Initial commit: Fresh start with current state
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_id: CcTP6ZVjrYpY27jr
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_key: '!items!CcTP6ZVjrYpY27jr'
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folder: SbFyTToC7yBBC8Sb
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img: icons/equipment/wrist/bracer-segmented-leather.webp
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name: Bracers of Armor +3
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system:
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armor:
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value: 3
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aura:
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school: con
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cl: 7
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description:
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value: >-
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<p>These items appear to be wrist or arm guards, sometimes etched with
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symbols of protection or depictions of vigilant-looking animals. Bracers
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of armor surround the wearer with an invisible but tangible field of
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force, granting him an armor bonus of +1 to +8, just as though he were
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wearing armor. Both bracers of armor must be worn for the magic to be
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effective. Alternatively, bracers of armor can be enchanted with armor
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special abilities. See Table 3-3: Armor Special Abilities for a list of
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abilities. Special abilities usually count as additional bonuses for
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determining the market value of an item, but do not improve AC. Bracers of
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armor cannot have a modified bonus (armor bonus plus armor special ability
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bonus equivalents) higher than +8. Bracers of armor must have at least a
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+1 armor bonus to grant an armor special ability. Bracers of armor cannot
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have any armor special abilities that add a flat gp amount to their cost.
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Bracers of armor and ordinary armor do not stack. If the wearer receives a
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larger armor bonus from another source, the bracers of armor cease
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functioning and do not grant their armor bonus or their armor special
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abilities. If the bracers of armor grant a larger armor bonus, the other
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source of armor ceases
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functioning.</p><h3>Construction</h3><p><strong>Requirements</strong>
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@UUID[Compendium.pf1.feats.Item.tD76K8QGco9scT0r]{Craft Wondrous Item},
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@UUID[Compendium.pf1.spells.ucc0a31d1y86oleh]{mage armor}, creator's
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caster level must be at least two times that of the bonus placed on the
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bracers, plus any requirements of the armor special abilities;
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<strong>Cost</strong> 4,500 gp</p>
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price: 9000
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slot: wrists
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sources:
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- id: PZO1123
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pages: '271'
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- id: PZO1110
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pages: '504'
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subType: wondrous
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weight:
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value: 1
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type: equipment
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