Initial commit: Fresh start with current state
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_id: 4wl3M4JRW3XUlC9l
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_key: '!items!4wl3M4JRW3XUlC9l'
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folder: kB3UEM2uyAcNWHIc
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img: systems/pf1/icons/items/potions/grand-violet.jpg
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name: Unholy water
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system:
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actions:
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- _id: Fw0IRIgJPiqt3Ozf
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ability:
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attack: dex
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actionType: twak
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activation:
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type: attack
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unchained:
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type: attack
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damage:
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parts:
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- formula: 2d4
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type:
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custom: ''
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values:
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- untyped
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duration:
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units: inst
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measureTemplate:
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color: '#d400ff'
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size: '5'
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type: circle
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name: Throw
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range:
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maxIncrements: 5
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units: ft
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value: '10'
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target:
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value: good outsiders
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touch: true
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baseTypes:
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- Unholy water
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description:
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value: >-
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<p>Unholy water damages good outsiders almost as if it were acid. A flask
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of unholy water can be thrown as a splash weapon.</p><p>Treat this attack
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as a ranged touch attack with a range increment of 10 feet. A flask breaks
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if thrown against the body of a corporeal creature, but to use it against
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an incorporeal creature, you must open the flask and pour the holy water
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out onto the target. Thus, you can douse an incorporeal creature with holy
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water only if you are adjacent to it. Doing so is a ranged touch attack
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that does not provoke attacks of opportunity.</p><p>A direct hit by a
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flask of unholy water deals 2d4 points of damage to a good outsider. Each
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such creature within 5 feet of the point where the flask hits takes 1
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point of damage from the splash.</p><p>Unholy water is made using the
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@UUID[Compendium.pf1.spells.Item.c0hvjnqzry149ugs]{curse water} spell.</p>
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equipped: false
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price: 25
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proficient: true
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sources:
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- id: PZO1123
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pages: '107'
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subType: misc
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uses:
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per: single
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weaponSubtype: splash
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weight:
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value: 1
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type: weapon
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