Add damage dealt tab and tracking
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@@ -14,6 +14,7 @@ const DEFAULT_CHAT = Object.freeze({ hp: false, xp: false, currency: false });
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const SETTINGS_VERSION = 2;
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const COIN_ORDER = ["pp", "gp", "sp", "cp"];
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const ENCOUNTER_FLAG = "pf1EncounterHistory";
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const DAMAGE_DEALT_FLAG = "pf1DamageDealtHistory";
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const STAT_CONFIGS = {
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hp: {
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@@ -972,6 +973,22 @@ function buildHistoryContent(actor, tabArg) {
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},
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],
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},
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{
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id: "damage",
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label: "Damage",
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flag: DAMAGE_DEALT_FLAG,
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columns: [
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{ label: "Timestamp", render: (entry) => formatDate(entry.timestamp) },
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{ label: "Dmg", render: (entry) => entry.amount != null ? `${entry.amount}` : "" },
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{
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label: "?",
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render: (entry) => entry.source ?? "",
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getTitle: (entry) => entry.breakdown ?? "",
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},
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{ label: "Target", render: (entry) => entry.target ?? "Unknown" },
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{ label: "Encounter", render: (entry) => entry.encounterId ? entry.encounterId.slice(0, 8) : "N/A" },
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],
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},
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];
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const tabs = configs
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@@ -1191,6 +1208,25 @@ async function recordHistoryEntry(actor, statId, previous, nextValue, userId, op
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matchedMessage.damageDetails?.breakdown ||
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`${damageAmount} damage`;
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console.log(`[GowlersTracking] Using matched damage source:`, source);
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// Also record outgoing damage for the attacker (damage dealt history)
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try {
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const metadata = matchedMessage.message?.flags?.pf1?.metadata ?? {};
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const attacker = resolveActorFromMetadata(metadata);
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if (attacker) {
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const dealtEntry = {
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timestamp: Date.now(),
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amount: damageAmount,
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target: actor.name,
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source: source,
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breakdown: damageBreakdown,
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encounterId: encounterId,
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};
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recordDamageDealt(attacker, dealtEntry);
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}
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} catch (err) {
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console.warn("[GowlersTracking] Failed to record outgoing damage for attacker:", err);
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}
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}
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}
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@@ -1458,6 +1494,22 @@ function computeEncounterXp(encounter) {
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return { monsters, monsterTotalXp, players, playerCount, perActorMonsterXp };
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}
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async function recordDamageDealt(attacker, entry) {
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if (!attacker?.id) return;
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try {
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const existing = (await attacker.getFlag(FLAG_SCOPE, DAMAGE_DEALT_FLAG)) ?? [];
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existing.unshift(entry);
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if (existing.length > MAX_HISTORY_ROWS) existing.splice(MAX_HISTORY_ROWS);
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await attacker.update(
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{ [`flags.${FLAG_SCOPE}.${DAMAGE_DEALT_FLAG}`]: existing },
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{ [MODULE_ID]: true }
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);
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refreshOpenDialogs(attacker.id);
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} catch (err) {
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console.error("[GowlersTracking] Failed to record damage dealt:", err);
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}
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}
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function buildEncounterXpTooltip(encounter) {
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try {
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const { monsters, monsterTotalXp, players, playerCount } = computeEncounterXp(encounter);
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