track HP in chat
This commit is contained in:
@@ -1,103 +1,313 @@
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(async () => {
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// Ensure a token is selected
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if (!token) {
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ui.notifications.warn("You must select a token!");
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return;
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}
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let ac = actor; // game.actors.getName("Zeratal");
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let level = Math.floor((ac.classes["magus"].level - 1) / 4 + 1);
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let arcanePool = ac.system.resources.classFeat_arcanePool.value;
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const ac = actor;
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const magusLevel = ac.classes?.magus?.level ?? 0;
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const enhancementCap = Math.max(1, Math.floor((magusLevel - 1) / 4 + 1));
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const arcanePool = ac.system?.resources?.classFeat_arcanePool?.value ?? 0;
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console.log(level, arcanePool);
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const FLAG_SCOPE = "world";
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const FLAG_ROOT = "arcanePool";
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const flagPath = (key) => `${FLAG_ROOT}.${key}`;
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const getFlag = (doc, key, fallback) => {
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const value = doc.getFlag(FLAG_SCOPE, flagPath(key));
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return value === undefined ? fallback : value;
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};
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const setFlag = (doc, key, value) => doc.setFlag(FLAG_SCOPE, flagPath(key), value);
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const readBuffFlag = (doc, key, fallback) => {
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const value = doc.getFlag(FLAG_SCOPE, flagPath(key));
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return value === undefined ? fallback : value;
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};
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const setBuffFlag = (doc, key, value) => doc.setFlag(FLAG_SCOPE, flagPath(key), value);
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function openDialog() {
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let dialogContent = `
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function isAttackActive(item) {
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if (item.type !== "attack") return false;
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const equipped = item.system?.equipped;
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if (typeof equipped === "boolean") return equipped;
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const held = item.system?.held;
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if (typeof held === "string" && held.length) {
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const normalized = held.toLowerCase();
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if (["none", "not", "unheld", "disabled", "inactive"].includes(normalized)) return false;
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}
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return true;
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}
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const equippedWeapons = (ac.itemTypes?.attack ?? ac.items.filter((item) => item.type === "attack")).filter(
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isAttackActive
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);
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if (!equippedWeapons.length) {
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ui.notifications.error("No equipped weapon found! Equip a weapon before using Arcane Pool.");
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return;
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}
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const existingConfig = getFlag(ac, "config", {}) ?? {};
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const currentWeapon =
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equippedWeapons.find((item) => item.id === existingConfig.weaponId) ?? equippedWeapons[0];
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const SYNC_MACRO_NAME = "_arcanePoolApplyEffects";
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const OPTION_KEY_MAP = {
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Keen: "keen",
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"Ghost Touch": "ghostTouch",
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Speed: "speed",
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Dancing: "dancing",
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"Brilliant Energy": "brilliantEnergy",
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Vorpal: "vorpal",
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Flaming: "flaming",
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"Flaming Burst": "flamingBurst",
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Frost: "frost",
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"Icy Burst": "icyBurst",
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Shock: "shock",
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"Shocking Burst": "shockingBurst",
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};
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const BUFF_DEFINITIONS = {
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base: {
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name: "Arcane Pool (Enhancement)",
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aliases: ["Arcane Pool", "Arcane Pool - Enhancement"],
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img: "icons/magic/defensive/shield-barrier-flaming-pentagon.webp",
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role: "base",
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},
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keen: {
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name: "Keen",
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aliases: ["Arcane Pool - Keen"],
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img: "icons/skills/melee/weapons-crossed-swords-yellow.webp",
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property: "keen",
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},
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ghostTouch: {
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name: "Ghost Touch",
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aliases: ["Arcane Pool - Ghost Touch"],
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img: "icons/magic/perception/eye-slit-pink.webp",
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property: "ghost-touch",
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},
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speed: {
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name: "Speed",
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aliases: ["Arcane Pool - Speed"],
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img: "icons/magic/movement/trail-streak-zigzag-yellow.webp",
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property: "speed",
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},
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dancing: {
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name: "Dancing",
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aliases: ["Arcane Pool - Dancing"],
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img: "icons/magic/control/fear-fright-monster-green.webp",
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property: "dancing",
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},
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brilliantEnergy: {
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name: "Brilliant Energy",
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aliases: ["Arcane Pool - Brilliant Energy"],
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img: "icons/magic/light/projectile-beam-strike-yellow.webp",
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property: "brilliant-energy",
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},
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vorpal: {
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name: "Vorpal",
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aliases: ["Arcane Pool - Vorpal"],
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img: "icons/skills/melee/blade-tip-triple-blue.webp",
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property: "vorpal",
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},
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flaming: {
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name: "Flaming",
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aliases: ["Arcane Pool - Flaming"],
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img: "icons/magic/fire/flame-burning-sword.webp",
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property: "flaming",
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damageFormula: "1d6[fire]",
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},
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flamingBurst: {
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name: "Flaming Burst",
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aliases: ["Arcane Pool - Flaming Burst"],
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img: "icons/magic/fire/explosion-fireball-medium-red.webp",
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property: "flaming-burst",
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damageFormula: "1d6[fire]+1d10[fire]",
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},
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frost: {
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name: "Frost",
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aliases: ["Arcane Pool - Frost"],
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img: "icons/magic/water/snowflake-ice-blue.webp",
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property: "frost",
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damageFormula: "1d6[cold]",
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},
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icyBurst: {
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name: "Icy Burst",
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aliases: ["Arcane Pool - Icy Burst"],
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img: "icons/magic/water/projectile-ice-snowball.webp",
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property: "icy-burst",
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damageFormula: "1d6[cold]+1d10[cold]",
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},
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shock: {
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name: "Shock",
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aliases: ["Arcane Pool - Shock"],
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img: "icons/magic/lightning/bolt-forked-blue.webp",
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property: "shock",
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damageFormula: "1d6[electricity]",
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},
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shockingBurst: {
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name: "Shocking Burst",
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aliases: ["Arcane Pool - Shocking Burst"],
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img: "icons/magic/lightning/bolt-strike-beam-blue.webp",
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property: "shocking-burst",
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damageFormula: "1d6[electricity]+1d10[electricity]",
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},
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};
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async function ensureSyncScript(buff) {
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const script = `
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const macro = game.macros.getName("${SYNC_MACRO_NAME}");
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if (macro) {
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macro.execute([{ actorId: this.actor?.id }]);
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}`;
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const scriptCalls = foundry.utils.duplicate(buff.system?.scriptCalls ?? []);
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const existing = scriptCalls.find((entry) => entry.name === "Arcane Pool Sync");
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if (existing) {
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if (existing.value !== script) {
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existing.value = script;
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await buff.update({ "system.scriptCalls": scriptCalls });
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}
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return;
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}
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scriptCalls.push({
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_id: foundry.utils.randomID(8),
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name: "Arcane Pool Sync",
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img: "icons/svg/coins.svg",
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type: "script",
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category: "toggle",
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value: script,
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hidden: false,
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});
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await buff.update({ "system.scriptCalls": scriptCalls });
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}
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async function ensureArcanePoolBuff(actorDocument, key) {
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const definition = BUFF_DEFINITIONS[key];
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if (!definition) return null;
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const lookupNames = [definition.name, ...(definition.aliases ?? [])];
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const buff = actorDocument.items.find(
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(item) => item.type === "buff" && lookupNames.includes(item.name)
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);
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if (!buff) {
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const message = `Arcane Pool requires the "${definition.name}" buff on ${actorDocument.name}. Please add it to the actor.`;
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ui.notifications.error(message);
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throw new Error(message);
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}
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if (readBuffFlag(buff, "tag") !== key) await setBuffFlag(buff, "tag", key);
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if (readBuffFlag(buff, "role") !== (definition.role ?? "property")) {
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await setBuffFlag(buff, "role", definition.role ?? "property");
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}
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if (readBuffFlag(buff, "property") !== (definition.property ?? null)) {
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await setBuffFlag(buff, "property", definition.property ?? null);
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}
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if (readBuffFlag(buff, "damageFormula") !== (definition.damageFormula ?? null)) {
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await setBuffFlag(buff, "damageFormula", definition.damageFormula ?? null);
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}
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await ensureSyncScript(buff);
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return buff;
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}
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const DIALOG_WIDTH = 480; // 20% wider than the default ~400px dialog
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function buildDialog(weaponName) {
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return `
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<html lang="en">
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<head>
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<style>
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.container { padding: 10px; }
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.info-row {
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display: flex;
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align-items: center;
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margin-bottom: 10px;
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background: #f0f0f0;
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padding: 8px;
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border-radius: 4px;
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.container { padding: 10px; width: 100%; box-sizing: border-box; }
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.weapon-info {
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background: #e8f4f8;
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padding: 10px;
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margin-bottom: 10px;
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border-radius: 4px;
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border-left: 4px solid #2196F3;
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}
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.weapon-info h3 { margin: 0 0 5px 0; color: #2196F3; }
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.info-row {
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display: flex;
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align-items: center;
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margin-bottom: 10px;
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background: #f0f0f0;
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padding: 8px;
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border-radius: 4px;
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}
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.info-row label { margin-right: 10px; font-weight: bold; }
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.info-row input { margin-right: 20px; width: 50px; }
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.arcana-section {
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margin: 10px 0;
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padding: 10px;
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background: #e8f4f8;
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border-left: 4px solid #2196F3;
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}
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.arcana-item {
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margin: 5px 0;
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display: flex;
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align-items: flex-start;
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.arcana-section {
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margin: 10px 0;
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padding: 10px;
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background: #fff3cd;
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border-left: 4px solid #ffc107;
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}
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.arcana-item { margin: 5px 0; display: flex; align-items: flex-start; }
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.arcana-item input[type="checkbox"] {
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margin-right: 8px;
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margin-top: 3px;
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flex-shrink: 0;
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}
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.arcana-item label {
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font-weight: normal;
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line-height: 1.4;
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}
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.arcana-item label { font-weight: normal; line-height: 1.4; }
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table { width: 100%; border-collapse: collapse; margin: 15px 0; }
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th {
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background: #2196F3;
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color: white;
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padding: 8px;
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text-align: left;
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th {
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background: #2196F3;
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color: white;
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padding: 8px;
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text-align: left;
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}
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td { padding: 8px; border-bottom: 1px solid #ddd; }
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tr:hover { background: #f5f5f5; }
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.value { font-weight: bold; text-align: center; }
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.total-display {
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font-size: 16px;
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font-weight: bold;
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padding: 10px;
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background: #e8f4f8;
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border-radius: 4px;
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.total-display {
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font-size: 16px;
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font-weight: bold;
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padding: 10px;
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background: #e8f4f8;
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border-radius: 4px;
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margin-top: 10px;
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}
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.total-display div {
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margin: 5px 0;
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}
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.total-display div { margin: 5px 0; }
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.warning { color: red; }
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.cost-high { color: #ff6b6b; }
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.cost-medium { color: #ffa500; }
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.cost-low { color: #4caf50; }
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input[type="checkbox"]:disabled, input[type="radio"]:disabled {
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opacity: 0.5;
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cursor: not-allowed;
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input[type="checkbox"]:disabled, input[type="radio"]:disabled {
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opacity: 0.5;
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cursor: not-allowed;
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}
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</style>
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</head>
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<body>
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<div class="container">
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<div class="weapon-info">
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<h3>⚒️ ${weaponName}</h3>
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<p>Enhancements are applied via Arcane Pool buff items and stay in sync with any toggle source.</p>
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</div>
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<div class="info-row">
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<label for="input-value">Enhancement Bonus:</label>
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<input type="number" id="input-value" value="${level}" disabled>
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<input type="number" id="input-value" value="${enhancementCap}" disabled>
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<label for="arcane-pool-value">Available Pool:</label>
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<input type="text" id="arcane-pool-value" value="${arcanePool}" disabled>
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</div>
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<div class="arcana-section">
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<strong>🔮 Arcana Options:</strong>
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<div class="arcana-item">
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<input type="checkbox" id="enduring-blade" class="arcana-checkbox" value="1">
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<label for="enduring-blade">Enduring Blade (Costs +1 pool point, Duration: 1 min/level)</label>
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<label for="enduring-blade">Enduring Blade (+1 pool, Duration: 1 min/level)</label>
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</div>
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<div class="arcana-item">
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<input type="checkbox" id="ghost-blade" class="arcana-checkbox" value="1">
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<label for="ghost-blade">Ghost Blade (Costs +1 pool point, Unlocks Ghost Touch & Brilliant Energy)</label>
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<label for="ghost-blade">Ghost Blade (+1 pool, Unlocks Ghost Touch & Brilliant Energy)</label>
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</div>
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</div>
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<table name="InputTable">
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<thead>
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<tr>
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@@ -140,220 +350,230 @@
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<tr>
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<td>Fire</td>
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<td>
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<input type="radio" name="group1" class="action" value="0"> None
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<input type="radio" name="group1" class="action" value="1" id="Flaming"> Flaming
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<input type="radio" name="group1" class="action" value="2" id="Flaming Burst"> Flaming Burst
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<input type="radio" name="group1" class="action" value="0" data-damage=""> None
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<input type="radio" name="group1" class="action" value="1" id="Flaming" data-damage="1d6[fire]"> Flaming
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<input type="radio" name="group1" class="action" value="2" id="Flaming Burst" data-damage="1d6[fire]+1d10[fire]"> Flaming Burst
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</td>
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<td class="value">0</td>
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</tr>
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<tr>
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<td>Ice</td>
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<td>
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<input type="radio" name="group2" class="action" value="0"> None
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<input type="radio" name="group2" class="action" value="1" id="Frost"> Frost
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<input type="radio" name="group2" class="action" value="2" id="Icy Burst"> Icy Burst
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<input type="radio" name="group2" class="action" value="0" data-damage=""> None
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<input type="radio" name="group2" class="action" value="1" id="Frost" data-damage="1d6[cold]"> Frost
|
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<input type="radio" name="group2" class="action" value="2" id="Icy Burst" data-damage="1d6[cold]+1d10[cold]"> Icy Burst
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</td>
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<td class="value">0</td>
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</tr>
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<tr>
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<td>Lightning</td>
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<td>
|
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<input type="radio" name="group3" class="action" value="0"> None
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||||
<input type="radio" name="group3" class="action" value="1" id="Shock"> Shock
|
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<input type="radio" name="group3" class="action" value="2" id="Shocking Burst"> Shocking Burst
|
||||
<input type="radio" name="group3" class="action" value="0" data-damage=""> None
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<input type="radio" name="group3" class="action" value="1" id="Shock" data-damage="1d6[electricity]"> Shock
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<input type="radio" name="group3" class="action" value="2" id="Shocking Burst" data-damage="1d6[electricity]+1d10[electricity]"> Shocking Burst
|
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</td>
|
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<td class="value">0</td>
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||||
</tr>
|
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</tbody>
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</table>
|
||||
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||||
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<div class="total-display">
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<div>Enhancement Bonus Used: <span id="enhancement-used">0</span> / ${level}</div>
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<div>Enhancement Bonus Used: <span id="enhancement-used">0</span> / ${enhancementCap}</div>
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<div>Arcane Pool Cost: <span id="pool-cost">1</span> point(s)</div>
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<div>Weapon Enhancement Applied: <span id="base-enhancement">${enhancementCap}</span></div>
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</div>
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</div>
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</body>
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||||
</html>
|
||||
`;
|
||||
|
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new Dialog({
|
||||
title: "Arcane Pool - Weapon Enhancement",
|
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content: dialogContent,
|
||||
buttons: {
|
||||
confirm: {
|
||||
label: "Apply Enhancements",
|
||||
callback: async (html) => {
|
||||
// Read all selections
|
||||
let checkboxes = html.find('input[type="checkbox"]:checked');
|
||||
let radios = html.find('input[type="radio"]:checked');
|
||||
let enhancementUsed = parseInt(html.find("#enhancement-used").text()) || 0;
|
||||
let poolCost = parseInt(html.find("#pool-cost").text()) || 1;
|
||||
|
||||
// Collect all selected buffs
|
||||
let selectedBuffs = [];
|
||||
checkboxes.each(function() {
|
||||
// Skip the arcana checkboxes (enduring-blade and ghost-blade)
|
||||
if (this.id !== "enduring-blade" && this.id !== "ghost-blade") {
|
||||
console.log(this.id);
|
||||
selectedBuffs.push(this.id);
|
||||
}
|
||||
});
|
||||
radios.each(function() {
|
||||
let value = $(this).val();
|
||||
if (value !== "0") {
|
||||
selectedBuffs.push(this.id);
|
||||
}
|
||||
});
|
||||
console.log(actor);
|
||||
|
||||
// Check if Enduring Blade is selected
|
||||
if (html.find("#enduring-blade").is(":checked")) {
|
||||
var bubb = actor.items.find(o => o.name === "Enduring Blade" && o.type ==="buff");
|
||||
selectedBuffs.push("Enduring Blade");
|
||||
}
|
||||
|
||||
// Check if Ghost Blade is selected
|
||||
if (html.find("#ghost-blade").is(":checked")) {
|
||||
var bubb = actor.items.find(o => o.name === "Ghost Blade" && o.type ==="buff");
|
||||
selectedBuffs.push("Ghost Blade");
|
||||
}
|
||||
|
||||
// Get all required macros upfront
|
||||
const setBuffStatusMacro = game.macros.getName("_callSetBuffStatus");
|
||||
const changePoolBonusMacro = game.macros.getName("_callChangeArcanePoolBonus");
|
||||
const changePoolMacro = game.macros.getName("_callChangeArcanePool");
|
||||
|
||||
// Validate all macros exist
|
||||
if (!setBuffStatusMacro || !changePoolBonusMacro || !changePoolMacro) {
|
||||
ui.notifications.error("Required helper macros not found!");
|
||||
console.error("Missing macros:", {
|
||||
setBuffStatus: !!setBuffStatusMacro,
|
||||
changePoolBonus: !!changePoolBonusMacro,
|
||||
changePool: !!changePoolMacro
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
// Activate all selected buffs
|
||||
// NOTE: Each buff toggle triggers its own macro that must complete before
|
||||
// attack rolls can see the buff effects. The 150ms delay allows those
|
||||
// buff macros to finish processing and apply effects to the character.
|
||||
for (const buffName of selectedBuffs) {
|
||||
await setBuffStatusMacro.execute({
|
||||
name: buffName,
|
||||
status: true
|
||||
});
|
||||
// Allow buff's triggered macro to complete and apply effects
|
||||
await new Promise(resolve => setTimeout(resolve, 150));
|
||||
}
|
||||
|
||||
// Activate Arcane Pool buff
|
||||
await setBuffStatusMacro.execute({
|
||||
name: "Arcane Pool",
|
||||
status: true
|
||||
});
|
||||
// Allow Arcane Pool buff macro to complete
|
||||
await new Promise(resolve => setTimeout(resolve, 150));
|
||||
|
||||
// Update enhancement bonus
|
||||
await changePoolBonusMacro.execute({value: enhancementUsed});
|
||||
|
||||
// Deduct pool points
|
||||
await changePoolMacro.execute({value: -poolCost});
|
||||
|
||||
ui.notifications.info(`Arcane Pool activated! Enhancements: ${selectedBuffs.join(', ')} | Pool Cost: ${poolCost} points`);
|
||||
},
|
||||
disabled: true
|
||||
},
|
||||
cancel: {
|
||||
label: "Cancel"
|
||||
}
|
||||
},
|
||||
default: "confirm",
|
||||
render: (html) => {
|
||||
const confirmButton = html.closest('.dialog').find('button[data-button="confirm"]');
|
||||
|
||||
// Handle Ghost Blade checkbox to enable/disable dependent options
|
||||
html.find('#ghost-blade').on('change', function() {
|
||||
const isChecked = $(this).is(':checked');
|
||||
html.find('.enhancement-option[data-requires="ghost-blade"]').prop('disabled', !isChecked);
|
||||
if (!isChecked) {
|
||||
// Uncheck Ghost Touch and Brilliant Energy if Ghost Blade is unchecked
|
||||
html.find('.enhancement-option[data-requires="ghost-blade"]').prop('checked', false);
|
||||
}
|
||||
calculateSum();
|
||||
});
|
||||
|
||||
// Attach the calculateSum function to inputs after the dialog is rendered
|
||||
html.find('.action, .arcana-checkbox, #input-value').on('change', calculateSum);
|
||||
|
||||
function calculateSum() {
|
||||
let enhancementSum = 0;
|
||||
let inputValue = parseInt(html.find('#input-value').val()) || 0;
|
||||
let rows = html.find('[name="InputTable"] tbody tr');
|
||||
|
||||
// Calculate enhancement bonus used
|
||||
rows.each(function() {
|
||||
let actionCell = $(this).find('.action:checked');
|
||||
let valueCell = $(this).find('.value');
|
||||
let value = 0;
|
||||
|
||||
if (actionCell.length) {
|
||||
value = parseInt(actionCell.val());
|
||||
enhancementSum += value;
|
||||
// Color code the cost
|
||||
valueCell.removeClass('cost-high cost-medium cost-low');
|
||||
if (value >= 4) valueCell.addClass('cost-high');
|
||||
else if (value >= 2) valueCell.addClass('cost-medium');
|
||||
else if (value > 0) valueCell.addClass('cost-low');
|
||||
} else {
|
||||
valueCell.removeClass('cost-high cost-medium cost-low');
|
||||
}
|
||||
|
||||
valueCell.text(value);
|
||||
});
|
||||
|
||||
// Calculate arcane pool cost (base 1 + arcana costs)
|
||||
let poolCost = 1;
|
||||
html.find('.arcana-checkbox:checked').each(function() {
|
||||
poolCost += parseInt($(this).val()) || 0;
|
||||
});
|
||||
|
||||
html.find('#enhancement-used').text(enhancementSum);
|
||||
html.find('#pool-cost').text(poolCost);
|
||||
|
||||
// Check constraints
|
||||
let availablePool = parseInt(html.find('#arcane-pool-value').val()) || 0;
|
||||
let enhancementExceeded = enhancementSum > inputValue;
|
||||
let poolInsufficient = poolCost > availablePool;
|
||||
|
||||
// Update display warnings
|
||||
if (enhancementExceeded) {
|
||||
html.find('#enhancement-used').addClass('warning');
|
||||
} else {
|
||||
html.find('#enhancement-used').removeClass('warning');
|
||||
}
|
||||
|
||||
if (poolInsufficient) {
|
||||
html.find('#pool-cost').addClass('warning');
|
||||
} else {
|
||||
html.find('#pool-cost').removeClass('warning');
|
||||
}
|
||||
|
||||
// Enable/disable confirm button
|
||||
if (enhancementExceeded || poolInsufficient) {
|
||||
confirmButton.prop('disabled', true).css('background-color', 'red');
|
||||
} else {
|
||||
confirmButton.prop('disabled', false).css('background-color', '');
|
||||
}
|
||||
}
|
||||
|
||||
// Initial calculation on render
|
||||
calculateSum();
|
||||
}
|
||||
}).render(true);
|
||||
}
|
||||
|
||||
// Call the function to open the dialog
|
||||
openDialog();
|
||||
})();
|
||||
function gatherSelections(html) {
|
||||
const selections = [];
|
||||
|
||||
html.find('input[type="checkbox"]:checked').each(function () {
|
||||
if (this.id && this.id !== "enduring-blade" && this.id !== "ghost-blade") {
|
||||
const value = parseInt(this.value) || 0;
|
||||
selections.push({ id: this.id, cost: value, damage: $(this).data("damage") || "" });
|
||||
}
|
||||
});
|
||||
|
||||
html.find('input[type="radio"]:checked').each(function () {
|
||||
const value = parseInt(this.value) || 0;
|
||||
if (value > 0 && this.id) {
|
||||
selections.push({ id: this.id, cost: value, damage: $(this).data("damage") || "" });
|
||||
}
|
||||
});
|
||||
|
||||
return selections;
|
||||
}
|
||||
|
||||
new Dialog({
|
||||
title: `Arcane Pool - ${currentWeapon.name}`,
|
||||
content: buildDialog(currentWeapon.name),
|
||||
buttons: {
|
||||
confirm: {
|
||||
label: "Apply Enhancements",
|
||||
icon: '<i class="fas fa-magic"></i>',
|
||||
callback: async (html) => {
|
||||
try {
|
||||
const syncMacro = game.macros.getName(SYNC_MACRO_NAME);
|
||||
if (!syncMacro) {
|
||||
ui.notifications.error(
|
||||
`Missing helper macro "${SYNC_MACRO_NAME}". Please create it with macro_arcanePool_applyEffects.js.`
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
const enhancementUsed = parseInt(html.find("#enhancement-used").text()) || 0;
|
||||
const poolCost = parseInt(html.find("#pool-cost").text()) || 1;
|
||||
const enduringBlade = html.find("#enduring-blade").is(":checked");
|
||||
const ghostBlade = html.find("#ghost-blade").is(":checked");
|
||||
|
||||
if (enhancementUsed > enhancementCap) {
|
||||
ui.notifications.error("Enhancement bonus exceeds current cap.");
|
||||
return;
|
||||
}
|
||||
|
||||
const currentPool = ac.system.resources.classFeat_arcanePool.value ?? 0;
|
||||
if (poolCost > currentPool) {
|
||||
ui.notifications.error("Insufficient Arcane Pool points.");
|
||||
return;
|
||||
}
|
||||
|
||||
const selections = gatherSelections(html);
|
||||
const desiredKeys = new Set(["base"]);
|
||||
|
||||
for (const sel of selections) {
|
||||
const mapped = OPTION_KEY_MAP[sel.id];
|
||||
if (mapped) desiredKeys.add(mapped);
|
||||
}
|
||||
|
||||
const baseEnhancement = Math.max(0, enhancementCap - enhancementUsed);
|
||||
|
||||
const ensuredBuffs = new Map();
|
||||
for (const key of desiredKeys) {
|
||||
const buff = await ensureArcanePoolBuff(ac, key);
|
||||
ensuredBuffs.set(key, buff);
|
||||
}
|
||||
|
||||
const baseBuff = ensuredBuffs.get("base");
|
||||
if (baseBuff) {
|
||||
await setBuffFlag(baseBuff, "weaponId", currentWeapon.id);
|
||||
await setBuffFlag(baseBuff, "enhancementBonus", baseEnhancement);
|
||||
await setBuffFlag(baseBuff, "poolCost", poolCost);
|
||||
await setBuffFlag(baseBuff, "enduringBlade", enduringBlade);
|
||||
await setBuffFlag(baseBuff, "ghostBlade", ghostBlade);
|
||||
}
|
||||
|
||||
const arcaneBuffs = ac.items.filter(
|
||||
(item) => item.type === "buff" && readBuffFlag(item, "tag")
|
||||
);
|
||||
|
||||
for (const buff of arcaneBuffs) {
|
||||
const tag = readBuffFlag(buff, "tag");
|
||||
const shouldBeActive = desiredKeys.has(tag);
|
||||
if (buff.system?.active !== shouldBeActive) {
|
||||
await buff.update({ "system.active": shouldBeActive });
|
||||
}
|
||||
}
|
||||
|
||||
await setFlag(ac, "config", {
|
||||
weaponId: currentWeapon.id,
|
||||
enhancementBonus: baseEnhancement,
|
||||
poolCost,
|
||||
enduringBlade,
|
||||
ghostBlade,
|
||||
});
|
||||
|
||||
await syncMacro.execute([
|
||||
{
|
||||
actorId: ac.id,
|
||||
weaponId: currentWeapon.id,
|
||||
enhancementBonus: baseEnhancement,
|
||||
poolCost,
|
||||
enduringBlade,
|
||||
ghostBlade,
|
||||
},
|
||||
]);
|
||||
|
||||
await ac.update({
|
||||
"system.resources.classFeat_arcanePool.value": Math.max(currentPool - poolCost, 0),
|
||||
});
|
||||
|
||||
const labels = selections.map((sel) => sel.id);
|
||||
const appliedLabel =
|
||||
labels.length > 0
|
||||
? `${labels.join(", ")} with +${baseEnhancement} enhancement`
|
||||
: `+${baseEnhancement} weapon enhancement`;
|
||||
ui.notifications.info(
|
||||
`Arcane Pool applied to ${currentWeapon.name}: ${appliedLabel}`
|
||||
);
|
||||
} catch (error) {
|
||||
console.error("Arcane Pool selector failed:", error);
|
||||
ui.notifications.error(error.message ?? "Failed to apply Arcane Pool enhancements.");
|
||||
}
|
||||
},
|
||||
disabled: true,
|
||||
},
|
||||
cancel: {
|
||||
label: "Cancel",
|
||||
},
|
||||
},
|
||||
default: "confirm",
|
||||
render: (html) => {
|
||||
const confirmButton = html.closest(".dialog").find('button[data-button="confirm"]');
|
||||
|
||||
html.find("#ghost-blade").on("change", function () {
|
||||
const isChecked = $(this).is(":checked");
|
||||
html.find('.enhancement-option[data-requires="ghost-blade"]').prop("disabled", !isChecked);
|
||||
if (!isChecked) {
|
||||
html.find('.enhancement-option[data-requires="ghost-blade"]').prop("checked", false);
|
||||
}
|
||||
calculateSum();
|
||||
});
|
||||
|
||||
html.find(".action, .arcana-checkbox, #input-value").on("change", calculateSum);
|
||||
|
||||
calculateSum();
|
||||
|
||||
function calculateSum() {
|
||||
let enhancementSum = 0;
|
||||
const cap = parseInt(html.find("#input-value").val()) || 0;
|
||||
const poolAvailable = parseInt(html.find("#arcane-pool-value").val()) || 0;
|
||||
|
||||
html.find('[name="InputTable"] tbody tr').each(function () {
|
||||
const actionCell = $(this).find(".action:checked");
|
||||
const valueCell = $(this).find(".value");
|
||||
const value = actionCell.length ? parseInt(actionCell.val()) : 0;
|
||||
|
||||
if (value > 0) enhancementSum += value;
|
||||
|
||||
valueCell.text(value);
|
||||
valueCell.removeClass("cost-high cost-medium cost-low");
|
||||
if (value >= 4) valueCell.addClass("cost-high");
|
||||
else if (value >= 2) valueCell.addClass("cost-medium");
|
||||
else if (value > 0) valueCell.addClass("cost-low");
|
||||
});
|
||||
|
||||
let poolCost = 1;
|
||||
html.find(".arcana-checkbox:checked").each(function () {
|
||||
poolCost += parseInt($(this).val()) || 0;
|
||||
});
|
||||
|
||||
html.find("#enhancement-used").text(enhancementSum);
|
||||
html.find("#pool-cost").text(poolCost);
|
||||
const baseEnhancement = Math.max(0, cap - enhancementSum);
|
||||
html.find("#base-enhancement").text(baseEnhancement);
|
||||
|
||||
const enhancementExceeded = enhancementSum > cap;
|
||||
const poolInsufficient = poolCost > poolAvailable;
|
||||
|
||||
html.find("#enhancement-used").toggleClass("warning", enhancementExceeded);
|
||||
html.find("#pool-cost").toggleClass("warning", poolInsufficient);
|
||||
|
||||
confirmButton.prop("disabled", enhancementExceeded || poolInsufficient);
|
||||
}
|
||||
},
|
||||
}, { width: DIALOG_WIDTH }).render(true);
|
||||
})();
|
||||
|
||||
Reference in New Issue
Block a user