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168
src/modules/monks-scene-navigation/CHANGELOG.md
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src/modules/monks-scene-navigation/CHANGELOG.md
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# Version 11.04
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||||
Fixed issue with reordering the scenes
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||||
Fixed issue with the back button
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# Version 11.03
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||||
|
||||
Fixed compatibility with settings using requiresReload
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||||
Added scene directory size options, to show as normal, smaller, icon to the side, or no icon at all.
|
||||
|
||||
Added back button options to show to just the GM or to players as well.
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||||
|
||||
Added the option to have the players see the scene directory.
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||||
|
||||
Fixed issue where dragging a scene to the end of the bar, wasn't re-ordering the scene.
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||||
|
||||
Added the option to see the back button and real name options without using the scene bar modifications
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||||
|
||||
Added tooltips to the back button
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||||
|
||||
Fixed spelling mistake in the settings hint for the compass setting.
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||||
|
||||
Removed v10 support.
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||||
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||||
# Version 11.02
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||||
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||||
Fixing issue withh v11 support
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||||
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||||
# Version 11.01
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||||
|
||||
Added v11 Support
|
||||
|
||||
Fixed issues with the font colouring on the scene names
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||||
|
||||
Fixed confusing context menu entry when viewing a scene that isn't navigatable.
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||||
|
||||
Fixed issues with collapsing on activate when reloading a game.
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||||
|
||||
Compensating for a Foundry bug in v11 that prevents scenes from being clicked.
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||||
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||||
# Version 10.3
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||||
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||||
Changed the Scene name to display in italics if the nav name is different from the real name.
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||||
Added the option to not use the dark background for scene names in the scene directory.
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||||
|
||||
Updated the Scene Navigation to allow all the extras even if you don't want the scene stylings.
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||||
|
||||
Added the option to have a back button to go back to the previously viewed scene.
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||||
|
||||
Fixed issue with dragging and dropping folders on the scene navigation.
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||||
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||||
Fixed issues with dragging and dropping the scene to the right.
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||||
|
||||
Spanish translations updated. Thank you lozanoje
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||||
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||||
# Version 10.2
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||||
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||||
Fixed issue with opening sub folders
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||||
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||||
# Version 10.1
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||||
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||||
Updated Spanish translation. Thank you lozanoje
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||||
|
||||
Fixed issues with re-ordering scenes.
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||||
|
||||
Added the option to decrease the size of Scene entries in the sidebar directory.
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||||
|
||||
# Version 1.0.24
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Adding v10 support.
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||||
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||||
# Version 1.0.23
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Changed the layout so that the folder name isn't displayed when a folder is opened. It was taking up some room and was a bit redundant.
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Change the layout style a bit to try and make it a little easier to see what's happening.
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Removed tooltips for the player when hovering over a scene.
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Added the option to show for the GM either the real name or the nav name.
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||||
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||||
# Version 1.0.22
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||||
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||||
Added drag and drop functionality to re-order the scenes on the Navigation bar.
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||||
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||||
Added the option to minimize the scene navigation when combat starts, or when a scene is activated.
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||||
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||||
# Version 1.0.21
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||||
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||||
Fixed an error where folders weren't closing after opening a new folder.
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||||
|
||||
# Version 1.0.19
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||||
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||||
Added v9 support. Mostly with how the directory information is listed.
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||||
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||||
Removed some debugging information, Scene navigation got very talkative.
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||||
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||||
# Version 1.0.18
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||||
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||||
Added the option to double-click on a scene to activate it. Makes life a little easier when changing between scenes.
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||||
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||||
# Version 1.0.17
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||||
|
||||
Added option to always show the compass icon, so you can toggle on and off navigation quickly.
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||||
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||||
Added libWrapper support
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||||
|
||||
Changed the display background setting to be per player, rather than world based.
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||||
|
||||
Updated the spanish language translations, thank you lozalojo
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||||
|
||||
# Version 1.0.16
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||||
|
||||
Fixed some styling issues when not showing the background.
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||||
|
||||
Added the option to not show the scene navigation modifications but keep the other changes to the side bar.
|
||||
|
||||
Corrected the onChange in the settings to debounce properly.
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||||
|
||||
Changed some styles so an open folder looks more "open"
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||||
|
||||
# Version 1.0.15
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||||
|
||||
Fixed issue where collapsing the scene navigation wouldn't hide the rows if the background is set to to show.
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||||
|
||||
Fixing issue with setting initial position.
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||||
|
||||
# Version 1.0.14
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||||
Updating to support 0.8.0
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||||
|
||||
# Version 1.0.12
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||||
Fixing some styling to make the icons show a little better.
|
||||
|
||||
Fixed an issue when a whole lot of players are added, the badges extend off the scene button.
|
||||
|
||||
# Version 1.0.11
|
||||
Fixed issue with folders on the same level not closing a sibling
|
||||
|
||||
# Version 1.0.10
|
||||
Allowing players to view the directory structure if the GM so chooses.
|
||||
|
||||
Fixed an issue where a player was showing up as having access to the scene, even though they were set to have no access.
|
||||
|
||||
Fixed an issue where blank subfolders were causing parent folders to show.
|
||||
|
||||
Fixed an issue with setting the default position showing on the activated scene, not the visible scene.
|
||||
|
||||
# Version 1.0.9
|
||||
Fixed issue with nested directories not closing properly.
|
||||
|
||||
Fixed issue with users and activity not populating up the folder chain
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||||
|
||||
# Version, 1.0.8
|
||||
Added option to right click on the scene to set the initial view. So at the end of your session it's easy to recod where you last were.
|
||||
|
||||
Fixed issues with the styling if the player has changed the background style in PF2E to something other than the basic.
|
||||
|
||||
Spanish language updates (thank you lozalojo)
|
||||
|
||||
# Version, 1.0.6
|
||||
Added option to turn off the background
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||||
|
||||
# Version, 1.0.4
|
||||
|
||||
Spanish translations, thank you José E. Lozano
|
||||
674
src/modules/monks-scene-navigation/LICENSE
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674
src/modules/monks-scene-navigation/LICENSE
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GNU GENERAL PUBLIC LICENSE
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typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
53
src/modules/monks-scene-navigation/README.md
Normal file
53
src/modules/monks-scene-navigation/README.md
Normal file
@@ -0,0 +1,53 @@
|
||||
# Monk's Scene Navigation
|
||||
Add-On Module for Foundry VTT
|
||||
An update to the standard Scene Navigation interface
|
||||
|
||||
## Installation
|
||||
Simply use the install module screen within the FoundryVTT setup
|
||||
|
||||
## Usage & Current Features
|
||||
The scenes are now contained to one line at the top. This makes it easier to plan where to put things on the screen as it won't start expanding across the screen.
|
||||
The SceneNavigation will now also use the folder structure set up in the Scenes Directory. So if your adventure has multiple chapters, you can now reduce the number of scenes that are shown while playing. This is only visible to the GM, players will only see available Scenes on one line.
|
||||
|
||||

|
||||
|
||||
### Individual Permissions
|
||||
Added permissions to individual Scenes, so you can now set which players have access to which Scenes on a more granular level. Also adds icons to the Scenes in the Scene Directory if the Scene has viewing permissions above the default.
|
||||
|
||||

|
||||

|
||||
|
||||
### Currently Active Scene
|
||||
|
||||
Icons are added to the Scenes in the Scene Directory to show if the Scene is active.
|
||||
|
||||

|
||||
|
||||
### Smaller Scenes
|
||||
|
||||

|
||||
|
||||
Condenses the scene images within the directory.
|
||||
|
||||
### Click to Navigate
|
||||
|
||||

|
||||
|
||||
And clicking on the Scene will now navigate to it instead of opening the configuration dialog.
|
||||
|
||||
## Bug Reporting
|
||||
I'm sure there are lots of issues with it. It's very much a work in progress.
|
||||
Please feel free to contact me on discord if you have any questions or concerns. ironmonk88#4075
|
||||
|
||||
## Support
|
||||
|
||||
If you feel like being generous, stop by my <a href="https://www.patreon.com/ironmonk">patreon</a>.
|
||||
|
||||
Or [](https://ko-fi.com/R6R7BH5MT)
|
||||
|
||||
Not necessary but definitely appreciated.
|
||||
|
||||
## License
|
||||
This Foundry VTT module, writen by Ironmonk, is licensed under [GNU GPLv3.0](https://www.gnu.org/licenses/gpl-3.0.en.html), supplemented by [Commons Clause](https://commonsclause.com/).
|
||||
|
||||
This work is licensed under Foundry Virtual Tabletop [EULA - Limited License Agreement for module development v 0.1.6](http://foundryvtt.com/pages/license.html).
|
||||
@@ -0,0 +1,449 @@
|
||||
#navigation {
|
||||
z-index: 30;
|
||||
}
|
||||
|
||||
.monks-scene-navigation:not(.category-filter) {
|
||||
width: 100%;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
background: none;
|
||||
box-shadow: none;
|
||||
border: none;
|
||||
pointer-events: none;
|
||||
flex: 0 0 40px;
|
||||
height: 44px;
|
||||
z-index: 30;
|
||||
margin-bottom: 8px;
|
||||
display: none;
|
||||
}
|
||||
|
||||
#navigation.background:not(.collapsed) .monks-scene-navigation:not(.category-filter) {
|
||||
pointer-events: auto;
|
||||
}
|
||||
|
||||
.monks-scene-navigation:first-child,
|
||||
.monks-scene-navigation.expanded {
|
||||
display: flex;
|
||||
}
|
||||
|
||||
.monks-scene-navigation + .monks-scene-navigation {
|
||||
padding-left: 40px;
|
||||
z-index: 29;
|
||||
}
|
||||
|
||||
.monks-scene-navigation + .monks-scene-navigation + .monks-scene-navigation { z-index:28; }
|
||||
.monks-scene-navigation + .monks-scene-navigation + .monks-scene-navigation + .monks-scene-navigation { z-index:27; }
|
||||
.monks-scene-navigation + .monks-scene-navigation + .monks-scene-navigation + .monks-scene-navigation + .monks-scene-navigation { z-index:26; }
|
||||
|
||||
#navigation .monks-scene-navigation .scene-list {
|
||||
display: flex !important;
|
||||
flex-direction: row;
|
||||
padding: 5px 4px 2px 4px;
|
||||
border-radius: 4px;
|
||||
margin: 0px;
|
||||
margin-bottom: 2px;
|
||||
list-style: none;
|
||||
}
|
||||
#navigation.background .monks-scene-navigation .scene-list {
|
||||
border: 1px solid #3a00ae;
|
||||
background-color: rgba(0, 0, 0, 0.5);
|
||||
padding-top: 5px;
|
||||
}
|
||||
#navigation.background.ui .monks-scene-navigation .scene-list {
|
||||
border-color: var(--tertiary);
|
||||
}
|
||||
#navigation.collapsed .monks-scene-navigation .scene-list{
|
||||
display:none !important;
|
||||
}
|
||||
#navigation .monks-scene-navigation.opening .scene-list {
|
||||
height: 0px;
|
||||
}
|
||||
/*
|
||||
#navigation .monks-scene-navigation + .monks-scene-navigation .scene-list {
|
||||
background-color: #000;
|
||||
}*/
|
||||
#navigation .monks-scene-navigation .scene-list > li {
|
||||
background: transparent;
|
||||
border: 0px;
|
||||
flex-grow: 1;
|
||||
flex-basis: 0;
|
||||
overflow: visible;
|
||||
max-width: 150px;
|
||||
display: list-item;
|
||||
box-shadow: none !important;
|
||||
margin: 0px;
|
||||
margin-right: 4px;
|
||||
padding: 0px;
|
||||
height: 40px;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
#navigation .monks-scene-navigation .scene-list > li.view,
|
||||
#navigation .monks-scene-navigation .scene-list > li.expanded,
|
||||
#navigation .monks-scene-navigation .scene-list > li.pre-view,
|
||||
#navigation .monks-scene-navigation .scene-list > li:hover:not(:last-child) {
|
||||
flex: 0 0 150px;
|
||||
margin: 0px 4px 0px 0px;
|
||||
max-width: 150px;
|
||||
}
|
||||
|
||||
/*
|
||||
#navigation .monks-scene-navigation .scene-list > li.folder.expanded {
|
||||
margin-left: 4px;
|
||||
}
|
||||
*/
|
||||
|
||||
#navigation .monks-scene-navigation .scene-list > li:last-child {
|
||||
min-width: 150px;
|
||||
margin-right: 0px;
|
||||
}
|
||||
/*
|
||||
#navigation .monks-scene-navigation .scene-list > li.view:not(:first-child) {
|
||||
margin: 0 4px 0px 45px;
|
||||
}*/
|
||||
|
||||
#navigation .monks-scene-navigation .scene-list > li:hover + .scene.view {
|
||||
margin: 0 4px 0px 0px;
|
||||
}
|
||||
|
||||
#navigation .monks-scene-navigation .scene-list > li.folder-header {
|
||||
border-right: 1px solid #3a00ae;
|
||||
line-height: 40px;
|
||||
padding-left: 8px;
|
||||
border-bottom-right-radius: 0px;
|
||||
border-top-right-radius: 0px;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
white-space: nowrap;
|
||||
padding-right: 4px;
|
||||
}
|
||||
|
||||
#navigation:not(.background) .monks-scene-navigation .scene-list > li.folder-header {
|
||||
border: 1px solid #3a00ae;
|
||||
line-height: 32px;
|
||||
height:32px;
|
||||
border-bottom-right-radius: 3px;
|
||||
border-top-right-radius: 3px;
|
||||
}
|
||||
|
||||
#navigation.ui .monks-scene-navigation .scene-list > li.folder-header {
|
||||
border-right-color: var(--tertiary);
|
||||
}
|
||||
|
||||
#navigation:not(.background) .monks-scene-navigation .scene-list > li.folder-header {
|
||||
background-color: rgba(0, 0, 0, 0.5);
|
||||
}
|
||||
|
||||
#navigation .monks-scene-navigation .scene-list > li a {
|
||||
background: #130027;
|
||||
border: 1px solid #3a00ae;
|
||||
border-radius: 4px;
|
||||
width: 150px;
|
||||
display: inline-block;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
white-space: nowrap;
|
||||
padding: 8px;
|
||||
float: left;
|
||||
line-height: 14px;
|
||||
height: 32px;
|
||||
position: absolute;
|
||||
top: 0px;
|
||||
left: 0px;
|
||||
}
|
||||
|
||||
#navigation .scene-list > li.italic a {
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
#navigation.ui .monks-scene-navigation .scene-list > li a {
|
||||
background: rgba(52, 52, 52, 0.95);
|
||||
border: 1px solid #493c31;
|
||||
box-shadow: inset 0 0 0 1px rgba(0,0,0,.5),inset 0 0 0 2px hsla(0,0%,100%,.2),inset 0 0 0 3px hsla(0,0%,100%,.1);
|
||||
}
|
||||
|
||||
#navigation .monks-scene-navigation .scene-list > li.folder a {
|
||||
background: #111;
|
||||
padding-top: 4px;
|
||||
border-top: 5px solid #3a00ae;
|
||||
border-left: 1px solid #3a00ae;
|
||||
border-right: 1px solid #3a00ae;
|
||||
}
|
||||
|
||||
#navigation .monks-scene-navigation .scene-list > li.folder.expanded a {
|
||||
/*height: 46px;*/
|
||||
height: 38px;
|
||||
margin-top: 9px;
|
||||
background: #222;
|
||||
}
|
||||
|
||||
#navigation:not(.background) .monks-scene-navigation .scene-list > li.folder.expanded a {
|
||||
height: 38px;
|
||||
}
|
||||
|
||||
#navigation.background .monks-scene-navigation .scene-list > li.folder.expanded a {
|
||||
border-bottom: 0px;
|
||||
border-bottom-left-radius: 0px;
|
||||
border-bottom-right-radius: 0px;
|
||||
}
|
||||
|
||||
#navigation .monks-scene-navigation .scene-list > li.active a {
|
||||
background: rgba(60, 0, 120, 1);
|
||||
border: 1px solid #3b1893;
|
||||
box-shadow: 0 0 10px #9b8dff;
|
||||
}
|
||||
|
||||
#navigation.ui .monks-scene-navigation .scene-list > li.active a {
|
||||
background-color: var(--alt-dark);
|
||||
border: 1px solid #493c31;
|
||||
box-shadow: inset 0 0 0 1px rgba(0,0,0,.5),inset 0 0 0 2px hsla(0,0%,100%,.2),inset 0 0 0 3px hsla(0,0%,100%,.1);
|
||||
}
|
||||
|
||||
#navigation .monks-scene-navigation .scene-list > li.view a,
|
||||
#navigation .monks-scene-navigation .scene-list > li.context a {
|
||||
color: #FFF;
|
||||
border: 1px solid red;
|
||||
background: rgba(52, 52, 52, 0.95);
|
||||
border-bottom: 1px solid #ff6400;
|
||||
box-shadow: 0 0 10px #ff6400;
|
||||
}
|
||||
|
||||
#navigation.ui .monks-scene-navigation .scene-list > li.view a,
|
||||
#navigation.ui .monks-scene-navigation .scene-list > li.context a {
|
||||
background-color: var(--alt);
|
||||
padding-top: 0px;
|
||||
border-style: solid;
|
||||
border-image-outset: 0;
|
||||
border-width: 9px;
|
||||
border-image: url(../../../systems/pf2e/assets/sheet/corner-box.png) 9 repeat;
|
||||
box-shadow: none;
|
||||
}
|
||||
|
||||
#navigation .monks-scene-navigation .scene-list > li ul.scene-players {
|
||||
top: 26px;
|
||||
left: 5px;
|
||||
list-style: none;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
position: absolute;
|
||||
flex-wrap: nowrap;
|
||||
width: 145px;
|
||||
}
|
||||
|
||||
#navigation .monks-scene-navigation .scene-list > li li.scene-player {
|
||||
float: left;
|
||||
height: 14px;
|
||||
max-width: 14px;
|
||||
margin: 0 2px 0 0;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
#navigation .monks-scene-navigation .scene-list > li li.scene-player:last-child{
|
||||
min-width:14px;
|
||||
}
|
||||
|
||||
#navigation .monks-scene-navigation .scene-list > li li.scene-player > div {
|
||||
width: 14px;
|
||||
line-height: 12px;
|
||||
font-size: 10px;
|
||||
text-align: center;
|
||||
color: #000;
|
||||
font-weight: 700;
|
||||
background: #97dff4;
|
||||
border: 1px solid #000;
|
||||
border-radius: 8px;
|
||||
position: absolute;
|
||||
top: 0px;
|
||||
left: 0px;
|
||||
}
|
||||
|
||||
#navigation .monks-scene-navigation .scene-list > li li.active-indicator {
|
||||
float: left;
|
||||
height: 14px;
|
||||
width: 14px;
|
||||
flex: 0 0 14px;
|
||||
max-width: 14px;
|
||||
margin: 1px 4px 0 0;
|
||||
line-height: 12px;
|
||||
font-size: 12px;
|
||||
text-align: center;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.sidebar-tab.directory .directory-item.scene.background h3 {
|
||||
height: 100%;
|
||||
line-height: 27px;
|
||||
display: flex;
|
||||
}
|
||||
|
||||
.sidebar-tab.directory .directory-item.scene.background h3 > a {
|
||||
background-color: rgba(0, 0, 0, 0.8);
|
||||
padding: 5px 10px;
|
||||
border-radius: 4px;
|
||||
border: 1px solid #000;
|
||||
color: #fff;
|
||||
max-width: calc(100% - 20px);
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
display: inline-block;
|
||||
height: 38px;
|
||||
margin: auto;
|
||||
}
|
||||
|
||||
#sidebar .sidebar-tab.directory .directory-item.scene.background h3 > a > i {
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.sidebar-tab.directory .directory-item.scene h3 a i {
|
||||
margin-right: 4px;
|
||||
}
|
||||
|
||||
.sidebar-tab.directory .directory-item.scene h3 .permissions {
|
||||
background-color: rgba(0, 0, 0, 0.5);
|
||||
position: absolute;
|
||||
top: 0px;
|
||||
left: 0px;
|
||||
font-size: 10px;
|
||||
height: 20px;
|
||||
padding: 2px 4px;
|
||||
border-bottom-right-radius: 4px;
|
||||
line-height: 14px;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.sidebar-tab.directory .directory-item.scene h3 .permissions > a {
|
||||
line-height: 19px;
|
||||
}
|
||||
|
||||
.sidebar-tab.directory .directory-item.scene h3 .permissions i {
|
||||
font-size: 13px;
|
||||
text-shadow: 1px 1px 3px #000;
|
||||
}
|
||||
|
||||
.sidebar-tab.directory .directory-item.scene h3 .permissions:empty {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.sidebar-tab.directory .directory-item.scene h3 .permissions div {
|
||||
width: 16px;
|
||||
height: 16px;
|
||||
display: inline-block;
|
||||
border-radius: 100%;
|
||||
text-align: center;
|
||||
color: #000;
|
||||
font-weight: 700;
|
||||
background: #97dff4;
|
||||
border: 1px solid #000;
|
||||
margin-right: 2px;
|
||||
text-shadow: none;
|
||||
}
|
||||
|
||||
.sidebar-tab.directory .directory-item.scene h3 .permissions i + div,
|
||||
.sidebar-tab.directory .directory-item.scene h3 .permissions i + i {
|
||||
margin-left: 5px;
|
||||
}
|
||||
|
||||
.sidebar-tab.directory .directory-item.scene:not(.navigate) h3 .fa-compass {
|
||||
color: #808080;
|
||||
}
|
||||
|
||||
/*
|
||||
#navigation .monks-scene-navigation + .monks-scene-navigation .scene-list {
|
||||
margin-left: 8px;
|
||||
}
|
||||
#navigation .monks-scene-navigation + .monks-scene-navigation + .monks-scene-navigation .scene-list {
|
||||
margin-left: 16px;
|
||||
}
|
||||
#navigation .monks-scene-navigation + .monks-scene-navigation + .monks-scene-navigation + .monks-scene-navigation .scene-list {
|
||||
margin-left: 24px;
|
||||
}
|
||||
#navigation .monks-scene-navigation + .monks-scene-navigation + .monks-scene-navigation + .monks-scene-navigation + .monks-scene-navigation .scene-list {
|
||||
margin-left: 32px;
|
||||
}
|
||||
#navigation .monks-scene-navigation + .monks-scene-navigation + .monks-scene-navigation + .monks-scene-navigation + .monks-scene-navigation + .monks-scene-navigation .scene-list {
|
||||
margin-left: 40px;
|
||||
}
|
||||
*/
|
||||
|
||||
#navigation .monks-scene-navigation:not(:first-child) .scene-list {
|
||||
border-right-width: 4px;
|
||||
border-left-width: 4px;
|
||||
}
|
||||
|
||||
#scenes.scenes-sidebar.smaller-directory .scene {
|
||||
height: var(--sidebar-item-height);
|
||||
line-height: var(--sidebar-item-height);
|
||||
}
|
||||
|
||||
#scenes.scenes-sidebar.smaller-directory .scene h3 {
|
||||
line-height: var(--sidebar-item-height);
|
||||
}
|
||||
|
||||
#scenes.scenes-sidebar.smaller-directory .scene h3 > a {
|
||||
height: calc(var(--sidebar-item-height) - 18px);
|
||||
line-height: calc(var(--sidebar-item-height) - 30px);
|
||||
}
|
||||
|
||||
#scenes.scenes-sidebar.smaller-directory.side-icon .scene {
|
||||
background-size: var(--sidebar-item-height) var(--sidebar-item-height);
|
||||
background-position: left;
|
||||
}
|
||||
|
||||
#scenes.scenes-sidebar.noimage-directory .scene {
|
||||
background-image: none !important;
|
||||
box-shadow: none;
|
||||
height: 32px;
|
||||
}
|
||||
#scenes.scenes-sidebar.smaller-directory.side-icon .scene h3 > a,
|
||||
#scenes.scenes-sidebar.noimage-directory .scene h3 > a {
|
||||
color: var(--color-text-light-highlight);
|
||||
font-size: var(--font-size-14);
|
||||
margin: 0px;
|
||||
background-color: transparent;
|
||||
border: 0px;
|
||||
width: 100%;
|
||||
text-align: left;
|
||||
padding: 0px;
|
||||
line-height: var(--sidebar-item-height);
|
||||
height: var(--sidebar-item-height);
|
||||
}
|
||||
|
||||
#scenes.scenes-sidebar.smaller-directory.side-icon .scene h3 > a {
|
||||
margin-left: var(--sidebar-item-height);
|
||||
}
|
||||
|
||||
#scenes.scenes-sidebar.noimage-directory .scene h3 > a {
|
||||
line-height: 32px;
|
||||
}
|
||||
|
||||
#scenes.scenes-sidebar.smaller-directory.side-icon .scene h3 .permissions,
|
||||
#scenes.scenes-sidebar.noimage-directory .scene h3 .permissions {
|
||||
left: unset;
|
||||
right: 0px;
|
||||
border-bottom-left-radius: 4px;
|
||||
border-bottom-right-radius: 0px;
|
||||
}
|
||||
|
||||
#scenes.scenes-sidebar.noimage-directory .scene h3 {
|
||||
text-shadow: none;
|
||||
}
|
||||
|
||||
#navigation .nav-item-container {
|
||||
background: rgba(0, 0, 0, 0.5);
|
||||
height: 49px;
|
||||
padding: 0px;
|
||||
margin-bottom: 0px;
|
||||
flex: 0 0 32px;
|
||||
width: 32px;
|
||||
}
|
||||
|
||||
#navigation .nav-item-container #nav-toggle {
|
||||
background: transparent;
|
||||
line-height: 24px;
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
#navigation .nav-item-container #nav-back {
|
||||
line-height: 24px;
|
||||
text-align: center;
|
||||
}
|
||||
35
src/modules/monks-scene-navigation/lang/cn.json
Normal file
35
src/modules/monks-scene-navigation/lang/cn.json
Normal file
@@ -0,0 +1,35 @@
|
||||
{
|
||||
"MonksSceneNavigation.RemoveNav": "去除导航",
|
||||
|
||||
"MonksSceneNavigation.click-to-view.name": "单击查看",
|
||||
"MonksSceneNavigation.click-to-view.hint": "单击以查看场景而非对其进行配置",
|
||||
"MonksSceneNavigation.scene-indicator.name": "场景标识",
|
||||
"MonksSceneNavigation.scene-indicator.hint": "在场景的物品条目上增添标识来反映该场景是否正处于活跃状态亦或权限是否已更改",
|
||||
"MonksSceneNavigation.folder-position.name": "场景文件夹位置",
|
||||
"MonksSceneNavigation.folder-position.hint": "将场景文件夹置于导航栏列表的前端还是后端",
|
||||
"MonksSceneNavigation.display-background.name": "展示背景",
|
||||
"MonksSceneNavigation.display-background.hint": "在场景按钮后显示背景",
|
||||
"MonksSceneNavigation.player-folders.name": "向玩家展示文件夹",
|
||||
"MonksSceneNavigation.player-folders.hint": "通常,所需展示的场景数量对于玩家来说并不算大,所以默认不会显示文件夹。如果你希望玩家看到场景文件夹的整体结构,请勾选此项",
|
||||
"MonksSceneNavigation.modify-scene-bar.name": "调整场景栏",
|
||||
"MonksSceneNavigation.modify-scene-bar.hint": "当场景导航栏发生变动时,联动调整场景栏情况",
|
||||
"MonksSceneNavigation.quick-navigation.name": "快捷导航切换",
|
||||
"MonksSceneNavigation.quick-navigation.hint": "始终显示场景条目上的罗盘图标,你可以点击该罗盘来快速决定是否将该场景显示在导航栏上",
|
||||
"MonksSceneNavigation.doubleclick-activate.name": "双击激活",
|
||||
"MonksSceneNavigation.doubleclick-activate.hint": "双击场景以将其激活",
|
||||
"MonksSceneNavigation.minimize-combat.name": "战斗中最小化",
|
||||
"MonksSceneNavigation.minimize-combat.hint": "当战斗开始时,最小化导航栏,战斗结束时将其重新展开",
|
||||
"MonksSceneNavigation.minimize-activate.name": "激活时最小化",
|
||||
"MonksSceneNavigation.minimize-activate.hint": "在激活一个场景时,最小化导航栏",
|
||||
"MonksSceneNavigation.display-realname.name": "显示真实名称",
|
||||
"MonksSceneNavigation.display-realname.hint": "向 GM 显示场景的真实名称而非其导航名",
|
||||
"MonksSceneNavigation.smaller-directory.name": "更小的场景列表",
|
||||
"MonksSceneNavigation.smaller-directory.hint": "缩小显示场景栏中的场景条目",
|
||||
"MonksSceneNavigation.directory-background.name": "名称背景",
|
||||
"MonksSceneNavigation.directory-background.hint": "为场景栏中的场景名称添加深色背景以提高其可读性",
|
||||
"MonksSceneNavigation.add-back-button.name": "返回按钮",
|
||||
"MonksSceneNavigation.add-back-button.hint": "增加一个用来回到之前场景的返回按钮",
|
||||
|
||||
"MonksSceneNavigation.folder-position.front": "前",
|
||||
"MonksSceneNavigation.folder-position.back": "后"
|
||||
}
|
||||
47
src/modules/monks-scene-navigation/lang/en.json
Normal file
47
src/modules/monks-scene-navigation/lang/en.json
Normal file
@@ -0,0 +1,47 @@
|
||||
{
|
||||
"MonksSceneNavigation.RemoveNav": "Remove Navigation",
|
||||
"MonksSceneNavigation.GoBack": "Go back to the previous scene",
|
||||
|
||||
"MonksSceneNavigation.click-to-view.name": "Click to View",
|
||||
"MonksSceneNavigation.click-to-view.hint": "Click to view a scene rather than configure it.",
|
||||
"MonksSceneNavigation.scene-indicator.name": "Scene Icons",
|
||||
"MonksSceneNavigation.scene-indicator.hint": "Add Icons to the Scene Item to show if it's active or if permissions have changed.",
|
||||
"MonksSceneNavigation.folder-position.name": "Scene folders position",
|
||||
"MonksSceneNavigation.folder-position.hint": "Put the Scene folder at the start of the list, or at the back",
|
||||
"MonksSceneNavigation.display-background.name": "Display background",
|
||||
"MonksSceneNavigation.display-background.hint": "Display a background behind the scene list on the scene bar",
|
||||
"MonksSceneNavigation.player-folders.name": "Show folders for players",
|
||||
"MonksSceneNavigation.player-folders.hint": "Usually the number of scenes are small for the player so it's displayed without the folder structure. Check this if you'd like the players to see the folder structure.",
|
||||
"MonksSceneNavigation.modify-scene-bar.name": "Modify Scene Bar",
|
||||
"MonksSceneNavigation.modify-scene-bar.hint": "Modify the Scene bar with Scene Navigation changes",
|
||||
"MonksSceneNavigation.quick-navigation.name": "Quick Navigation toggle",
|
||||
"MonksSceneNavigation.quick-navigation.hint": "Always show the compass icon so that you can click that to quickly change navigability.",
|
||||
"MonksSceneNavigation.doubleclick-activate.name": "Double-click Activate",
|
||||
"MonksSceneNavigation.doubleclick-activate.hint": "Double-click on a scene to activate it",
|
||||
"MonksSceneNavigation.minimize-combat.name": "Minimize during combat",
|
||||
"MonksSceneNavigation.minimize-combat.hint": "Minimize the scene navigation when combat starts, maximize it when combat ends",
|
||||
"MonksSceneNavigation.minimize-activate.name": "Minimize on Activate",
|
||||
"MonksSceneNavigation.minimize-activate.hint": "Minimize the scene navigation when you activate a scene",
|
||||
"MonksSceneNavigation.display-realname.name": "Display Real Name",
|
||||
"MonksSceneNavigation.display-realname.hint": "Display the real scene name for the GM instead of the navigation name",
|
||||
"MonksSceneNavigation.smaller-directory.name": "Scene Directory Size",
|
||||
"MonksSceneNavigation.smaller-directory.hint": "Display the scene directory in either small size, normal size, or no image",
|
||||
"MonksSceneNavigation.directory-background.name": "Name Background",
|
||||
"MonksSceneNavigation.directory-background.hint": "Add a dark background to the scene name in the directory listing for increased readability",
|
||||
"MonksSceneNavigation.add-back-button.name": "Back Button",
|
||||
"MonksSceneNavigation.add-back-button.hint": "Add a back button to go back to the previous scene",
|
||||
"MonksSceneNavigation.player-scene-directory.name": "Player Scene Directory",
|
||||
"MonksSceneNavigation.player-scene-directory.hint": "Display the scene directory for players",
|
||||
|
||||
"MonksSceneNavigation.backbutton.gm": "GM Only",
|
||||
"MonksSceneNavigation.backbutton.everyone": "Everyone",
|
||||
"MonksSceneNavigation.backbutton.none": "None",
|
||||
|
||||
"MonksSceneNavigation.scene-size.smaller": "Smaller",
|
||||
"MonksSceneNavigation.scene-size.normal": "Normal",
|
||||
"MonksSceneNavigation.scene-size.side": "Side Icon",
|
||||
"MonksSceneNavigation.scene-size.none": "No Image",
|
||||
|
||||
"MonksSceneNavigation.folder-position.front": "Front",
|
||||
"MonksSceneNavigation.folder-position.back": "Back"
|
||||
}
|
||||
38
src/modules/monks-scene-navigation/lang/es.json
Normal file
38
src/modules/monks-scene-navigation/lang/es.json
Normal file
@@ -0,0 +1,38 @@
|
||||
{
|
||||
"I18N.LANGUAGE": "Español",
|
||||
"I18N.MAINTAINERS": "@Viriato139ac#0342",
|
||||
|
||||
"MonksSceneNavigation.RemoveNav": "Deshabilitar navegación",
|
||||
|
||||
"MonksSceneNavigation.click-to-view.name": "Clic para mostrar",
|
||||
"MonksSceneNavigation.click-to-view.hint": "Al hacer clic se navega a la escena en lugar de entrar en la configuración",
|
||||
"MonksSceneNavigation.scene-indicator.name": "Iconos de escena",
|
||||
"MonksSceneNavigation.scene-indicator.hint": "Añade iconos al objeto escena que muestran si está activa o si se le han cambiado los permisos",
|
||||
"MonksSceneNavigation.folder-position.name": "Posición de las carpetas de escenas",
|
||||
"MonksSceneNavigation.folder-position.hint": "Pone la carpeta de escenas al inicio o al final de la lista",
|
||||
"MonksSceneNavigation.display-background.name": "Mostrar marco de fondo",
|
||||
"MonksSceneNavigation.display-background.hint": "Mostrar marco semitransparente bajo los botones de las escenas",
|
||||
"MonksSceneNavigation.player-folders.name": "Mostrar directorios a los jugadores",
|
||||
"MonksSceneNavigation.player-folders.hint": "Como normalmente a los jugadores solo se les da acceso a un puñado de escenas a la vez, no tiene demasiado sentido que se les muestre la estructura de directorios, pero si marca esta opción se les mostrará en cualquier caso, independientemente de las escenas que puedan ver los jugadores",
|
||||
"MonksSceneNavigation.modify-scene-bar.name": "Modificar barra de escenas",
|
||||
"MonksSceneNavigation.modify-scene-bar.hint": "Mofifica la barra de escenas con los cambios en la navegación por escenas",
|
||||
"MonksSceneNavigation.quick-navigation.name": "Botón de navegación rápida",
|
||||
"MonksSceneNavigation.quick-navigation.hint": "Muestra siempre el icono de la brújula para que al hacer clic para cambiar rápidamente la navegación",
|
||||
"MonksSceneNavigation.doubleclick-activate.name": "Activar con doble-clic",
|
||||
"MonksSceneNavigation.doubleclick-activate.hint": "Al hacer doble-clic en una escena la activa",
|
||||
"MonksSceneNavigation.minimize-combat.name": "Minimizar durante el combate",
|
||||
"MonksSceneNavigation.minimize-combat.hint": "Minimiza la navegación de escenas cuando comienza el combate, y se vuelve a maximizar cuando finaliza",
|
||||
"MonksSceneNavigation.minimize-activate.name": "Minimizar al activar",
|
||||
"MonksSceneNavigation.minimize-activate.hint": "Minimiza la navegación de escenas cuando se activa una",
|
||||
"MonksSceneNavigation.display-realname.name": "Mostrar nombre real",
|
||||
"MonksSceneNavigation.display-realname.hint": "Muestra el nombre real de la escena para el GM en lugar del nombre establecido para la navegación",
|
||||
"MonksSceneNavigation.smaller-directory.name": "Listado de directorios reducido",
|
||||
"MonksSceneNavigation.smaller-directory.hint": "Muestra las entradas en el directorio de escenas en un formato reducido",
|
||||
"MonksSceneNavigation.directory-background.name": "Fondo en el nombre",
|
||||
"MonksSceneNavigation.directory-background.hint": "Añade un fondo oscuro al nombre de la escena en el listado de directorios para mejorar la visibilidad",
|
||||
"MonksSceneNavigation.add-back-button.name": "Botón atrás",
|
||||
"MonksSceneNavigation.add-back-button.hint": "Añade un botón para volver atrás a la escena anterior",
|
||||
|
||||
"MonksSceneNavigation.folder-position.front": "Principio",
|
||||
"MonksSceneNavigation.folder-position.back": "Final"
|
||||
}
|
||||
54
src/modules/monks-scene-navigation/module.json
Normal file
54
src/modules/monks-scene-navigation/module.json
Normal file
@@ -0,0 +1,54 @@
|
||||
{
|
||||
"title": "Monk's Scene Navigation",
|
||||
"description": "Re-organize the scene navigation to show scenes on one line, and to respect the folder structure. As well as adding some quality of life improvments for navigating scenes.",
|
||||
"version": "11.04",
|
||||
"authors": [
|
||||
{
|
||||
"name": "IronMonk",
|
||||
"discord": "ironmonk88#4075",
|
||||
"flags": {
|
||||
"github": "ironmonk88",
|
||||
"patreon": "ironmonk",
|
||||
"ko-fi": "ironmonk88"
|
||||
}
|
||||
}
|
||||
],
|
||||
"socket": true,
|
||||
"languages": [
|
||||
{
|
||||
"lang": "en",
|
||||
"name": "English",
|
||||
"path": "lang/en.json"
|
||||
},
|
||||
{
|
||||
"lang": "es",
|
||||
"name": "Español",
|
||||
"path": "lang/es.json"
|
||||
},
|
||||
{
|
||||
"lang": "cn",
|
||||
"name": "简体中文",
|
||||
"path": "lang/cn.json"
|
||||
}
|
||||
],
|
||||
"esmodules": [
|
||||
"monks-scene-navigation.js",
|
||||
"settings.js"
|
||||
],
|
||||
"styles": [
|
||||
"css/monks-scene-navigation.css"
|
||||
],
|
||||
"url": "https://github.com/ironmonk88/monks-scene-navigation",
|
||||
"download": "https://github.com/ironmonk88/monks-scene-navigation/archive/11.04.zip",
|
||||
"manifest": "https://github.com/ironmonk88/monks-scene-navigation/releases/latest/download/module.json",
|
||||
"bugs": "https://github.com/ironmonk88/monks-scene-navigation/issues",
|
||||
"allowBugReporter": true,
|
||||
"id": "monks-scene-navigation",
|
||||
"compatibility": {
|
||||
"minimum": "11",
|
||||
"verified": "11"
|
||||
},
|
||||
"name": "monks-scene-navigation",
|
||||
"minimumCoreVersion": "11",
|
||||
"compatibleCoreVersion": "11"
|
||||
}
|
||||
624
src/modules/monks-scene-navigation/monks-scene-navigation.js
Normal file
624
src/modules/monks-scene-navigation/monks-scene-navigation.js
Normal file
@@ -0,0 +1,624 @@
|
||||
import { registerSettings } from "./settings.js";
|
||||
export let debugEnabled = 0;
|
||||
|
||||
export let debug = (...args) => {
|
||||
if (debugEnabled > 1) console.log("DEBUG: monks-scene-navigation | ", ...args);
|
||||
};
|
||||
export let log = (...args) => console.log("monks-scene-navigation | ", ...args);
|
||||
export let warn = (...args) => {
|
||||
if (debugEnabled > 0) console.warn("WARN: monks-scene-navigation | ", ...args);
|
||||
};
|
||||
export let error = (...args) => console.error("monks-scene-navigation | ", ...args);
|
||||
|
||||
export const setDebugLevel = (debugText) => {
|
||||
debugEnabled = { none: 0, warn: 1, debug: 2, all: 3 }[debugText] || 0;
|
||||
// 0 = none, warnings = 1, debug = 2, all = 3
|
||||
if (debugEnabled >= 3)
|
||||
CONFIG.debug.hooks = true;
|
||||
};
|
||||
|
||||
export let i18n = key => {
|
||||
return game.i18n.localize(key);
|
||||
};
|
||||
export let setting = key => {
|
||||
return game.settings.get("monks-scene-navigation", key);
|
||||
};
|
||||
|
||||
export let patchFunc = (prop, func, type = "WRAPPER") => {
|
||||
if (game.modules.get("lib-wrapper")?.active) {
|
||||
libWrapper.register("monks-scene-navigation", prop, func, type);
|
||||
} else {
|
||||
const oldFunc = eval(prop);
|
||||
eval(`${prop} = function (event) {
|
||||
return func.call(this, ${type != "OVERRIDE" ? "oldFunc.bind(this)," : ""} ...arguments);
|
||||
}`);
|
||||
}
|
||||
}
|
||||
|
||||
Hooks.once('init', async function () {
|
||||
log('Initializing Monks Scene Navigation');
|
||||
registerSettings();
|
||||
|
||||
const msn = initSceneNavigation();
|
||||
CONFIG.ui.nav = msn;
|
||||
|
||||
patchFunc("Scene.prototype.activate", function (wrapped, ...args) {
|
||||
if (setting("minimize-activate")) {
|
||||
ui.nav.collapse();
|
||||
}
|
||||
return wrapped(...args);
|
||||
});
|
||||
});
|
||||
|
||||
export default function initSceneNavigation() {
|
||||
return class MonksSceneNavigation extends CONFIG.ui.nav {
|
||||
constructor(folder, options = {}) {
|
||||
super(options);
|
||||
//this.folderid = folder;
|
||||
//this.templatepath = "./modules/monks-scene-navigation/templates/" + (folder == undefined ? "subnavigation.html" : "navigation.html");
|
||||
}
|
||||
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
id: "navigation",
|
||||
template: "./modules/monks-scene-navigation/templates/navigation.html",
|
||||
popOut: false,
|
||||
dragDrop: [{ dragSelector: ".scene,.folder", dropSelector: ".scene,.scene-list" }]
|
||||
});
|
||||
}
|
||||
|
||||
get scenes() {
|
||||
if (!setting('modify-scene-bar'))
|
||||
return super.scenes;
|
||||
|
||||
let folders = [];
|
||||
if (game.user.isGM || setting("player-folders")) {
|
||||
folders = ui.scenes.folders.filter(f => {
|
||||
return true;
|
||||
});
|
||||
folders.sort((a, b) => a.sort - b.sort - 1);
|
||||
}
|
||||
|
||||
//show the scene if the scene is active, or is currently being viewed, or can be navigated to
|
||||
let scenes = game.scenes.contents.filter(s => {
|
||||
return ((s.navigation && s.visible) || s.active || s.isView); // || s.permission > 3
|
||||
});
|
||||
scenes.sort((a, b) => a.navOrder - b.navOrder);
|
||||
|
||||
return (game.settings.get("monks-scene-navigation", "folder-position") == "front" ? folders.concat(scenes) : scenes.concat(folders));
|
||||
}
|
||||
|
||||
getData(options) {
|
||||
if (!setting('modify-scene-bar')) {
|
||||
options.template = "templates/hud/navigation.html";
|
||||
let data = super.getData(options);
|
||||
|
||||
if (setting("display-realname") && game.user.isGM) {
|
||||
data.scenes = data.scenes.map(s => {
|
||||
if (s.name != s.tooltip && s.tooltip) {
|
||||
let scene = game.scenes.get(s.id);
|
||||
s.name = TextEditor.truncateText(scene.name, { maxLength: 30 });
|
||||
let tooltip = scene.navName || scene.name;
|
||||
s.tooltip = tooltip != s.name ? tooltip : null;
|
||||
s.css += " italic";
|
||||
}
|
||||
return s;
|
||||
});
|
||||
}
|
||||
return data;
|
||||
}
|
||||
|
||||
let groups = [];
|
||||
const allscenes = this.scenes;
|
||||
|
||||
// Modify Scene data
|
||||
let mapScenes = function (folder) { //flatten the scenes if not the GM
|
||||
let scenes = allscenes.filter(s => {
|
||||
let folderid = s.folder?._id;
|
||||
return folderid == folder?._id || (!game.user.isGM && !setting("player-folders"))
|
||||
});
|
||||
scenes = scenes.map(s => {
|
||||
if (s instanceof Scene) {
|
||||
let users = game.users.contents
|
||||
.filter(u => u.active && (u.viewedScene === s.id))
|
||||
.map(u => { return { letter: u.name[0], color: u.color } });
|
||||
if (folder && users.length)
|
||||
folder.users = (folder.users || []).concat(users);
|
||||
if (folder && s.active)
|
||||
folder.active = true;
|
||||
|
||||
let data = s.toObject();
|
||||
let navName = data.navName || data.name;
|
||||
let realName = data.name;
|
||||
let name = (setting("display-realname") && game.user.isGM ? realName : navName);
|
||||
data.name = TextEditor.truncateText(name, { maxLength: 30 });
|
||||
let tooltip = (game.user.isGM ? (setting("display-realname") ? navName : realName) : navName);
|
||||
data.tooltip = tooltip != data.name ? tooltip : null;
|
||||
data.users = users;
|
||||
data.visible = (game.user.isGM || s.isOwner || s.active);
|
||||
data.css = [
|
||||
s.isView ? "view" : null,
|
||||
s.active ? "active" : null,
|
||||
data.ownership?.default === 0 ? "gm" : null,
|
||||
name != tooltip ? "italic" : null
|
||||
].filter(c => !!c).join(" ");
|
||||
return data;
|
||||
} else if (game.user.isGM || setting("player-folders")) { //only tranverse the folders if it's the GM
|
||||
let data = s.toObject();
|
||||
data.name = TextEditor.truncateText(data.navName || data.name, { maxLength: 32 });
|
||||
data.navopen = game.user.getFlag("monks-scene-navigation", "navopen" + data._id);
|
||||
debug('folder check', data.navopen, data);
|
||||
data.css = [
|
||||
data.navopen ? "expanded" : null, "gm"
|
||||
].filter(c => !!c).join(" ");
|
||||
data.directory = true;
|
||||
data.scenes = mapScenes(data);
|
||||
|
||||
data.visible = (data.scenes.find(s => { return !s.directory || s.visible }) != undefined); //(data.scenes.length > 0); //(game.user.isGM && data.scenes.length > 0);
|
||||
|
||||
if (folder && data.users?.length)
|
||||
folder.users = (folder.users || []).concat(data.users);
|
||||
if (folder && data.active)
|
||||
folder.active = true;
|
||||
|
||||
return data;
|
||||
}
|
||||
});
|
||||
|
||||
return scenes;
|
||||
}
|
||||
|
||||
let makeGroup = function (parent) {
|
||||
let group = { folder: parent };
|
||||
groups.push(group);
|
||||
|
||||
let folder = parent.scenes.find(s => s.directory && s.navopen && s.visible);
|
||||
if (folder) {
|
||||
makeGroup(folder);
|
||||
}
|
||||
}
|
||||
|
||||
let scenes = mapScenes();
|
||||
makeGroup({ scenes: scenes });
|
||||
|
||||
if (groups.length == 0)
|
||||
groups = [{}];
|
||||
|
||||
debug('get data', allscenes, groups);
|
||||
|
||||
// Return data for rendering
|
||||
let color = game?.user?.flags?.PF2e?.settings?.color || 'blue';
|
||||
return {
|
||||
collapsed: this._collapsed,
|
||||
cssClass: [
|
||||
setting('display-background') ? "background" : null,
|
||||
color,
|
||||
(this._collapsed ? 'collapsed' : null)
|
||||
].filter(c => c !== null).join(" "),
|
||||
backButton: setting("add-back-button") == "everyone" || (setting("add-back-button") == "true" && game.user.isGM),
|
||||
groups: groups,
|
||||
isGM: game.user.isGM
|
||||
}
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
// Click event listener
|
||||
const folders = html.find('.folder');
|
||||
folders.click(this._onClickFolder.bind(this));
|
||||
|
||||
const scenes = html.find('.scene');
|
||||
scenes.dblclick(this._onClickScene2.bind(this));
|
||||
|
||||
$('#nav-back').click(this._previousScene.bind(this));
|
||||
}
|
||||
|
||||
/**
|
||||
* Expand the SceneNavigation menu, sliding it down if it is currently collapsed
|
||||
*/
|
||||
expand() {
|
||||
if (!setting('modify-scene-bar'))
|
||||
return super.expand();
|
||||
|
||||
if (!this._collapsed) return true;
|
||||
const nav = this.element;
|
||||
const icon = nav.find("#nav-toggle i.fas");
|
||||
const ul = $(".monks-scene-navigation .scene-list", nav);
|
||||
nav.removeClass("collapsed");
|
||||
return new Promise(resolve => {
|
||||
ul.slideDown(200, () => {
|
||||
icon.removeClass("fa-caret-down").addClass("fa-caret-up");
|
||||
this._collapsed = false;
|
||||
Hooks.callAll("collapseSceneNavigation", this, this._collapsed);
|
||||
return resolve(true);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Collapse the SceneNavigation menu, sliding it up if it is currently expanded
|
||||
* @return {Promise<boolean>}
|
||||
*/
|
||||
async collapse() {
|
||||
if (!setting('modify-scene-bar'))
|
||||
return super.collapse();
|
||||
|
||||
if (this._collapsed) return true;
|
||||
const nav = this.element;
|
||||
const icon = nav.find("#nav-toggle i.fas");
|
||||
const ul = $(".monks-scene-navigation .scene-list", nav);
|
||||
return new Promise(resolve => {
|
||||
ul.slideUp(200, () => {
|
||||
nav.addClass("collapsed");
|
||||
icon.removeClass("fa-caret-up").addClass("fa-caret-down");
|
||||
this._collapsed = true;
|
||||
Hooks.callAll("collapseSceneNavigation", this, this._collapsed);
|
||||
return resolve(true);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
_getContextMenuOptions() {
|
||||
let contextmenu = super._getContextMenuOptions();
|
||||
let menu = contextmenu.findSplice(m => { return m.name == "SCENES.ToggleNav" });
|
||||
|
||||
contextmenu.push(...[
|
||||
{
|
||||
name: "MonksSceneNavigation.RemoveNav",
|
||||
icon: '<i class="fas fa-compass"></i>',
|
||||
condition: li => {
|
||||
const scene = game.scenes.get(li.data("sceneId"));
|
||||
return game.user.isGM && (!scene.active) && scene.navigation;
|
||||
},
|
||||
callback: li => {
|
||||
const scene = game.scenes.get(li.data("sceneId"));
|
||||
scene.update({ navigation: !scene.navigation });
|
||||
}
|
||||
},
|
||||
{
|
||||
name: "SCENES.ToggleNav",
|
||||
icon: '<i class="fas fa-compass"></i>',
|
||||
condition: li => {
|
||||
const scene = game.scenes.get(li.data("sceneId"));
|
||||
return game.user.isGM && (!scene.active) && !scene.navigation;
|
||||
},
|
||||
callback: li => {
|
||||
const scene = game.scenes.get(li.data("sceneId"));
|
||||
scene.update({ navigation: !scene.navigation });
|
||||
}
|
||||
},
|
||||
{
|
||||
name: "Set View Position",
|
||||
icon: '<i class="fas fa-crop-alt"></i>',
|
||||
condition: li => game.user.isGM && game.scenes.get(li.data("sceneId"))._view,
|
||||
callback: li => {
|
||||
let scene = game.scenes.get(li.data("sceneId"));
|
||||
let x = parseInt(canvas.stage.pivot.x);
|
||||
let y = parseInt(canvas.stage.pivot.y);
|
||||
let scale = canvas.stage.scale.x;
|
||||
scene.update({ initial: { x: x, y: y, scale: scale } }, { diff: false });
|
||||
ui.notifications.info("Captured canvas position as initial view.")
|
||||
}
|
||||
}
|
||||
]);
|
||||
|
||||
return contextmenu;
|
||||
}
|
||||
|
||||
_onDragStart(event) {
|
||||
const folderId = event.currentTarget.dataset.folderId;
|
||||
if (folderId) {
|
||||
const folder = game.folders.get(folderId);
|
||||
event.dataTransfer.setData("text/plain", JSON.stringify(folder.toDragData()));
|
||||
} else
|
||||
super._onDragStart(event);
|
||||
}
|
||||
|
||||
async _onDrop(event) {
|
||||
if (!setting('modify-scene-bar'))
|
||||
return super._onDrop(event);
|
||||
|
||||
let dropTarget = ($(event.target).hasClass('scene-list') ? $('.scene:last', event.target).get(0) : event.target.closest(".scene")) || null;
|
||||
|
||||
// Process drop data
|
||||
const data = TextEditor.getDragEventData(event);
|
||||
if (data.type == "Scene") {
|
||||
// Identify the document, the drop target, and the set of siblings
|
||||
const scene = await Scene.implementation.fromDropData(data);
|
||||
const sibling = dropTarget ? game.scenes.get(dropTarget.dataset.sceneId) : null;
|
||||
if (sibling && (sibling.id === scene.id)) return;
|
||||
const siblings = this.scenes.filter(s => s.id !== scene.id && s.folder == scene.folder && s instanceof Scene);
|
||||
|
||||
// Update the navigation sorting for each Scene
|
||||
return scene.sortRelative({
|
||||
target: sibling,
|
||||
siblings: siblings,
|
||||
sortKey: "navOrder"
|
||||
});
|
||||
} else if (data.type == "Folder") {
|
||||
const folder = await Folder.implementation.fromDropData(data);
|
||||
const sibling = dropTarget ? game.folders.get(dropTarget.dataset.folderId) : null;
|
||||
if (sibling && (sibling.id === folder.id)) return;
|
||||
const siblings = game.folders.filter(f => f.id !== folder.id && f.folder == folder.folder && f.type == "Scene");
|
||||
|
||||
// Update the navigation sorting for each Scene
|
||||
return folder.sortRelative({
|
||||
target: sibling,
|
||||
siblings: siblings,
|
||||
sortKey: "sort"
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
_previousScene(event) {
|
||||
if (ui.nav._lastScene)
|
||||
ui.nav._lastScene.view();
|
||||
}
|
||||
|
||||
_onClickScene(event) {
|
||||
//delay for a bit just in case we're double clicking
|
||||
let that = this;
|
||||
let clickScene = super._onClickScene;
|
||||
window.setTimeout(function () {
|
||||
if (!that.doubleclick && !canvas.loading)
|
||||
clickScene.call(that, event);
|
||||
delete that.doubleclick;
|
||||
}, 400);
|
||||
}
|
||||
|
||||
_onClickScene2(event) {
|
||||
if (setting("doubleclick-activate")) {
|
||||
this.doubleclick = true;
|
||||
event.preventDefault();
|
||||
let sceneId = event.currentTarget.dataset.sceneId;
|
||||
game.scenes.get(sceneId).activate();
|
||||
}
|
||||
}
|
||||
|
||||
_onClickFolder(event) {
|
||||
event.preventDefault();
|
||||
let folderId = event.currentTarget.dataset.folderId;
|
||||
|
||||
let navopen = game.user.getFlag("monks-scene-navigation", "navopen" + folderId) || false;
|
||||
|
||||
let updates = {};
|
||||
updates["navopen" + folderId] = !navopen;
|
||||
|
||||
let scenes = this.scenes;
|
||||
let folder = scenes.find(f => f.id == folderId);
|
||||
|
||||
let openfolder = scenes.filter(f => {
|
||||
return f instanceof Folder && game.user.getFlag("monks-scene-navigation", "navopen" + f.id) && f.id != folderId && f.folder == folder.folder;
|
||||
});
|
||||
if (openfolder.length != 0) {
|
||||
for (let fldr of openfolder) {
|
||||
updates["navopen" + fldr._id] = false;
|
||||
}
|
||||
}
|
||||
|
||||
game.user.update({ flags: {'monks-scene-navigation': updates}}).then(() => {
|
||||
ui.nav.render();
|
||||
});
|
||||
}
|
||||
|
||||
async _render(force = false, options = {}) {
|
||||
let result = await super._render(force, options);
|
||||
|
||||
if (!setting('modify-scene-bar')) {
|
||||
$("#scene-list").addClass("scene-list");
|
||||
if ((setting("add-back-button") == "everyone" || (setting("add-back-button") == "true" && game.user.isGM))) {
|
||||
if ($('#nav-back').length == 0) {
|
||||
let container = $('<div class="nav-item nav-item-container flexcol"></div>').insertAfter($('#nav-toggle'));
|
||||
container.append($('#nav-toggle').removeClass("nav-item")).append($('<a id="nav-back" aria-label="Go back to previous Scene" role="button" data-tooltip="MonksSceneNavigation.GoBack" alt="Go back to previous Scene"><i class="fas fa-arrow-left"></i></a>').click(this._previousScene.bind(this)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Hooks.on("init", () => {
|
||||
SceneDirectory.prototype._toggleNavigation = function (event) {
|
||||
event.preventDefault();
|
||||
event.stopPropagation();
|
||||
|
||||
const scene = game.scenes.get(this.dataset.documentId);
|
||||
scene.update({ navigation: !scene.navigation });
|
||||
}
|
||||
|
||||
let oldContext = SceneDirectory.prototype._getEntryContextOptions;
|
||||
SceneDirectory.prototype._getEntryContextOptions = function () {
|
||||
let options = oldContext.call(this);
|
||||
let idx = options.findIndex(o => o.name === "SIDEBAR.Duplicate");
|
||||
if (idx != -1) {
|
||||
var permission = {
|
||||
name: "PERMISSION.Configure",
|
||||
icon: '<i class="fas fa-lock"></i>',
|
||||
condition: () => game.user.isGM,
|
||||
callback: li => {
|
||||
const document = this.constructor.collection.get(li.data("documentId"));
|
||||
let cls = DocumentOwnershipConfig;
|
||||
new cls(document, {
|
||||
top: Math.min(li[0].offsetTop, window.innerHeight - 350),
|
||||
left: window.innerWidth - 720
|
||||
}).render(true);
|
||||
}
|
||||
};
|
||||
options.splice(idx + 1, 0, permission);
|
||||
}
|
||||
/*
|
||||
let opt = options.find(o => o.name === "SCENES.ToggleNav");
|
||||
if (opt != undefined) {
|
||||
let oldcondition = opt.condition;
|
||||
opt.condition = (li) => {
|
||||
let result = true;
|
||||
if (oldcondition != undefined)
|
||||
result = oldcondition.call(this, li);
|
||||
|
||||
const scene = game.scenes.get(li.data("documentId"));
|
||||
if (result)
|
||||
li.name = (scene.data.navigation ? "MonksSceneNavigation.RemoveNav" : "SCENES.ToggleNav");
|
||||
|
||||
return result;
|
||||
}
|
||||
}*/
|
||||
|
||||
return options;
|
||||
}
|
||||
|
||||
if (setting("click-to-view")) {
|
||||
let clickDocumentName = function (wrapped, ...args) {
|
||||
let event = args[0];
|
||||
event.preventDefault();
|
||||
const document = this.constructor.collection.get(event.currentTarget.parentElement.dataset.documentId);
|
||||
if (document instanceof Scene)
|
||||
document.view();
|
||||
else
|
||||
wrapped(...args);
|
||||
};
|
||||
|
||||
patchFunc("SceneDirectory.prototype._onClickEntryName", clickDocumentName, "MIXED");
|
||||
}
|
||||
|
||||
if (setting("player-scene-directory")) {
|
||||
patchFunc("Sidebar.prototype.getData", function (wrapped, ...args) {
|
||||
let data = wrapped(...args);
|
||||
return game.user.isGM ? data : {
|
||||
tabs: {
|
||||
chat: data.tabs.chat,
|
||||
combat: data.tabs.combat,
|
||||
scenes: {
|
||||
tooltip: Scene.metadata.labelPlural,
|
||||
icon: CONFIG.Scene.sidebarIcon
|
||||
},
|
||||
actors: data.tabs.actors,
|
||||
items: data.tabs.items,
|
||||
journal: data.tabs.journal,
|
||||
tables: data.tabs.tables,
|
||||
cards: data.tabs.cards,
|
||||
playlists: data.tabs.playlists,
|
||||
compendium: data.tabs.compendium,
|
||||
settings: data.tabs.settings
|
||||
}
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
let sceneView = function (wrapped, ...args) {
|
||||
ui.nav._lastScene = ui.nav._currentScene;
|
||||
ui.nav._currentScene = this;
|
||||
return wrapped(...args);
|
||||
};
|
||||
|
||||
if (game.modules.get("lib-wrapper")?.active) {
|
||||
libWrapper.register("monks-scene-navigation", "Scene.prototype.view", sceneView, "MIXED");
|
||||
} else {
|
||||
const oldSceneView = Scene.prototype.view;
|
||||
Scene.prototype.view = function () {
|
||||
return sceneView.call(this, oldSceneView.bind(this), ...arguments);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
Hooks.on("ready", () => {
|
||||
if (setting("minimize-activate")) {
|
||||
ui.nav.collapse();
|
||||
}
|
||||
})
|
||||
|
||||
Hooks.on("renderPermissionControl", (app, html, options) => {
|
||||
if (app.object instanceof Scene) {
|
||||
$('option[value="1"],option[value="2"]', html).remove();
|
||||
$('option[value="3"]', html).html('Observer');
|
||||
}
|
||||
});
|
||||
|
||||
Hooks.on("renderDocumentOwnershipConfig", (app, html, options) => {
|
||||
if (app.object instanceof Scene) {
|
||||
$('option[value="1"],option[value="2"]', html).remove();
|
||||
$('option[value="3"]', html).html('Observer');
|
||||
}
|
||||
});
|
||||
|
||||
Hooks.on("renderSceneDirectory", (app, html, options) => {
|
||||
$(".document.scene h3.document-name:not(.entry-name)", html).addClass("entry-name");
|
||||
|
||||
//add scene indicators
|
||||
if (setting("scene-indicator")) {
|
||||
$('li.scene', html).each(function () {
|
||||
let id = this.dataset.documentId;
|
||||
let scene = game.scenes.contents.find(s => { return s.id == id });
|
||||
if (scene != undefined) {
|
||||
//show active, if players can navigate
|
||||
$(this).toggleClass('navigate', scene.navigation);
|
||||
$(this).toggleClass('background', setting("directory-background"));
|
||||
$('h3 a', this).attr('title', $('h3 a', this).html());
|
||||
if (scene.active)
|
||||
$('h3 a', this).prepend($('<i>').addClass('fas fa-bullseye'));
|
||||
|
||||
if (scene.navigation || setting('quick-navigation') || scene.ownership.default > 0 || Object.keys(scene.ownership).length > 1) {
|
||||
let permissions = $('<div>').addClass('permissions flexrow');
|
||||
if (scene.navigation || setting('quick-navigation')) {
|
||||
if (setting('quick-navigation'))
|
||||
permissions.append($('<a>').append($('<i>').addClass('fas fa-compass').attr('title', 'Navigatable')).click(app._toggleNavigation.bind(this)));
|
||||
else
|
||||
permissions.append($('<i>').addClass('fas fa-compass').attr('title', 'Navigatable'));
|
||||
}
|
||||
if (scene.ownership.default > 0)
|
||||
permissions.append($('<i>').addClass('fas fa-users').attr('title', 'Everyone'));
|
||||
else {
|
||||
for (let [key, value] of Object.entries(scene.ownership)) {
|
||||
let user = game.users.find(u => {
|
||||
return u.id == key && !u.isGM;
|
||||
});
|
||||
if(user != undefined && value > 0)
|
||||
permissions.append($('<div>').css({ backgroundColor: user.color }).html(user.name[0]).attr('title', user.name));
|
||||
}
|
||||
}
|
||||
$('h3', this).append(permissions);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
if (setting("smaller-directory") != "false") {
|
||||
let className = setting("smaller-directory") == "none" ? "noimage-directory" : "smaller-directory";
|
||||
if (setting("smaller-directory") == "side") className += " side-icon";
|
||||
$(html).addClass(className);
|
||||
}
|
||||
});
|
||||
|
||||
Hooks.on("updateScene", (scene, data, options, userid) => {
|
||||
if (data.navigation != undefined)
|
||||
ui.scenes.render();
|
||||
});
|
||||
|
||||
Hooks.on("updateCombat", async function (combat, delta) {
|
||||
if (setting("minimize-combat")) {
|
||||
if ((combat && (delta.round === 1 && combat.turn === 0 && combat.started === true))) {
|
||||
if (!ui.nav._collapsed) {
|
||||
if (!setting("restore")) {
|
||||
//record the state it was in before combat starts, don't record a false if this is the second combat to start and the nav is already collapsed
|
||||
game.settings.set("monks-scene-navigation", "restore", true);
|
||||
}
|
||||
ui.nav.collapse();
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
Hooks.on("deleteCombat", function (combat) {
|
||||
if (setting("minimize-combat")) {
|
||||
//check to make sure there are no longer any active combats
|
||||
if (game.combats.active == undefined) {
|
||||
if (setting("restore")) {
|
||||
ui.nav.expand();
|
||||
game.settings.set("monks-scene-navigation", "restore", false);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
159
src/modules/monks-scene-navigation/settings.js
Normal file
159
src/modules/monks-scene-navigation/settings.js
Normal file
@@ -0,0 +1,159 @@
|
||||
export const registerSettings = function () {
|
||||
// Register any custom module settings here
|
||||
let modulename = "monks-scene-navigation";
|
||||
|
||||
let backbuttonOptions = {
|
||||
'true': game.i18n.localize("MonksSceneNavigation.backbutton.gm"),
|
||||
'everyone': game.i18n.localize("MonksSceneNavigation.backbutton.everyone"),
|
||||
'false': game.i18n.localize("MonksSceneNavigation.backbutton.none"),
|
||||
};
|
||||
|
||||
let scenesizeOptions = {
|
||||
'false': game.i18n.localize("MonksSceneNavigation.scene-size.normal"),
|
||||
'true': game.i18n.localize("MonksSceneNavigation.scene-size.smaller"),
|
||||
'side': game.i18n.localize("MonksSceneNavigation.scene-size.side"),
|
||||
'none': game.i18n.localize("MonksSceneNavigation.scene-size.none"),
|
||||
};
|
||||
|
||||
game.settings.register(modulename, "click-to-view", {
|
||||
name: game.i18n.localize("MonksSceneNavigation.click-to-view.name"),
|
||||
hint: game.i18n.localize("MonksSceneNavigation.click-to-view.hint"),
|
||||
scope: "world",
|
||||
config: true,
|
||||
default: true,
|
||||
type: Boolean
|
||||
});
|
||||
game.settings.register(modulename, "scene-indicator", {
|
||||
name: game.i18n.localize("MonksSceneNavigation.scene-indicator.name"),
|
||||
hint: game.i18n.localize("MonksSceneNavigation.scene-indicator.hint"),
|
||||
scope: "world",
|
||||
config: true,
|
||||
default: true,
|
||||
type: Boolean
|
||||
});
|
||||
game.settings.register(modulename, "directory-background", {
|
||||
name: game.i18n.localize("MonksSceneNavigation.directory-background.name"),
|
||||
hint: game.i18n.localize("MonksSceneNavigation.directory-background.hint"),
|
||||
scope: "world",
|
||||
config: true,
|
||||
default: true,
|
||||
type: Boolean
|
||||
});
|
||||
|
||||
game.settings.register(modulename, "modify-scene-bar", {
|
||||
name: game.i18n.localize("MonksSceneNavigation.modify-scene-bar.name"),
|
||||
hint: game.i18n.localize("MonksSceneNavigation.modify-scene-bar.hint"),
|
||||
scope: "world",
|
||||
config: true,
|
||||
default: true,
|
||||
type: Boolean,
|
||||
requiresReload: true
|
||||
});
|
||||
game.settings.register(modulename, "add-back-button", {
|
||||
name: game.i18n.localize("MonksSceneNavigation.add-back-button.name"),
|
||||
hint: game.i18n.localize("MonksSceneNavigation.add-back-button.hint"),
|
||||
scope: "world",
|
||||
config: true,
|
||||
default: "true",
|
||||
type: String,
|
||||
choices: backbuttonOptions,
|
||||
requiresReload: true
|
||||
});
|
||||
game.settings.register(modulename, "folder-position", {
|
||||
name: game.i18n.localize("MonksSceneNavigation.folder-position.name"),
|
||||
hint: game.i18n.localize("MonksSceneNavigation.folder-position.hint"),
|
||||
scope: "world",
|
||||
config: true,
|
||||
default: "back",
|
||||
choices: {
|
||||
'front': game.i18n.localize("MonksSceneNavigation.folder-position.front"),
|
||||
'back': game.i18n.localize("MonksSceneNavigation.folder-position.back"),
|
||||
},
|
||||
type: String
|
||||
});
|
||||
game.settings.register(modulename, "player-folders", {
|
||||
name: game.i18n.localize("MonksSceneNavigation.player-folders.name"),
|
||||
hint: game.i18n.localize("MonksSceneNavigation.player-folders.hint"),
|
||||
scope: "world",
|
||||
config: true,
|
||||
default: false,
|
||||
type: Boolean
|
||||
});
|
||||
game.settings.register(modulename, "player-scene-directory", {
|
||||
name: game.i18n.localize("MonksSceneNavigation.player-scene-directory.name"),
|
||||
hint: game.i18n.localize("MonksSceneNavigation.player-scene-directory.hint"),
|
||||
scope: "world",
|
||||
config: true,
|
||||
default: false,
|
||||
type: Boolean
|
||||
});
|
||||
game.settings.register(modulename, "display-realname", {
|
||||
name: game.i18n.localize("MonksSceneNavigation.display-realname.name"),
|
||||
hint: game.i18n.localize("MonksSceneNavigation.display-realname.hint"),
|
||||
scope: "world",
|
||||
config: true,
|
||||
default: true,
|
||||
type: Boolean,
|
||||
requiresReload: true
|
||||
});
|
||||
game.settings.register(modulename, "display-background", {
|
||||
name: game.i18n.localize("MonksSceneNavigation.display-background.name"),
|
||||
hint: game.i18n.localize("MonksSceneNavigation.display-background.hint"),
|
||||
scope: "client",
|
||||
config: true,
|
||||
default: true,
|
||||
type: Boolean,
|
||||
requiresReload: true
|
||||
});
|
||||
game.settings.register(modulename, "quick-navigation", {
|
||||
name: game.i18n.localize("MonksSceneNavigation.quick-navigation.name"),
|
||||
hint: game.i18n.localize("MonksSceneNavigation.quick-navigation.hint"),
|
||||
scope: "world",
|
||||
config: true,
|
||||
default: false,
|
||||
type: Boolean,
|
||||
requiresReload: true
|
||||
});
|
||||
game.settings.register(modulename, "doubleclick-activate", {
|
||||
name: game.i18n.localize("MonksSceneNavigation.doubleclick-activate.name"),
|
||||
hint: game.i18n.localize("MonksSceneNavigation.doubleclick-activate.hint"),
|
||||
scope: "world",
|
||||
config: true,
|
||||
default: true,
|
||||
type: Boolean,
|
||||
requiresReload: true
|
||||
});
|
||||
game.settings.register(modulename, "minimize-activate", {
|
||||
name: game.i18n.localize("MonksSceneNavigation.minimize-activate.name"),
|
||||
hint: game.i18n.localize("MonksSceneNavigation.minimize-activate.hint"),
|
||||
scope: "world",
|
||||
config: true,
|
||||
default: false,
|
||||
type: Boolean,
|
||||
});
|
||||
game.settings.register(modulename, "minimize-combat", {
|
||||
name: game.i18n.localize("MonksSceneNavigation.minimize-combat.name"),
|
||||
hint: game.i18n.localize("MonksSceneNavigation.minimize-combat.hint"),
|
||||
scope: "world",
|
||||
config: true,
|
||||
default: true,
|
||||
type: Boolean,
|
||||
});
|
||||
game.settings.register(modulename, "smaller-directory", {
|
||||
name: game.i18n.localize("MonksSceneNavigation.smaller-directory.name"),
|
||||
hint: game.i18n.localize("MonksSceneNavigation.smaller-directory.hint"),
|
||||
scope: "world",
|
||||
config: true,
|
||||
default: "false",
|
||||
type: String,
|
||||
choices: scenesizeOptions,
|
||||
requiresReload: true
|
||||
});
|
||||
|
||||
game.settings.register(modulename, "restore", {
|
||||
scope: "client",
|
||||
config: false,
|
||||
default: false,
|
||||
type: Boolean,
|
||||
});
|
||||
};
|
||||
61
src/modules/monks-scene-navigation/templates/navigation.html
Normal file
61
src/modules/monks-scene-navigation/templates/navigation.html
Normal file
@@ -0,0 +1,61 @@
|
||||
<div id="navigation" class="flexcol {{cssClass}}" data-tooltip-direction="CENTER" aria-label="{{localize 'SCENES.NavLabel'}}">
|
||||
{{#each groups}}
|
||||
<nav class="app monks-scene-navigation flexrow {{this.folder.css}}" data-folder-id="{{this.folder._id}}">
|
||||
{{#unless folder._id}}
|
||||
{{#if ../backButton}}
|
||||
<div class="nav-item nav-item-container flexcol">
|
||||
<a id="nav-toggle" aria-label="Toggle Navigation" role="button" data-tooltip="SCENES.ToggleNav" alt="Toggle Navigation">
|
||||
<i class="fas fa-caret-{{#if collapsed}}down{{else}}up{{/if}}"></i>
|
||||
</a>
|
||||
<a id="nav-back" aria-label="Go back to previous Scene" role="button" data-tooltip="MonksSceneNavigation.GoBack" alt="Go back to previous Scene">
|
||||
<i class="fas fa-arrow-left"></i>
|
||||
</a>
|
||||
</div>
|
||||
{{else}}
|
||||
<a id="nav-toggle" class="nav-item">
|
||||
<i class="fas fa-caret-{{#if collapsed}}down{{else}}up{{/if}}"></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
{{/unless}}
|
||||
|
||||
<ol class="scene-list" style="border-color: {{this.folder.color}};">
|
||||
{{#each this.folder.scenes}}
|
||||
{{#if this.directory}}
|
||||
{{#if this.visible}}
|
||||
<li class="folder nav-item {{this.css}}" data-folder-id="{{this._id}}">
|
||||
<a class="scene-name folder-name" style="border-color: {{this.color}};" {{#if @root.isGM}} {{#if this.tooltip}} data-tooltip="{{this.tooltip}}" {{/if}} {{/if}}>
|
||||
<i class="fas {{#if this.navopen}}fa-folder-open{{else}}fa-folder{{/if}}"></i>
|
||||
{{this.name}}
|
||||
</a>
|
||||
{{#unless this.navopen}}
|
||||
<ul class="scene-players flexrow">
|
||||
{{#if this.active}}
|
||||
<li class="active-indicator"><i class="fas fa-bullseye"></i></li>
|
||||
{{/if}}
|
||||
{{#each this.users as |user i|}}
|
||||
<li class="scene-player"><div style="background-color: {{user.color}};">{{user.letter}}</div></li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
{{/unless}}
|
||||
</li>
|
||||
{{/if}}
|
||||
{{else}}
|
||||
<li class="scene nav-item {{this.css}}" data-scene-id="{{this._id}}" {{#if @root.isGM}} {{#if this.tooltip}} data-tooltip="{{this.tooltip}}" {{/if}} {{/if}}>
|
||||
<a class="scene-name">
|
||||
{{this.name}}
|
||||
</a>
|
||||
<ul class="scene-players flexrow">
|
||||
{{#if this.active}}
|
||||
<li class="active-indicator"><i class="fas fa-bullseye"></i></li>
|
||||
{{/if}}
|
||||
{{#each this.users as |user i|}}
|
||||
<li class="scene-player"><div style="background-color: {{user.color}};">{{user.letter}}</div></li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</li>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</ol>
|
||||
</nav>
|
||||
{{/each}}
|
||||
</div>
|
||||
Reference in New Issue
Block a user