Initial commit: Fresh start with current state
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_id: apffcmcvexerzvup
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_key: '!items!apffcmcvexerzvup'
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img: icons/commodities/leather/leather-scraps-yellow.webp
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name: Barding Stitches
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system:
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description:
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value: >-
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<p><b>Price</b> 50 gp; <b>Weight</b> 1 lb.</p>
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<p>This thin, specially treated wire can be used to attach barding to
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creatures whose body types cannot normally accommodate <em>armor</em>,
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such as piscine, serpentine, and verminous <em>animals</em>, by delicately
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and thoroughly sewing the equipment directly to the creature's flesh.
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Equipping a creature with barding using barding stitches takes 10 times as
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long as normal barding, and a successful DC 25 <em>Heal</em> check is
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required to <em>attach</em> or remove the stitches. The creature must be
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<em>helpless</em> or willing to be equipped with barding stitches, and
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must have at least a +1 <em>natural armor bonus</em> to AC. An armored
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creature with barding stitches takes a -2 penalty on <em>Strength</em>–
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and <em>Dexterity</em>-based skill checks (in addition to any penalties
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from the barding itself), <em>Fortitude</em> and <em>Reflex</em> saves,
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and saves against effects with the <em>pain descriptor</em> (these
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penalties stack). These penalties persist for as long as the creature is
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equipped with barding stitches.</p>
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equipped: false
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price: 50
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sources:
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- id: PZO9410
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subType: gear
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weight:
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value: 1
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type: loot
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