209 lines
6.2 KiB
JavaScript
209 lines
6.2 KiB
JavaScript
/**
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* Activate HP history tracking that stores entries in flags only.
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* Pair with macro_enable-history-tab.js to view the data inside a History tab.
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*/
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const TARGET_ACTOR = game.actors.getName("Zeratal") ?? null;
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const ACTOR_ID = TARGET_ACTOR?.id ?? "put-actor-id-here";
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const HP_PATH = "system.attributes.hp.value";
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const FLAG_SCOPE = "world";
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const FLAG_KEY = "pf1HpHistory";
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const UPDATE_CONTEXT_FLAG = "hpHistoryFlags";
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const MAX_ROWS = 50;
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if (!ACTOR_ID || ACTOR_ID === "put-actor-id-here") {
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return ui.notifications.warn("Set ACTOR_ID before running the macro.");
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}
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game.pf1 ??= {};
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game.pf1.hpHistoryFlags ??= { sources: new Map(), current: {}, hooks: {} };
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const state = game.pf1.hpHistoryFlags;
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const logKey = `pf1-hp-history-flags-${ACTOR_ID}`;
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if (state.hooks[logKey]) {
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Hooks.off("updateActor", state.hooks[logKey]);
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delete state.hooks[logKey];
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}
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ensureDamageSourceTracking();
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primeSnapshot(game.actors.get(ACTOR_ID) ?? TARGET_ACTOR);
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state.hooks[logKey] = Hooks.on("updateActor", (actor, change, options, userId) => {
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if (actor.id !== ACTOR_ID) return;
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if (options?.[UPDATE_CONTEXT_FLAG]) return;
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const newHP = readHpValue(actor);
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if (newHP === null) return;
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const previous = state.current[ACTOR_ID];
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if (previous === undefined) {
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state.current[ACTOR_ID] = newHP;
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return;
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}
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if (Object.is(newHP, previous)) return;
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const diff = newHP - previous;
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const diffText = diff >= 0 ? `+${diff}` : `${diff}`;
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const user = game.users.get(userId);
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const source = consumeDamageSource(actor.id) ?? inferManualSource(diff);
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state.current[ACTOR_ID] = newHP;
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appendHistoryEntry(actor, {
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hp: newHP,
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diff: diffText,
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user: user?.name ?? "System",
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source: source ?? "",
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}).catch((err) => console.error("HP History Flags | Failed to append entry", err));
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});
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const actorName = game.actors.get(ACTOR_ID)?.name ?? TARGET_ACTOR?.name ?? ACTOR_ID;
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ui.notifications.info(`HP flag history tracking active for ${actorName}.`);
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async function appendHistoryEntry(actor, entry) {
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const existing = (await actor.getFlag(FLAG_SCOPE, FLAG_KEY)) ?? [];
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existing.unshift({
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timestamp: Date.now(),
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hp: entry.hp,
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diff: entry.diff,
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user: entry.user,
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source: entry.source,
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});
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if (existing.length > MAX_ROWS) existing.splice(MAX_ROWS);
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await actor.setFlag(FLAG_SCOPE, FLAG_KEY, existing);
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}
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function consumeDamageSource(actorId) {
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const entry = state.sources.get(actorId);
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if (!entry) return null;
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state.sources.delete(actorId);
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return entry.label;
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}
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function inferManualSource(diff) {
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if (!Number.isFinite(diff) || diff === 0) return null;
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return diff > 0 ? "Manual healing" : "Manual damage";
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}
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function ensureDamageSourceTracking() {
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if (state.applyDamageWrapped) return;
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const ActorPF = pf1?.documents?.actor?.ActorPF;
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if (!ActorPF?.applyDamage) return;
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const original = ActorPF.applyDamage;
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ActorPF.applyDamage = async function wrappedApplyDamage(value, options = {}) {
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try {
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noteDamageSource(value, options);
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} catch (err) {
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console.warn("HP History Flags | Failed to record source", err);
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}
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return original.call(this, value, options);
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};
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state.applyDamageWrapped = true;
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}
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function noteDamageSource(value, options) {
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const actors = resolveActorTargets(options?.targets);
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if (!actors.some((a) => a?.id === ACTOR_ID)) return;
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const label = buildSourceLabel(value, options);
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if (!label) return;
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state.sources.set(ACTOR_ID, { label, ts: Date.now() });
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}
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function buildSourceLabel(value, options = {}) {
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const info = options.message?.flags?.pf1?.identifiedInfo ?? {};
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const metadata = options.message?.flags?.pf1?.metadata ?? {};
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const fromChatFlavor = options.message?.flavor?.trim();
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const actorDoc = resolveActorFromMetadata(metadata);
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const itemDoc = actorDoc ? resolveItemFromMetadata(actorDoc, metadata) : null;
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const actorName = actorDoc?.name ?? options.message?.speaker?.alias ?? null;
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const actionName = info.actionName ?? info.name ?? itemDoc?.name ?? fromChatFlavor ?? null;
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let label = null;
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if (actorName && actionName) label = `${actorName} -> ${actionName}`;
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else if (actionName) label = actionName;
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else if (actorName) label = actorName;
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else label = value < 0 ? "Healing" : "Damage";
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if (options.isCritical) label += " (Critical)";
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if (options.asNonlethal) label += " [Nonlethal]";
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return label;
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}
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function primeSnapshot(actor) {
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const hp = readHpValue(actor);
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if (hp === null) return;
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state.current[ACTOR_ID] = hp;
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}
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function resolveActorTargets(targets) {
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let list = [];
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if (Array.isArray(targets) && targets.length) list = targets;
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else list = canvas?.tokens?.controlled ?? [];
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return list
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.map((entry) => {
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if (!entry) return null;
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if (entry instanceof Actor) return entry;
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if (entry.actor) return entry.actor;
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if (entry.document?.actor) return entry.document.actor;
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return null;
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})
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.filter((actor) => actor instanceof Actor && actor.id);
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}
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function readHpValue(actor) {
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if (!actor) return null;
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const candidates = [
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HP_PATH,
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HP_PATH.replace(/^system\./, "data."),
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HP_PATH.replace(/^system\./, ""),
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];
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for (const path of candidates) {
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const value = foundry.utils.getProperty(actor, path);
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if (value !== undefined) {
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const numeric = Number(value);
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return Number.isFinite(numeric) ? numeric : null;
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}
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if (actor.system) {
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const trimmed = path.startsWith("system.") ? path.slice(7) : path;
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const systemValue = foundry.utils.getProperty(actor.system, trimmed);
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if (systemValue !== undefined) {
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const numeric = Number(systemValue);
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return Number.isFinite(numeric) ? numeric : null;
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}
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}
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}
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return null;
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}
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function resolveActorFromMetadata(metadata = {}) {
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if (!metadata.actor) return null;
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if (typeof fromUuidSync === "function") {
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try {
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const doc = fromUuidSync(metadata.actor);
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if (doc instanceof Actor) return doc;
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} catch (err) {
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console.warn("HP History Flags | Failed to resolve actor UUID", err);
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}
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}
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const id = metadata.actor.split(".").pop();
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return game.actors.get(id) ?? null;
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}
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function resolveItemFromMetadata(actor, metadata = {}) {
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if (!metadata.item || !(actor?.items instanceof Collection)) return null;
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return actor.items.get(metadata.item) ?? null;
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}
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