: true
|
||
type: will
|
||
target:
|
||
value: creature touched
|
||
aura:
|
||
school: con
|
||
cl: 1
|
||
description:
|
||
value: "<div class=\"spell-description\">\n <p>\n <strong>School</strong>\_Conjuration\_(healing); <strong>Level</strong>\_adept 1, alchemist 1, bard 1, cleric 1, druid 1, hunter 1, inquisitor 1, investigator 1, occultist 1, oracle 1, paladin 1, ranger 2, shaman 1, skald 1, spiritualist 1, warpriest 1, witch 1; <strong>Domain</strong>\_Healing 1\n </p>\n <p>\n <strong>Casting Time</strong>\_1 Standard<br />\n <strong>Components</strong>\_V, S<br />\n </p>\n <p>\n <strong>Range</strong>\_Personal<br />\n \n <strong>Targets</strong>\_creature touched<br />\n \n <strong>Duration</strong>\_<span>Instantaneous</span><br />\n </p>\n</div>\n<p>When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage + 1 point per caster level (maximum +5). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.</p>"
|
||
hardness: 1
|
||
hp:
|
||
max: 1
|
||
value: 1
|
||
identified: false
|
||
price: 50
|
||
quantity: 2
|
||
unidentified:
|
||
name: Potion
|
||
uses:
|
||
per: single
|
||
type: consumable
|
||
- _id: QDld5OMO1r7IsbYh
|
||
_key: '!actors.items!AQQnEgudQaoQsLF6.QDld5OMO1r7IsbYh'
|
||
img: systems/pf1/icons/items/inventory/scroll-magic.jpg
|
||
name: Scroll of Disguise Self
|
||
system:
|
||
actions:
|
||
- _id: 7fwug283nuvicgj8
|
||
activation:
|
||
type: standard
|
||
unchained:
|
||
cost: 2
|
||
type: action
|
||
duration:
|
||
units: spec
|
||
value: 10 min./level
|
||
name: Use
|
||
range:
|
||
units: personal
|
||
target:
|
||
value: you
|
||
aura:
|
||
school: ill
|
||
cl: 1
|
||
description:
|
||
value: "<div class=\"spell-description\">\n <p>\n <strong>School</strong>\_Illusion\_(glamer); <strong>Level</strong>\_alchemist 1, antipaladin 1, arcanist 1, bard 1, inquisitor 1, investigator 1, medium 1, mesmerist 1, occultist 1, psychic 1, skald 1, sorcerer 1, wizard 1; <strong>Domain</strong>\_Trickery 1; <strong>Bloodline</strong>\_Div 1, Nanite 1\n </p>\n <p>\n <strong>Casting Time</strong>\_1 Standard<br />\n <strong>Components</strong>\_V, S<br />\n </p>\n <p>\n <strong>Range</strong>\_Personal<br />\n \n <strong>Targets</strong>\_you<br />\n \n <strong>Duration</strong>\_<span>10 min./level</span><br />\n </p>\n</div>\n<p>You make yourself--including clothing, armor, weapons, and equipmen--look different. You can seem 1 foot shorter or taller, thin, fat, or in between. You cannot change your creature type (although you can appear as another subtype). Otherwise, the extent of the apparent change is up to you. You could add or obscure a minor feature or look like an entirely different person or gender.</p><p>The spell does not provide the abilities or mannerisms of the chosen form, nor does it alter the perceived tactile (touch) or audible (sound) properties of you or your equipment. If you use this spell to create a disguise, you get a +10 bonus on the Disguise check. A creature that interacts with the glamer gets a Will save to recognize it as an illusion.</p>"
|
||
hp:
|
||
max: 1
|
||
value: 1
|
||
identified: false
|
||
price: 25
|
||
quantity: 2
|
||
subType: scroll
|
||
unidentified:
|
||
name: Scroll
|
||
uses:
|
||
per: single
|
||
type: consumable
|
||
- _id: f9HTVJ9bJrVOQflb
|
||
_key: '!actors.items!AQQnEgudQaoQsLF6.f9HTVJ9bJrVOQflb'
|
||
img: systems/pf1/icons/items/inventory/scroll-magic.jpg
|
||
name: Scroll of Expeditious Retreat
|
||
system:
|
||
actions:
|
||
- _id: ya3kwleafzjcs1az
|
||
activation:
|
||
type: standard
|
||
unchained:
|
||
cost: 2
|
||
type: action
|
||
duration:
|
||
dismiss: true
|
||
units: spec
|
||
value: 1 min./level
|
||
name: Use
|
||
range:
|
||
units: personal
|
||
target:
|
||
value: you
|
||
aura:
|
||
school: trs
|
||
cl: 1
|
||
description:
|
||
value: "<div class=\"spell-description\">\n <p>\n <strong>School</strong>\_Transmutation; <strong>Level</strong>\_alchemist 1, arcanist 1, bard 1, bloodrager 1, inquisitor 1, investigator 1, magus 1, medium 1, mesmerist 1, occultist 1, psychic 1, skald 1, sorcerer 1, spiritualist 1, summoner 1, summonerUnchained 1, wizard 1; <strong>Subdomain</strong>\_Azata 1, Exploration 1\n </p>\n <p>\n <strong>Casting Time</strong>\_1 Standard<br />\n <strong>Components</strong>\_V, S<br />\n </p>\n <p>\n <strong>Range</strong>\_Personal<br />\n \n <strong>Targets</strong>\_you<br />\n \n <strong>Duration</strong>\_<span>1 min./level</span><br />\n </p>\n</div>\n<p>This spell increases your base land speed by 30 feet. This adjustment is treated as an enhancement bonus. There is no effect on other modes of movement, such as burrow, climb, fly, or swim. As with any effect that increases your speed, this spell affects your jumping distance (see the Acrobatics skill).</p>"
|
||
hp:
|
||
max: 1
|
||
value: 1
|
||
identified: false
|
||
price: 25
|
||
quantity: 2
|
||
subType: scroll
|
||
unidentified:
|
||
name: Scroll
|
||
uses:
|
||
per: single
|
||
type: consumable
|
||
- _id: IQeNeiUkGVGl0ikw
|
||
_key: '!actors.items!AQQnEgudQaoQsLF6.IQeNeiUkGVGl0ikw'
|
||
img: systems/pf1/icons/items/inventory/scroll-magic.jpg
|
||
name: Scroll of Invisibility
|
||
system:
|
||
actions:
|
||
- _id: qp6p99piwq1svpux
|
||
actionType: spellsave
|
||
activation:
|
||
type: standard
|
||
unchained:
|
||
cost: 2
|
||
type: action
|
||
duration:
|
||
dismiss: true
|
||
units: spec
|
||
value: 1 min./level
|
||
name: Use
|
||
range:
|
||
units: personal
|
||
save:
|
||
dc: 10 + 2[Spell Level] + 1[Spellcasting Ability]
|
||
description: Will negates or Will negates (object)
|
||
harmless: true
|
||
type: will
|
||
target:
|
||
value: you or a creature or object weighing no more than 100 lbs./level
|
||
aura:
|
||
school: ill
|
||
cl: 3
|
||
description:
|
||
value: "<div class=\"spell-description\">\n <p>\n <strong>School</strong>\_Illusion\_(glamer); <strong>Level</strong>\_adept 2, alchemist 2, antipaladin 2, arcanist 2, bard 2, inquisitor 2, investigator 2, magus 2, medium 2, mesmerist 2, occultist 2, psychic 2, skald 2, sorcerer 2, spiritualist 2, summoner 2, summonerUnchained 2, wizard 2; <strong>Domain</strong>\_Trickery 2; <strong>Bloodline</strong>\_Arcane 2, Djinni 2, Oni 2, Rakshasa 2\n </p>\n <p>\n <strong>Casting Time</strong>\_1 Standard<br />\n <strong>Components</strong>\_V, S, M/DF (an eyelash encased in gum arabic)<br />\n </p>\n <p>\n <strong>Range</strong>\_Personal<br />\n \n <strong>Targets</strong>\_you or a creature or object weighing no more than 100 lbs./level<br />\n \n <strong>Duration</strong>\_<span>1 min./level</span><br />\n </p>\n</div>\n<p>The creature or object touched becomes invisible. If the recipient is a creature carrying gear, that vanishes, too. If you cast the spell on someone else, neither you nor your allies can see the subject, unless you can normally see invisible things or you employ magic to do so.</p><p>Items dropped or put down by an invisible creature become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature. Light, however, never becomes invisible, although a source of light can become so (thus, the effect is that of a light with no visible source). Any part of an item that the subject carries but that extends more than 10 feet from it becomes visible.</p><p>Of course, the subject is not magically silenced, and certain other conditions can render the recipient detectable (such as swimming in water or stepping in a puddle). If a check is required, a stationary invisible creature has a +40 bonus on its Stealth checks. This bonus is reduced to +20 if the creature is moving. The spell ends if the subject attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe. Exactly who is a foe depends on the invisible character's perceptions. Actions directed at unattended objects do not break the spell. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth. If the subject attacks directly, however, it immediately becomes visible along with all its gear.</p><p>Spells such as <i>bless</i> that specifically affect allies but not foes are not attacks for this purpose, even when they include foes in their area.</p><p><i>Invisibility</i> can be made permanent (on objects only) with a <i>permanency</i> spell.</p>"
|
||
hp:
|
||
max: 1
|
||
value: 1
|
||
identified: false
|
||
price: 150
|
||
subType: scroll
|
||
unidentified:
|
||
name: Scroll
|
||
uses:
|
||
per: single
|
||
type: consumable
|
||
- _id: 3zJrB8O1zF4ldACN
|
||
_key: '!actors.items!AQQnEgudQaoQsLF6.3zJrB8O1zF4ldACN'
|
||
img: systems/pf1/icons/items/inventory/scroll-magic.jpg
|
||
name: Scroll of Obscuring Mist
|
||
system:
|
||
actions:
|
||
- _id: a4vcgmz2kjmyx0f1
|
||
activation:
|
||
type: standard
|
||
unchained:
|
||
cost: 2
|
||
type: action
|
||
duration:
|
||
units: spec
|
||
value: 1 min./level
|
||
name: Use
|
||
range:
|
||
units: ft
|
||
value: '20'
|
||
spellEffect: cloud spreads in 20-ft. radius from you, 20 ft. high
|
||
aura:
|
||
school: con
|
||
cl: 1
|
||
description:
|
||
value: "<div class=\"spell-description\">\n <p>\n <strong>School</strong>\_Conjuration\_(creation); <strong>Level</strong>\_adept 1, arcanist 1, cleric 1, druid 1, hunter 1, magus 1, mesmerist 1, oracle 1, shaman 1, sorcerer 1, spiritualist 1, summonerUnchained 1, warpriest 1, witch 1, wizard 1; <strong>Domain</strong>\_Air 1, Darkness 1, Water 1, Weather 1; <strong>Bloodline</strong>\_Ectoplasm 1, Marid 1\n </p>\n <p>\n <strong>Casting Time</strong>\_1 Standard<br />\n <strong>Components</strong>\_V, S<br />\n </p>\n <p>\n <strong>Range</strong>\_20 ft<br />\n \n \n <strong>Effect</strong>\_cloud spreads in 20-ft. radius from you, 20 ft. high<br />\n <strong>Duration</strong>\_<span>1 min./level</span><br />\n <strong>Saving Throw</strong>\_None;\n <strong>Spell Resistance</strong>\_no\n <br />\n </p>\n</div>\n<p>A misty vapor arises around you. It is stationary. The vapor obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target).</p><p>A moderate wind (11+ mph), such as from a <i>gust of wind</i> spell, disperses the fog in 4 rounds. A strong wind (21+ mph) disperses the fog in 1 round. A <i>fireball, flame strike</i>, or similar spell burns away the fog in the explosive or fiery spell's area. A <i>Wall of Fire</i> burns away the fog in the area into which it deals damage.</p><p>This spell does not function underwater.</p>"
|
||
hp:
|
||
max: 1
|
||
value: 1
|
||
identified: false
|
||
price: 25
|
||
quantity: 2
|
||
subType: scroll
|
||
unidentified:
|
||
name: Scroll
|
||
uses:
|
||
per: single
|
||
type: consumable
|
||
- _id: iPQTcs8SVr80IHKR
|
||
_key: '!actors.items!AQQnEgudQaoQsLF6.iPQTcs8SVr80IHKR'
|
||
flags:
|
||
core:
|
||
sourceId: Compendium.pf1.items.Item.sUw8RMVNvDOCBl4u
|
||
img: systems/pf1/icons/items/potions/unique-6.jpg
|
||
name: Alchemist's Fire
|
||
system:
|
||
actions:
|
||
- _id: 0sbs7lavoyzvoeth
|
||
ability:
|
||
attack: dex
|
||
actionType: twak
|
||
activation:
|
||
type: attack
|
||
unchained:
|
||
type: attack
|
||
damage:
|
||
parts:
|
||
- formula: 1d6
|
||
type:
|
||
custom: ''
|
||
values:
|
||
- fire
|
||
duration:
|
||
units: inst
|
||
measureTemplate:
|
||
color: '#ff9500'
|
||
size: '5'
|
||
type: circle
|
||
name: Throw
|
||
range:
|
||
maxIncrements: 5
|
||
units: ft
|
||
value: '10'
|
||
touch: true
|
||
baseTypes:
|
||
- Alchemist's Fire
|
||
description:
|
||
value: >-
|
||
<p>You can throw a flask of alchemist's fire as a <em>splash
|
||
weapon</em> with a range increment of 10 feet.</p><p>A direct hit
|
||
deals 1d6 points of fire damage. Every creature within 5 feet of the
|
||
point where the flask hits takes 1 point of fire damage from the
|
||
splash. On the round following a direct hit, the target takes an
|
||
additional 1d6 points of damage. If desired, the target can use a
|
||
<em>full-round action</em> to attempt to extinguish the flames before
|
||
taking this additional damage. Extinguishing the flames requires a DC
|
||
15 <em>Reflex</em> save. Rolling on the ground provides the target a
|
||
+2 bonus on the save. Leaping into a lake or magically extinguishing
|
||
the flames automatically smothers the
|
||
fire.</p><h3>Construction</h3><p><strong>Craft (alchemy)</strong> DC
|
||
20</p><h3>Alchemical Recipe</h3><p><strong>Recipe</strong> (12
|
||
magnesium + 22 spirit of wine)/congelation; <br
|
||
/><strong>Craft</strong> DC 30; <strong>Time</strong> 10 minutes;
|
||
<strong>Tools</strong> alchemist's lab; <strong>Type</strong>
|
||
alchemical weapon</p><h3>Alchemical Power Component</h3><p>This
|
||
dwarven favorite can make fire spells last
|
||
longer.</p><ul><li>@UUID[Compendium.pf1.spells.Item.lndeaqm2j2nvgm6p]{Burning
|
||
Hands} (M): One target that fails its <em>Reflex</em> saving throw
|
||
(your choice) catches on fire as if it has been struck by
|
||
<em>alchemist's</em>
|
||
fire.</li><li>@UUID[Compendium.pf1.spells.Item.6oq1wcryviik9ice]{Fireball}
|
||
(M): One target per <em>caster level</em> that fails its
|
||
<em>Reflex</em> saving throw (your choice) catches on fire as if it
|
||
has been struck by <em>alchemist's</em>
|
||
fire.</li><li>@UUID[Compendium.pf1.spells.Item.lzos34s87qsc620l]{Flaming
|
||
Sphere} (M): Any creature damaged by a <em>flaming sphere</em> catches
|
||
on fire as if it has been struck by <em>alchemist's</em>
|
||
fire.</li><li>@UUID[Compendium.pf1.spells.Item.1vh2ewwvzvxunoxk]{Protection
|
||
from Energy} (M): If cast to ward against cold, increase the amount of
|
||
cold damage absorbed by
|
||
5.</li><li>@UUID[Compendium.pf1.spells.Item.tkjnm3lw7ni82tag]{Resist
|
||
Energy} (M): If cast to ward against cold, increase the cold
|
||
<em>resistance</em> to 12. At <em>caster level</em> 7th, you may use
|
||
two flasks of <em>alchemist's</em> fire as a power component to
|
||
increase the cold <em>resistance</em> to 24. At <em>caster level</em>
|
||
11th, you may use three flasks as a power component to increase the
|
||
cold <em>resistance</em> to
|
||
36.</li><li>@UUID[Compendium.pf1.spells.Item.q4ixxjb4v281g2xv]{Scorching
|
||
Ray} (F): Add a +1 <em>circumstance bonus</em> on your <em>attack
|
||
roll</em> with all rays from the
|
||
spell.</li><li>@UUID[Compendium.pf1.spells.Item.q4ixxjb4v281g2xv]{Scorching
|
||
Ray} (M): Any target damaged by a <em>scorching ray</em> catches on
|
||
fire as if it has been struck by <em>alchemist's</em>
|
||
fire.</li></ul><p><sup>(M): the alchemical item is expend as a
|
||
material component.;<br />(F): the item is used as a focus and is not
|
||
expend.</sup></p>
|
||
material:
|
||
base:
|
||
value: steel
|
||
price: 20
|
||
proficient: true
|
||
quantity: 2
|
||
size: sm
|
||
sources:
|
||
- id: PZO9445
|
||
pages: '30'
|
||
- id: PZO1123
|
||
pages: '107'
|
||
- id: PZO9410
|
||
pages: '26'
|
||
- id: PZO1110
|
||
pages: '158'
|
||
subType: misc
|
||
tags:
|
||
- Power Component
|
||
uses:
|
||
per: single
|
||
weaponSubtype: splash
|
||
weight:
|
||
value: 1
|
||
type: weapon
|
||
- _id: VcurhT0ChuJAIMDq
|
||
_key: '!actors.items!AQQnEgudQaoQsLF6.VcurhT0ChuJAIMDq'
|
||
flags:
|
||
core:
|
||
sourceId: Compendium.pf1.items.Item.akgicrcsuznrhvkk
|
||
img: icons/commodities/stone/stone-chunk-teal.webp
|
||
name: Thunderstone
|
||
system:
|
||
actions:
|
||
- _id: v182fnmjiq8tnvbm
|
||
ability:
|
||
attack: dex
|
||
actionType: twak
|
||
activation:
|
||
type: attack
|
||
unchained:
|
||
type: attack
|
||
duration:
|
||
units: inst
|
||
effectNotes:
|
||
- >-
|
||
<b>Save Fail</b>
|
||
@UUID[Compendium.pf1.pf1e-rules.NSqfXaj4MevUR2uJ.JournalEntryPage.3uIamlB0L1UZUwoF]{Deafened}
|
||
for 1 hour
|
||
measureTemplate:
|
||
size: '10'
|
||
type: circle
|
||
name: Attack
|
||
range:
|
||
maxIncrements: 5
|
||
units: ft
|
||
value: '20'
|
||
save:
|
||
dc: '15'
|
||
description: Fortitude negates
|
||
type: fort
|
||
description:
|
||
value: >-
|
||
<p>You can throw this stone as a ranged attack with a range increment
|
||
of 20 feet. When it strikes a hard surface (or is struck hard), it
|
||
creates a deafening bang that is treated as a sonic attack. Each
|
||
creature within a 10-foot-radius spread must make a DC 15 Fortitude
|
||
save or be deafened for 1 hour. A deafened creature, in addition to
|
||
the obvious effects, takes a -4 penalty on initiative and has a 20%
|
||
chance to miscast and lose any spell with a verbal component that it
|
||
tries to cast.</p><p>Since you don't need to hit a specific target,
|
||
you can simply aim at a particular 5-foot square. Treat the target
|
||
square as AC 5.</p><h3>Construction</h3><p><strong>Craft
|
||
(alchemy)</strong> DC 25</p><h3>Alchemical
|
||
Recipe</h3><p><strong>Recipe</strong> (7 saltpeter + 15
|
||
silver)/digestion; <br /><strong>Craft</strong> DC 25;
|
||
<strong>Time</strong> 1 day; <strong>Tools</strong> heat source;
|
||
<strong>Type</strong> alchemical weapon</p><h3>Alchemical Power
|
||
Component</h3><p>While they are effective enough on their own, these
|
||
stones have useful interactions with some
|
||
spells.</p><ul><li>@Compendium[pf1.spells.nee6cxpoekp3aklq]{Alarm}
|
||
(M): If cast as a mental alarm, you may have the spell activate a
|
||
mental and audible alarm. If cast as an audible alarm, the alarm is as
|
||
loud as a thunderstone and affects creatures in a 10-foot-radius
|
||
spread as if a thunderstone had detonated
|
||
there.</li><li>@Compendium[pf1.spells.53dyu81yaw4y0nz4]{Glyph of
|
||
Warding} (M): Creatures that fail their saves against a blast glyph
|
||
are also deafened as if by a thunderstone.</li></ul>
|
||
material:
|
||
base:
|
||
value: steel
|
||
price: 30
|
||
proficient: true
|
||
quantity: 2
|
||
size: sm
|
||
sources:
|
||
- id: PZO9445
|
||
pages: '31'
|
||
- id: PZO1123
|
||
pages: '107'
|
||
- id: PZO9410
|
||
pages: '27'
|
||
- id: PZO1110
|
||
pages: '158'
|
||
subType: misc
|
||
tags:
|
||
- Power Component
|
||
uses:
|
||
per: single
|
||
weaponSubtype: other
|
||
weight:
|
||
value: 1
|
||
type: weapon
|
||
- _id: yqnmKEYj3zjFVAKO
|
||
_key: '!actors.items!AQQnEgudQaoQsLF6.yqnmKEYj3zjFVAKO'
|
||
flags:
|
||
core:
|
||
sourceId: Compendium.pf1.weapons-and-ammo.Item.fOSuWwRSZLTrROch
|
||
img: systems/pf1/icons/items/weapons/dagger.PNG
|
||
name: Dagger
|
||
system:
|
||
actions:
|
||
- _id: 3d5k15aepyp5sclw
|
||
ability:
|
||
attack: str
|
||
critRange: 19
|
||
damage: str
|
||
actionType: mwak
|
||
activation:
|
||
type: attack
|
||
unchained:
|
||
type: attack
|
||
damage:
|
||
parts:
|
||
- formula: sizeRoll(1, 4, @size)
|
||
type:
|
||
custom: ''
|
||
values:
|
||
- piercing
|
||
- slashing
|
||
duration:
|
||
units: inst
|
||
extraAttacks:
|
||
type: standard
|
||
name: Melee
|
||
range:
|
||
units: melee
|
||
value: '10'
|
||
uses:
|
||
autoDeductChargesCost: '0'
|
||
- _id: BKWFiAgRhYnG51Zr
|
||
ability:
|
||
attack: dex
|
||
damage: str
|
||
actionType: twak
|
||
activation:
|
||
type: attack
|
||
unchained:
|
||
type: attack
|
||
damage:
|
||
parts:
|
||
- formula: sizeRoll(1, 4, @size)
|
||
type:
|
||
custom: ''
|
||
values:
|
||
- piercing
|
||
- slashing
|
||
duration:
|
||
units: inst
|
||
name: Throw
|
||
range:
|
||
maxIncrements: 5
|
||
units: ft
|
||
value: '10'
|
||
baseTypes:
|
||
- Dagger
|
||
description:
|
||
value: >-
|
||
<p>A dagger is a fighting knife. Its blade is usually less than 1 foot
|
||
long, and can be curved or straight, with one edge or two. Dagger
|
||
designs vary widely, and can have many different names (such as a
|
||
thrusting dagger being called a "dirk"). You get a +2 bonus on Sleight
|
||
of Hand skill checks made to conceal a dagger on your body.</p>
|
||
hardness: 10
|
||
hp:
|
||
max: 2
|
||
value: 2
|
||
links:
|
||
children:
|
||
- uuid: .Item.FEorOf1vJlPNjpZs
|
||
material:
|
||
base:
|
||
value: steel
|
||
price: 2
|
||
properties:
|
||
fin: true
|
||
showInQuickbar: false
|
||
size: sm
|
||
sources:
|
||
- id: PZO1110
|
||
pages: 142, 146
|
||
- id: PZO1123
|
||
pages: '17'
|
||
uses:
|
||
per: single
|
||
weaponGroups:
|
||
value:
|
||
- bladesLight
|
||
- thrown
|
||
- tribal
|
||
weight:
|
||
value: 1
|
||
type: weapon
|
||
- _id: UHTUcn8zcyLvfzKq
|
||
_key: '!actors.items!AQQnEgudQaoQsLF6.UHTUcn8zcyLvfzKq'
|
||
flags:
|
||
core:
|
||
sourceId: Compendium.pf1.weapons-and-ammo.Item.RWbjRwSPsuPAUDhw
|
||
pf1:
|
||
defaultAmmo: ubUUwGCkAmuoyjOH
|
||
img: systems/pf1/icons/items/weapons/crossbow-light.PNG
|
||
name: Light Crossbow
|
||
system:
|
||
actions:
|
||
- _id: 3qt3osag8ctlzjve
|
||
ability:
|
||
attack: dex
|
||
critRange: 19
|
||
actionType: rwak
|
||
activation:
|
||
type: attack
|
||
unchained:
|
||
type: attack
|
||
damage:
|
||
parts:
|
||
- formula: sizeRoll(1, 8, @size)
|
||
type:
|
||
custom: ''
|
||
values:
|
||
- piercing
|
||
duration:
|
||
units: inst
|
||
extraAttacks:
|
||
type: standard
|
||
name: Attack
|
||
range:
|
||
maxIncrements: 10
|
||
units: ft
|
||
value: '80'
|
||
ammo:
|
||
type: bolt
|
||
baseTypes:
|
||
- Light Crossbow
|
||
description:
|
||
value: >-
|
||
<p>You draw a light crossbow back by pulling a lever. Loading a light
|
||
crossbow is a move action that provokes attacks of opportunity. A
|
||
light crossbow fires crossbow bolts.</p><p>Normally, operating a light
|
||
crossbow requires two hands. However, you can shoot, but not load, a
|
||
light crossbow with one hand at a -2 penalty on attack rolls. You can
|
||
shoot a light crossbow with each hand, but you take a penalty on
|
||
attack rolls as if attacking with two light weapons. This penalty is
|
||
cumulative with the penalty for one-handed firing.</p>
|
||
hardness: 5
|
||
hp:
|
||
max: 5
|
||
value: 5
|
||
links:
|
||
children:
|
||
- uuid: .Item.uJzs8AYyFGT5jja0
|
||
material:
|
||
base:
|
||
value: steel
|
||
price: 35
|
||
showInQuickbar: false
|
||
size: sm
|
||
sources:
|
||
- id: PZO1110
|
||
pages: 142, 145
|
||
- id: PZO9452
|
||
pages: '0'
|
||
weaponGroups:
|
||
value:
|
||
- crossbows
|
||
weaponSubtype: ranged
|
||
weight:
|
||
value: 4
|
||
type: weapon
|
||
- _id: ubUUwGCkAmuoyjOH
|
||
_key: '!actors.items!AQQnEgudQaoQsLF6.ubUUwGCkAmuoyjOH'
|
||
flags:
|
||
core:
|
||
sourceId: Compendium.pf1.weapons-and-ammo.Item.v04yeRzoqrhYx0G7
|
||
img: systems/pf1/icons/items/weapons/bolt.PNG
|
||
name: Masterwork Crossbow Bolt
|
||
system:
|
||
description:
|
||
value: >-
|
||
<p>A crossbow bolt used as a melee weapon is treated as a light
|
||
improvised weapon (-4 penalty on attack rolls) and deals damage as a
|
||
dagger of its size (critical multiplier x2). Bolts come in a case or
|
||
quiver that holds 10 bolts. All crossbows except repeating crossbows
|
||
use these kinds of crossbow bolts, which are sometimes called
|
||
"quarrels."</p>
|
||
equipped: false
|
||
extraType: bolt
|
||
hardness: 5
|
||
hp:
|
||
max: 1
|
||
value: 1
|
||
price: 6.1
|
||
quantity: 10
|
||
size: sm
|
||
sources:
|
||
- id: PZO1110
|
||
pages: 142, 145
|
||
- id: PZO1123
|
||
pages: '22'
|
||
subType: ammo
|
||
unidentified:
|
||
price: 0.1
|
||
weight:
|
||
value: 0.1
|
||
type: loot
|
||
- _id: rApnpZzjsAv83wj5
|
||
_key: '!actors.items!AQQnEgudQaoQsLF6.rApnpZzjsAv83wj5'
|
||
flags:
|
||
core:
|
||
sourceId: Compendium.pf1.items.Item.lzupxmcxhslzyiyj
|
||
img: icons/consumables/plants/dried-bundle-tied-stems-sticks-brown.webp
|
||
name: Smokestick
|
||
system:
|
||
actions:
|
||
- _id: OZlB2AeJiR1bN0uu
|
||
activation:
|
||
type: round
|
||
unchained:
|
||
cost: 3
|
||
type: action
|
||
area: 10-foot cube
|
||
duration:
|
||
units: minute
|
||
value: '1'
|
||
measureTemplate:
|
||
size: '10'
|
||
type: rect
|
||
name: Use
|
||
description:
|
||
value: >-
|
||
<p>This alchemically treated wooden stick instantly creates thick,
|
||
opaque smoke when burned. The smoke fills a 10-foot cube (treat the
|
||
effect as a <em>fog cloud</em> spell, except that a moderate or
|
||
stronger wind dissipates the smoke in 1 round). The stick is consumed
|
||
after 1 round, and the smoke dissipates naturally after 1
|
||
minute.</p><h3>Alchemical Recipe</h3><p><strong>Recipe</strong> (4
|
||
darkwood + 5 saltpeter)/calcination; <br /><strong>Craft</strong> DC
|
||
20; <strong>Time</strong> 1 hour; <strong>Tools </strong>crucible;
|
||
<strong>Type</strong> alchemical tool</p><h3>Alchemical Power
|
||
Component</h3><p>Smokesticks work best with spells that create clouds
|
||
or
|
||
smoke.</p><ul><li>@UUID[Compendium.pf1.spells.Item.g33euis7yi9pwddy]{Fog
|
||
Cloud} (M): Increase the radius of the cloud by 5
|
||
feet.</li><li>@UUID[Compendium.pf1.spells.Item.tuh5vc2bojaws3ig]{Obscuring
|
||
Mist} (M): The spell creates a smoky haze instead of mist. This haze
|
||
cannot be dispersed by fire spells and dissipates naturally after 1
|
||
minute.</li><li>@UUID[Compendium.pf1.spells.Item.0d756xyqhinsstas]{Pyrotechnics}
|
||
(M): Increase the radius of the cloud by 5 feet and the duration by 2
|
||
rounds.</li></ul>
|
||
price: 20
|
||
quantity: 2
|
||
size: sm
|
||
sources:
|
||
- id: PZO9445
|
||
pages: '30'
|
||
- id: PZO1123
|
||
pages: '103'
|
||
- id: PZO9410
|
||
pages: '27'
|
||
- id: PZO1110
|
||
pages: '158'
|
||
subType: tool
|
||
tags:
|
||
- Power Component
|
||
uses:
|
||
per: single
|
||
weight:
|
||
value: 0.5
|
||
type: loot
|
||
- _id: J8aLiEIrvj9MJS8N
|
||
_key: '!actors.items!AQQnEgudQaoQsLF6.J8aLiEIrvj9MJS8N'
|
||
flags:
|
||
core:
|
||
sourceId: Compendium.pf1.feats.Item.JreaiTHdyWFNj3Tb
|
||
img: systems/pf1/icons/feats/dodge.jpg
|
||
name: Dodge
|
||
system:
|
||
changes:
|
||
- _id: ZZ7OXkfN
|
||
formula: '1'
|
||
target: ac
|
||
type: dodge
|
||
description:
|
||
value: >-
|
||
<i>Your training and reflexes allow you to react swiftly to avoid an
|
||
opponents' attacks.</i><p><strong>Prerequisites</strong>: Dex
|
||
13.</p><p><strong>Benefits</strong>: You gain a +1 dodge bonus to your
|
||
AC. A condition that makes you lose your Dex bonus to AC also makes
|
||
you lose the benefits of this feat.</p>
|
||
sources:
|
||
- id: PZO1110
|
||
pages: 114, 122
|
||
tags:
|
||
- Combat
|
||
- Defensive
|
||
type: feat
|
||
- _id: W0AJP3cQ1NXV0WD6
|
||
_key: '!actors.items!AQQnEgudQaoQsLF6.W0AJP3cQ1NXV0WD6'
|
||
flags:
|
||
core:
|
||
sourceId: Compendium.pf1.class-abilities.Item.DtpcqOC89tTG3QkO
|
||
img: systems/pf1/icons/spells/light-blue-1.jpg
|
||
name: Enchantment School
|
||
system:
|
||
associations:
|
||
classes:
|
||
- Wizard
|
||
class: wizard
|
||
description:
|
||
value: >-
|
||
<p><em>The enchanter uses magic to control and manipulate the minds of
|
||
his
|
||
victims.</em></p><p>@Compendium[pf1.class-abilities.wnb7IxOCmhk4SXzR]{Enchanting
|
||
Smile (Su)}: You gain a +2 enhancement bonus on Bluff, Diplomacy, and
|
||
Intimidate skill checks. This bonus increases by +1 for every five
|
||
wizard levels you possess, up to a maximum of +6 at 20th level. At
|
||
20th level, whenever you succeed at a saving throw against a spell of
|
||
the enchantment school, that spell is reflected back at its caster, as
|
||
per spell
|
||
turning.</p><p>@Compendium[pf1.class-abilities.rO2rMMlGeDdyIxJv]{Dazing
|
||
Touch (Sp)}: You can cause a living creature to become dazed for 1
|
||
round as a melee touch attack. Creatures with more Hit Dice than your
|
||
wizard level are unaffected. You can use this ability a number of
|
||
times per day equal to 3 + your Intelligence
|
||
modifier.</p><p>@Compendium[pf1.class-abilities.75Y2PY8Uha3o0fHE]{Aura
|
||
of Despair (Su)}: At 8th level, you can emit a 30-foot aura of despair
|
||
for a number of rounds per day equal to your wizard level. Enemies
|
||
within this aura take a –2 penalty on ability checks, attack rolls,
|
||
damage rolls, saving throws, and skill checks. These rounds do not
|
||
need to be consecutive.</p>
|
||
sources:
|
||
- id: PZO1110
|
||
pages: '81'
|
||
subType: classFeat
|
||
type: feat
|
||
- _id: Br13CCr3US2vUB9K
|
||
_key: '!actors.items!AQQnEgudQaoQsLF6.Br13CCr3US2vUB9K'
|
||
flags:
|
||
core:
|
||
sourceId: Compendium.pf1.class-abilities.Item.wnb7IxOCmhk4SXzR
|
||
img: systems/pf1/icons/skills/light_07.jpg
|
||
name: Enchanting Smile
|
||
system:
|
||
abilityType: su
|
||
actions:
|
||
- _id: thtuznznmbk8vzkr
|
||
activation:
|
||
type: passive
|
||
unchained:
|
||
type: passive
|
||
name: Use
|
||
associations:
|
||
classes:
|
||
- Wizard
|
||
changes:
|
||
- _id: gYjlVP78
|
||
formula: 2 + floor(@class.level / 5)
|
||
target: skill.blf
|
||
type: untyped
|
||
- _id: InHWKEox
|
||
formula: 2 + floor(@class.level / 5)
|
||
target: skill.dip
|
||
type: untyped
|
||
- _id: kp3uhbnG
|
||
formula: 2 + floor(@class.level / 5)
|
||
target: skill.int
|
||
type: untyped
|
||
class: wizard
|
||
description:
|
||
value: >-
|
||
<p>You gain a +2 enhancement bonus on
|
||
<em>@UUID[Compendium.pf1.pf1e-rules.JournalEntry.x175kVqUfLGPt8tC.JournalEntryPage.kRK5XwVBvcMi35w2]{Bluff}</em>,
|
||
<em>@UUID[Compendium.pf1.pf1e-rules.JournalEntry.x175kVqUfLGPt8tC.JournalEntryPage.uB9Fy36RUjibxqvt]{Diplomacy}</em>,
|
||
and
|
||
<em>@UUID[Compendium.pf1.pf1e-rules.JournalEntry.x175kVqUfLGPt8tC.JournalEntryPage.KNn8uxHu23phKC0y]{Intimidate}</em>
|
||
skill checks. This bonus increases by +1 for every five wizard levels
|
||
you possess, up to a maximum of +6 at 20th level. At 20th level,
|
||
whenever you succeed at a <em>saving throw</em> against a spell of the
|
||
enchantment school, that spell is reflected back at its caster, as per
|
||
<em>@UUID[Compendium.pf1.spells.uyn64zazmaydnk7o]{spell
|
||
turning}</em>.</p>
|
||
sources:
|
||
- id: PZO1110
|
||
pages: '81'
|
||
subType: classFeat
|
||
type: feat
|
||
- _id: XfTVGJX7y5YfmYFx
|
||
_key: '!actors.items!AQQnEgudQaoQsLF6.XfTVGJX7y5YfmYFx'
|
||
flags:
|
||
core:
|
||
sourceId: Compendium.pf1.class-abilities.Item.rO2rMMlGeDdyIxJv
|
||
img: systems/pf1/icons/skills/ice_16.jpg
|
||
name: Dazing Touch (WIZ)
|
||
system:
|
||
abilityType: sp
|
||
actions:
|
||
- _id: 2yj12u668uu4iyr6
|
||
activation:
|
||
type: standard
|
||
unchained:
|
||
cost: 2
|
||
type: action
|
||
duration:
|
||
units: round
|
||
value: '1'
|
||
name: Use
|
||
range:
|
||
units: touch
|
||
target:
|
||
value: creature touched
|
||
associations:
|
||
classes:
|
||
- Wizard
|
||
class: wizard
|
||
description:
|
||
value: >-
|
||
<p>You can cause a living creature to become
|
||
<em>@UUID[Compendium.pf1.pf1e-rules.NSqfXaj4MevUR2uJ.JournalEntryPage.2A6Gk60pLDKR2zT0]{dazed}</em>
|
||
for 1 round as a melee touch attack. Creatures with more Hit Dice than
|
||
your wizard level are unaffected. You can use this ability a number of
|
||
times per day equal to 3 + your <em>Intelligence</em> modifier.</p>
|
||
sources:
|
||
- id: PZO1110
|
||
pages: '81'
|
||
subType: classFeat
|
||
tag: classFeat_dazingTouchWiz
|
||
uses:
|
||
maxFormula: 3 + @abilities.int.mod
|
||
per: day
|
||
value: 5
|
||
type: feat
|
||
- _id: s08FVYEyNAxNoFiV
|
||
_key: '!actors.items!AQQnEgudQaoQsLF6.s08FVYEyNAxNoFiV'
|
||
flags:
|
||
core:
|
||
sourceId: Compendium.pf1.spells.Item.tjog6bufg5b08lvq
|
||
img: icons/skills/social/diplomacy-handshake.webp
|
||
name: Charm Person
|
||
system:
|
||
actions:
|
||
- _id: cnjp9yv7c9cytysa
|
||
actionType: spellsave
|
||
activation:
|
||
type: standard
|
||
unchained:
|
||
cost: 2
|
||
type: action
|
||
duration:
|
||
units: spec
|
||
value: 1 hour/level
|
||
name: Use
|
||
range:
|
||
units: close
|
||
save:
|
||
description: Will negates
|
||
type: will
|
||
target:
|
||
value: one humanoid creature
|
||
components:
|
||
somatic: true
|
||
verbal: true
|
||
description:
|
||
value: >-
|
||
<p>This charm makes a humanoid creature regard you as its trusted
|
||
friend and ally (treat the target's attitude as friendly). If the
|
||
creature is currently being threatened or attacked by you or your
|
||
allies, however, it receives a +5 bonus on its saving throw.</p><p>The
|
||
spell does not enable you to control the charmed person as if it were
|
||
an automaton, but it perceives your words and actions in the most
|
||
favorable way. You can try to give the subject orders, but you must
|
||
win an opposed Charisma check to convince it to do anything it
|
||
wouldn't ordinarily do. (Retries are not allowed.) An affected
|
||
creature never obeys suicidal or obviously harmful orders, but it
|
||
might be convinced that something very dangerous is worth doing. Any
|
||
act by you or your apparent allies that threatens the charmed person
|
||
breaks the spell. You must speak the person's language to communicate
|
||
your commands, or else be good at pantomiming.</p>
|
||
descriptors:
|
||
value:
|
||
- mindAffecting
|
||
domain: true
|
||
learnedAt:
|
||
bloodline:
|
||
Rakshasa: 1
|
||
class:
|
||
arcanist: 1
|
||
bard: 1
|
||
mesmerist: 1
|
||
occultist: 1
|
||
psychic: 1
|
||
shaman: 1
|
||
skald: 1
|
||
sorcerer: 1
|
||
witch: 1
|
||
wizard: 1
|
||
domain:
|
||
Charm: 1
|
||
subDomain:
|
||
Slavery: 1
|
||
preparation:
|
||
max: 1
|
||
value: 1
|
||
school: enc
|
||
sources:
|
||
- id: PZO1110
|
||
pages: '254'
|
||
spellbook: primary
|
||
subschool: charm
|
||
type: spell
|
||
- _id: GDwx8anm6R7uZUFv
|
||
_key: '!actors.items!AQQnEgudQaoQsLF6.GDwx8anm6R7uZUFv'
|
||
flags:
|
||
core:
|
||
sourceId: Compendium.pf1.spells.Item.qcjskol4ac3eemhy
|
||
img: systems/pf1/icons/misc/magic-swirl.png
|
||
name: Color Spray
|
||
system:
|
||
actions:
|
||
- _id: 0je0o0ute92gjamc
|
||
actionType: spellsave
|
||
activation:
|
||
type: standard
|
||
unchained:
|
||
cost: 2
|
||
type: action
|
||
area: cone-shaped burst
|
||
duration:
|
||
units: spec
|
||
value: instantaneous; see text
|
||
measureTemplate:
|
||
size: '15'
|
||
type: cone
|
||
name: Use
|
||
range:
|
||
units: ft
|
||
value: '15'
|
||
save:
|
||
description: Will negates
|
||
type: will
|
||
components:
|
||
material: true
|
||
somatic: true
|
||
verbal: true
|
||
description:
|
||
value: >-
|
||
<p>A vivid cone of clashing colors springs forth from your hand,
|
||
causing creatures to become stunned, perhaps also blinded, and
|
||
possibly knocking them unconscious. Each creature within the cone is
|
||
affected according to its HD.</p><p>2 HD or less: The creature is
|
||
unconscious, blinded, and stunned for 2d4 rounds, then blinded and
|
||
stunned for 1d4 rounds, and then stunned for 1 round. (Only living
|
||
creatures are knocked unconscious.) 3 or 4 HD: The creature is blinded
|
||
and stunned for 1d4 rounds, then stunned for 1 round.</p><p>5 or more
|
||
HD: The creature is stunned for 1 round.</p><p>Sightless creatures are
|
||
not affected by <i>color spray</i>.</p>
|
||
descriptors:
|
||
value:
|
||
- mindAffecting
|
||
learnedAt:
|
||
class:
|
||
arcanist: 1
|
||
bloodrager: 1
|
||
magus: 1
|
||
mesmerist: 1
|
||
psychic: 1
|
||
sorcerer: 1
|
||
wizard: 1
|
||
materials:
|
||
value: red, yellow, and blue powder or colored sand
|
||
preparation:
|
||
max: 1
|
||
value: 1
|
||
school: ill
|
||
spellbook: primary
|
||
subschool: pattern
|
||
type: spell
|
||
- _id: mvTH8dfKt1v7nlQt
|
||
_key: '!actors.items!AQQnEgudQaoQsLF6.mvTH8dfKt1v7nlQt'
|
||
flags:
|
||
core:
|
||
sourceId: Compendium.pf1.spells.Item.ik9u3eel5vfwrtb5
|
||
img: icons/magic/control/silhouette-fall-slip-prone.webp
|
||
name: Grease
|
||
system:
|
||
actions:
|
||
- _id: cyb5r8x93d97urfn
|
||
actionType: spellsave
|
||
activation:
|
||
type: standard
|
||
unchained:
|
||
cost: 2
|
||
type: action
|
||
duration:
|
||
dismiss: true
|
||
units: spec
|
||
value: 1 min./level
|
||
measureTemplate:
|
||
size: '10'
|
||
type: rect
|
||
name: Use
|
||
range:
|
||
units: close
|
||
save:
|
||
description: see text
|
||
type: ref
|
||
target:
|
||
value: one object or 10-ft. square
|
||
components:
|
||
material: true
|
||
somatic: true
|
||
verbal: true
|
||
description:
|
||
value: >-
|
||
<p>A <i>grease</i> spell covers a solid surface with a layer of
|
||
slippery <i>grease</i>. Any creature in the area when the spell is
|
||
cast must make a successful Reflex save or fall. A creature can walk
|
||
within or through the area of <i>grease</i> at half normal speed with
|
||
a DC 10 Acrobatics check. Failure means it can't move that round (and
|
||
must then make a Reflex save or fall), while failure by 5 or more
|
||
means it falls (see the Acrobatics skill for details). Creatures that
|
||
do not move on their turn do not need to make this check and are not
|
||
considered flat-footed.</p><p>The spell can also be used to create a
|
||
greasy coating on an item.</p><p>Material objects not in use are
|
||
always affected by this spell, while an object wielded or employed by
|
||
a creature requires its bearer to make a Reflex saving throw to avoid
|
||
the effect. If the initial saving throw fails, the creature
|
||
immediately drops the item. A saving throw must be made in each round
|
||
that the creature attempts to pick up or use the <i>grease</i>d item.
|
||
A creature wearing <i>grease</i>d armor or clothing gains a +10
|
||
circumstance bonus on Escape Artist checks and combat maneuver checks
|
||
made to escape a grapple, and to their CMD to avoid being
|
||
grappled.</p>
|
||
learnedAt:
|
||
class:
|
||
arcanist: 1
|
||
bard: 1
|
||
magus: 1
|
||
mesmerist: 1
|
||
skald: 1
|
||
sorcerer: 1
|
||
summoner: 1
|
||
summonerUnchained: 1
|
||
wizard: 1
|
||
materials:
|
||
value: butter
|
||
preparation:
|
||
max: 1
|
||
value: 1
|
||
school: con
|
||
spellbook: primary
|
||
sr: false
|
||
subschool: creation
|
||
type: spell
|
||
- _id: u6Jin6LoLCKUo2Ne
|
||
_key: '!actors.items!AQQnEgudQaoQsLF6.u6Jin6LoLCKUo2Ne'
|
||
flags:
|
||
core:
|
||
sourceId: Compendium.pf1.spells.Item.3plb67e51webutdz
|
||
img: icons/magic/control/sleep-bubble-purple.webp
|
||
name: Sleep
|
||
system:
|
||
actions:
|
||
- _id: 2etzse13ptdz5qbg
|
||
actionType: spellsave
|
||
activation:
|
||
type: round
|
||
unchained:
|
||
cost: 3
|
||
type: action
|
||
area: one or more living creatures within a 10-ft.-radius burst
|
||
duration:
|
||
units: spec
|
||
value: 1 min./level
|
||
measureTemplate:
|
||
size: '10'
|
||
type: circle
|
||
name: Use
|
||
range:
|
||
units: medium
|
||
save:
|
||
description: Will negates
|
||
type: will
|
||
components:
|
||
material: true
|
||
somatic: true
|
||
verbal: true
|
||
description:
|
||
value: >-
|
||
<p>A <i>sleep</i> spell causes a magical slumber to come upon 4 HD of
|
||
creatures. Creatures with the fewest HD are affected first. Among
|
||
creatures with equal HD, those who are closest to the spell's point of
|
||
origin are affected first. HD that are not sufficient to affect a
|
||
creature are wasted. <i>Sleep</i>ing creatures are helpless. Slapping
|
||
or wounding awakens an affected creature, but normal noise does not.
|
||
Awakening a creature is a standard action (an application of the aid
|
||
another action). <i>Sleep</i> does not target unconscious creatures,
|
||
constructs, or undead creatures.</p>
|
||
descriptors:
|
||
value:
|
||
- mindAffecting
|
||
learnedAt:
|
||
bloodline:
|
||
Dreamspun: 1
|
||
class:
|
||
adept: 1
|
||
arcanist: 1
|
||
bard: 1
|
||
mesmerist: 1
|
||
occultist: 1
|
||
psychic: 1
|
||
shaman: 1
|
||
skald: 1
|
||
sorcerer: 1
|
||
witch: 1
|
||
wizard: 1
|
||
subDomain:
|
||
Night: 1
|
||
materials:
|
||
value: fine sand, rose petals, or a live cricket
|
||
preparation:
|
||
max: 1
|
||
value: 1
|
||
school: enc
|
||
spellbook: primary
|
||
subschool: compulsion
|
||
type: spell
|
||
- _id: eqrvxWhHw2szaoLm
|
||
_key: '!actors.items!AQQnEgudQaoQsLF6.eqrvxWhHw2szaoLm'
|
||
flags:
|
||
core:
|
||
sourceId: Compendium.pf1.spells.Item.zymaptg3vmnvfvxl
|
||
img: icons/magic/light/orbs-firefly-hand-yellow.webp
|
||
name: Dancing Lights
|
||
system:
|
||
actions:
|
||
- _id: tz934s2m7t1leilt
|
||
activation:
|
||
type: standard
|
||
unchained:
|
||
cost: 2
|
||
type: action
|
||
duration:
|
||
units: minute
|
||
value: '1'
|
||
name: Use
|
||
range:
|
||
units: medium
|
||
spellEffect: Up to four lights, all within a 10-ft.-radius area
|
||
components:
|
||
somatic: true
|
||
verbal: true
|
||
description:
|
||
value: >-
|
||
<p>Depending on the version selected, you create up to four lights
|
||
that resemble lanterns or torches (and cast that amount of light), or
|
||
up to four glowing spheres of light (which look like will-o'-wisps),
|
||
or one faintly glowing, vaguely humanoid shape. The <i>dancing
|
||
lights</i> must stay within a 10-foot-radius area in relation to each
|
||
other but otherwise move as you desire (no concentration required):
|
||
forward or back, up or down, straight or turning corners, or the like.
|
||
The lights can move up to 100 feet per round. A light winks out if the
|
||
distance between you and it exceeds the spell's range.</p><p>You can
|
||
only have one <i>dancing lights</i> spell active at any one time. If
|
||
you cast this spell while another casting is still in effect, the
|
||
previous casting is dispelled. If you make this spell permanent, it
|
||
does not count against this limit.</p><p><i>Dancing lights</i> can be
|
||
made permanent with a <i>permanency</i> spell.</p>
|
||
descriptors:
|
||
value:
|
||
- light
|
||
learnedAt:
|
||
class:
|
||
arcanist: 0
|
||
bard: 0
|
||
magus: 0
|
||
medium: 0
|
||
mesmerist: 0
|
||
occultist: 0
|
||
psychic: 0
|
||
shaman: 0
|
||
skald: 0
|
||
sorcerer: 0
|
||
witch: 0
|
||
wizard: 0
|
||
level: 0
|
||
preparation:
|
||
max: 1
|
||
value: 1
|
||
school: evo
|
||
sources:
|
||
- id: PZO1110
|
||
pages: '263'
|
||
spellbook: primary
|
||
sr: false
|
||
type: spell
|
||
- _id: olKGN6UwKscAYBbt
|
||
_key: '!actors.items!AQQnEgudQaoQsLF6.olKGN6UwKscAYBbt'
|
||
flags:
|
||
core:
|
||
sourceId: Compendium.pf1.spells.Item.mtxqp85izkb20djq
|
||
img: systems/pf1/icons/misc/magic-swirl.png
|
||
name: Ghost Sound
|
||
system:
|
||
actions:
|
||
- _id: ntjzkkur5i3jkn76
|
||
actionType: spellsave
|
||
activation:
|
||
type: standard
|
||
unchained:
|
||
cost: 2
|
||
type: action
|
||
duration:
|
||
units: spec
|
||
value: 1 round/level
|
||
name: Use
|
||
range:
|
||
units: close
|
||
save:
|
||
description: Will disbelief
|
||
type: will
|
||
spellEffect: illusory sounds
|
||
components:
|
||
material: true
|
||
somatic: true
|
||
verbal: true
|
||
description:
|
||
value: >-
|
||
<p><i>Ghost sound</i> allows you to create a volume of sound that
|
||
rises, recedes, approaches, or remains at a fixed place. You choose
|
||
what type of sound <i>ghost sound</i> creates when casting it and
|
||
cannot thereafter change the sound's basic character.</p><p>The volume
|
||
of sound created depends on your level. You can produce as much noise
|
||
as four normal humans per caster level (maximum 40 humans). Thus,
|
||
talking, singing, shouting, walking, marching, or running sounds can
|
||
be created. The noise a <i>ghost sound</i> spell produces can be
|
||
virtually any type of sound within the volume limit. A horde of rats
|
||
running and squeaking is about the same volume as eight humans running
|
||
and shouting. A roaring lion is equal to the noise from 16 humans,
|
||
while a roaring dragon is equal to the noise from 32 humans. Anyone
|
||
who hears a <i>ghost sound</i> receives a Will save to
|
||
disbelieve.</p><p><i>Ghost sound</i> can enhance the effectiveness of
|
||
a <i>silent image</i> spell.</p><p><i>Ghost sound</i> can be made
|
||
permanent with a <i>permanency</i> spell.</p>
|
||
learnedAt:
|
||
class:
|
||
adept: 0
|
||
arcanist: 0
|
||
bard: 0
|
||
magus: 0
|
||
medium: 0
|
||
mesmerist: 0
|
||
occultist: 0
|
||
psychic: 0
|
||
skald: 0
|
||
sorcerer: 0
|
||
wizard: 0
|
||
level: 0
|
||
materials:
|
||
value: a bit of wool or a small lump of wax
|
||
preparation:
|
||
max: 2
|
||
value: 2
|
||
school: ill
|
||
spellbook: primary
|
||
sr: false
|
||
subschool: figment
|
||
type: spell
|
||
- _id: u8lOmOgKhhZjrDSU
|
||
_key: '!actors.items!AQQnEgudQaoQsLF6.u8lOmOgKhhZjrDSU'
|
||
flags:
|
||
core:
|
||
sourceId: Compendium.pf1.spells.Item.p8lm7khq3ynyif21
|
||
img: icons/magic/unholy/strike-hand-glow-pink.webp
|
||
name: Mage Hand
|
||
system:
|
||
actions:
|
||
- _id: 6yo42qha8w2oq8tj
|
||
activation:
|
||
type: standard
|
||
unchained:
|
||
cost: 2
|
||
type: action
|
||
duration:
|
||
units: spec
|
||
value: concentration
|
||
name: Use
|
||
range:
|
||
units: close
|
||
target:
|
||
value: one nonmagical, unattended object weighing up to 5 lbs.
|
||
components:
|
||
somatic: true
|
||
verbal: true
|
||
description:
|
||
value: >-
|
||
<p>You point your finger at an object and can lift it and move it at
|
||
will from a distance. As a move action, you can propel the object as
|
||
far as 15 feet in any direction, though the spell ends if the distance
|
||
between you and the object ever exceeds the spell's range.</p>
|
||
learnedAt:
|
||
class:
|
||
arcanist: 0
|
||
bard: 0
|
||
magus: 0
|
||
medium: 0
|
||
mesmerist: 0
|
||
occultist: 0
|
||
psychic: 0
|
||
skald: 0
|
||
sorcerer: 0
|
||
spiritualist: 0
|
||
summoner: 0
|
||
summonerUnchained: 0
|
||
wizard: 0
|
||
level: 0
|
||
preparation:
|
||
max: 1
|
||
value: 1
|
||
school: trs
|
||
spellbook: primary
|
||
sr: false
|
||
type: spell
|
||
- _id: pkIQxJG5UvQXnTvZ
|
||
_key: '!actors.items!AQQnEgudQaoQsLF6.pkIQxJG5UvQXnTvZ'
|
||
flags:
|
||
core:
|
||
sourceId: Compendium.pf1.spells.Item.ct9fhh8uawn8e4md
|
||
img: icons/creatures/birds/corvid-call-sound-blue.webp
|
||
name: Speak with Animals
|
||
system:
|
||
actions:
|
||
- _id: 7rqc3nlu9bg59ucs
|
||
activation:
|
||
type: standard
|
||
unchained:
|
||
cost: 2
|
||
type: action
|
||
duration:
|
||
units: spec
|
||
value: 1 min./level
|
||
name: Use
|
||
range:
|
||
units: personal
|
||
target:
|
||
value: you
|
||
components:
|
||
somatic: true
|
||
verbal: true
|
||
description:
|
||
value: >-
|
||
<p>You can ask questions of and receive answers from animals, but the
|
||
spell doesn't make them any more friendly than normal. Wary and
|
||
cunning animals are likely to be terse and evasive, while the more
|
||
stupid ones make inane comments. If an animal is friendly toward you,
|
||
it may do some favor or service for you.</p>
|
||
learnedAt:
|
||
class:
|
||
bard: 3
|
||
druid: 1
|
||
hunter: 1
|
||
psychic: 2
|
||
ranger: 1
|
||
skald: 3
|
||
preparation:
|
||
max: 1
|
||
value: 1
|
||
school: div
|
||
spellbook: spelllike
|
||
sr: false
|
||
type: spell
|
||
- _id: wrs2T5woLqRrFqeq
|
||
_key: '!actors.items!AQQnEgudQaoQsLF6.wrs2T5woLqRrFqeq'
|
||
flags:
|
||
core:
|
||
sourceId: Compendium.pf1.spells.Item.zymaptg3vmnvfvxl
|
||
img: icons/magic/light/orbs-firefly-hand-yellow.webp
|
||
name: Dancing Lights
|
||
system:
|
||
actions:
|
||
- _id: tz934s2m7t1leilt
|
||
activation:
|
||
type: standard
|
||
unchained:
|
||
cost: 2
|
||
type: action
|
||
duration:
|
||
units: minute
|
||
value: '1'
|
||
name: Use
|
||
range:
|
||
units: medium
|
||
spellEffect: Up to four lights, all within a 10-ft.-radius area
|
||
components:
|
||
somatic: true
|
||
verbal: true
|
||
description:
|
||
value: >-
|
||
<p>Depending on the version selected, you create up to four lights
|
||
that resemble lanterns or torches (and cast that amount of light), or
|
||
up to four glowing spheres of light (which look like will-o'-wisps),
|
||
or one faintly glowing, vaguely humanoid shape. The <i>dancing
|
||
lights</i> must stay within a 10-foot-radius area in relation to each
|
||
other but otherwise move as you desire (no concentration required):
|
||
forward or back, up or down, straight or turning corners, or the like.
|
||
The lights can move up to 100 feet per round. A light winks out if the
|
||
distance between you and it exceeds the spell's range.</p><p>You can
|
||
only have one <i>dancing lights</i> spell active at any one time. If
|
||
you cast this spell while another casting is still in effect, the
|
||
previous casting is dispelled. If you make this spell permanent, it
|
||
does not count against this limit.</p><p><i>Dancing lights</i> can be
|
||
made permanent with a <i>permanency</i> spell.</p>
|
||
descriptors:
|
||
value:
|
||
- light
|
||
learnedAt:
|
||
class:
|
||
arcanist: 0
|
||
bard: 0
|
||
magus: 0
|
||
medium: 0
|
||
mesmerist: 0
|
||
occultist: 0
|
||
psychic: 0
|
||
shaman: 0
|
||
skald: 0
|
||
sorcerer: 0
|
||
witch: 0
|
||
wizard: 0
|
||
level: 0
|
||
preparation:
|
||
max: 1
|
||
value: 1
|
||
school: evo
|
||
sources:
|
||
- id: PZO1110
|
||
pages: '263'
|
||
spellbook: spelllike
|
||
sr: false
|
||
type: spell
|
||
- _id: 1ounRIkcVkRe54w4
|
||
_key: '!actors.items!AQQnEgudQaoQsLF6.1ounRIkcVkRe54w4'
|
||
flags:
|
||
core:
|
||
sourceId: Compendium.pf1.spells.Item.mtxqp85izkb20djq
|
||
img: systems/pf1/icons/misc/magic-swirl.png
|
||
name: Ghost Sound
|
||
system:
|
||
actions:
|
||
- _id: ntjzkkur5i3jkn76
|
||
actionType: spellsave
|
||
activation:
|
||
type: standard
|
||
unchained:
|
||
cost: 2
|
||
type: action
|
||
duration:
|
||
units: spec
|
||
value: 1 round/level
|
||
name: Use
|
||
range:
|
||
units: close
|
||
save:
|
||
description: Will disbelief
|
||
type: will
|
||
spellEffect: illusory sounds
|
||
components:
|
||
material: true
|
||
somatic: true
|
||
verbal: true
|
||
description:
|
||
value: >-
|
||
<p><i>Ghost sound</i> allows you to create a volume of sound that
|
||
rises, recedes, approaches, or remains at a fixed place. You choose
|
||
what type of sound <i>ghost sound</i> creates when casting it and
|
||
cannot thereafter change the sound's basic character.</p><p>The volume
|
||
of sound created depends on your level. You can produce as much noise
|
||
as four normal humans per caster level (maximum 40 humans). Thus,
|
||
talking, singing, shouting, walking, marching, or running sounds can
|
||
be created. The noise a <i>ghost sound</i> spell produces can be
|
||
virtually any type of sound within the volume limit. A horde of rats
|
||
running and squeaking is about the same volume as eight humans running
|
||
and shouting. A roaring lion is equal to the noise from 16 humans,
|
||
while a roaring dragon is equal to the noise from 32 humans. Anyone
|
||
who hears a <i>ghost sound</i> receives a Will save to
|
||
disbelieve.</p><p><i>Ghost sound</i> can enhance the effectiveness of
|
||
a <i>silent image</i> spell.</p><p><i>Ghost sound</i> can be made
|
||
permanent with a <i>permanency</i> spell.</p>
|
||
learnedAt:
|
||
class:
|
||
adept: 0
|
||
arcanist: 0
|
||
bard: 0
|
||
magus: 0
|
||
medium: 0
|
||
mesmerist: 0
|
||
occultist: 0
|
||
psychic: 0
|
||
skald: 0
|
||
sorcerer: 0
|
||
wizard: 0
|
||
level: 0
|
||
materials:
|
||
value: a bit of wool or a small lump of wax
|
||
preparation:
|
||
max: 1
|
||
value: 1
|
||
school: ill
|
||
spellbook: spelllike
|
||
sr: false
|
||
subschool: figment
|
||
type: spell
|
||
- _id: g2gWfBXAb0VLDkIZ
|
||
_key: '!actors.items!AQQnEgudQaoQsLF6.g2gWfBXAb0VLDkIZ'
|
||
flags:
|
||
core:
|
||
sourceId: Compendium.pf1.spells.Item.a6isom7wx0nmhwfp
|
||
img: systems/pf1/icons/misc/magic-swirl.png
|
||
name: Prestidigitation
|
||
system:
|
||
actions:
|
||
- _id: q3zwff89a0ekwedh
|
||
actionType: spellsave
|
||
activation:
|
||
type: standard
|
||
unchained:
|
||
cost: 2
|
||
type: action
|
||
area: see text
|
||
duration:
|
||
units: hour
|
||
value: '1'
|
||
name: Use
|
||
range:
|
||
units: ft
|
||
value: '10'
|
||
save:
|
||
description: see text
|
||
spellEffect: see text
|
||
target:
|
||
value: see text
|
||
components:
|
||
somatic: true
|
||
verbal: true
|
||
description:
|
||
value: >-
|
||
<p>Prestidigitations are minor tricks that novice spellcasters use for
|
||
practice. Once cast, a prestidigitation spell enables you to perform
|
||
simple magical effects for 1 hour. The effects are minor and have
|
||
severe limitations. A prestidigitation can slowly lift 1 pound of
|
||
material. It can color, clean, or soil items in a 1-foot cube each
|
||
round. It can chill, warm, or flavor 1 pound of nonliving material. It
|
||
cannot deal damage or affect the concentration of spellcasters.
|
||
Prestidigitation can create small objects, but they look crude and
|
||
artificial. The materials created by a prestidigitation spell are
|
||
extremely fragile, and they cannot be used as tools, weapons, or spell
|
||
components. Finally, prestidigitation lacks the power to duplicate any
|
||
other spell effects. Any actual change to an object (beyond just
|
||
moving, cleaning, or soiling it) persists only 1 hour.</p>
|
||
learnedAt:
|
||
class:
|
||
arcanist: 0
|
||
bard: 0
|
||
magus: 0
|
||
medium: 0
|
||
mesmerist: 0
|
||
psychic: 0
|
||
skald: 0
|
||
sorcerer: 0
|
||
wizard: 0
|
||
level: 0
|
||
preparation:
|
||
max: 1
|
||
value: 1
|
||
school: uni
|
||
spellbook: spelllike
|
||
sr: false
|
||
type: spell
|
||
- _id: rRt3SxkzaVCVepWJ
|
||
_key: '!actors.items!AQQnEgudQaoQsLF6.rRt3SxkzaVCVepWJ'
|
||
img: icons/equipment/neck/amulet-geometric-gold-green.webp
|
||
name: Brooch of Shielding
|
||
system:
|
||
actions:
|
||
- _id: Q63Q6dxU4wXaa6kU
|
||
activation:
|
||
type: nonaction
|
||
unchained:
|
||
type: nonaction
|
||
name: Absorb damage
|
||
aura:
|
||
school: abj
|
||
cl: 1
|
||
description:
|
||
unidentified: >-
|
||
<p>This appears to be a piece of silver or gold jewelry used to fasten
|
||
a cloak or cape.</p>
|
||
value: >-
|
||
<p>In addition to this mundane task, it can absorb magic missiles of
|
||
the sort generated by the spell or spell-like ability. A brooch can
|
||
absorb up to 101 points of damage from
|
||
@UUID[Compendium.pf1.spells.Item.49yc9dpr4kvgki2s]{magic missiles}
|
||
before it melts and becomes useless.</p>
|
||
identified: false
|
||
price: 1500
|
||
scriptCalls:
|
||
- _id: cB7CaCPoP42XFzOj
|
||
category: use
|
||
hidden: false
|
||
img: icons/svg/dice-target.svg
|
||
name: Absorb damage
|
||
type: script
|
||
value: |-
|
||
const cost = await pf1.utils.dialog.getNumber({
|
||
title: "Damage absorbed",
|
||
min: 0,
|
||
initial: 1,
|
||
max: item.charges,
|
||
});
|
||
|
||
if (cost > 0) {
|
||
shared.rollData.chargeCost = cost;
|
||
} else {
|
||
shared.reject = true;
|
||
}
|
||
size: sm
|
||
slot: chest
|
||
sources:
|
||
- id: PZO1110
|
||
pages: '505'
|
||
- id: PZO1123
|
||
pages: '257'
|
||
subType: wondrous
|
||
unidentified:
|
||
name: Brooch
|
||
uses:
|
||
autoDeductChargesCost: '0'
|
||
maxFormula: '101'
|
||
per: charges
|
||
value: 10
|
||
type: equipment
|
||
- _id: FEorOf1vJlPNjpZs
|
||
_key: '!actors.items!AQQnEgudQaoQsLF6.FEorOf1vJlPNjpZs'
|
||
img: systems/pf1/icons/items/weapons/dagger.PNG
|
||
name: Dagger
|
||
system:
|
||
actions:
|
||
- _id: tqkZBFBkRczg1MSn
|
||
ability:
|
||
attack: str
|
||
critRange: 19
|
||
damage: str
|
||
actionType: mwak
|
||
activation:
|
||
type: attack
|
||
unchained:
|
||
type: attack
|
||
damage:
|
||
parts:
|
||
- formula: sizeRoll(1, 4, @size)
|
||
type:
|
||
custom: ''
|
||
values:
|
||
- piercing
|
||
- slashing
|
||
duration:
|
||
units: inst
|
||
extraAttacks:
|
||
type: standard
|
||
name: Melee
|
||
range:
|
||
units: melee
|
||
value: '10'
|
||
uses:
|
||
autoDeductChargesCost: '0'
|
||
- _id: PvvVVbG8L99Ragbw
|
||
ability:
|
||
attack: dex
|
||
damage: str
|
||
actionType: twak
|
||
activation:
|
||
type: attack
|
||
unchained:
|
||
type: attack
|
||
damage:
|
||
parts:
|
||
- formula: sizeRoll(1, 4, @size)
|
||
type:
|
||
custom: ''
|
||
values:
|
||
- piercing
|
||
- slashing
|
||
duration:
|
||
units: inst
|
||
name: Throw
|
||
range:
|
||
maxIncrements: 5
|
||
units: ft
|
||
value: '10'
|
||
baseTypes:
|
||
- Dagger
|
||
subType: weapon
|
||
weaponGroups:
|
||
value:
|
||
- bladesLight
|
||
- thrown
|
||
- tribal
|
||
type: attack
|
||
- _id: uJzs8AYyFGT5jja0
|
||
_key: '!actors.items!AQQnEgudQaoQsLF6.uJzs8AYyFGT5jja0'
|
||
img: systems/pf1/icons/items/weapons/crossbow-light.PNG
|
||
name: Light Crossbow
|
||
system:
|
||
actions:
|
||
- _id: P5khawWmlu7DNEiG
|
||
ability:
|
||
attack: dex
|
||
critRange: 19
|
||
actionType: rwak
|
||
activation:
|
||
type: attack
|
||
unchained:
|
||
type: attack
|
||
damage:
|
||
parts:
|
||
- formula: sizeRoll(1, 8, @size)
|
||
type:
|
||
custom: ''
|
||
values:
|
||
- piercing
|
||
duration:
|
||
units: inst
|
||
extraAttacks:
|
||
type: standard
|
||
name: Attack
|
||
range:
|
||
maxIncrements: 10
|
||
units: ft
|
||
value: '80'
|
||
baseTypes:
|
||
- Light Crossbow
|
||
masterwork: true
|
||
subType: weapon
|
||
weaponGroups:
|
||
value:
|
||
- crossbows
|
||
type: attack
|
||
name: Street Magician
|
||
prototypeToken:
|
||
sight:
|
||
enabled: true
|
||
texture:
|
||
src: systems/pf1/icons/spells/wind-grasp-eerie-1.jpg
|
||
system:
|
||
abilities:
|
||
con:
|
||
value: 12
|
||
dex:
|
||
value: 13
|
||
int:
|
||
value: 15
|
||
str:
|
||
value: 14
|
||
wis:
|
||
value: 8
|
||
attributes:
|
||
speed:
|
||
burrow:
|
||
base: null
|
||
climb:
|
||
base: null
|
||
fly:
|
||
base: null
|
||
land:
|
||
base: 20
|
||
swim:
|
||
base: null
|
||
spells:
|
||
spellbooks:
|
||
primary:
|
||
class: wizard
|
||
inUse: true
|
||
kind: arcane
|
||
spellPreparationMode: prepared
|
||
spelllike:
|
||
autoSpellLevelCalculation: false
|
||
casterType: low
|
||
domainSlotValue: null
|
||
inUse: true
|
||
kind: arcane
|
||
spellPreparationMode: prepared
|
||
spells:
|
||
spell0:
|
||
base: 3
|
||
spell1:
|
||
base: 1
|
||
currency:
|
||
gp: 67
|
||
details:
|
||
alignment: cn
|
||
biography:
|
||
value: <p>The street magician uses his talents to make money.</p>
|
||
cr:
|
||
base: 1
|
||
notes:
|
||
value: >-
|
||
<p><strong>Source</strong> <em>NPC Codex pg.
|
||
178</em></p><h2>Tactics</h2><p><strong>During Combat</strong> The wizard
|
||
casts <em>@UUID[Compendium.pf1.spells.Item.qcjskol4ac3eemhy]{color
|
||
spray}</em>, then casts
|
||
<em>@UUID[Compendium.pf1.spells.Item.ik9u3eel5vfwrtb5]{grease}</em>
|
||
between himself and foes. If threatened, he drinks his <em>potion of
|
||
@UUID[Compendium.pf1.spells.Item.oylikodnyku2zewu]{invisibility}</em>.</p><h2>Opposition
|
||
Schools</h2><p>@UUID[Compendium.pf1.class-abilities.Item.3j7RxplJSeXVt0X1]{Abjuration},
|
||
@UUID[Compendium.pf1.class-abilities.Item.ZuFI7iaKeWv3n5pA]{necromancy}.</p>
|
||
skills:
|
||
blf:
|
||
rank: 2
|
||
kar:
|
||
rank: 1
|
||
kge:
|
||
rank: 1
|
||
khi:
|
||
rank: 1
|
||
klo:
|
||
rank: 2
|
||
per:
|
||
rank: 1
|
||
spl:
|
||
rank: 1
|
||
traits:
|
||
languages:
|
||
value:
|
||
- dwarven
|
||
- halfling
|
||
senses:
|
||
ll:
|
||
enabled: true
|
||
size: sm
|
||
type: npc
|
||
|