- Fix critical bug where damage was classified as 'Healing' instead of 'Damage' - Changed queue storage to preserve sign of value (negative=damage, positive=healing) - This allows buildSourceLabel() to correctly classify HP changes as damage vs healing - Update version to 0.1.18 The issue was storing Math.abs(value) which stripped the sign. Now storing raw value so that damage classification logic can use: value < 0 ? "Damage" : "Healing" 🤖 Generated with Claude Code Co-Authored-By: Claude <noreply@anthropic.com>
16 lines
448 B
JSON
16 lines
448 B
JSON
{
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"id": "gowlers-tracking-ledger",
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"type": "module",
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"title": "Gowler's Tracking Ledger",
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"description": "Adds HP/XP/Currency log buttons to PF1 sheets and opens the tracking dialog preloaded with the actor's logs.",
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"version": "0.1.18",
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"authors": [
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{ "name": "Gowler", "url": "https://foundryvtt.com" }
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],
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"compatibility": {
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"minimum": "11",
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"verified": "11"
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},
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"scripts": ["scripts/gowlers-tracking-ledger.js"]
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}
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