/** * Deactivate HP tracking for the configured actor. * Use after running macro_activate-hp-tracking.js to stop logging. */ const TARGET_ACTOR = game.actors.getName("Zeratal") ?? null; const ACTOR_ID = TARGET_ACTOR?.id ?? "put-actor-id-here"; if (!ACTOR_ID || ACTOR_ID === "put-actor-id-here") { return ui.notifications.warn("Set ACTOR_ID before running the macro."); } game.pf1 ??= {}; game.pf1.hpLogger ??= {}; const logKey = `pf1-hp-log-${ACTOR_ID}`; const handler = game.pf1.hpLogger[logKey]; if (!handler) { return ui.notifications.info(`No HP tracking hook found for ${TARGET_ACTOR?.name ?? ACTOR_ID}.`); } Hooks.off("updateActor", handler); delete game.pf1.hpLogger[logKey]; if (game.pf1.hpLogger.sources instanceof Map) { game.pf1.hpLogger.sources.delete(ACTOR_ID); } if (game.pf1.hpLogger.current) { delete game.pf1.hpLogger.current[ACTOR_ID]; } const actorName = game.actors.get(ACTOR_ID)?.name ?? TARGET_ACTOR?.name ?? ACTOR_ID; ui.notifications.info(`HP tracking disabled for ${actorName}.`);