zischenstand

This commit is contained in:
centron\schwoerer
2025-11-14 14:52:43 +01:00
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# Version 11.04
Fixed issue with reordering the scenes
Fixed issue with the back button
# Version 11.03
Fixed compatibility with settings using requiresReload
Added scene directory size options, to show as normal, smaller, icon to the side, or no icon at all.
Added back button options to show to just the GM or to players as well.
Added the option to have the players see the scene directory.
Fixed issue where dragging a scene to the end of the bar, wasn't re-ordering the scene.
Added the option to see the back button and real name options without using the scene bar modifications
Added tooltips to the back button
Fixed spelling mistake in the settings hint for the compass setting.
Removed v10 support.
# Version 11.02
Fixing issue withh v11 support
# Version 11.01
Added v11 Support
Fixed issues with the font colouring on the scene names
Fixed confusing context menu entry when viewing a scene that isn't navigatable.
Fixed issues with collapsing on activate when reloading a game.
Compensating for a Foundry bug in v11 that prevents scenes from being clicked.
# Version 10.3
Changed the Scene name to display in italics if the nav name is different from the real name.
Added the option to not use the dark background for scene names in the scene directory.
Updated the Scene Navigation to allow all the extras even if you don't want the scene stylings.
Added the option to have a back button to go back to the previously viewed scene.
Fixed issue with dragging and dropping folders on the scene navigation.
Fixed issues with dragging and dropping the scene to the right.
Spanish translations updated. Thank you lozanoje
# Version 10.2
Fixed issue with opening sub folders
# Version 10.1
Updated Spanish translation. Thank you lozanoje
Fixed issues with re-ordering scenes.
Added the option to decrease the size of Scene entries in the sidebar directory.
# Version 1.0.24
Adding v10 support.
# Version 1.0.23
Changed the layout so that the folder name isn't displayed when a folder is opened. It was taking up some room and was a bit redundant.
Change the layout style a bit to try and make it a little easier to see what's happening.
Removed tooltips for the player when hovering over a scene.
Added the option to show for the GM either the real name or the nav name.
# Version 1.0.22
Added drag and drop functionality to re-order the scenes on the Navigation bar.
Added the option to minimize the scene navigation when combat starts, or when a scene is activated.
# Version 1.0.21
Fixed an error where folders weren't closing after opening a new folder.
# Version 1.0.19
Added v9 support. Mostly with how the directory information is listed.
Removed some debugging information, Scene navigation got very talkative.
# Version 1.0.18
Added the option to double-click on a scene to activate it. Makes life a little easier when changing between scenes.
# Version 1.0.17
Added option to always show the compass icon, so you can toggle on and off navigation quickly.
Added libWrapper support
Changed the display background setting to be per player, rather than world based.
Updated the spanish language translations, thank you lozalojo
# Version 1.0.16
Fixed some styling issues when not showing the background.
Added the option to not show the scene navigation modifications but keep the other changes to the side bar.
Corrected the onChange in the settings to debounce properly.
Changed some styles so an open folder looks more "open"
# Version 1.0.15
Fixed issue where collapsing the scene navigation wouldn't hide the rows if the background is set to to show.
Fixing issue with setting initial position.
# Version 1.0.14
Updating to support 0.8.0
# Version 1.0.12
Fixing some styling to make the icons show a little better.
Fixed an issue when a whole lot of players are added, the badges extend off the scene button.
# Version 1.0.11
Fixed issue with folders on the same level not closing a sibling
# Version 1.0.10
Allowing players to view the directory structure if the GM so chooses.
Fixed an issue where a player was showing up as having access to the scene, even though they were set to have no access.
Fixed an issue where blank subfolders were causing parent folders to show.
Fixed an issue with setting the default position showing on the activated scene, not the visible scene.
# Version 1.0.9
Fixed issue with nested directories not closing properly.
Fixed issue with users and activity not populating up the folder chain
# Version, 1.0.8
Added option to right click on the scene to set the initial view. So at the end of your session it's easy to recod where you last were.
Fixed issues with the styling if the player has changed the background style in PF2E to something other than the basic.
Spanish language updates (thank you lozalojo)
# Version, 1.0.6
Added option to turn off the background
# Version, 1.0.4
Spanish translations, thank you José E. Lozano

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Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

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# Monk's Scene Navigation
Add-On Module for Foundry VTT
An update to the standard Scene Navigation interface
## Installation
Simply use the install module screen within the FoundryVTT setup
## Usage & Current Features
The scenes are now contained to one line at the top. This makes it easier to plan where to put things on the screen as it won't start expanding across the screen.
The SceneNavigation will now also use the folder structure set up in the Scenes Directory. So if your adventure has multiple chapters, you can now reduce the number of scenes that are shown while playing. This is only visible to the GM, players will only see available Scenes on one line.
![monks-scene-navigation](/screenshots/navigation.png)
### Individual Permissions
Added permissions to individual Scenes, so you can now set which players have access to which Scenes on a more granular level. Also adds icons to the Scenes in the Scene Directory if the Scene has viewing permissions above the default.
![monks-scene-navigation](/screenshots/SceneNavDefaultPermissions.webp)
![monks-scene-navigation](/screenshots/SceneNavSpecificUserPermissions.webp)
### Currently Active Scene
Icons are added to the Scenes in the Scene Directory to show if the Scene is active.
![monks-scene-navigation](/screenshots/SceneNavActiveScene.webp)
### Smaller Scenes
![monks-scene-navigation](/screenshots/MonksScenesComparison.webp)
Condenses the scene images within the directory.
### Click to Navigate
![monks-scene-navigation](/screenshots/scene-identifiers.png)
And clicking on the Scene will now navigate to it instead of opening the configuration dialog.
## Bug Reporting
I'm sure there are lots of issues with it. It's very much a work in progress.
Please feel free to contact me on discord if you have any questions or concerns. ironmonk88#4075
## Support
If you feel like being generous, stop by my <a href="https://www.patreon.com/ironmonk">patreon</a>.
Or [![ko-fi](https://ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/R6R7BH5MT)
Not necessary but definitely appreciated.
## License
This Foundry VTT module, writen by Ironmonk, is licensed under [GNU GPLv3.0](https://www.gnu.org/licenses/gpl-3.0.en.html), supplemented by [Commons Clause](https://commonsclause.com/).
This work is licensed under Foundry Virtual Tabletop [EULA - Limited License Agreement for module development v 0.1.6](http://foundryvtt.com/pages/license.html).

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#navigation {
z-index: 30;
}
.monks-scene-navigation:not(.category-filter) {
width: 100%;
margin: 0;
padding: 0;
background: none;
box-shadow: none;
border: none;
pointer-events: none;
flex: 0 0 40px;
height: 44px;
z-index: 30;
margin-bottom: 8px;
display: none;
}
#navigation.background:not(.collapsed) .monks-scene-navigation:not(.category-filter) {
pointer-events: auto;
}
.monks-scene-navigation:first-child,
.monks-scene-navigation.expanded {
display: flex;
}
.monks-scene-navigation + .monks-scene-navigation {
padding-left: 40px;
z-index: 29;
}
.monks-scene-navigation + .monks-scene-navigation + .monks-scene-navigation { z-index:28; }
.monks-scene-navigation + .monks-scene-navigation + .monks-scene-navigation + .monks-scene-navigation { z-index:27; }
.monks-scene-navigation + .monks-scene-navigation + .monks-scene-navigation + .monks-scene-navigation + .monks-scene-navigation { z-index:26; }
#navigation .monks-scene-navigation .scene-list {
display: flex !important;
flex-direction: row;
padding: 5px 4px 2px 4px;
border-radius: 4px;
margin: 0px;
margin-bottom: 2px;
list-style: none;
}
#navigation.background .monks-scene-navigation .scene-list {
border: 1px solid #3a00ae;
background-color: rgba(0, 0, 0, 0.5);
padding-top: 5px;
}
#navigation.background.ui .monks-scene-navigation .scene-list {
border-color: var(--tertiary);
}
#navigation.collapsed .monks-scene-navigation .scene-list{
display:none !important;
}
#navigation .monks-scene-navigation.opening .scene-list {
height: 0px;
}
/*
#navigation .monks-scene-navigation + .monks-scene-navigation .scene-list {
background-color: #000;
}*/
#navigation .monks-scene-navigation .scene-list > li {
background: transparent;
border: 0px;
flex-grow: 1;
flex-basis: 0;
overflow: visible;
max-width: 150px;
display: list-item;
box-shadow: none !important;
margin: 0px;
margin-right: 4px;
padding: 0px;
height: 40px;
position: relative;
}
#navigation .monks-scene-navigation .scene-list > li.view,
#navigation .monks-scene-navigation .scene-list > li.expanded,
#navigation .monks-scene-navigation .scene-list > li.pre-view,
#navigation .monks-scene-navigation .scene-list > li:hover:not(:last-child) {
flex: 0 0 150px;
margin: 0px 4px 0px 0px;
max-width: 150px;
}
/*
#navigation .monks-scene-navigation .scene-list > li.folder.expanded {
margin-left: 4px;
}
*/
#navigation .monks-scene-navigation .scene-list > li:last-child {
min-width: 150px;
margin-right: 0px;
}
/*
#navigation .monks-scene-navigation .scene-list > li.view:not(:first-child) {
margin: 0 4px 0px 45px;
}*/
#navigation .monks-scene-navigation .scene-list > li:hover + .scene.view {
margin: 0 4px 0px 0px;
}
#navigation .monks-scene-navigation .scene-list > li.folder-header {
border-right: 1px solid #3a00ae;
line-height: 40px;
padding-left: 8px;
border-bottom-right-radius: 0px;
border-top-right-radius: 0px;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
padding-right: 4px;
}
#navigation:not(.background) .monks-scene-navigation .scene-list > li.folder-header {
border: 1px solid #3a00ae;
line-height: 32px;
height:32px;
border-bottom-right-radius: 3px;
border-top-right-radius: 3px;
}
#navigation.ui .monks-scene-navigation .scene-list > li.folder-header {
border-right-color: var(--tertiary);
}
#navigation:not(.background) .monks-scene-navigation .scene-list > li.folder-header {
background-color: rgba(0, 0, 0, 0.5);
}
#navigation .monks-scene-navigation .scene-list > li a {
background: #130027;
border: 1px solid #3a00ae;
border-radius: 4px;
width: 150px;
display: inline-block;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
padding: 8px;
float: left;
line-height: 14px;
height: 32px;
position: absolute;
top: 0px;
left: 0px;
}
#navigation .scene-list > li.italic a {
font-style: italic;
}
#navigation.ui .monks-scene-navigation .scene-list > li a {
background: rgba(52, 52, 52, 0.95);
border: 1px solid #493c31;
box-shadow: inset 0 0 0 1px rgba(0,0,0,.5),inset 0 0 0 2px hsla(0,0%,100%,.2),inset 0 0 0 3px hsla(0,0%,100%,.1);
}
#navigation .monks-scene-navigation .scene-list > li.folder a {
background: #111;
padding-top: 4px;
border-top: 5px solid #3a00ae;
border-left: 1px solid #3a00ae;
border-right: 1px solid #3a00ae;
}
#navigation .monks-scene-navigation .scene-list > li.folder.expanded a {
/*height: 46px;*/
height: 38px;
margin-top: 9px;
background: #222;
}
#navigation:not(.background) .monks-scene-navigation .scene-list > li.folder.expanded a {
height: 38px;
}
#navigation.background .monks-scene-navigation .scene-list > li.folder.expanded a {
border-bottom: 0px;
border-bottom-left-radius: 0px;
border-bottom-right-radius: 0px;
}
#navigation .monks-scene-navigation .scene-list > li.active a {
background: rgba(60, 0, 120, 1);
border: 1px solid #3b1893;
box-shadow: 0 0 10px #9b8dff;
}
#navigation.ui .monks-scene-navigation .scene-list > li.active a {
background-color: var(--alt-dark);
border: 1px solid #493c31;
box-shadow: inset 0 0 0 1px rgba(0,0,0,.5),inset 0 0 0 2px hsla(0,0%,100%,.2),inset 0 0 0 3px hsla(0,0%,100%,.1);
}
#navigation .monks-scene-navigation .scene-list > li.view a,
#navigation .monks-scene-navigation .scene-list > li.context a {
color: #FFF;
border: 1px solid red;
background: rgba(52, 52, 52, 0.95);
border-bottom: 1px solid #ff6400;
box-shadow: 0 0 10px #ff6400;
}
#navigation.ui .monks-scene-navigation .scene-list > li.view a,
#navigation.ui .monks-scene-navigation .scene-list > li.context a {
background-color: var(--alt);
padding-top: 0px;
border-style: solid;
border-image-outset: 0;
border-width: 9px;
border-image: url(../../../systems/pf2e/assets/sheet/corner-box.png) 9 repeat;
box-shadow: none;
}
#navigation .monks-scene-navigation .scene-list > li ul.scene-players {
top: 26px;
left: 5px;
list-style: none;
margin: 0;
padding: 0;
position: absolute;
flex-wrap: nowrap;
width: 145px;
}
#navigation .monks-scene-navigation .scene-list > li li.scene-player {
float: left;
height: 14px;
max-width: 14px;
margin: 0 2px 0 0;
position: relative;
}
#navigation .monks-scene-navigation .scene-list > li li.scene-player:last-child{
min-width:14px;
}
#navigation .monks-scene-navigation .scene-list > li li.scene-player > div {
width: 14px;
line-height: 12px;
font-size: 10px;
text-align: center;
color: #000;
font-weight: 700;
background: #97dff4;
border: 1px solid #000;
border-radius: 8px;
position: absolute;
top: 0px;
left: 0px;
}
#navigation .monks-scene-navigation .scene-list > li li.active-indicator {
float: left;
height: 14px;
width: 14px;
flex: 0 0 14px;
max-width: 14px;
margin: 1px 4px 0 0;
line-height: 12px;
font-size: 12px;
text-align: center;
color: #fff;
}
.sidebar-tab.directory .directory-item.scene.background h3 {
height: 100%;
line-height: 27px;
display: flex;
}
.sidebar-tab.directory .directory-item.scene.background h3 > a {
background-color: rgba(0, 0, 0, 0.8);
padding: 5px 10px;
border-radius: 4px;
border: 1px solid #000;
color: #fff;
max-width: calc(100% - 20px);
overflow: hidden;
text-overflow: ellipsis;
display: inline-block;
height: 38px;
margin: auto;
}
#sidebar .sidebar-tab.directory .directory-item.scene.background h3 > a > i {
color: #fff;
}
.sidebar-tab.directory .directory-item.scene h3 a i {
margin-right: 4px;
}
.sidebar-tab.directory .directory-item.scene h3 .permissions {
background-color: rgba(0, 0, 0, 0.5);
position: absolute;
top: 0px;
left: 0px;
font-size: 10px;
height: 20px;
padding: 2px 4px;
border-bottom-right-radius: 4px;
line-height: 14px;
color: #fff;
}
.sidebar-tab.directory .directory-item.scene h3 .permissions > a {
line-height: 19px;
}
.sidebar-tab.directory .directory-item.scene h3 .permissions i {
font-size: 13px;
text-shadow: 1px 1px 3px #000;
}
.sidebar-tab.directory .directory-item.scene h3 .permissions:empty {
display: none;
}
.sidebar-tab.directory .directory-item.scene h3 .permissions div {
width: 16px;
height: 16px;
display: inline-block;
border-radius: 100%;
text-align: center;
color: #000;
font-weight: 700;
background: #97dff4;
border: 1px solid #000;
margin-right: 2px;
text-shadow: none;
}
.sidebar-tab.directory .directory-item.scene h3 .permissions i + div,
.sidebar-tab.directory .directory-item.scene h3 .permissions i + i {
margin-left: 5px;
}
.sidebar-tab.directory .directory-item.scene:not(.navigate) h3 .fa-compass {
color: #808080;
}
/*
#navigation .monks-scene-navigation + .monks-scene-navigation .scene-list {
margin-left: 8px;
}
#navigation .monks-scene-navigation + .monks-scene-navigation + .monks-scene-navigation .scene-list {
margin-left: 16px;
}
#navigation .monks-scene-navigation + .monks-scene-navigation + .monks-scene-navigation + .monks-scene-navigation .scene-list {
margin-left: 24px;
}
#navigation .monks-scene-navigation + .monks-scene-navigation + .monks-scene-navigation + .monks-scene-navigation + .monks-scene-navigation .scene-list {
margin-left: 32px;
}
#navigation .monks-scene-navigation + .monks-scene-navigation + .monks-scene-navigation + .monks-scene-navigation + .monks-scene-navigation + .monks-scene-navigation .scene-list {
margin-left: 40px;
}
*/
#navigation .monks-scene-navigation:not(:first-child) .scene-list {
border-right-width: 4px;
border-left-width: 4px;
}
#scenes.scenes-sidebar.smaller-directory .scene {
height: var(--sidebar-item-height);
line-height: var(--sidebar-item-height);
}
#scenes.scenes-sidebar.smaller-directory .scene h3 {
line-height: var(--sidebar-item-height);
}
#scenes.scenes-sidebar.smaller-directory .scene h3 > a {
height: calc(var(--sidebar-item-height) - 18px);
line-height: calc(var(--sidebar-item-height) - 30px);
}
#scenes.scenes-sidebar.smaller-directory.side-icon .scene {
background-size: var(--sidebar-item-height) var(--sidebar-item-height);
background-position: left;
}
#scenes.scenes-sidebar.noimage-directory .scene {
background-image: none !important;
box-shadow: none;
height: 32px;
}
#scenes.scenes-sidebar.smaller-directory.side-icon .scene h3 > a,
#scenes.scenes-sidebar.noimage-directory .scene h3 > a {
color: var(--color-text-light-highlight);
font-size: var(--font-size-14);
margin: 0px;
background-color: transparent;
border: 0px;
width: 100%;
text-align: left;
padding: 0px;
line-height: var(--sidebar-item-height);
height: var(--sidebar-item-height);
}
#scenes.scenes-sidebar.smaller-directory.side-icon .scene h3 > a {
margin-left: var(--sidebar-item-height);
}
#scenes.scenes-sidebar.noimage-directory .scene h3 > a {
line-height: 32px;
}
#scenes.scenes-sidebar.smaller-directory.side-icon .scene h3 .permissions,
#scenes.scenes-sidebar.noimage-directory .scene h3 .permissions {
left: unset;
right: 0px;
border-bottom-left-radius: 4px;
border-bottom-right-radius: 0px;
}
#scenes.scenes-sidebar.noimage-directory .scene h3 {
text-shadow: none;
}
#navigation .nav-item-container {
background: rgba(0, 0, 0, 0.5);
height: 49px;
padding: 0px;
margin-bottom: 0px;
flex: 0 0 32px;
width: 32px;
}
#navigation .nav-item-container #nav-toggle {
background: transparent;
line-height: 24px;
flex: 1;
}
#navigation .nav-item-container #nav-back {
line-height: 24px;
text-align: center;
}

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{
"MonksSceneNavigation.RemoveNav": "去除导航",
"MonksSceneNavigation.click-to-view.name": "单击查看",
"MonksSceneNavigation.click-to-view.hint": "单击以查看场景而非对其进行配置",
"MonksSceneNavigation.scene-indicator.name": "场景标识",
"MonksSceneNavigation.scene-indicator.hint": "在场景的物品条目上增添标识来反映该场景是否正处于活跃状态亦或权限是否已更改",
"MonksSceneNavigation.folder-position.name": "场景文件夹位置",
"MonksSceneNavigation.folder-position.hint": "将场景文件夹置于导航栏列表的前端还是后端",
"MonksSceneNavigation.display-background.name": "展示背景",
"MonksSceneNavigation.display-background.hint": "在场景按钮后显示背景",
"MonksSceneNavigation.player-folders.name": "向玩家展示文件夹",
"MonksSceneNavigation.player-folders.hint": "通常,所需展示的场景数量对于玩家来说并不算大,所以默认不会显示文件夹。如果你希望玩家看到场景文件夹的整体结构,请勾选此项",
"MonksSceneNavigation.modify-scene-bar.name": "调整场景栏",
"MonksSceneNavigation.modify-scene-bar.hint": "当场景导航栏发生变动时,联动调整场景栏情况",
"MonksSceneNavigation.quick-navigation.name": "快捷导航切换",
"MonksSceneNavigation.quick-navigation.hint": "始终显示场景条目上的罗盘图标,你可以点击该罗盘来快速决定是否将该场景显示在导航栏上",
"MonksSceneNavigation.doubleclick-activate.name": "双击激活",
"MonksSceneNavigation.doubleclick-activate.hint": "双击场景以将其激活",
"MonksSceneNavigation.minimize-combat.name": "战斗中最小化",
"MonksSceneNavigation.minimize-combat.hint": "当战斗开始时,最小化导航栏,战斗结束时将其重新展开",
"MonksSceneNavigation.minimize-activate.name": "激活时最小化",
"MonksSceneNavigation.minimize-activate.hint": "在激活一个场景时,最小化导航栏",
"MonksSceneNavigation.display-realname.name": "显示真实名称",
"MonksSceneNavigation.display-realname.hint": "向 GM 显示场景的真实名称而非其导航名",
"MonksSceneNavigation.smaller-directory.name": "更小的场景列表",
"MonksSceneNavigation.smaller-directory.hint": "缩小显示场景栏中的场景条目",
"MonksSceneNavigation.directory-background.name": "名称背景",
"MonksSceneNavigation.directory-background.hint": "为场景栏中的场景名称添加深色背景以提高其可读性",
"MonksSceneNavigation.add-back-button.name": "返回按钮",
"MonksSceneNavigation.add-back-button.hint": "增加一个用来回到之前场景的返回按钮",
"MonksSceneNavigation.folder-position.front": "前",
"MonksSceneNavigation.folder-position.back": "后"
}

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{
"MonksSceneNavigation.RemoveNav": "Remove Navigation",
"MonksSceneNavigation.GoBack": "Go back to the previous scene",
"MonksSceneNavigation.click-to-view.name": "Click to View",
"MonksSceneNavigation.click-to-view.hint": "Click to view a scene rather than configure it.",
"MonksSceneNavigation.scene-indicator.name": "Scene Icons",
"MonksSceneNavigation.scene-indicator.hint": "Add Icons to the Scene Item to show if it's active or if permissions have changed.",
"MonksSceneNavigation.folder-position.name": "Scene folders position",
"MonksSceneNavigation.folder-position.hint": "Put the Scene folder at the start of the list, or at the back",
"MonksSceneNavigation.display-background.name": "Display background",
"MonksSceneNavigation.display-background.hint": "Display a background behind the scene list on the scene bar",
"MonksSceneNavigation.player-folders.name": "Show folders for players",
"MonksSceneNavigation.player-folders.hint": "Usually the number of scenes are small for the player so it's displayed without the folder structure. Check this if you'd like the players to see the folder structure.",
"MonksSceneNavigation.modify-scene-bar.name": "Modify Scene Bar",
"MonksSceneNavigation.modify-scene-bar.hint": "Modify the Scene bar with Scene Navigation changes",
"MonksSceneNavigation.quick-navigation.name": "Quick Navigation toggle",
"MonksSceneNavigation.quick-navigation.hint": "Always show the compass icon so that you can click that to quickly change navigability.",
"MonksSceneNavigation.doubleclick-activate.name": "Double-click Activate",
"MonksSceneNavigation.doubleclick-activate.hint": "Double-click on a scene to activate it",
"MonksSceneNavigation.minimize-combat.name": "Minimize during combat",
"MonksSceneNavigation.minimize-combat.hint": "Minimize the scene navigation when combat starts, maximize it when combat ends",
"MonksSceneNavigation.minimize-activate.name": "Minimize on Activate",
"MonksSceneNavigation.minimize-activate.hint": "Minimize the scene navigation when you activate a scene",
"MonksSceneNavigation.display-realname.name": "Display Real Name",
"MonksSceneNavigation.display-realname.hint": "Display the real scene name for the GM instead of the navigation name",
"MonksSceneNavigation.smaller-directory.name": "Scene Directory Size",
"MonksSceneNavigation.smaller-directory.hint": "Display the scene directory in either small size, normal size, or no image",
"MonksSceneNavigation.directory-background.name": "Name Background",
"MonksSceneNavigation.directory-background.hint": "Add a dark background to the scene name in the directory listing for increased readability",
"MonksSceneNavigation.add-back-button.name": "Back Button",
"MonksSceneNavigation.add-back-button.hint": "Add a back button to go back to the previous scene",
"MonksSceneNavigation.player-scene-directory.name": "Player Scene Directory",
"MonksSceneNavigation.player-scene-directory.hint": "Display the scene directory for players",
"MonksSceneNavigation.backbutton.gm": "GM Only",
"MonksSceneNavigation.backbutton.everyone": "Everyone",
"MonksSceneNavigation.backbutton.none": "None",
"MonksSceneNavigation.scene-size.smaller": "Smaller",
"MonksSceneNavigation.scene-size.normal": "Normal",
"MonksSceneNavigation.scene-size.side": "Side Icon",
"MonksSceneNavigation.scene-size.none": "No Image",
"MonksSceneNavigation.folder-position.front": "Front",
"MonksSceneNavigation.folder-position.back": "Back"
}

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{
"I18N.LANGUAGE": "Español",
"I18N.MAINTAINERS": "@Viriato139ac#0342",
"MonksSceneNavigation.RemoveNav": "Deshabilitar navegación",
"MonksSceneNavigation.click-to-view.name": "Clic para mostrar",
"MonksSceneNavigation.click-to-view.hint": "Al hacer clic se navega a la escena en lugar de entrar en la configuración",
"MonksSceneNavigation.scene-indicator.name": "Iconos de escena",
"MonksSceneNavigation.scene-indicator.hint": "Añade iconos al objeto escena que muestran si está activa o si se le han cambiado los permisos",
"MonksSceneNavigation.folder-position.name": "Posición de las carpetas de escenas",
"MonksSceneNavigation.folder-position.hint": "Pone la carpeta de escenas al inicio o al final de la lista",
"MonksSceneNavigation.display-background.name": "Mostrar marco de fondo",
"MonksSceneNavigation.display-background.hint": "Mostrar marco semitransparente bajo los botones de las escenas",
"MonksSceneNavigation.player-folders.name": "Mostrar directorios a los jugadores",
"MonksSceneNavigation.player-folders.hint": "Como normalmente a los jugadores solo se les da acceso a un puñado de escenas a la vez, no tiene demasiado sentido que se les muestre la estructura de directorios, pero si marca esta opción se les mostrará en cualquier caso, independientemente de las escenas que puedan ver los jugadores",
"MonksSceneNavigation.modify-scene-bar.name": "Modificar barra de escenas",
"MonksSceneNavigation.modify-scene-bar.hint": "Mofifica la barra de escenas con los cambios en la navegación por escenas",
"MonksSceneNavigation.quick-navigation.name": "Botón de navegación rápida",
"MonksSceneNavigation.quick-navigation.hint": "Muestra siempre el icono de la brújula para que al hacer clic para cambiar rápidamente la navegación",
"MonksSceneNavigation.doubleclick-activate.name": "Activar con doble-clic",
"MonksSceneNavigation.doubleclick-activate.hint": "Al hacer doble-clic en una escena la activa",
"MonksSceneNavigation.minimize-combat.name": "Minimizar durante el combate",
"MonksSceneNavigation.minimize-combat.hint": "Minimiza la navegación de escenas cuando comienza el combate, y se vuelve a maximizar cuando finaliza",
"MonksSceneNavigation.minimize-activate.name": "Minimizar al activar",
"MonksSceneNavigation.minimize-activate.hint": "Minimiza la navegación de escenas cuando se activa una",
"MonksSceneNavigation.display-realname.name": "Mostrar nombre real",
"MonksSceneNavigation.display-realname.hint": "Muestra el nombre real de la escena para el GM en lugar del nombre establecido para la navegación",
"MonksSceneNavigation.smaller-directory.name": "Listado de directorios reducido",
"MonksSceneNavigation.smaller-directory.hint": "Muestra las entradas en el directorio de escenas en un formato reducido",
"MonksSceneNavigation.directory-background.name": "Fondo en el nombre",
"MonksSceneNavigation.directory-background.hint": "Añade un fondo oscuro al nombre de la escena en el listado de directorios para mejorar la visibilidad",
"MonksSceneNavigation.add-back-button.name": "Botón atrás",
"MonksSceneNavigation.add-back-button.hint": "Añade un botón para volver atrás a la escena anterior",
"MonksSceneNavigation.folder-position.front": "Principio",
"MonksSceneNavigation.folder-position.back": "Final"
}

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{
"title": "Monk's Scene Navigation",
"description": "Re-organize the scene navigation to show scenes on one line, and to respect the folder structure. As well as adding some quality of life improvments for navigating scenes.",
"version": "11.04",
"authors": [
{
"name": "IronMonk",
"discord": "ironmonk88#4075",
"flags": {
"github": "ironmonk88",
"patreon": "ironmonk",
"ko-fi": "ironmonk88"
}
}
],
"socket": true,
"languages": [
{
"lang": "en",
"name": "English",
"path": "lang/en.json"
},
{
"lang": "es",
"name": "Español",
"path": "lang/es.json"
},
{
"lang": "cn",
"name": "简体中文",
"path": "lang/cn.json"
}
],
"esmodules": [
"monks-scene-navigation.js",
"settings.js"
],
"styles": [
"css/monks-scene-navigation.css"
],
"url": "https://github.com/ironmonk88/monks-scene-navigation",
"download": "https://github.com/ironmonk88/monks-scene-navigation/archive/11.04.zip",
"manifest": "https://github.com/ironmonk88/monks-scene-navigation/releases/latest/download/module.json",
"bugs": "https://github.com/ironmonk88/monks-scene-navigation/issues",
"allowBugReporter": true,
"id": "monks-scene-navigation",
"compatibility": {
"minimum": "11",
"verified": "11"
},
"name": "monks-scene-navigation",
"minimumCoreVersion": "11",
"compatibleCoreVersion": "11"
}

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import { registerSettings } from "./settings.js";
export let debugEnabled = 0;
export let debug = (...args) => {
if (debugEnabled > 1) console.log("DEBUG: monks-scene-navigation | ", ...args);
};
export let log = (...args) => console.log("monks-scene-navigation | ", ...args);
export let warn = (...args) => {
if (debugEnabled > 0) console.warn("WARN: monks-scene-navigation | ", ...args);
};
export let error = (...args) => console.error("monks-scene-navigation | ", ...args);
export const setDebugLevel = (debugText) => {
debugEnabled = { none: 0, warn: 1, debug: 2, all: 3 }[debugText] || 0;
// 0 = none, warnings = 1, debug = 2, all = 3
if (debugEnabled >= 3)
CONFIG.debug.hooks = true;
};
export let i18n = key => {
return game.i18n.localize(key);
};
export let setting = key => {
return game.settings.get("monks-scene-navigation", key);
};
export let patchFunc = (prop, func, type = "WRAPPER") => {
if (game.modules.get("lib-wrapper")?.active) {
libWrapper.register("monks-scene-navigation", prop, func, type);
} else {
const oldFunc = eval(prop);
eval(`${prop} = function (event) {
return func.call(this, ${type != "OVERRIDE" ? "oldFunc.bind(this)," : ""} ...arguments);
}`);
}
}
Hooks.once('init', async function () {
log('Initializing Monks Scene Navigation');
registerSettings();
const msn = initSceneNavigation();
CONFIG.ui.nav = msn;
patchFunc("Scene.prototype.activate", function (wrapped, ...args) {
if (setting("minimize-activate")) {
ui.nav.collapse();
}
return wrapped(...args);
});
});
export default function initSceneNavigation() {
return class MonksSceneNavigation extends CONFIG.ui.nav {
constructor(folder, options = {}) {
super(options);
//this.folderid = folder;
//this.templatepath = "./modules/monks-scene-navigation/templates/" + (folder == undefined ? "subnavigation.html" : "navigation.html");
}
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
id: "navigation",
template: "./modules/monks-scene-navigation/templates/navigation.html",
popOut: false,
dragDrop: [{ dragSelector: ".scene,.folder", dropSelector: ".scene,.scene-list" }]
});
}
get scenes() {
if (!setting('modify-scene-bar'))
return super.scenes;
let folders = [];
if (game.user.isGM || setting("player-folders")) {
folders = ui.scenes.folders.filter(f => {
return true;
});
folders.sort((a, b) => a.sort - b.sort - 1);
}
//show the scene if the scene is active, or is currently being viewed, or can be navigated to
let scenes = game.scenes.contents.filter(s => {
return ((s.navigation && s.visible) || s.active || s.isView); // || s.permission > 3
});
scenes.sort((a, b) => a.navOrder - b.navOrder);
return (game.settings.get("monks-scene-navigation", "folder-position") == "front" ? folders.concat(scenes) : scenes.concat(folders));
}
getData(options) {
if (!setting('modify-scene-bar')) {
options.template = "templates/hud/navigation.html";
let data = super.getData(options);
if (setting("display-realname") && game.user.isGM) {
data.scenes = data.scenes.map(s => {
if (s.name != s.tooltip && s.tooltip) {
let scene = game.scenes.get(s.id);
s.name = TextEditor.truncateText(scene.name, { maxLength: 30 });
let tooltip = scene.navName || scene.name;
s.tooltip = tooltip != s.name ? tooltip : null;
s.css += " italic";
}
return s;
});
}
return data;
}
let groups = [];
const allscenes = this.scenes;
// Modify Scene data
let mapScenes = function (folder) { //flatten the scenes if not the GM
let scenes = allscenes.filter(s => {
let folderid = s.folder?._id;
return folderid == folder?._id || (!game.user.isGM && !setting("player-folders"))
});
scenes = scenes.map(s => {
if (s instanceof Scene) {
let users = game.users.contents
.filter(u => u.active && (u.viewedScene === s.id))
.map(u => { return { letter: u.name[0], color: u.color } });
if (folder && users.length)
folder.users = (folder.users || []).concat(users);
if (folder && s.active)
folder.active = true;
let data = s.toObject();
let navName = data.navName || data.name;
let realName = data.name;
let name = (setting("display-realname") && game.user.isGM ? realName : navName);
data.name = TextEditor.truncateText(name, { maxLength: 30 });
let tooltip = (game.user.isGM ? (setting("display-realname") ? navName : realName) : navName);
data.tooltip = tooltip != data.name ? tooltip : null;
data.users = users;
data.visible = (game.user.isGM || s.isOwner || s.active);
data.css = [
s.isView ? "view" : null,
s.active ? "active" : null,
data.ownership?.default === 0 ? "gm" : null,
name != tooltip ? "italic" : null
].filter(c => !!c).join(" ");
return data;
} else if (game.user.isGM || setting("player-folders")) { //only tranverse the folders if it's the GM
let data = s.toObject();
data.name = TextEditor.truncateText(data.navName || data.name, { maxLength: 32 });
data.navopen = game.user.getFlag("monks-scene-navigation", "navopen" + data._id);
debug('folder check', data.navopen, data);
data.css = [
data.navopen ? "expanded" : null, "gm"
].filter(c => !!c).join(" ");
data.directory = true;
data.scenes = mapScenes(data);
data.visible = (data.scenes.find(s => { return !s.directory || s.visible }) != undefined); //(data.scenes.length > 0); //(game.user.isGM && data.scenes.length > 0);
if (folder && data.users?.length)
folder.users = (folder.users || []).concat(data.users);
if (folder && data.active)
folder.active = true;
return data;
}
});
return scenes;
}
let makeGroup = function (parent) {
let group = { folder: parent };
groups.push(group);
let folder = parent.scenes.find(s => s.directory && s.navopen && s.visible);
if (folder) {
makeGroup(folder);
}
}
let scenes = mapScenes();
makeGroup({ scenes: scenes });
if (groups.length == 0)
groups = [{}];
debug('get data', allscenes, groups);
// Return data for rendering
let color = game?.user?.flags?.PF2e?.settings?.color || 'blue';
return {
collapsed: this._collapsed,
cssClass: [
setting('display-background') ? "background" : null,
color,
(this._collapsed ? 'collapsed' : null)
].filter(c => c !== null).join(" "),
backButton: setting("add-back-button") == "everyone" || (setting("add-back-button") == "true" && game.user.isGM),
groups: groups,
isGM: game.user.isGM
}
}
activateListeners(html) {
super.activateListeners(html);
// Click event listener
const folders = html.find('.folder');
folders.click(this._onClickFolder.bind(this));
const scenes = html.find('.scene');
scenes.dblclick(this._onClickScene2.bind(this));
$('#nav-back').click(this._previousScene.bind(this));
}
/**
* Expand the SceneNavigation menu, sliding it down if it is currently collapsed
*/
expand() {
if (!setting('modify-scene-bar'))
return super.expand();
if (!this._collapsed) return true;
const nav = this.element;
const icon = nav.find("#nav-toggle i.fas");
const ul = $(".monks-scene-navigation .scene-list", nav);
nav.removeClass("collapsed");
return new Promise(resolve => {
ul.slideDown(200, () => {
icon.removeClass("fa-caret-down").addClass("fa-caret-up");
this._collapsed = false;
Hooks.callAll("collapseSceneNavigation", this, this._collapsed);
return resolve(true);
});
});
}
/* -------------------------------------------- */
/**
* Collapse the SceneNavigation menu, sliding it up if it is currently expanded
* @return {Promise<boolean>}
*/
async collapse() {
if (!setting('modify-scene-bar'))
return super.collapse();
if (this._collapsed) return true;
const nav = this.element;
const icon = nav.find("#nav-toggle i.fas");
const ul = $(".monks-scene-navigation .scene-list", nav);
return new Promise(resolve => {
ul.slideUp(200, () => {
nav.addClass("collapsed");
icon.removeClass("fa-caret-up").addClass("fa-caret-down");
this._collapsed = true;
Hooks.callAll("collapseSceneNavigation", this, this._collapsed);
return resolve(true);
});
});
}
_getContextMenuOptions() {
let contextmenu = super._getContextMenuOptions();
let menu = contextmenu.findSplice(m => { return m.name == "SCENES.ToggleNav" });
contextmenu.push(...[
{
name: "MonksSceneNavigation.RemoveNav",
icon: '<i class="fas fa-compass"></i>',
condition: li => {
const scene = game.scenes.get(li.data("sceneId"));
return game.user.isGM && (!scene.active) && scene.navigation;
},
callback: li => {
const scene = game.scenes.get(li.data("sceneId"));
scene.update({ navigation: !scene.navigation });
}
},
{
name: "SCENES.ToggleNav",
icon: '<i class="fas fa-compass"></i>',
condition: li => {
const scene = game.scenes.get(li.data("sceneId"));
return game.user.isGM && (!scene.active) && !scene.navigation;
},
callback: li => {
const scene = game.scenes.get(li.data("sceneId"));
scene.update({ navigation: !scene.navigation });
}
},
{
name: "Set View Position",
icon: '<i class="fas fa-crop-alt"></i>',
condition: li => game.user.isGM && game.scenes.get(li.data("sceneId"))._view,
callback: li => {
let scene = game.scenes.get(li.data("sceneId"));
let x = parseInt(canvas.stage.pivot.x);
let y = parseInt(canvas.stage.pivot.y);
let scale = canvas.stage.scale.x;
scene.update({ initial: { x: x, y: y, scale: scale } }, { diff: false });
ui.notifications.info("Captured canvas position as initial view.")
}
}
]);
return contextmenu;
}
_onDragStart(event) {
const folderId = event.currentTarget.dataset.folderId;
if (folderId) {
const folder = game.folders.get(folderId);
event.dataTransfer.setData("text/plain", JSON.stringify(folder.toDragData()));
} else
super._onDragStart(event);
}
async _onDrop(event) {
if (!setting('modify-scene-bar'))
return super._onDrop(event);
let dropTarget = ($(event.target).hasClass('scene-list') ? $('.scene:last', event.target).get(0) : event.target.closest(".scene")) || null;
// Process drop data
const data = TextEditor.getDragEventData(event);
if (data.type == "Scene") {
// Identify the document, the drop target, and the set of siblings
const scene = await Scene.implementation.fromDropData(data);
const sibling = dropTarget ? game.scenes.get(dropTarget.dataset.sceneId) : null;
if (sibling && (sibling.id === scene.id)) return;
const siblings = this.scenes.filter(s => s.id !== scene.id && s.folder == scene.folder && s instanceof Scene);
// Update the navigation sorting for each Scene
return scene.sortRelative({
target: sibling,
siblings: siblings,
sortKey: "navOrder"
});
} else if (data.type == "Folder") {
const folder = await Folder.implementation.fromDropData(data);
const sibling = dropTarget ? game.folders.get(dropTarget.dataset.folderId) : null;
if (sibling && (sibling.id === folder.id)) return;
const siblings = game.folders.filter(f => f.id !== folder.id && f.folder == folder.folder && f.type == "Scene");
// Update the navigation sorting for each Scene
return folder.sortRelative({
target: sibling,
siblings: siblings,
sortKey: "sort"
});
}
}
_previousScene(event) {
if (ui.nav._lastScene)
ui.nav._lastScene.view();
}
_onClickScene(event) {
//delay for a bit just in case we're double clicking
let that = this;
let clickScene = super._onClickScene;
window.setTimeout(function () {
if (!that.doubleclick && !canvas.loading)
clickScene.call(that, event);
delete that.doubleclick;
}, 400);
}
_onClickScene2(event) {
if (setting("doubleclick-activate")) {
this.doubleclick = true;
event.preventDefault();
let sceneId = event.currentTarget.dataset.sceneId;
game.scenes.get(sceneId).activate();
}
}
_onClickFolder(event) {
event.preventDefault();
let folderId = event.currentTarget.dataset.folderId;
let navopen = game.user.getFlag("monks-scene-navigation", "navopen" + folderId) || false;
let updates = {};
updates["navopen" + folderId] = !navopen;
let scenes = this.scenes;
let folder = scenes.find(f => f.id == folderId);
let openfolder = scenes.filter(f => {
return f instanceof Folder && game.user.getFlag("monks-scene-navigation", "navopen" + f.id) && f.id != folderId && f.folder == folder.folder;
});
if (openfolder.length != 0) {
for (let fldr of openfolder) {
updates["navopen" + fldr._id] = false;
}
}
game.user.update({ flags: {'monks-scene-navigation': updates}}).then(() => {
ui.nav.render();
});
}
async _render(force = false, options = {}) {
let result = await super._render(force, options);
if (!setting('modify-scene-bar')) {
$("#scene-list").addClass("scene-list");
if ((setting("add-back-button") == "everyone" || (setting("add-back-button") == "true" && game.user.isGM))) {
if ($('#nav-back').length == 0) {
let container = $('<div class="nav-item nav-item-container flexcol"></div>').insertAfter($('#nav-toggle'));
container.append($('#nav-toggle').removeClass("nav-item")).append($('<a id="nav-back" aria-label="Go back to previous Scene" role="button" data-tooltip="MonksSceneNavigation.GoBack" alt="Go back to previous Scene"><i class="fas fa-arrow-left"></i></a>').click(this._previousScene.bind(this)));
}
}
}
return result;
}
}
}
Hooks.on("init", () => {
SceneDirectory.prototype._toggleNavigation = function (event) {
event.preventDefault();
event.stopPropagation();
const scene = game.scenes.get(this.dataset.documentId);
scene.update({ navigation: !scene.navigation });
}
let oldContext = SceneDirectory.prototype._getEntryContextOptions;
SceneDirectory.prototype._getEntryContextOptions = function () {
let options = oldContext.call(this);
let idx = options.findIndex(o => o.name === "SIDEBAR.Duplicate");
if (idx != -1) {
var permission = {
name: "PERMISSION.Configure",
icon: '<i class="fas fa-lock"></i>',
condition: () => game.user.isGM,
callback: li => {
const document = this.constructor.collection.get(li.data("documentId"));
let cls = DocumentOwnershipConfig;
new cls(document, {
top: Math.min(li[0].offsetTop, window.innerHeight - 350),
left: window.innerWidth - 720
}).render(true);
}
};
options.splice(idx + 1, 0, permission);
}
/*
let opt = options.find(o => o.name === "SCENES.ToggleNav");
if (opt != undefined) {
let oldcondition = opt.condition;
opt.condition = (li) => {
let result = true;
if (oldcondition != undefined)
result = oldcondition.call(this, li);
const scene = game.scenes.get(li.data("documentId"));
if (result)
li.name = (scene.data.navigation ? "MonksSceneNavigation.RemoveNav" : "SCENES.ToggleNav");
return result;
}
}*/
return options;
}
if (setting("click-to-view")) {
let clickDocumentName = function (wrapped, ...args) {
let event = args[0];
event.preventDefault();
const document = this.constructor.collection.get(event.currentTarget.parentElement.dataset.documentId);
if (document instanceof Scene)
document.view();
else
wrapped(...args);
};
patchFunc("SceneDirectory.prototype._onClickEntryName", clickDocumentName, "MIXED");
}
if (setting("player-scene-directory")) {
patchFunc("Sidebar.prototype.getData", function (wrapped, ...args) {
let data = wrapped(...args);
return game.user.isGM ? data : {
tabs: {
chat: data.tabs.chat,
combat: data.tabs.combat,
scenes: {
tooltip: Scene.metadata.labelPlural,
icon: CONFIG.Scene.sidebarIcon
},
actors: data.tabs.actors,
items: data.tabs.items,
journal: data.tabs.journal,
tables: data.tabs.tables,
cards: data.tabs.cards,
playlists: data.tabs.playlists,
compendium: data.tabs.compendium,
settings: data.tabs.settings
}
};
});
}
let sceneView = function (wrapped, ...args) {
ui.nav._lastScene = ui.nav._currentScene;
ui.nav._currentScene = this;
return wrapped(...args);
};
if (game.modules.get("lib-wrapper")?.active) {
libWrapper.register("monks-scene-navigation", "Scene.prototype.view", sceneView, "MIXED");
} else {
const oldSceneView = Scene.prototype.view;
Scene.prototype.view = function () {
return sceneView.call(this, oldSceneView.bind(this), ...arguments);
}
}
});
Hooks.on("ready", () => {
if (setting("minimize-activate")) {
ui.nav.collapse();
}
})
Hooks.on("renderPermissionControl", (app, html, options) => {
if (app.object instanceof Scene) {
$('option[value="1"],option[value="2"]', html).remove();
$('option[value="3"]', html).html('Observer');
}
});
Hooks.on("renderDocumentOwnershipConfig", (app, html, options) => {
if (app.object instanceof Scene) {
$('option[value="1"],option[value="2"]', html).remove();
$('option[value="3"]', html).html('Observer');
}
});
Hooks.on("renderSceneDirectory", (app, html, options) => {
$(".document.scene h3.document-name:not(.entry-name)", html).addClass("entry-name");
//add scene indicators
if (setting("scene-indicator")) {
$('li.scene', html).each(function () {
let id = this.dataset.documentId;
let scene = game.scenes.contents.find(s => { return s.id == id });
if (scene != undefined) {
//show active, if players can navigate
$(this).toggleClass('navigate', scene.navigation);
$(this).toggleClass('background', setting("directory-background"));
$('h3 a', this).attr('title', $('h3 a', this).html());
if (scene.active)
$('h3 a', this).prepend($('<i>').addClass('fas fa-bullseye'));
if (scene.navigation || setting('quick-navigation') || scene.ownership.default > 0 || Object.keys(scene.ownership).length > 1) {
let permissions = $('<div>').addClass('permissions flexrow');
if (scene.navigation || setting('quick-navigation')) {
if (setting('quick-navigation'))
permissions.append($('<a>').append($('<i>').addClass('fas fa-compass').attr('title', 'Navigatable')).click(app._toggleNavigation.bind(this)));
else
permissions.append($('<i>').addClass('fas fa-compass').attr('title', 'Navigatable'));
}
if (scene.ownership.default > 0)
permissions.append($('<i>').addClass('fas fa-users').attr('title', 'Everyone'));
else {
for (let [key, value] of Object.entries(scene.ownership)) {
let user = game.users.find(u => {
return u.id == key && !u.isGM;
});
if(user != undefined && value > 0)
permissions.append($('<div>').css({ backgroundColor: user.color }).html(user.name[0]).attr('title', user.name));
}
}
$('h3', this).append(permissions);
}
}
});
}
if (setting("smaller-directory") != "false") {
let className = setting("smaller-directory") == "none" ? "noimage-directory" : "smaller-directory";
if (setting("smaller-directory") == "side") className += " side-icon";
$(html).addClass(className);
}
});
Hooks.on("updateScene", (scene, data, options, userid) => {
if (data.navigation != undefined)
ui.scenes.render();
});
Hooks.on("updateCombat", async function (combat, delta) {
if (setting("minimize-combat")) {
if ((combat && (delta.round === 1 && combat.turn === 0 && combat.started === true))) {
if (!ui.nav._collapsed) {
if (!setting("restore")) {
//record the state it was in before combat starts, don't record a false if this is the second combat to start and the nav is already collapsed
game.settings.set("monks-scene-navigation", "restore", true);
}
ui.nav.collapse();
}
}
}
});
Hooks.on("deleteCombat", function (combat) {
if (setting("minimize-combat")) {
//check to make sure there are no longer any active combats
if (game.combats.active == undefined) {
if (setting("restore")) {
ui.nav.expand();
game.settings.set("monks-scene-navigation", "restore", false);
}
}
}
});

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@@ -0,0 +1,159 @@
export const registerSettings = function () {
// Register any custom module settings here
let modulename = "monks-scene-navigation";
let backbuttonOptions = {
'true': game.i18n.localize("MonksSceneNavigation.backbutton.gm"),
'everyone': game.i18n.localize("MonksSceneNavigation.backbutton.everyone"),
'false': game.i18n.localize("MonksSceneNavigation.backbutton.none"),
};
let scenesizeOptions = {
'false': game.i18n.localize("MonksSceneNavigation.scene-size.normal"),
'true': game.i18n.localize("MonksSceneNavigation.scene-size.smaller"),
'side': game.i18n.localize("MonksSceneNavigation.scene-size.side"),
'none': game.i18n.localize("MonksSceneNavigation.scene-size.none"),
};
game.settings.register(modulename, "click-to-view", {
name: game.i18n.localize("MonksSceneNavigation.click-to-view.name"),
hint: game.i18n.localize("MonksSceneNavigation.click-to-view.hint"),
scope: "world",
config: true,
default: true,
type: Boolean
});
game.settings.register(modulename, "scene-indicator", {
name: game.i18n.localize("MonksSceneNavigation.scene-indicator.name"),
hint: game.i18n.localize("MonksSceneNavigation.scene-indicator.hint"),
scope: "world",
config: true,
default: true,
type: Boolean
});
game.settings.register(modulename, "directory-background", {
name: game.i18n.localize("MonksSceneNavigation.directory-background.name"),
hint: game.i18n.localize("MonksSceneNavigation.directory-background.hint"),
scope: "world",
config: true,
default: true,
type: Boolean
});
game.settings.register(modulename, "modify-scene-bar", {
name: game.i18n.localize("MonksSceneNavigation.modify-scene-bar.name"),
hint: game.i18n.localize("MonksSceneNavigation.modify-scene-bar.hint"),
scope: "world",
config: true,
default: true,
type: Boolean,
requiresReload: true
});
game.settings.register(modulename, "add-back-button", {
name: game.i18n.localize("MonksSceneNavigation.add-back-button.name"),
hint: game.i18n.localize("MonksSceneNavigation.add-back-button.hint"),
scope: "world",
config: true,
default: "true",
type: String,
choices: backbuttonOptions,
requiresReload: true
});
game.settings.register(modulename, "folder-position", {
name: game.i18n.localize("MonksSceneNavigation.folder-position.name"),
hint: game.i18n.localize("MonksSceneNavigation.folder-position.hint"),
scope: "world",
config: true,
default: "back",
choices: {
'front': game.i18n.localize("MonksSceneNavigation.folder-position.front"),
'back': game.i18n.localize("MonksSceneNavigation.folder-position.back"),
},
type: String
});
game.settings.register(modulename, "player-folders", {
name: game.i18n.localize("MonksSceneNavigation.player-folders.name"),
hint: game.i18n.localize("MonksSceneNavigation.player-folders.hint"),
scope: "world",
config: true,
default: false,
type: Boolean
});
game.settings.register(modulename, "player-scene-directory", {
name: game.i18n.localize("MonksSceneNavigation.player-scene-directory.name"),
hint: game.i18n.localize("MonksSceneNavigation.player-scene-directory.hint"),
scope: "world",
config: true,
default: false,
type: Boolean
});
game.settings.register(modulename, "display-realname", {
name: game.i18n.localize("MonksSceneNavigation.display-realname.name"),
hint: game.i18n.localize("MonksSceneNavigation.display-realname.hint"),
scope: "world",
config: true,
default: true,
type: Boolean,
requiresReload: true
});
game.settings.register(modulename, "display-background", {
name: game.i18n.localize("MonksSceneNavigation.display-background.name"),
hint: game.i18n.localize("MonksSceneNavigation.display-background.hint"),
scope: "client",
config: true,
default: true,
type: Boolean,
requiresReload: true
});
game.settings.register(modulename, "quick-navigation", {
name: game.i18n.localize("MonksSceneNavigation.quick-navigation.name"),
hint: game.i18n.localize("MonksSceneNavigation.quick-navigation.hint"),
scope: "world",
config: true,
default: false,
type: Boolean,
requiresReload: true
});
game.settings.register(modulename, "doubleclick-activate", {
name: game.i18n.localize("MonksSceneNavigation.doubleclick-activate.name"),
hint: game.i18n.localize("MonksSceneNavigation.doubleclick-activate.hint"),
scope: "world",
config: true,
default: true,
type: Boolean,
requiresReload: true
});
game.settings.register(modulename, "minimize-activate", {
name: game.i18n.localize("MonksSceneNavigation.minimize-activate.name"),
hint: game.i18n.localize("MonksSceneNavigation.minimize-activate.hint"),
scope: "world",
config: true,
default: false,
type: Boolean,
});
game.settings.register(modulename, "minimize-combat", {
name: game.i18n.localize("MonksSceneNavigation.minimize-combat.name"),
hint: game.i18n.localize("MonksSceneNavigation.minimize-combat.hint"),
scope: "world",
config: true,
default: true,
type: Boolean,
});
game.settings.register(modulename, "smaller-directory", {
name: game.i18n.localize("MonksSceneNavigation.smaller-directory.name"),
hint: game.i18n.localize("MonksSceneNavigation.smaller-directory.hint"),
scope: "world",
config: true,
default: "false",
type: String,
choices: scenesizeOptions,
requiresReload: true
});
game.settings.register(modulename, "restore", {
scope: "client",
config: false,
default: false,
type: Boolean,
});
};

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<div id="navigation" class="flexcol {{cssClass}}" data-tooltip-direction="CENTER" aria-label="{{localize 'SCENES.NavLabel'}}">
{{#each groups}}
<nav class="app monks-scene-navigation flexrow {{this.folder.css}}" data-folder-id="{{this.folder._id}}">
{{#unless folder._id}}
{{#if ../backButton}}
<div class="nav-item nav-item-container flexcol">
<a id="nav-toggle" aria-label="Toggle Navigation" role="button" data-tooltip="SCENES.ToggleNav" alt="Toggle Navigation">
<i class="fas fa-caret-{{#if collapsed}}down{{else}}up{{/if}}"></i>
</a>
<a id="nav-back" aria-label="Go back to previous Scene" role="button" data-tooltip="MonksSceneNavigation.GoBack" alt="Go back to previous Scene">
<i class="fas fa-arrow-left"></i>
</a>
</div>
{{else}}
<a id="nav-toggle" class="nav-item">
<i class="fas fa-caret-{{#if collapsed}}down{{else}}up{{/if}}"></i>
</a>
{{/if}}
{{/unless}}
<ol class="scene-list" style="border-color: {{this.folder.color}};">
{{#each this.folder.scenes}}
{{#if this.directory}}
{{#if this.visible}}
<li class="folder nav-item {{this.css}}" data-folder-id="{{this._id}}">
<a class="scene-name folder-name" style="border-color: {{this.color}};" {{#if @root.isGM}} {{#if this.tooltip}} data-tooltip="{{this.tooltip}}" {{/if}} {{/if}}>
<i class="fas {{#if this.navopen}}fa-folder-open{{else}}fa-folder{{/if}}"></i>
{{this.name}}
</a>
{{#unless this.navopen}}
<ul class="scene-players flexrow">
{{#if this.active}}
<li class="active-indicator"><i class="fas fa-bullseye"></i></li>
{{/if}}
{{#each this.users as |user i|}}
<li class="scene-player"><div style="background-color: {{user.color}};">{{user.letter}}</div></li>
{{/each}}
</ul>
{{/unless}}
</li>
{{/if}}
{{else}}
<li class="scene nav-item {{this.css}}" data-scene-id="{{this._id}}" {{#if @root.isGM}} {{#if this.tooltip}} data-tooltip="{{this.tooltip}}" {{/if}} {{/if}}>
<a class="scene-name">
{{this.name}}
</a>
<ul class="scene-players flexrow">
{{#if this.active}}
<li class="active-indicator"><i class="fas fa-bullseye"></i></li>
{{/if}}
{{#each this.users as |user i|}}
<li class="scene-player"><div style="background-color: {{user.color}};">{{user.letter}}</div></li>
{{/each}}
</ul>
</li>
{{/if}}
{{/each}}
</ol>
</nav>
{{/each}}
</div>