_id: VO6WAFp8d3ikAaoT _key: '!items!VO6WAFp8d3ikAaoT' folder: Xsrr4hrzufdySmSQ img: icons/containers/bags/sack-worn-leather-blue.webp name: Bag of Tricks, Aquamarine system: actions: - _id: SoUuOwqER8z2t7Ju actionType: twak activation: type: standard unchained: cost: 2 type: action duration: units: spec value: 10 Minutes, see text name: Toss range: units: ft value: '20' attackNotes: - Maximum of two animals per day can be drawn from the bag. aura: school: con cl: 3 description: value: >-

This small sack looks empty at first glance. Anyone reaching into the bag feels a small, fuzzy ball inside. If the ball is removed and tossed up to 20 feet away, it turns into an animal. The animal serves the character who drew it from the bag for 10 minutes (or until slain or ordered back into the bag), at which point it disappears. It can follow any of the commands described in the @UUID[Compendium.pf1.pf1e-rules.JournalEntry.x175kVqUfLGPt8tC.JournalEntryPage.IrVgSeMcAM8rAh2B]{Handle Animal} skill. Each type of bag of tricks produces a different set of animals. Use the following tables to determine what animals can be drawn.

Aquamarine Bag
d%Animal
01-30King crab
31-60Seal
61-80Dolphin
81-90Octopus
91-100Squid

The heavy horse and the riding dog appear with harness and tack, and each accepts the character who drew it from the bag as a rider.

Animals produced are always random, and only one may exist at a time. Up to 10 animals can be drawn from the bag each week, but no more than two per day.

Construction

Requirements @UUID[Compendium.pf1.feats.Item.tD76K8QGco9scT0r]{Craft Wondrous Item}, @UUID[Compendium.pf1.spells.Item.9fdte3s6lnanf9rg]{summon nature's ally II}; Cost 2,750 gp

price: 4500 proficient: true scriptCalls: - _id: GL5za6QGQxEbw81i category: postUse hidden: false img: icons/svg/dice-target.svg name: Roll d100 type: script value: new Roll("1d100").toMessage(); sources: - id: PZO92102 pages: '62' subType: wondrous uses: maxFormula: '10' per: week weight: value: 1 type: equipment