Initial commit: Fresh start with current state

This commit is contained in:
Claude Code
2025-11-06 14:04:48 +01:00
commit 15355c35ea
20152 changed files with 1191077 additions and 0 deletions

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_id: pbporbkxdlpdpnut
_key: '!items!pbporbkxdlpdpnut'
folder: W20hJm0508cG1hpw
img: icons/sundries/books/book-embossed-gold-red.webp
name: A Thread of Silver
system:
description:
value: >-
<p><strong>Category</strong> Dungeon Guides<strong><br />Accuracy</strong>
+7<br /><strong>Associated Skill</strong> Knowledge (engineering) (DC
25)</p><h3>Description</h3><p>This thick leather-bound book was stolen
from the Technic League by unknown hands, and describes one of the
earliest surveys of the Silver Mount of Numeria and nearby ruins. The
Leagues assassins brutally hunt down anyone with a copy.</p><h3>Skill
Bonuses</h3><ul><li>Disable clockwork traps (<em>Disable Device</em>
+2)</li><li>Evaluate certain relics (<em>Appraise</em>
+4)</li><li>Identify <em>construct</em> creature (<em>Knowledge</em>
[arcana] +4)</li></ul>
equipped: false
price: 6700
sources:
- id: PZO9430
pages: '15'
weight:
value: 2
type: loot

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_id: dhloqorqrxaqghis
_key: '!items!dhloqorqrxaqghis'
folder: hN7XSgK640IpD3iM
img: icons/tools/hand/ruler-steel-grey.webp
name: Abacus
system:
description:
value: <p>This device helps you perform mathematical calculations.</p>
equipped: false
price: 2
sources:
- id: PZO1123
pages: '77'
- id: PZO9410
pages: '19'
subType: tool
weight:
value: 2
type: loot

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_id: lisdxvuofmgqthwz
_key: '!items!lisdxvuofmgqthwz'
folder: HgoXgv3wPvnAB4ZR
img: icons/consumables/drinks/alcohol-spirits-bottle-green.webp
name: Absinthe (bottle)
system:
actions:
- _id: t2YbVIVJdftZcZeL
activation:
type: nonaction
unchained:
type: nonaction
name: Use
description:
value: >-
<p>This green alcoholic drink, made from wormwood, is rumored to enhance
creativity, which makes it a favored beverage of artists and
eccentrics.</p>
equipped: false
price: 30
sources:
- id: PZO1123
pages: '95'
subType: food
uses:
per: single
weight:
value: 1.5
type: loot

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_id: yInHYmg39ZFFBVZE
_key: '!items!yInHYmg39ZFFBVZE'
folder: HgoXgv3wPvnAB4ZR
img: icons/consumables/drinks/alcohol-spirits-bottle-green.webp
name: Absinthe (glass)
system:
description:
value: >-
<p>This green alcoholic drink, made from wormwood, is rumored to enhance
creativity, which makes it a favored beverage of artists and
eccentrics.</p>
equipped: false
price: 3
sources:
- id: PZO1123
pages: '95'
subType: food
uses:
per: single
type: loot

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_id: qozwdcnkxulxsepe
_key: '!items!qozwdcnkxulxsepe'
folder: kB3UEM2uyAcNWHIc
img: systems/pf1/icons/items/potions/major-green.jpg
name: Acid
system:
actions:
- _id: g2rblzzkmv43el5f
ability:
attack: dex
actionType: twak
activation:
type: attack
unchained:
type: attack
damage:
parts:
- formula: 1d6
type:
custom: ''
values:
- acid
duration:
units: inst
measureTemplate:
color: '#04e600'
size: '5'
type: cone
name: Throw
range:
maxIncrements: 5
units: ft
value: '10'
touch: true
baseTypes:
- Acid
description:
value: >-
<p>You can throw a flask of acid as a <em>splash weapon</em> with a range
increment of 10 feet.</p><p>A direct hit deals 1d6 points of acid damage.
Every creature within 5 feet of the point where the acid hits takes 1
point of acid damage from the
splash.</p><h3>Construction</h3><p><strong>Craft (alchemy)</strong> DC
15</p><h3>Alchemical Recipe</h3><p><strong>Recipe</strong> (10 Brimstone +
8 Salt+ 1 Saltpeter)/distilation; <br /><strong>Craft</strong> DC 15;
<strong>Time</strong> 1 day; <strong>Tools</strong> retort;
<strong>Type</strong> alchemical weapon</p><h3>Alchemical Power
Component</h3><p>A common flask of acid has many uses as an alchemical
power component, particularly with attack
spells.</p><ul><li>@UUID[Compendium.pf1.spells.Item.wh9zc2reqneafxro]{Acid
Arrow} (M): The spell's acid lasts 1 round longer than
normal.</li><li>@UUID[Compendium.pf1.spells.Item.ky8n4yzn6kc2cume]{Acid
Fog} (M): The fog's radius and height increase by 5
feet.</li><li>@UUID[Compendium.pf1.spells.Item.eu2xv8klucttzqmd]{Acid
Splash} (F): The spell deals +1 point of
damage.</li><li>@UUID[Compendium.pf1.spells.Item.eu2xv8klucttzqmd]{Acid
Splash} (M): The spell lasts 1 round longer than
normal.</li><li>@UUID[Compendium.pf1.spells.Item.gmgwyjfpeuuc4t4o]{Dispel
Magic} (M): Using acid as a material component while attempting to dispel
or counterspell a spell or effect with the earth subtype gives you a +2
bonus on your dispel check. This bonus applies whether you are using
dispel magic, greater dispel magic, or some other spell that you can use
for counterspelling (for example, if you have the Improved Counterspell
feat).</li><li>@UUID[Compendium.pf1.spells.Item.ik9u3eel5vfwrtb5]{Grease}
(M): The grease is acidic and deals 1 point of acid damage per round to
any creature in the area or holding the greased
object.</li><li>@UUID[Compendium.pf1.spells.Item.ijui94bv4uzu8awb]{Wall of
Ice} (M): For each flask of acid used as a power component, you may
designate one 10-foot square of ice wall that, if <em>broken</em> through,
deals 1d6 acid damage in addition to the normal cold
damage.</li></ul><p><sup>(M): the alchemical item is expend as a material
component.;<br />(F): the item is used as a focus and is not
expend.</sup></p>
equipped: false
material:
base:
value: steel
price: 10
proficient: true
sources:
- id: PZO9445
pages: '30'
- id: PZO1123
pages: 106, 107
- id: PZO9410
pages: '26'
- id: PZO1110
pages: 158, 160
subType: misc
tags:
- Power Component
uses:
per: single
weaponSubtype: splash
weight:
value: 1
type: weapon

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_id: thkjalwubrhogzhh
_key: '!items!thkjalwubrhogzhh'
folder: hN7XSgK640IpD3iM
img: icons/commodities/wood/framing-brown.webp
name: Acrobat's Pillar
system:
actions:
- _id: yejd2mdb8ZIGx5aL
activation:
type: hour
unchained:
type: hour
duration:
units: inst
name: Practice Acrobatics
description:
value: >-
<p>This training contraption consists of a stout, 7-foot-tall wooden
pillar with spring-powered wood-and-brass arms jutting sideways at
different heights. When the springs are wound, the arms wave erratically
through the area within 10 feet of the pillar. The arms don't swing with
sufficient force to cause damage, but you can practice your acrobatic
technique by moving up to and around the pillar while the arms are in
motion, attempting to avoid being tagged. The mechanism operates for 10
minutes before winding down. The entire contraption can be dismantled and
stowed in a chest the size of a large foot locker for
transport.</p><p>Using the pillar to hone your acrobatic techniques
requires 1 hour of practice and a DC 20 <em>Acrobatics</em> check. If you
succeed at the check, you gain a +2 <em>circumstance bonus</em> on
<em>Acrobatics</em> checks to avoid <em>attacks of opportunity</em>
provoked by moving out of or through an opponent's <em>threatened</em>
area. This bonus lasts for 24 hours or until you fail an
<em>Acrobatics</em> check.</p>
equipped: false
price: 50
sources:
- id: PZO9455
pages: '20'
subType: tool
weight:
value: 40
type: loot

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_id: vXt6hhsmlxjGxnJ4
_key: '!items!vXt6hhsmlxjGxnJ4'
folder: JxiJNCFWKCIuIgGJ
img: icons/equipment/feet/boots-leather-white.webp
name: Acrobat Slippers
system:
aura:
school: trs
cl: 3
contextNotes:
- target: cmd
text: +[[2]] competence bonus to CMD against trip maneuvers.
- target: ref
text: >-
+[[2]] competence bonus on Reflex saves to avoid falling (including
falling prone).
- target: skill.acr
text: >-
Retains Dexterity bonus to AC when move on narrow surfaces or uneven
ground without falling.
- target: skill.clm
text: Retains his Dexterity bonus to AC when climbing.
description:
unidentified: <p>These leather slippers have a supple gray color.</p>
value: >-
<p>These supple gray leather slippers enable the wearer to keep his
balance in precarious positions. The wearer retains his Dexterity bonus to
AC when climbing, running, or using the Acrobatics skill to move on narrow
surfaces or uneven ground without falling. In addition, the wearer gains a
+2 competence bonus to CMD against trip maneuvers and on Reflex saves to
avoid falling (including falling
prone).</p><h3>Construction</h3><p><strong>Requirements</strong>
@UUID[Compendium.pf1.feats.tD76K8QGco9scT0r]{Craft Wondrous Item},
@UUID[Compendium.pf1.spells.ns8jbp0ilbvbvuif]{cat's grace};
<strong>Cost</strong> 1,500 gp</p>
price: 3000
slot: feet
sources:
- id: PZO1123
pages: '228'
subType: wondrous
unidentified:
name: Gray Slippers
weight:
value: 2
type: equipment

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_id: BzkdxtDgGZ96mdwR
_key: '!folders!BzkdxtDgGZ96mdwR'
color: null
flags: {}
folder: null
name: Adventuring Gear
sort: 700000
sorting: a
type: Item

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_id: hrtkqckiflbowfnv
_key: '!items!hrtkqckiflbowfnv'
folder: BzkdxtDgGZ96mdwR
img: systems/pf1/icons/items/inventory/monster-lung.jpg
name: Air Bladder
system:
description:
value: >-
<p>Used by swimmers for longer dives, this bladder is similar to a
<em>waterskin</em>, but is relatively airtight. Ifinflated, it holds
enough air to sustain a Medium creature for 1 round or a Small creature
for 2 rounds.</p>
equipped: false
price: 0.1
sources:
- id: PZO1123
pages: '56'
subType: adventuring
weight:
value: 0.5
type: loot

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_id: vwsnptdrtgzqprll
_key: '!items!vwsnptdrtgzqprll'
folder: cAy9ZJ6s0itRwD7c
img: icons/commodities/gems/gem-faceted-cushion-teal-black.webp
name: Air Crystals
system:
actions:
- _id: Z1Vvudg5pFih8lEg
activation:
type: standard
unchained:
cost: 2
type: action
duration:
units: minute
value: '1'
name: Use
description:
value: >-
<p>These unpleasant-tasting, alchemically grown crystals release
breathable air when chewed. A pouch of air crystals provides 1 minute of
breathable air. Placing air crystals in your mouth takes a <em>standard
action</em>; chewing them each round is a <em>free action</em>. Any
attempt to speak while chewing air crystals negates any remaining
duration.</p>
equipped: false
price: 50
sources:
- id: PZO9235
pages: '48'
subType: remedy
uses:
per: single
type: loot

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_id: zsctefnkpzaayypg
_key: '!items!zsctefnkpzaayypg'
folder: gm8oRtGnrytDCA3z
img: icons/commodities/materials/bowl-powder-yellow.webp
name: Alchemical Cement
system:
actions:
- _id: 1ArJginffzqMZT8x
activation:
type: special
unchained:
type: special
duration:
units: seeText
name: Use
description:
value: >-
<p>You mix this fine gray powder with water and a cubic foot of sand or
gravel to form a durable stone-like material. Until it cures, it has the
consistency of thick mud, and you must hold it in place (typically with a
frame of earth or wood) if you want it to harden in a specific shape. It
takes 1d10+10 minutes for the cement to partially cure, gaining hardness 2
and 5 hit points per inch of thickness. After 1d6 hours the cement is
fully cured and as hard as true
stone.</p><h3>Construction</h3><p><strong>Craft (Alchemy)</strong> DC
15</p>
equipped: false
price: 5
sources:
- id: PZO1123
pages: '103'
subType: tool
uses:
per: single
weight:
value: 2
type: loot

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_id: uhhmhncqoqxoxdcs
_key: '!items!uhhmhncqoqxoxdcs'
folder: kB3UEM2uyAcNWHIc
img: icons/commodities/stone/ore-chunk-red-brown.webp
name: Alchemical Coal (blinding cinders)
system:
actions:
- _id: wkOFj8nP43EojhLu
activation:
type: full
unchained:
cost: 3
type: action
duration:
units: minute
value: '1'
name: Chew
uses:
autoDeductChargesCost: '0'
- _id: 8IYJdCyAvCw4pOTz
activation:
type: standard
unchained:
cost: 2
type: action
area: 30-foot line
damage:
parts:
- formula: 1d6
type:
custom: ''
values:
- fire
duration:
units: inst
measureTemplate:
size: '30'
type: ray
name: Breath Weapon
save:
dc: '15'
description: Reflex half and not blinded
type: ref
uses:
autoDeductChargesCost: '1'
description:
value: >-
<p>A kobold who chews and swallows this alchemically treated piece of coal
(a <em>full-round action</em>) can make one <em>breath weapon</em> attack
during the next minute. If the kobold fails to make a breath attack before
this minute expires, it is <em>sickened</em> for 1 hour. Other
<em>humanoid</em> creatures that eat alchemical coal are <em>sickened</em>
for 1 hour (though certain other creatures may be able to use them, at the
GM's discretion). Creatures that are immune to <em>poison</em> are immune
to the <em>sickened</em> effect. The type of <em>breath weapon</em>
depends on the type of alchemical coal that is chewed by the
kobold.</p><p><em>Blinding Cinders</em>: This jagged bit of dusty red coal
allows a kobold to breathe a 30-foot line of coarse cinders. The
<em>breath weapon</em> deals 1d6 points of fire damage and blinds
creatures in the area for 1 round. A creature that succeeds at a DC 15
<em>Reflex</em> saving throw takes half damage and is not
<em>blinded</em>.</p><h3>Construction</h3><p><strong>Craft
(Alchemy)</strong> DC 20</p>
equipped: false
price: 100
sources:
- id: PZO1121
pages: '135'
tags:
- Kobold
uses:
per: single
type: loot

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_id: 8MBgNjcE2qdluyCF
_key: '!items!8MBgNjcE2qdluyCF'
folder: kB3UEM2uyAcNWHIc
img: icons/commodities/stone/ore-pile-grey.webp
name: Alchemical Coal (choking smoke)
system:
actions:
- _id: wkOFj8nP43EojhLu
activation:
type: full
unchained:
cost: 3
type: action
duration:
units: minute
value: '1'
name: Chew
uses:
autoDeductChargesCost: '0'
- _id: 8IYJdCyAvCw4pOTz
activation:
type: standard
unchained:
cost: 2
type: action
area: 15-foot cone
damage:
parts:
- formula: 1d6
type:
custom: ''
values:
- acid
duration:
units: inst
measureTemplate:
size: '15'
type: cone
name: Breath Weapon
save:
dc: '15'
description: Reflex half and not sickened
type: ref
uses:
autoDeductChargesCost: '1'
description:
value: >-
<p>A kobold who chews and swallows this alchemically treated piece of coal
(a <em>full-round action</em>) can make one <em>breath weapon</em> attack
during the next minute. If the kobold fails to make a breath attack before
this minute expires, it is <em>sickened</em> for 1 hour. Other
<em>humanoid</em> creatures that eat alchemical coal are <em>sickened</em>
for 1 hour (though certain other creatures may be able to use them, at the
GM's discretion). Creatures that are immune to <em>poison</em> are immune
to the <em>sickened</em> effect. The type of <em>breath weapon</em>
depends on the type of alchemical coal that is chewed by the
kobold.</p><p><em>Choking Smoke</em>: This crumbling chunk of chalky white
coal allows a kobold to breathe a 15-foot cone of foul vapor that deals
1d6 points of acid damage and sickens a creature for 1d4 rounds. A
creature that succeeds at a DC 15 <em>Reflex</em> saving throw takes half
damage and is not
<em>sickened</em>.</p><h3>Construction</h3><p><strong>Craft
(Alchemy)</strong> DC 20</p>
equipped: false
price: 50
sources:
- id: PZO1121
pages: '135'
tags:
- Kobold
uses:
per: single
type: loot

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_id: bugjpeyrugtlhdrr
_key: '!items!bugjpeyrugtlhdrr'
folder: gm8oRtGnrytDCA3z
img: icons/commodities/materials/slime-white.webp
name: Alchemical Glue Accelerant
system:
actions:
- _id: vLiHP1W1KOnaSOj8
activation:
type: standard
unchained:
cost: 2
type: action
duration:
units: spec
value: 1 round and fully cured in 1 minute
measureTemplate:
size: '5'
type: rect
name: Use on large area
target:
value: Alchemical glue
uses:
autoDeductChargesCost: '20'
- _id: uNv9xBcTcr1x7pn0
activation:
type: standard
unchained:
cost: 2
type: action
duration:
units: spec
value: 1 round and fully cured in 1 minute
measureTemplate:
size: '5'
type: rect
name: Use on small area
target:
value: Alchemical glue
description:
value: >-
<p>This tiny dropper contains a liquid that speeds up the cure time of
alchemical glue. Applying the accelerant is a standard action. Accelerated
glue is tacky after 1 round and fully cured in 1 minute. The dropper
contains 20 doses; each dose is sufficient to cure one small application
of alchemical glue. The entire dropper must be used to cure a full square
foot of glue.</p><h3>Construction</h3><p><strong>Craft (Alchemy)</strong>
DC 25</p>
equipped: false
price: 25
sources:
- id: PZO1123
pages: '103'
subType: tool
uses:
maxFormula: '20'
per: charges
value: 20
type: loot

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_id: sjnuvlnhhecnotky
_key: '!items!sjnuvlnhhecnotky'
folder: gm8oRtGnrytDCA3z
img: icons/commodities/materials/slime-white.webp
name: Alchemical Glue
system:
actions:
- _id: KW4BsLQq0ghR9Uo3
activation:
type: standard
unchained:
cost: 2
type: action
duration:
units: seeText
measureTemplate:
size: '5'
type: rect
name: Glue large area
uses:
autoDeductChargesCost: '20'
- _id: mIMS126CbypVuCi6
activation:
type: standard
unchained:
cost: 2
type: action
duration:
units: seeText
name: Glue small area
description:
value: >-
<p>This glue is stored as two flasks of syrupy liquid. When mixed together
and allowed to cure, they form a strong bond. The glue is sufficient to
coat 1 square foot of surface, or (because of waste, spills, and
inaccurate mixing) up to 20 smaller applications of approximately 2 square
inches each. The glue is tacky after 1 minute and fully cured after 1
hour. Pulling apart a large glued surface (at least 1 square foot)
requires a DC 20 <em>Strength</em> check for tacky glue or DC 25 for cured
glue. Pulling apart a small glued surface (anything less than 1 square
foot) is a DC 15 <em>Strength</em> check for tacky glue or DC 20 for cured
glue.</p><h3>Construction</h3><p><strong>Craft (Alchemy)</strong> DC
20</p>
equipped: false
price: 20
sources:
- id: PZO1123
pages: '103'
subType: tool
uses:
maxFormula: '20'
per: charges
value: 20
weight:
value: 0.5
type: loot

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@@ -0,0 +1,59 @@
_id: nxlrjuqliwfghmwp
_key: '!items!nxlrjuqliwfghmwp'
folder: cAy9ZJ6s0itRwD7c
img: icons/tools/laboratory/bowl-liquid-black.webp
name: Alchemical Grease
system:
actions:
- _id: tzYluoEL5Q0bbiJD
activation:
type: move
unchained:
type: action
duration:
units: hour
value: '4'
name: Use
description:
value: >-
<p>Each pot of this slick black goo has sufficient contents to cover one
Medium or two Small creatures. If you coat yourself in alchemical grease,
you gain a +5 <em>alchemical bonus</em> on <em>Escape Artist</em> checks,
on <em>combat maneuver</em> checks made to escape a <em>grapple</em>, and
to your <em>CMD</em> to avoid being <em>grappled</em>; this lasts 4 hours
or until you wash it off.</p><h3>Construction</h3><p><strong>Craft
(Alchemy)</strong> DC 15</p><h3>Alchemical Power
Component</h3><p>Alchemical grease is good for augmenting spells affecting
or creating
surfaces.</p><ul><li>@UUID[Compendium.pf1.spells.Item.ik9u3eel5vfwrtb5]{Grease}
(M): Increase the <em>Reflex</em> save DC for affected creatures and the
<em>Escape Artist</em> bonus for greased armor by
1.</li><li>@UUID[Compendium.pf1.spells.Item.qnp4eosajai8s3sf]{Sleet Storm}
(M): Increase the <em>Acrobatics</em> DC by
1.</li><li>@UUID[Compendium.pf1.spells.Item.fnxgq54y02f6ri82]{Wall of
Iron} (M): For each pot of grease used as a power component, you may
designate one 10-foot square of iron wall as being slippery (+5 to
<em>Climb</em>
DCs).</li><li>@UUID[Compendium.pf1.spells.Item.l83djt5019ujasjh]{Wall of
Stone} (M): For each pot of grease used as a power component, you may
designate one 10-foot square of the spell's stone wall as being slippery
(+5 to <em>Climb</em> DCs).</li></ul><p><sup>(M): the alchemical item is
expend as a material component.</sup></p>
equipped: false
price: 5
sources:
- id: PZO1123
pages: '101'
- id: PZO1115
pages: '19'
- id: PZO9410
pages: '19'
subType: remedy
tags:
- Power Component
uses:
per: single
weight:
value: 1
type: loot

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@@ -0,0 +1,10 @@
_id: RQ2frutouZVbEAoQ
_key: '!folders!RQ2frutouZVbEAoQ'
color: null
flags: {}
folder: null
name: Alchemical Items
sort: 500000
sorting: a
type: Item

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@@ -0,0 +1,38 @@
_id: glpxtqnicsmuyngy
_key: '!items!glpxtqnicsmuyngy'
folder: cAy9ZJ6s0itRwD7c
img: icons/commodities/materials/slime-thick-orange.webp
name: Alchemical Preserves
system:
actions:
- _id: T0utUpNkHvBihM28
activation:
type: standard
unchained:
cost: 2
type: action
duration:
units: inst
name: Use
description:
value: >-
<p>Each small tin of this specially treated jam contains just enough of
the gooey stuff to provide a <em>halfling</em> with a single serving of
revitalizing nourishment. While any creature can eat these preserves as a
<em>standard action</em>, it only affects halflings in a beneficial way.
Halflings who eat the preserves recover from <em>fatigue</em>.
Non-halflings who eat alchemical preserves become <em>sickened</em> for 1
round.</p><h3>Construction</h3><p><strong>Craft (Alchemy)</strong> DC
20</p>
equipped: false
price: 50
sources:
- id: PZO1121
pages: '65'
subType: remedy
tags:
- Halfling
uses:
per: single
type: loot

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@@ -0,0 +1,10 @@
_id: sXr3Mi0JygaDjcGT
_key: '!folders!sXr3Mi0JygaDjcGT'
color: null
flags: {}
folder: RQ2frutouZVbEAoQ
name: Alchemical Reagents
sort: 400000
sorting: a
type: Item

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@@ -0,0 +1,10 @@
_id: cAy9ZJ6s0itRwD7c
_key: '!folders!cAy9ZJ6s0itRwD7c'
color: null
flags: {}
folder: RQ2frutouZVbEAoQ
name: Alchemical Remedies
sort: 100000
sorting: a
type: Item

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@@ -0,0 +1,44 @@
_id: ytghtcmxpllctzkj
_key: '!items!ytghtcmxpllctzkj'
folder: gm8oRtGnrytDCA3z
img: icons/commodities/materials/slime-purple.webp
name: Alchemical Solvent
system:
actions:
- _id: rvPV5RI0upguBwaC
activation:
type: move
unchained:
type: action
area: 5-foot square
duration:
units: seeText
measureTemplate:
size: '5'
type: rect
name: Use
description:
value: >-
<p>This bubbling purple gel eats through adhesives. Each vial can cover a
single 5-foot square. It destroys most normal adhesives (such as tar, tree
sap, or glue) in a single round but takes 1d4+1 rounds to deal with more
powerful adhesives (alchemical glue, tanglefoot bags, spider webbing, and
so on). It has no affect on fully magical adhesives, such as sovereign
glue.</p><h3>Construction</h3><p><strong>Craft (Alchemy)</strong> DC
20</p>
equipped: false
price: 20
sources:
- id: PZO1123
pages: '103'
- id: PZO1115
pages: '183'
- id: PZO9410
pages: '19'
subType: tool
uses:
per: single
weight:
value: 0.5
type: loot

View File

@@ -0,0 +1,10 @@
_id: gm8oRtGnrytDCA3z
_key: '!folders!gm8oRtGnrytDCA3z'
color: null
flags: {}
folder: RQ2frutouZVbEAoQ
name: Alchemical Tools
sort: 200000
sorting: a
type: Item

View File

@@ -0,0 +1,10 @@
_id: kB3UEM2uyAcNWHIc
_key: '!folders!kB3UEM2uyAcNWHIc'
color: null
flags: {}
folder: RQ2frutouZVbEAoQ
name: Alchemical Weapons
sort: 300000
sorting: a
type: Item

View File

@@ -0,0 +1,108 @@
_id: sUw8RMVNvDOCBl4u
_key: '!items!sUw8RMVNvDOCBl4u'
folder: kB3UEM2uyAcNWHIc
img: systems/pf1/icons/items/potions/unique-6.jpg
name: Alchemist's Fire
system:
actions:
- _id: 0sbs7lavoyzvoeth
ability:
attack: dex
actionType: twak
activation:
type: attack
unchained:
type: attack
damage:
parts:
- formula: 1d6
type:
custom: ''
values:
- fire
duration:
units: inst
measureTemplate:
color: '#ff9500'
size: '5'
type: circle
name: Throw
range:
maxIncrements: 5
units: ft
value: '10'
touch: true
baseTypes:
- Alchemist's Fire
description:
value: >-
<p>You can throw a flask of alchemist's fire as a <em>splash weapon</em>
with a range increment of 10 feet.</p><p>A direct hit deals 1d6 points of
fire damage. Every creature within 5 feet of the point where the flask
hits takes 1 point of fire damage from the splash. On the round following
a direct hit, the target takes an additional 1d6 points of damage. If
desired, the target can use a <em>full-round action</em> to attempt to
extinguish the flames before taking this additional damage. Extinguishing
the flames requires a DC 15 <em>Reflex</em> save. Rolling on the ground
provides the target a +2 bonus on the save. Leaping into a lake or
magically extinguishing the flames automatically smothers the
fire.</p><h3>Construction</h3><p><strong>Craft (alchemy)</strong> DC
20</p><h3>Alchemical Recipe</h3><p><strong>Recipe</strong> (12 magnesium +
22 spirit of wine)/congelation; <br /><strong>Craft</strong> DC 30;
<strong>Time</strong> 10 minutes; <strong>Tools</strong> alchemist's lab;
<strong>Type</strong> alchemical weapon</p><h3>Alchemical Power
Component</h3><p>This dwarven favorite can make fire spells last
longer.</p><ul><li>@UUID[Compendium.pf1.spells.Item.lndeaqm2j2nvgm6p]{Burning
Hands} (M): One target that fails its <em>Reflex</em> saving throw (your
choice) catches on fire as if it has been struck by <em>alchemist's</em>
fire.</li><li>@UUID[Compendium.pf1.spells.Item.6oq1wcryviik9ice]{Fireball}
(M): One target per <em>caster level</em> that fails its <em>Reflex</em>
saving throw (your choice) catches on fire as if it has been struck by
<em>alchemist's</em>
fire.</li><li>@UUID[Compendium.pf1.spells.Item.lzos34s87qsc620l]{Flaming
Sphere} (M): Any creature damaged by a <em>flaming sphere</em> catches on
fire as if it has been struck by <em>alchemist's</em>
fire.</li><li>@UUID[Compendium.pf1.spells.Item.1vh2ewwvzvxunoxk]{Protection
from Energy} (M): If cast to ward against cold, increase the amount of
cold damage absorbed by
5.</li><li>@UUID[Compendium.pf1.spells.Item.tkjnm3lw7ni82tag]{Resist
Energy} (M): If cast to ward against cold, increase the cold
<em>resistance</em> to 12. At <em>caster level</em> 7th, you may use two
flasks of <em>alchemist's</em> fire as a power component to increase the
cold <em>resistance</em> to 24. At <em>caster level</em> 11th, you may use
three flasks as a power component to increase the cold <em>resistance</em>
to
36.</li><li>@UUID[Compendium.pf1.spells.Item.q4ixxjb4v281g2xv]{Scorching
Ray} (F): Add a +1 <em>circumstance bonus</em> on your <em>attack
roll</em> with all rays from the
spell.</li><li>@UUID[Compendium.pf1.spells.Item.q4ixxjb4v281g2xv]{Scorching
Ray} (M): Any target damaged by a <em>scorching ray</em> catches on fire
as if it has been struck by <em>alchemist's</em>
fire.</li></ul><p><sup>(M): the alchemical item is expend as a material
component.;<br />(F): the item is used as a focus and is not
expend.</sup></p>
equipped: false
material:
base:
value: steel
price: 20
proficient: true
sources:
- id: PZO9445
pages: '30'
- id: PZO1123
pages: 106, 107
- id: PZO9410
pages: '26'
- id: PZO1110
pages: 158, 160
subType: misc
tags:
- Power Component
uses:
per: single
weaponSubtype: splash
weight:
value: 1
type: weapon

View File

@@ -0,0 +1,34 @@
_id: qiaukendihhsvwod
_key: '!items!qiaukendihhsvwod'
folder: cAy9ZJ6s0itRwD7c
img: icons/commodities/materials/bowl-powder-teal.webp
name: Alchemist's Kindness
system:
actions:
- _id: vPo92W7jpCdeDzVr
activation:
type: move
unchained:
type: action
duration:
units: minute
value: '10'
name: Use
description:
value: >-
<p>Favored by young rakes and others of means, this is a crystalline
powder resembling salt. Mixed with water, it makes a fizzing cocktail that
eliminates the effects of a hangover within 10 minutes of drinking
it.</p><h3>Construction</h3><p><strong>Craft (Alchemy)</strong> DC 20</p>
equipped: false
price: 1
sources:
- id: PZO1115
pages: '183'
- id: PZO1123
pages: '101'
subType: remedy
uses:
per: single
type: loot

View File

@@ -0,0 +1,31 @@
_id: cubhtyskecferwpv
_key: '!items!cubhtyskecferwpv'
folder: hN7XSgK640IpD3iM
img: icons/tools/laboratory/vials-blue-pink.webp
name: Alchemist's Lab, portable
system:
changes:
- _id: y4afj0c7
formula: '1'
target: skill.crf.alchemy
type: circumstance
description:
value: >-
<p>This compact version of a
@UUID[Compendium.pf1.items.Item.vsanawzysjtywomw]{full-sized alchemist's
lab} provides a +1 <em>circumstance bonus</em> on <em>Craft</em> (alchemy)
checks.</p>
equipped: false
price: 75
sources:
- id: PZO9410
pages: '19'
- id: PZO1123
pages: '77'
- id: PZO1115
pages: '184'
subType: tool
weight:
value: 20
type: loot

View File

@@ -0,0 +1,30 @@
_id: vsanawzysjtywomw
_key: '!items!vsanawzysjtywomw'
folder: hN7XSgK640IpD3iM
img: icons/tools/laboratory/vials-blue-pink.webp
name: Alchemist's Lab
system:
changes:
- _id: 495kqpu8
formula: '2'
target: skill.crf.alchemy
type: circumstance
description:
value: >-
<p>This lab is used for making alchemical items, and provides a +2
circumstance bonus on Craft (alchemy) checks. It has no bearing on the
costs related to the Craft (alchemy) skill. Without this lab, a character
with the Craft (alchemy) skill is assumed to have enough tools to use the
skill but not enough to get the +2 bonus that the lab provides.</p>
equipped: false
price: 200
sources:
- id: PZO1123
pages: '77'
- id: PZO1110
pages: 158, 161
subType: tool
weight:
value: 40
type: loot

View File

@@ -0,0 +1,21 @@
_id: drZcpUHs7oo3Scnr
_key: '!items!drZcpUHs7oo3Scnr'
folder: HgoXgv3wPvnAB4ZR
img: icons/containers/barrels/barrel-oak-banded-tan.webp
name: Ale (gallon)
system:
description:
value: >-
<p>Ale is a type of beer brewed from malted barley. It has a sweet,
full-bodied, and sometimes fruity taste.</p>
price: 0.2
sources:
- id: PZO1123
pages: '95'
- id: PZO1110
pages: '159'
subType: food
weight:
value: 8
type: loot

View File

@@ -0,0 +1,24 @@
_id: orldmkdrsbikpcjr
_key: '!items!orldmkdrsbikpcjr'
folder: HgoXgv3wPvnAB4ZR
img: icons/consumables/drinks/alcohol-beer-stein-wooden-metal-brown.webp
name: Ale (mug)
system:
description:
value: >-
<p>Ale is a type of beer brewed from malted barley. It has a sweet,
full-bodied, and sometimes fruity taste.</p>
equipped: false
price: 0.04
sources:
- id: PZO1123
pages: '95'
- id: PZO1110
pages: '159'
subType: food
uses:
per: single
weight:
value: 1
type: loot

View File

@@ -0,0 +1,81 @@
_id: jplmkdpgjrlouwzu
_key: '!items!jplmkdpgjrlouwzu'
folder: kB3UEM2uyAcNWHIc
img: systems/pf1/icons/items/potions/major-blue.jpg
name: Alkali Flask
system:
actions:
- _id: 3095UJm4OX6a93PA
ability:
attack: dex
actionType: twak
activation:
type: attack
unchained:
type: attack
conditionals:
- _id: bf88P2m7akLub3Ft
default: true
modifiers:
- _id: 7PnfxjHozuehwaEo
critical: normal
damageType:
custom: ''
values:
- acid
formula: 1d6
subTarget: allDamage
target: damage
type: ''
name: Target is ooze?
damage:
parts:
- formula: 1d6
type:
custom: ''
values:
- acid
duration:
units: inst
measureTemplate:
color: '#007bff'
size: '5'
type: circle
name: Throw
range:
maxIncrements: 5
units: ft
value: '10'
touch: true
baseTypes:
- Alkali Flask
description:
value: >-
<p>This flask of caustic liquid reacts with an <em>ooze's natural</em>
acids. You can throw an alkali flask as a <em>splash weapon</em> with a
range increment of 10 feet. Against non-ooze creatures, an alkali flask
functions as a normal flask of acid. Against <em>oozes</em> and other
acid-based creatures, the alkali flask inflicts double
damage.</p><h3>Construction</h3><p><strong>Craft (alchemy)</strong> DC
20</p>
equipped: false
material:
base:
value: steel
price: 15
proficient: true
sources:
- id: PZO1123
pages: '107'
- id: PZO9210
pages: '19'
- id: PZO1115
pages: '184'
subType: misc
uses:
per: single
weaponSubtype: splash
weight:
value: 1
type: weapon

View File

@@ -0,0 +1,33 @@
_id: blknkubnymqolakx
_key: '!items!blknkubnymqolakx'
folder: gm8oRtGnrytDCA3z
img: icons/commodities/materials/bowl-powder-grey.webp
name: Alkali Salt
system:
actions:
- _id: FeU5jykMh6RUKfFE
activation:
type: special
unchained:
type: special
name: Use
description:
value: >-
<p>These tiny granules can be dissolved in water, creating a slimy
material used to coat metallic items such as weapons or armor. Such a
coating neutralizes the metal-eating acid of <em>black puddings</em> and
gray <em>oozes</em>, protecting the item from 1d3 contacts with an ooze's
acidic touch.</p><h3>Construction</h3><p><strong>Craft (Alchemy)</strong>
DC 20</p>
equipped: false
price: 30
sources:
- id: PZO9210
pages: '19'
subType: tool
tags:
- D&D 3.5
uses:
per: single
type: loot

View File

@@ -0,0 +1,34 @@
_id: ngxzcrutimgeoaio
_key: '!items!ngxzcrutimgeoaio'
folder: hCHieaLwQBMWDlYd
img: icons/commodities/materials/bowl-powder-blue.webp
name: Allnight
system:
actions:
- _id: n2LJH9OLEubLiT5W
activation:
type: standard
unchained:
cost: 2
type: action
duration:
units: hour
value: '8'
name: Use
description:
value: >-
<p>This treated wafer dissolves into a chalky paste when placed under the
tongue and then gives the imbiber a jolt of restless energy. It eliminates
the effects of <em>fatigue</em> for the next 8 hours; when the drug's
effect ends, the user is <em>exhausted</em>. Allnight makes its users
jittery and unable to focus; they suffer a -2 penalty on all skill checks
until its effects wear off.</p>
equipped: false
price: 75
sources:
- id: PZO9410
pages: '19'
uses:
per: single
type: loot

View File

@@ -0,0 +1,68 @@
_id: lmkfribudweixchx
_key: '!items!lmkfribudweixchx'
folder: cAy9ZJ6s0itRwD7c
img: icons/consumables/potions/potion-flask-corked-yellow.webp
name: Ambrosia (vial)
system:
actions:
- _id: mNzQtLL6MFimMD45
activation:
type: standard
unchained:
cost: 2
type: action
duration:
units: hour
value: '1'
name: Drink
- _id: VKmORj7uvNgOcGYV
ability:
attack: dex
actionType: twak
activation:
type: attack
unchained:
type: attack
damage:
parts:
- formula: 2d4
type:
custom: ''
values:
- untyped
duration:
units: inst
measureTemplate:
color: '#00cfeb'
size: '5'
type: circle
name: Throw as holy water
range:
maxIncrements: 5
units: ft
value: '10'
splash: true
target:
value: Undead and evil outsiders
touch: true
description:
value: >-
<p>Upon consumption, this heavenly elixir, brewed from holy water and
blessed herbs, grants a +2 <em>sacred bonus</em> on saving throws against
negative energy, <em>energy drain</em>, and death effects for 1 hour,
including saves to remove <em>negative levels</em>. Ambrosia affects
<em>undead</em> and evil <em>outsiders</em> as holy water.</p>
equipped: false
price: 100
sources:
- id: PZO1121
pages: '87'
subType: remedy
tags:
- Aasimar
uses:
per: single
weight:
value: 1
type: loot

View File

@@ -0,0 +1,46 @@
_id: z53icVRLBTR7A4Nq
_key: '!items!z53icVRLBTR7A4Nq'
folder: VOvPhMVX9rdVJGdy
img: icons/equipment/neck/pendant-rough-silver-red.webp
name: Amulet of Mighty Fists +1
system:
aura:
school: evo
changes:
- _id: v7XvzDbM
formula: '1'
target: nattack
type: enh
- _id: iwcd7G0W
formula: '1'
target: ndamage
type: enh
cl: 5
description:
value: >-
<p>This amulet grants an enhancement bonus of +1 to +5 on attack and
damage rolls with unarmed attacks and natural
weapons.</p><p>Alternatively, this amulet can grant melee weapon special
abilities, so long as they can be applied to unarmed attacks. See Table:
Melee Weapon Special Abilities for a list of abilities. Special abilities
count as additional bonuses for determining the market value of the item,
but do not modify attack or damage bonuses. An amulet of mighty fists
cannot have a modified bonus (enhancement bonus plus special ability bonus
equivalents) higher than +5. An amulet of mighty fists does not need to
have a +1 enhancement bonus to grant a melee weapon special
ability.</p><h3>Construction</h3><p><strong>Requirements</strong>
@UUID[Compendium.pf1.feats.tD76K8QGco9scT0r]{Craft Wondrous Item},
@UUID[Compendium.pf1.spells.Item.bgtmki0xl4xl4y91]{greater magic fang},
creator's caster level must be at least three times the amulet's bonus,
plus any requirements of the melee weapon special abilities;
<strong>Cost</strong> 2,000 gp</p>
price: 4000
slot: neck
sources:
- id: PZO1123
pages: '255'
- id: PZO1110
pages: '496'
subType: wondrous
type: equipment

View File

@@ -0,0 +1,46 @@
_id: DimjKFI7EQ94npji
_key: '!items!DimjKFI7EQ94npji'
folder: VOvPhMVX9rdVJGdy
img: icons/equipment/neck/pendant-rough-silver-red.webp
name: Amulet of Mighty Fists +2
system:
aura:
school: evo
changes:
- _id: M1kOn1s5
formula: '2'
target: nattack
type: enh
- _id: YTKed2br
formula: '2'
target: ndamage
type: enh
cl: 5
description:
value: >-
<p>This amulet grants an enhancement bonus of +1 to +5 on attack and
damage rolls with unarmed attacks and natural
weapons.</p><p>Alternatively, this amulet can grant melee weapon special
abilities, so long as they can be applied to unarmed attacks. See Table:
Melee Weapon Special Abilities for a list of abilities. Special abilities
count as additional bonuses for determining the market value of the item,
but do not modify attack or damage bonuses. An amulet of mighty fists
cannot have a modified bonus (enhancement bonus plus special ability bonus
equivalents) higher than +5. An amulet of mighty fists does not need to
have a +1 enhancement bonus to grant a melee weapon special
ability.</p><h3>Construction</h3><p><strong>Requirements</strong>
@UUID[Compendium.pf1.feats.tD76K8QGco9scT0r]{Craft Wondrous Item},
@UUID[Compendium.pf1.spells.Item.bgtmki0xl4xl4y91]{greater magic fang},
creator's caster level must be at least three times the amulet's bonus,
plus any requirements of the melee weapon special abilities;
<strong>Cost</strong> 8,000 gp</p>
price: 16000
slot: neck
sources:
- id: PZO1123
pages: '255'
- id: PZO1110
pages: '496'
subType: wondrous
type: equipment

View File

@@ -0,0 +1,46 @@
_id: CI3CpcXYVz080fLG
_key: '!items!CI3CpcXYVz080fLG'
folder: VOvPhMVX9rdVJGdy
img: icons/equipment/neck/pendant-rough-silver-red.webp
name: Amulet of Mighty Fists +3
system:
aura:
school: evo
changes:
- _id: O8VnIeT3
formula: '3'
target: nattack
type: enh
- _id: l3a8109R
formula: '3'
target: ndamage
type: enh
cl: 5
description:
value: >-
<p>This amulet grants an enhancement bonus of +1 to +5 on attack and
damage rolls with unarmed attacks and natural
weapons.</p><p>Alternatively, this amulet can grant melee weapon special
abilities, so long as they can be applied to unarmed attacks. See Table:
Melee Weapon Special Abilities for a list of abilities. Special abilities
count as additional bonuses for determining the market value of the item,
but do not modify attack or damage bonuses. An amulet of mighty fists
cannot have a modified bonus (enhancement bonus plus special ability bonus
equivalents) higher than +5. An amulet of mighty fists does not need to
have a +1 enhancement bonus to grant a melee weapon special
ability.</p><h3>Construction</h3><p><strong>Requirements</strong>
@UUID[Compendium.pf1.feats.tD76K8QGco9scT0r]{Craft Wondrous Item},
@UUID[Compendium.pf1.spells.Item.bgtmki0xl4xl4y91]{greater magic fang},
creator's caster level must be at least three times the amulet's bonus,
plus any requirements of the melee weapon special abilities;
<strong>Cost</strong> 18,000 gp</p>
price: 36000
slot: neck
sources:
- id: PZO1123
pages: '255'
- id: PZO1110
pages: '496'
subType: wondrous
type: equipment

View File

@@ -0,0 +1,46 @@
_id: UxSduRXsZrm0LuWV
_key: '!items!UxSduRXsZrm0LuWV'
folder: VOvPhMVX9rdVJGdy
img: icons/equipment/neck/pendant-rough-silver-red.webp
name: Amulet of Mighty Fists +4
system:
aura:
school: evo
changes:
- _id: nrUKU1Vo
formula: '4'
target: nattack
type: enh
- _id: Xi2Lmqq1
formula: '4'
target: ndamage
type: enh
cl: 5
description:
value: >-
<p>This amulet grants an enhancement bonus of +1 to +5 on attack and
damage rolls with unarmed attacks and natural
weapons.</p><p>Alternatively, this amulet can grant melee weapon special
abilities, so long as they can be applied to unarmed attacks. See Table:
Melee Weapon Special Abilities for a list of abilities. Special abilities
count as additional bonuses for determining the market value of the item,
but do not modify attack or damage bonuses. An amulet of mighty fists
cannot have a modified bonus (enhancement bonus plus special ability bonus
equivalents) higher than +5. An amulet of mighty fists does not need to
have a +1 enhancement bonus to grant a melee weapon special
ability.</p><h3>Construction</h3><p><strong>Requirements</strong>
@UUID[Compendium.pf1.feats.tD76K8QGco9scT0r]{Craft Wondrous Item},
@UUID[Compendium.pf1.spells.Item.bgtmki0xl4xl4y91]{greater magic fang},
creator's caster level must be at least three times the amulet's bonus,
plus any requirements of the melee weapon special abilities;
<strong>Cost</strong> 32,000 gp</p>
price: 64000
slot: neck
sources:
- id: PZO1123
pages: '255'
- id: PZO1110
pages: '496'
subType: wondrous
type: equipment

View File

@@ -0,0 +1,46 @@
_id: qyUIGgiy62wtP3rE
_key: '!items!qyUIGgiy62wtP3rE'
folder: VOvPhMVX9rdVJGdy
img: icons/equipment/neck/pendant-rough-silver-red.webp
name: Amulet of Mighty Fists +5
system:
aura:
school: evo
changes:
- _id: 6Irip1EO
formula: '5'
target: nattack
type: enh
- _id: Sof8s4Rg
formula: '5'
target: ndamage
type: enh
cl: 5
description:
value: >-
<p>This amulet grants an enhancement bonus of +1 to +5 on attack and
damage rolls with unarmed attacks and natural
weapons.</p><p>Alternatively, this amulet can grant melee weapon special
abilities, so long as they can be applied to unarmed attacks. See Table:
Melee Weapon Special Abilities for a list of abilities. Special abilities
count as additional bonuses for determining the market value of the item,
but do not modify attack or damage bonuses. An amulet of mighty fists
cannot have a modified bonus (enhancement bonus plus special ability bonus
equivalents) higher than +5. An amulet of mighty fists does not need to
have a +1 enhancement bonus to grant a melee weapon special
ability.</p><h3>Construction</h3><p><strong>Requirements</strong>
@UUID[Compendium.pf1.feats.tD76K8QGco9scT0r]{Craft Wondrous Item},
@UUID[Compendium.pf1.spells.Item.bgtmki0xl4xl4y91]{greater magic fang},
creator's caster level must be at least three times the amulet's bonus,
plus any requirements of the melee weapon special abilities;
<strong>Cost</strong> 50,000 gp</p>
price: 100000
slot: neck
sources:
- id: PZO1123
pages: '255'
- id: PZO1110
pages: '496'
subType: wondrous
type: equipment

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@@ -0,0 +1,44 @@
_id: 9Uxwqax0pLPyT2j7
_key: '!items!9Uxwqax0pLPyT2j7'
folder: VOvPhMVX9rdVJGdy
img: systems/pf1/icons/items/jewelry/pendant-green.jpg
name: Amulet of Natural Armor +1
system:
armor:
material:
base:
value: leather
normal:
value: leather
aura:
school: trs
changes:
- _id: 2cr1je17
formula: '1'
target: nac
type: enh
cl: 5
description:
value: >-
<p>This amulet, usually containing some type of magically preserved
monster hide or other natural armor—such as bone, horn, carapace, or beast
scales—toughens the wearers body and flesh, giving him an <em>enhancement
bonus</em> to his <em>natural armor</em> from +1 to +5, depending on the
kind of amulet.</p><h3>Construction</h3><p><strong>Requirements</strong>
@UUID[Compendium.pf1.feats.Item.tD76K8QGco9scT0r]{Craft Wondrous Item},
@UUID[Compendium.pf1.spells.Item.la7kuehewu85ybnt]{barkskin}, creator's
caster level must be at least three times the amulet's bonus;
<strong>Cost</strong> 1,000 gp</p>
price: 2000
resizing: true
slot: neck
sources:
- id: PZO1123
pages: '256'
- id: PZO1110
pages: '500'
subType: wondrous
unidentified:
name: Amulet
type: equipment

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@@ -0,0 +1,44 @@
_id: 5F06HJzeAlqTOot1
_key: '!items!5F06HJzeAlqTOot1'
folder: VOvPhMVX9rdVJGdy
img: systems/pf1/icons/items/jewelry/pendant-green.jpg
name: Amulet of Natural Armor +2
system:
armor:
material:
base:
value: leather
normal:
value: leather
aura:
school: trs
changes:
- _id: 67f5zuni
formula: '2'
target: nac
type: enh
cl: 6
description:
value: >-
<p>This amulet, usually containing some type of magically preserved
monster hide or other natural armor—such as bone, horn, carapace, or beast
scales—toughens the wearers body and flesh, giving him an <em>enhancement
bonus</em> to his <em>natural armor</em> from +1 to +5, depending on the
kind of amulet.</p><h3>Construction</h3><p><strong>Requirements</strong>
@UUID[Compendium.pf1.feats.Item.tD76K8QGco9scT0r]{Craft Wondrous Item},
@UUID[Compendium.pf1.spells.Item.la7kuehewu85ybnt]{barkskin}, creator's
caster level must be at least three times the amulet's bonus;
<strong>Cost</strong> 4,000 gp</p>
price: 8000
resizing: true
slot: neck
sources:
- id: PZO1123
pages: '256'
- id: PZO1110
pages: '500'
subType: wondrous
unidentified:
name: Amulet
type: equipment

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@@ -0,0 +1,44 @@
_id: dSU0Qz05SN6KRBEK
_key: '!items!dSU0Qz05SN6KRBEK'
folder: VOvPhMVX9rdVJGdy
img: systems/pf1/icons/items/jewelry/pendant-green.jpg
name: Amulet of Natural Armor +3
system:
armor:
material:
base:
value: leather
normal:
value: leather
aura:
school: trs
changes:
- _id: q4yqxtv0
formula: '3'
target: nac
type: enh
cl: 9
description:
value: >-
<p>This amulet, usually containing some type of magically preserved
monster hide or other natural armor—such as bone, horn, carapace, or beast
scales—toughens the wearers body and flesh, giving him an <em>enhancement
bonus</em> to his <em>natural armor</em> from +1 to +5, depending on the
kind of amulet.</p><h3>Construction</h3><p><strong>Requirements</strong>
@UUID[Compendium.pf1.feats.Item.tD76K8QGco9scT0r]{Craft Wondrous Item},
@UUID[Compendium.pf1.spells.Item.la7kuehewu85ybnt]{barkskin}, creator's
caster level must be at least three times the amulet's bonus;
<strong>Cost</strong> 9,000 gp</p>
price: 18000
resizing: true
slot: neck
sources:
- id: PZO1123
pages: '256'
- id: PZO1110
pages: '500'
subType: wondrous
unidentified:
name: Amulet
type: equipment

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@@ -0,0 +1,44 @@
_id: RCfZR9SG7jgJXfRl
_key: '!items!RCfZR9SG7jgJXfRl'
folder: VOvPhMVX9rdVJGdy
img: systems/pf1/icons/items/jewelry/pendant-green.jpg
name: Amulet of Natural Armor +4
system:
armor:
material:
base:
value: leather
normal:
value: leather
aura:
school: trs
changes:
- _id: fwwh07nv
formula: '4'
target: nac
type: enh
cl: 12
description:
value: >-
<p>This amulet, usually containing some type of magically preserved
monster hide or other natural armor—such as bone, horn, carapace, or beast
scales—toughens the wearers body and flesh, giving him an <em>enhancement
bonus</em> to his <em>natural armor</em> from +1 to +5, depending on the
kind of amulet.</p><h3>Construction</h3><p><strong>Requirements</strong>
@UUID[Compendium.pf1.feats.Item.tD76K8QGco9scT0r]{Craft Wondrous Item},
@UUID[Compendium.pf1.spells.Item.la7kuehewu85ybnt]{barkskin}, creator's
caster level must be at least three times the amulet's bonus;
<strong>Cost</strong> 16,000 gp</p>
price: 32000
resizing: true
slot: neck
sources:
- id: PZO1123
pages: '256'
- id: PZO1110
pages: '500'
subType: wondrous
unidentified:
name: Amulet
type: equipment

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@@ -0,0 +1,44 @@
_id: 9KkspSc1gaif4kzP
_key: '!items!9KkspSc1gaif4kzP'
folder: VOvPhMVX9rdVJGdy
img: systems/pf1/icons/items/jewelry/pendant-green.jpg
name: Amulet of Natural Armor +5
system:
armor:
material:
base:
value: leather
normal:
value: leather
aura:
school: trs
changes:
- _id: wt5kjxm7
formula: '5'
target: nac
type: enh
cl: 15
description:
value: >-
<p>This amulet, usually containing some type of magically preserved
monster hide or other natural armor—such as bone, horn, carapace, or beast
scales—toughens the wearers body and flesh, giving him an <em>enhancement
bonus</em> to his <em>natural armor</em> from +1 to +5, depending on the
kind of amulet.</p><h3>Construction</h3><p><strong>Requirements</strong>
@UUID[Compendium.pf1.feats.Item.tD76K8QGco9scT0r]{Craft Wondrous Item},
@UUID[Compendium.pf1.spells.Item.la7kuehewu85ybnt]{barkskin}, creator's
caster level must be at least three times the amulet's bonus;
<strong>Cost</strong> 25,000 gp</p>
price: 50000
resizing: true
slot: neck
sources:
- id: PZO1123
pages: '256'
- id: PZO1110
pages: '500'
subType: wondrous
unidentified:
name: Amulet
type: equipment

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@@ -0,0 +1,46 @@
_id: emmanqsefelnmuar
_key: '!items!emmanqsefelnmuar'
folder: SDLHhoyZMe2nnMQ3
img: icons/commodities/flowers/daisies-pink.webp
name: Angelstep
system:
actions:
- _id: oUFdirsTvQhd1alt
activation:
type: special
unchained:
type: special
duration:
units: inst
name: Use
description:
value: >-
<p><strong>Gather</strong> DC 18; <strong>Yield</strong> 1
dose</p><p><strong>Terrain</strong> temperate or warm
deserts</p><p><strong>Preparation</strong> A dose of angelstep can be used
raw or processed into a pigment that can be worn on the skin. Processing a
dose of the pigment takes 4 hours and requires a successful DC 15
<em>Craft</em> (alchemy) check. Angelstep pigment costs twice as much as
the raw fungus.</p><p><strong>Use</strong> As part of an attempt to
<em>stabilize</em> a <em>dying</em> creature, a dose of raw angelstep can
be rubbed on the creature to grant a +4 bonus on the <em>Heal</em> check
to <em>stabilize</em> the creature. A dose of angelstep pigment applied to
the skin of a Medium or smaller creature helps to protect that creature
against death for 2d4 hours. The next time the wearer of angelstep pigment
drops to negative <em>hit points</em>, it gains a +4 <em>alchemical
bonus</em> on its next 1d6 <em>Constitution</em> checks to
<em>stabilize</em>. The pigment loses its effect once all these checks are
attempted or once the victim is stabilized.</p><h3>Description</h3><p>This
iridescent white shelf fungus is said to have first grown from the
footsteps of an <em>angel</em>, though some claim it instead comes from
the footsteps of a <em>djinni</em>.</p>
equipped: false
price: 25
sources:
- id: PZO1140
pages: '152'
subType: herb
uses:
per: single
type: loot

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@@ -0,0 +1,10 @@
_id: XCkbkkjqiREqRrM6
_key: '!folders!XCkbkkjqiREqRrM6'
color: null
flags: {}
folder: null
name: Animal Gear
sort: 900000
sorting: a
type: Item

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@@ -0,0 +1,59 @@
_id: rjwetfclxsgdeoak
_key: '!items!rjwetfclxsgdeoak'
folder: BzkdxtDgGZ96mdwR
img: icons/commodities/materials/slime-white.webp
name: Animal Glue
system:
actions:
- _id: QKDyAE6mpYsvlMEl
activation:
type: special
unchained:
type: special
duration:
units: minute
value: '1'
measureTemplate:
size: '5'
type: rect
name: Glue large area
uses:
autoDeductChargesCost: '40'
- _id: oHFr5nhfqDvV3MHV
activation:
type: special
unchained:
type: special
duration:
units: minute
value: '1'
name: Glue small area
description:
value: >-
<p>This simple glue is created by extensively boiling animal skin, bones,
hooves, horn, and tendons until they turn into a ochre syrup that cools
when it hardens. Before you use <em>animal glue</em>, you must heat it
until it liquefies. You normally apply it with a brush and hold the pieces
together for a minute, at which point it is cooled and hardened. The glue
is sufficient to coat 1 square foot of surface, or (because of waste and
spills) up to 40 smaller applications of approximately 2 square inches
each. Pulling apart a large glued surface (at least 1 square foot)
requires a DC 15 Strength check. Pulling apart a small glued surface
(anything less than 1 square foot) requires a DC 10 Strength check. Animal
glue slowly dissolves in water, reducing the Strength DC needed to break
it by 1 per 10 minutes. It softens if heated, even with steam, reducing
the Strength DC needed to break it by 1 per minute.</p>
equipped: false
price: 0.5
sources:
- id: PZO1123
pages: '56'
subType: adventuring
uses:
maxFormula: '40'
per: charges
value: 40
weight:
value: 0.5
type: loot

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@@ -0,0 +1,10 @@
_id: mFjBM3W4qNBiqoaz
_key: '!folders!mFjBM3W4qNBiqoaz'
color: null
flags: {}
folder: null
name: Animals and Mounts
sort: 600000
sorting: a
type: Item

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@@ -0,0 +1,49 @@
_id: yvhmpqrbwaqjdfwb
_key: '!items!yvhmpqrbwaqjdfwb'
folder: cAy9ZJ6s0itRwD7c
img: systems/pf1/icons/items/potions/minor-blue.jpg
name: Antiplague
system:
actions:
- _id: PpLa0L8zdtx7PLmc
activation:
type: standard
unchained:
cost: 2
type: action
duration:
units: inst
name: Drink
description:
value: >-
<p>If you drink a vial of this foul-tasting, milky tonic, you gain a +5
alchemical bonus on Fortitude saving throws against disease for the next
hour. If already infected, you may also make two saving throws (without
the +5 bonus) that day and use the better
result.</p><h3>Construction</h3><p><strong>Craft (alchemy)</strong> DC
25</p><h3>Alchemical Power Component</h3><p>Certain healing spells have
greater effects when used with
antiplague.</p><ul><li>@UUID[Compendium.pf1.spells.Item.op40qjf9oohlx5nu]{Heroes'
Feast} (M): For each vial of antiplague used as a power component, one
creature eating the feast gains the benefits of antiplague for 12 hours.
Antiplague's normally foul taste does not change the taste of the
feast.</li><li>@UUID[Compendium.pf1.spells.Item.ocbjt6z7amc3yn8w]{Remove
Disease} (M): Add +2 on your <em>caster level</em> check to cure diseases
on the target.</li></ul><p><sup>(M): the alchemical item is expend as a
material component.</sup></p>
equipped: false
price: 50
sources:
- id: PZO1123
pages: '101'
- id: PZO1115
pages: '184'
- id: PZO9410
pages: '26'
subType: remedy
tags:
- Power Component
uses:
per: single
type: loot

View File

@@ -0,0 +1,51 @@
_id: ltqyzaiqjpdpjhdh
_key: '!items!ltqyzaiqjpdpjhdh'
folder: cAy9ZJ6s0itRwD7c
img: systems/pf1/icons/items/potions/minor-blue.jpg
name: Antitoxin
system:
actions:
- _id: WbVi1h83JjkC20nI
activation:
type: standard
unchained:
cost: 2
type: action
duration:
units: inst
name: Drink
description:
value: >-
<p>This substance counteracts a specific toxin. If you drink a vial of
antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws
against poison for 1 hour.</p><h3>Construction</h3><p><strong>Craft
(alchemy)</strong> DC 25</p><h3>Alchemical
Recipe</h3><p><strong>Recipe</strong> (7 gold + 17 myrrh + 23
urea)/ceration; <br /><strong>Craft</strong> DC 25; <strong>Time</strong>
10 minutes; <strong>Tools</strong> crucible; <strong>Type</strong>
alchemical remedy</p><h3>Alchemical Power Component</h3><p>Like
@UUID[Compendium.pf1.items.Item.yvhmpqrbwaqjdfwb]{antiplague}, antitoxin
can augment certain <em>healing</em>
spells.</p><ul><li>@UUID[Compendium.pf1.spells.Item.6l904edkt8jv9jor]{Neutralize
Poison} (M): Add +2 on your <em>caster level</em> check to neutralize
poison on a target creature. Antitoxin has no effect when you cast the
spell on an object.</li></ul><p><sup>(M): the alchemical item is expend as
a material component.</sup></p>
equipped: false
price: 50
sources:
- id: PZO9445
pages: '30'
- id: PZO9410
pages: '26'
- id: PZO1123
pages: 100, 101
- id: PZO1110
pages: 158, 160
subType: remedy
tags:
- Power Component
uses:
per: single
type: loot

View File

@@ -0,0 +1,28 @@
_id: 5vrvV8Z68dhHLjAX
_key: '!items!5vrvV8Z68dhHLjAX'
folder: hN7XSgK640IpD3iM
img: icons/tools/smithing/anvil.webp
name: Anvil, blacksmith (100 lbs)
system:
description:
value: >-
<p>While anvil sizes vary depending on the type of smithing for which they
are used, all anvils have the same basic shape and construction.
Blacksmith anvils are much heavier and larger (100 pounds) than farrier
anvils (50 pounds), which in turn are much bigger than silver- or
goldsmith anvils (10 pounds). Many metalworking tasks are impossible
without the proper anvil.</p>
equipped: false
price: 5
sources:
- id: PZO1123
pages: '77'
- id: PZO9410
pages: '19'
- id: PZO1115
pages: '184'
subType: tool
weight:
value: 100
type: loot

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@@ -0,0 +1,28 @@
_id: LoMZsYq7dfDlpMKA
_key: '!items!LoMZsYq7dfDlpMKA'
folder: hN7XSgK640IpD3iM
img: icons/tools/smithing/anvil.webp
name: Anvil, farrier (50 lbs)
system:
description:
value: >-
<p>While anvil sizes vary depending on the type of smithing for which they
are used, all anvils have the same basic shape and construction.
Blacksmith anvils are much heavier and larger (100 pounds) than farrier
anvils (50 pounds), which in turn are much bigger than silver- or
goldsmith anvils (10 pounds). Many metalworking tasks are impossible
without the proper anvil.</p>
equipped: false
price: 5
sources:
- id: PZO1123
pages: '77'
- id: PZO9410
pages: '19'
- id: PZO1115
pages: '184'
subType: tool
weight:
value: 50
type: loot

View File

@@ -0,0 +1,28 @@
_id: yvchrbosbrxsabit
_key: '!items!yvchrbosbrxsabit'
folder: hN7XSgK640IpD3iM
img: icons/tools/smithing/anvil.webp
name: Anvil, goldsmith (10 lbs)
system:
description:
value: >-
<p>While anvil sizes vary depending on the type of smithing for which they
are used, all anvils have the same basic shape and construction.
Blacksmith anvils are much heavier and larger (100 pounds) than farrier
anvils (50 pounds), which in turn are much bigger than silver- or
goldsmith anvils (10 pounds). Many metalworking tasks are impossible
without the proper anvil.</p>
equipped: false
price: 5
sources:
- id: PZO1123
pages: '77'
- id: PZO9410
pages: '19'
- id: PZO1115
pages: '184'
subType: tool
weight:
value: 10
type: loot

View File

@@ -0,0 +1,21 @@
_id: dchzwseoijpgznys
_key: '!items!dchzwseoijpgznys'
folder: HgoXgv3wPvnAB4ZR
img: icons/consumables/drinks/alcohol-spirits-bottle-blue.webp
name: Applejack (gallon)
system:
description:
value: >-
<p>This even stronger version of hard cider is typically made by allowing
hard cider to freeze during the winter cold, then removing the ice to
extract much of the water from the cider and concentrate the alcohol.</p>
equipped: false
price: 0.4
sources:
- id: PZO1123
pages: '95'
subType: food
weight:
value: 8
type: loot

View File

@@ -0,0 +1,21 @@
_id: kd2KKaj8DxwhIa3O
_key: '!items!kd2KKaj8DxwhIa3O'
folder: HgoXgv3wPvnAB4ZR
img: icons/consumables/drinks/alcohol-spirits-bottle-blue.webp
name: Applejack (mug)
system:
description:
value: >-
<p>This even stronger version of hard cider is typically made by allowing
hard cider to freeze during the winter cold, then removing the ice to
extract much of the water from the cider and concentrate the alcohol.</p>
equipped: false
price: 0.08
sources:
- id: PZO1123
pages: '95'
subType: food
weight:
value: 1
type: loot

View File

@@ -0,0 +1,26 @@
_id: wkmvshfurolsvjeo
_key: '!items!wkmvshfurolsvjeo'
folder: XCkbkkjqiREqRrM6
img: icons/commodities/materials/glass-orb-blue.webp
name: Aquarium Ball
system:
description:
value: >-
<p>This clear, 1-inch-thick glass orb is the size of a large melon and
hangs from a thick chain. It can hold up to 2 gallons of freshwater or
saltwater, allowing it to house aquatic creatures such as fish or frogs.
The cap near the top of the ball can be unscrewed for access. One Tiny
creature or two Diminutive creatures can fit comfortably into an aquarium
ball. The water within the orb must be changed daily in order to keep the
creatures within alive. Otherwise, the inhabitants begin to slowly
suffocate.</p>
equipped: false
price: 80
sources:
- id: PZO9454
pages: '20'
subType: animalGear
weight:
value: 20
type: loot

View File

@@ -0,0 +1,39 @@
_id: qkucywwnnczeycxm
_key: '!items!qkucywwnnczeycxm'
folder: hN7XSgK640IpD3iM
img: icons/sundries/books/book-backed-wood-tan.webp
name: Arcane Family Workbook
system:
actions:
- _id: r3lCrsX4zmyH9s7M
activation:
type: special
unchained:
type: special
duration:
units: inst
name: Use
description:
value: >-
<p><em>The elven predilection for becoming wizards and the social benefits
that elven wizards enjoy often encourages families to dedicate themselves
to wizardly studies for multiple generations. Older elven wizards take
note of their own insights into the secrets of arcane magic and compile
these thoughts with the ideas of earlier generations to form family
workbooks.</em></p><p>When used as a reference (an action that typically
takes 1d4 full rounds of searching the text), an arcane family workbook
grants a +2 <em>circumstance bonus</em> on a <em>Spellcraft</em> checks.
This bonus increases to +4 if 1d4 hours are spent referencing the
book.</p>
equipped: false
price: 300
sources:
- id: PZO1121
pages: '27'
subType: tool
tags:
- Elf
weight:
value: 3
type: loot

View File

@@ -0,0 +1,36 @@
_id: wiufrzfxrmcoudhz
_key: '!items!wiufrzfxrmcoudhz'
folder: hN7XSgK640IpD3iM
img: icons/commodities/metal/clasp-steel-green.webp
name: Armor Truss
system:
actions:
- _id: TyWcWHnWr1t1UmSj
activation:
cost: 15
type: minute
unchained:
cost: 15
type: minute
duration:
units: inst
name: Prepare armor
description:
value: >-
<p>This collection of flexible strips of wood, durable shims, and thin
cords allows you to prop open the buckles, padding, and plates of armor
for easy entry. If you take at least 15 minutes preparing an empty suit of
armor with an armor truss, you are considered to have help in putting on
the armor and can don the armor in the time it usually takes to don the
armor hastily without worsening armor check penalties or decreasing armor
bonuses.</p>
equipped: false
price: 30
sources:
- id: PZO9455
pages: '20'
subType: tool
weight:
value: 10
type: loot

View File

@@ -0,0 +1,29 @@
_id: vtogcvsuwodaydre
_key: '!items!vtogcvsuwodaydre'
folder: hN7XSgK640IpD3iM
img: icons/tools/laboratory/vials-blue-pink.webp
name: Artificer's Lab, portable
system:
description:
value: >-
<p>The portable artificer's lab contains everything needed to create magic
items, though many of the tools and implements are of only the most basic
type. This lab allows the artificer to spend 4 hours crafting each night
while out adventuring, and net 3 hours' worth of work (instead of 2).
However, because the tools are all designed to fulfill multiple functions
and the portable lab lacks the space and quiet that provide ideal
circumstances for creating magic items, the skill check to complete a
magic item that had any of its work done using a portable lab takes a -5
penalty.</p>
equipped: false
price: 300
sources:
- id: PZO1121
pages: '27'
subType: tool
tags:
- Elf
weight:
value: 40
type: loot

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@@ -0,0 +1,26 @@
_id: lCVENsUbGCGFHHtv
_key: '!items!lCVENsUbGCGFHHtv'
img: systems/pf1/icons/items/equipment/boots-plain.jpg
name: Artisan's outfit
system:
armor:
material:
base:
value: leather
normal:
value: leather
description:
value: >-
<p>This outfit includes a shirt with buttons, a skirt or pants with a
drawstring, shoes, and perhaps a cap or hat. It may also include a belt or
a leather or cloth apron for carrying tools.</p>
price: 1
slot: clothing
sources:
- id: PZO1110
pages: 159, 161
subType: clothing
weight:
value: 4
type: equipment

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@@ -0,0 +1,21 @@
_id: pvyrghmqefkulkik
_key: '!items!pvyrghmqefkulkik'
folder: hN7XSgK640IpD3iM
img: icons/tools/hand/hammer-and-nail.webp
name: Artisan's Tools, common
system:
description:
value: >-
<p>These special tools include the items needed to pursue any single
craft. Without them, you have to use improvised tools (2 penalty on Craft
checks), if you can do the job at all. </p>
equipped: false
price: 5
sources:
- id: PZO1110
pages: 158, 161
subType: tool
weight:
value: 5
type: loot

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@@ -0,0 +1,27 @@
_id: 5WTK5HUkSZVClehk
_key: '!items!5WTK5HUkSZVClehk'
folder: hN7XSgK640IpD3iM
img: icons/tools/hand/hammer-and-nail.webp
name: Artisan's Tools, masterwork
system:
changes:
- _id: g2dR73hw
formula: '2'
target: skill.crf
type: circumstance
description:
value: >-
<p>These tools serve the same purpose as
@UUID[Compendium.pf1.items.Item.pvyrghmqefkulkik]{artisan's tools}, but
masterwork artisan's tools are the perfect tools for the job, so you get a
+2 circumstance bonus on Craft checks made with them.</p>
equipped: false
price: 55
sources:
- id: PZO1110
pages: 158, 161
subType: tool
weight:
value: 5
type: loot

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@@ -0,0 +1,77 @@
_id: oFvr40xw5O2pmSxq
_key: '!items!oFvr40xw5O2pmSxq'
folder: kB3UEM2uyAcNWHIc
img: icons/commodities/gems/pearl-fire-swirl.webp
name: Artokus's fire
system:
actions:
- _id: ca5xpuO0isXjy8l2
ability:
attack: dex
actionType: twak
activation:
type: attack
unchained:
type: attack
damage:
parts:
- formula: 2d6
type:
custom: ''
values:
- fire
duration:
units: inst
measureTemplate:
color: '#ff1900'
size: '5'
type: circle
name: Throw
range:
maxIncrements: 5
units: ft
value: '10'
save:
dc: '15'
description: Reflex negates mythic effect
type: ref
touch: true
baseTypes:
- Artokus's fire
description:
value: >-
<p>This congealed incendiary functions like alchemists fire, but its
white-hot flames deal 2d6 points of fire damage on a direct hit and 1d6
points of splash damage to adjacent
creatures.</p><p><strong>Mythic</strong>: You can expend one use of mythic
power while throwing a flask of Artokuss fire to cause the substance to
burn hotter and longer than normal. A creature struck by a direct hit of
Artokuss fire must succeed at a DC 15 Reflex save or continue to take 1d4
points of fire damage each round at the beginning of its turn. A burning
creature can attempt a new save as a full-round action. This effect lasts
for a number of rounds equal to the users mythic tier, and otherwise acts
as the burn universal monster rule (Pathfinder RPG Bestiary 298).
Artokuss fire used in this way burns even underwater, offering no relief
to creatures that try to extinguish the fire by dousing or immersing
themselves in water.</p><h3>Alchemical
Recipe</h3><p><strong>Recipe</strong> (20 magnesium + 25 saltpeter + 30
spirit of wine)/congelation; <br /><strong>Craft</strong> DC 30;
<strong>Time</strong> 1 hour; <strong>Tools</strong> alchemist's lab;
<strong>Type</strong> alchemical weapon</p>
equipped: false
material:
base:
value: steel
price: 100
proficient: true
sources:
- id: PZO9445
pages: '26'
subType: misc
uses:
per: single
weaponSubtype: splash
weight:
value: 1
type: weapon

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@@ -0,0 +1,45 @@
_id: dwckcumyhqlapvnh
_key: '!items!dwckcumyhqlapvnh'
folder: BzkdxtDgGZ96mdwR
img: icons/skills/trades/academics-astronomy-navigation-blue.webp
name: Astrolabe
system:
actions:
- _id: UUvAwVlbQufFhdJS
activation:
type: minute
unchained:
type: minute
duration:
units: inst
name: Determine date and time
description:
value: >-
<p>This device consists of a flat disc upon which two other discs are
mounted. The mounted discs can rotate on a central axis, allowing them to
spin and move as days pass. The bottom disc represents the latitude of the
user; an <em>astrolabe</em> is useless if the user is outside the preset
latitude. The upper disc represents the sky, and is filled with
astronomical features. Anyone can be shown how to use an
<em>astrolabe</em> at night to determine the date and time (which takes 1
minute). When using an <em>astrolabe</em>, you can make a Survival check
using your <em>Intelligence</em> modifier instead of your Wisdom modifier
to avoid becoming lost.</p>
equipped: false
price: 1000
sources:
- id: PZO1123
pages: '56'
- id: PZO9051
pages: '67'
- id: PZO9422
pages: '21'
- id: PZO1115
pages: '184'
- id: PZO9410
pages: '19'
subType: adventuring
weight:
value: 6
type: loot

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@@ -0,0 +1,26 @@
_id: 51x0lv7ZfztqvTs2
_key: '!items!51x0lv7ZfztqvTs2'
folder: BzkdxtDgGZ96mdwR
img: icons/equipment/shield/buckler-wooden-triangle-brown.webp
name: Automatic writing planchette
system:
description:
value: >-
<p>This finely crafted, heart-shaped wooden board has two delicate wheels
and a small aperture to hold a pencil, which acts as the boards third
leg. Typically used on a tabletop covered in butchers paper, the device
scribbles out mysterious messages when employed by a creature using the
automatic writing occult skill unlock, and provides a +2 circumstance
bonus on the Linguistics check. When used to channel certain haunts
capable of communication (see page 230), the planchette doubles the rate
of communication with the haunt, and grants the user a +4 circumstance
bonus on Linguistics checks to decipher the cryptic messages. These
benefits do not stack with those of other items that confer similar
benefits (such as a talking board).</p>
price: 25
sources:
- id: PZO1132
pages: '248'
subType: adventuring
type: loot

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@@ -0,0 +1,26 @@
_id: QxLLldKPXnWCPhRc
_key: '!items!QxLLldKPXnWCPhRc'
folder: mFjBM3W4qNBiqoaz
img: icons/commodities/bones/beak-hooked-red.webp
name: Axe Beak (combat trained)
system:
carried: false
description:
value: >-
<p>These Large avian predators are sometimes used as hunting animals but
are prized as mounts. More information on these creatures can be found in
<em>Bestiary 3</em>.</p>
equipped: false
hp:
max: 22
value: 22
price: 1500
size: lg
sources:
- id: PZO1123
pages: '81'
subType: animal
weight:
value: 500
type: loot

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@@ -0,0 +1,20 @@
_id: YQL1bx6C6Gq8mk3c
_key: '!items!YQL1bx6C6Gq8mk3c'
folder: mFjBM3W4qNBiqoaz
img: icons/commodities/biological/eye-lizard-orange-red.webp
name: Axe Beak Egg
system:
description:
value: >-
<p>Axe beaks raised from eggs are easily trained as mounts or used as
livestock.</p>
equipped: false
price: 1000
sources:
- id: PZO1123
pages: '81'
subType: animal
weight:
value: 10
type: loot

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@@ -0,0 +1,21 @@
_id: SMafawGRCZxdUjgR
_key: '!items!SMafawGRCZxdUjgR'
img: icons/commodities/materials/bowl-powder-grey.webp
name: Bachelor snuff
system:
description:
value: >-
<p><strong>Category</strong> Black Market</p><h3>Description</h3><p>If
inhaled through the nose, this sootysmelling golden powder renders
humanoid males temporarily sterile without otherwise affecting their
performance. A dose typically lasts 13 days. Long-term users of bachelor
snuff tend to develop a slight, but still noticeable, gilded tinge to
their teeth and nails.</p>
equipped: false
price: 1
sources:
- id: PZO9410
pages: '19'
subType: gear
type: loot

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@@ -0,0 +1,28 @@
_id: VWbxYdMfiRE9e3aD
_key: '!items!VWbxYdMfiRE9e3aD'
folder: BzkdxtDgGZ96mdwR
img: systems/pf1/icons/items/inventory/backpack.jpg
name: Backpack, carrier
system:
description:
value: >-
<p>This leather knapsack has one large pocket that closes with a buckled
strap and holds about 2 cubic feet of material. Some may have one or more
smaller pockets on the sides.</p><p>Reinforced metal bars allow for this
leather backpack to withstand a greater degree of stress than a
traditional pack. Along with the standard backpack compartment, this pack
has an additional pouch and harness at its top. Used together, the harness
and pouch can safely contain a Tiny or smaller creature. While harnessed,
the creature can't leave the backpack or see outside of it; it takes a
full-round action to remove the harness from a carried creature.</p>
flags:
dictionary:
Category: Adventuring Gear
price: 25
sources:
- id: PZO1140
pages: '242'
weight:
value: 5
type: container

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@@ -0,0 +1,19 @@
_id: lSCPUK5Ea6R0t4fz
_key: '!items!lSCPUK5Ea6R0t4fz'
folder: BzkdxtDgGZ96mdwR
img: systems/pf1/icons/items/inventory/backpack.jpg
name: Backpack, common
system:
description:
value: >-
<p>This leather knapsack has one large pocket that closes with a buckled
strap and holds about 2 cubic feet of material. Some may have one or more
smaller pockets on the sides.</p>
price: 2
sources:
- id: PZO1123
pages: '58'
weight:
value: 2
type: container

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@@ -0,0 +1,30 @@
_id: wKplDpQyKjOanXDM
_key: '!items!wKplDpQyKjOanXDM'
folder: BzkdxtDgGZ96mdwR
img: systems/pf1/icons/items/inventory/backpack.jpg
name: Backpack, hydration
system:
description:
value: >-
<p>This leather knapsack has one large pocket that closes with a buckled
strap and holds about 2 cubic feet of material. Some may have one or more
smaller pockets on the sides.</p><p>This mostly leather backpack has a
series of awkward metallic tubes, which run from the pack over your
shoulders, and a small bladder at its base. A hydration backpack has a
large pocket identical to that of a regular backpack that holds 2 cubic
feet of material, while the bladder holds 1 gallon of liquid. The ends of
the metal tubes can be positioned to allow you to easily dispense and
drink liquid stored in the attached bladder. Consuming water in this way
grants a +2 circumstance bonus on Constitution checks to avoid nonlethal
damage during a forced march.</p>
flags:
dictionary:
Category: Adventuring Gear
price: 40
sources:
- id: PZO1140
pages: '242'
weight:
value: 4
type: container

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@@ -0,0 +1,29 @@
_id: O1IuoaVvgX5nAl18
_key: '!items!O1IuoaVvgX5nAl18'
folder: BzkdxtDgGZ96mdwR
img: systems/pf1/icons/items/inventory/backpack.jpg
name: Backpack, masterwork
system:
changes:
- _id: KIIs8pp9
formula: '1'
target: carryStr
type: untyped
description:
value: >-
<p>This backpack has numerous pockets for storing items that might be
needed while adventuring. Hooks are included for attaching items such as
canteens, pouches, or even a rolled-up blanket. It has padded bands that
strap across the chest and the waist to distribute its weight more evenly.
Like a common backpack, it can hold about 2 cubic feet of material in its
main container. When wearing a masterwork backpack, treat your Strength
score as +1 higher than normal when calculating your carrying
capacity.</p>
price: 50
sources:
- id: PZO1123
pages: '58'
weight:
value: 4
type: container

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@@ -0,0 +1,28 @@
_id: ak6dxsHgXm8OeSPS
_key: '!items!ak6dxsHgXm8OeSPS'
folder: BzkdxtDgGZ96mdwR
img: systems/pf1/icons/items/inventory/backpack.jpg
name: Backpack, weaponrack
system:
description:
value: >-
<p>This leather knapsack has one large pocket that closes with a buckled
strap and holds about 2 cubic feet of material. Some may have one or more
smaller pockets on the sides.</p><p>This leather backpack includes a small
weapons rack. The rack holds up to four weapons, such as battleaxes,
longswords, maces, or short swords. Allies adjacent to you can retrieve a
weapon from the rack as a move action without provoking attacks of
opportunity, as if they were simply drawing a weapon. Like a normal
backpack, it can hold 2 cubic feet of material in its main
compartment.</p>
flags:
dictionary:
Category: Adventuring Gear
price: 25
sources:
- id: PZO1140
pages: '242'
weight:
value: 5
type: container

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@@ -0,0 +1,21 @@
_id: emjydnzghsuevqbl
_key: '!items!emjydnzghsuevqbl'
img: systems/pf1/icons/items/inventory/pouch.jpg
name: Bag, Bear
system:
description:
value: >-
<p>These sacks each include a 20-foot-long rope, from which they may be
easily suspended from a tree limb or similar anchor point. Placing
foodstuffs or fragile materials in hanging sacks is often considered a
basic precaution when camping in the wild, to prevent <em>bears</em> and
other predators from rooting through the sack's contents.</p>
equipped: false
price: 80
sources:
- id: PZO1121
subType: gear
weight:
value: 20
type: loot

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@@ -0,0 +1,41 @@
_id: qAbTiB9oqB6D5kWX
_key: '!items!qAbTiB9oqB6D5kWX'
folder: Xsrr4hrzufdySmSQ
img: icons/containers/bags/sack-leather-stitched-brown.webp
name: Bag of Holding, Giant (Type V)
system:
aura:
school: con
cl: 9
description:
value: >-
<p>This appears to be a rugged leather sack about 4 feet by 6 feet in
size. It functions exactly the same as other types of
@UUID[Compendium.pf1.items.Item.K1PJo4dWwVcYbTp7]{bags of holding}, but
weighs more and has greater weight and volume limits, as shown on the
table below.</p><table><thead><tr><th>Bag</th><th>Bag
Weight</th><th>Contents Limit</th><th>Contents Volume Limit</th><th>Market
Price</th></tr></thead><tbody><tr><td>Type V</td><td>100
lbs.</td><td>2,500 lbs.</td><td>450 cubic ft.</td><td>12,500
gp</td></tr><tr><td>Type VI</td><td>150 lbs.</td><td>4,000
lbs.</td><td>800 cubic ft.</td><td>15,000
gp</td></tr></tbody></table><p>Because of the larger volume of a
giant-sized <em>bag of holding</em>, retrieving a specific item from it is
always a full-round action.</p><p>Type V and Type VI <em>bags of
holding</em> are most commonly found in use by giants and other Large
creatures, but giants of Huge size or larger sometimes use even greater
<em>bags of
holding</em>.</p><h3>Construction</h3><p><strong>Requirements</strong>
@UUID[Compendium.pf1.feats.Item.tD76K8QGco9scT0r]{Craft Wondrous Item},
@UUID[Compendium.pf1.spells.Item.d6lfhyonb3ewpjt4]{secret chest};
<strong>Cost</strong> 6,250 gp</p>
price: 12500
sources:
- id: PZO9093
pages: '31'
weight:
reduction:
value: 2500
value: 100
type: container

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@@ -0,0 +1,41 @@
_id: kpAmMcXbDZKAtNfy
_key: '!items!kpAmMcXbDZKAtNfy'
folder: Xsrr4hrzufdySmSQ
img: icons/containers/bags/sack-leather-tan.webp
name: Bag of Holding, Giant (Type VI)
system:
aura:
school: con
cl: 9
description:
value: >-
<p>This appears to be a rugged leather sack about 4 feet by 6 feet in
size. It functions exactly the same as other types of
@UUID[Compendium.pf1.items.Item.K1PJo4dWwVcYbTp7]{bags of holding}, but
weighs more and has greater weight and volume limits, as shown on the
table below.</p><table><thead><tr><th>Bag</th><th>Bag
Weight</th><th>Contents Limit</th><th>Contents Volume Limit</th><th>Market
Price</th></tr></thead><tbody><tr><td>Type V</td><td>100
lbs.</td><td>2,500 lbs.</td><td>450 cubic ft.</td><td>12,500
gp</td></tr><tr><td>Type VI</td><td>150 lbs.</td><td>4,000
lbs.</td><td>800 cubic ft.</td><td>15,000
gp</td></tr></tbody></table><p>Because of the larger volume of a
giant-sized <em>bag of holding</em>, retrieving a specific item from it is
always a full-round action.</p><p>Type V and Type VI <em>bags of
holding</em> are most commonly found in use by giants and other Large
creatures, but giants of Huge size or larger sometimes use even greater
<em>bags of
holding</em>.</p><h3>Construction</h3><p><strong>Requirements</strong>
@UUID[Compendium.pf1.feats.Item.tD76K8QGco9scT0r]{Craft Wondrous Item},
@UUID[Compendium.pf1.spells.Item.d6lfhyonb3ewpjt4]{secret chest};
<strong>Cost</strong> 7,500 gp</p>
price: 15000
sources:
- id: PZO9093
pages: '31'
weight:
reduction:
value: 4000
value: 150
type: container

View File

@@ -0,0 +1,29 @@
_id: WoNxxoOiD7cMiaMs
_key: '!items!WoNxxoOiD7cMiaMs'
folder: Xsrr4hrzufdySmSQ
img: icons/containers/bags/sack-simple-green.webp
name: Bag of Holding, Minor
system:
aura:
school: con
cl: 9
description:
value: >-
<p>This more economical version of the
@UUID[Compendium.pf1.items.Item.K1PJo4dWwVcYbTp7]{bag of holding}
functions in the same manner, but its internal measurements are smaller
than those of a regular bag of holding. It measures 2 feet by 4 feet and
can carry up to 50 pounds or 6 cubic feet of
material.</p><h3>Construction</h3><p><strong>Requirements</strong> Craft
Wondrous Item, secret chest; <strong>Cost</strong> 500 gp</p>
equipped: false
price: 1000
sources:
- id: PZO9220
pages: '8'
weight:
reduction:
value: 50
value: 3
type: container

View File

@@ -0,0 +1,58 @@
_id: K1PJo4dWwVcYbTp7
_key: '!items!K1PJo4dWwVcYbTp7'
folder: Xsrr4hrzufdySmSQ
img: icons/containers/bags/sack-leather-red.webp
name: Bag of Holding (Type I)
system:
aura:
school: con
cl: 9
description:
value: >-
<p>This appears to be a common cloth sack about 2 feet by 4 feet in size.
The <em>bag of holding</em> opens into a nondimensional space: its inside
is larger than its outside dimensions. Regardless of what is put into the
bag, it weighs a fixed amount. This weight, and the limits in weight and
volume of the bags contents, depend on the bags type, as shown on the
table below.</p><table><thead><tr><th>Bag</th><th>Bag
Weight</th><th>Contents Limit</th><th>Contents Volume
Limit</th><th>Price</th></tr></thead><tbody><tr><td>Type I</td><td>15
lbs.</td><td>250 lbs.</td><td>30 cubic ft.</td><td>2,500
gp</td></tr><tr><td>Type II</td><td>25 lbs.</td><td>500 lbs.</td><td>70
cubic ft.</td><td>5,000 gp</td></tr><tr><td>Type III</td><td>35
lbs.</td><td>1,000 lbs.</td><td>150 cubic ft.</td><td>7,400
gp</td></tr><tr><td>Type IV</td><td>60 lbs.</td><td>1,500 lbs.</td><td>250
cubic ft.</td><td>10,000 gp</td></tr></tbody></table><p>If a <em>bag of
holding</em> is overloaded, or if sharp objects pierce it (from inside or
outside), the bag immediately ruptures and is ruined, and all contents are
lost forever. If a bag of holding is turned inside out, all of its
contents spill out, unharmed, but the bag must be put right before it can
be used again. If living creatures are placed within the bag, they can
survive for up to 10 minutes, after which time they suffocate. Retrieving
a specific item from a <em>bag of holding</em> is a move action, unless
the bag contains more than an ordinary backpack would hold,in which case
retrieving a specific item is a full-round action.</p><p>Magic items
placed inside the bag do not offer any benefit to the character carrying
the bag.</p><p>If a <em>bag of holding</em> is placed within a
@UUID[Compendium.pf1.items.Item.gZg86Y4wboOKVU2L]{portable hole}, a rift
to the Astral Plane is torn in the space: bag and hole alike are sucked
into the void and forever lost. If a portable hole is placed within a bag
of holding, it opens a gate to the Astral Plane: the hole, the bag, and
any creatures within a 10-foot radius are drawn there, destroying the
<em>portable hole</em> and <em>bag of holding</em> in the
process.</p><h3>Construction</h3><p><strong>Requirements</strong>
@UUID[Compendium.pf1.feats.Item.tD76K8QGco9scT0r]{Craft Wondrous Item},
@UUID[Compendium.pf1.spells.Item.d6lfhyonb3ewpjt4]{secret chest};
<strong>Cost</strong> 1,250 gp</p>
price: 2500
sources:
- id: PZO1123
pages: '281'
- id: PZO1110
pages: '500'
weight:
reduction:
value: 250
value: 15
type: container

View File

@@ -0,0 +1,58 @@
_id: TVl5RSEjnrMAnpbY
_key: '!items!TVl5RSEjnrMAnpbY'
folder: Xsrr4hrzufdySmSQ
img: icons/containers/bags/sack-simple-leahter-green.webp
name: Bag of Holding (Type II)
system:
aura:
school: con
cl: 9
description:
value: >-
<p>This appears to be a common cloth sack about 2 feet by 4 feet in size.
The <em>bag of holding</em> opens into a nondimensional space: its inside
is larger than its outside dimensions. Regardless of what is put into the
bag, it weighs a fixed amount. This weight, and the limits in weight and
volume of the bags contents, depend on the bags type, as shown on the
table below.</p><table><thead><tr><th>Bag</th><th>Bag
Weight</th><th>Contents Limit</th><th>Contents Volume
Limit</th><th>Price</th></tr></thead><tbody><tr><td>Type I</td><td>15
lbs.</td><td>250 lbs.</td><td>30 cubic ft.</td><td>2,500
gp</td></tr><tr><td>Type II</td><td>25 lbs.</td><td>500 lbs.</td><td>70
cubic ft.</td><td>5,000 gp</td></tr><tr><td>Type III</td><td>35
lbs.</td><td>1,000 lbs.</td><td>150 cubic ft.</td><td>7,400
gp</td></tr><tr><td>Type IV</td><td>60 lbs.</td><td>1,500 lbs.</td><td>250
cubic ft.</td><td>10,000 gp</td></tr></tbody></table><p>If a <em>bag of
holding</em> is overloaded, or if sharp objects pierce it (from inside or
outside), the bag immediately ruptures and is ruined, and all contents are
lost forever. If a bag of holding is turned inside out, all of its
contents spill out, unharmed, but the bag must be put right before it can
be used again. If living creatures are placed within the bag, they can
survive for up to 10 minutes, after which time they suffocate. Retrieving
a specific item from a <em>bag of holding</em> is a move action, unless
the bag contains more than an ordinary backpack would hold,in which case
retrieving a specific item is a full-round action.</p><p>Magic items
placed inside the bag do not offer any benefit to the character carrying
the bag.</p><p>If a <em>bag of holding</em> is placed within a
@UUID[Compendium.pf1.items.Item.gZg86Y4wboOKVU2L]{portable hole}, a rift
to the Astral Plane is torn in the space: bag and hole alike are sucked
into the void and forever lost. If a portable hole is placed within a bag
of holding, it opens a gate to the Astral Plane: the hole, the bag, and
any creatures within a 10-foot radius are drawn there, destroying the
<em>portable hole</em> and <em>bag of holding</em> in the
process.</p><h3>Construction</h3><p><strong>Requirements</strong>
@UUID[Compendium.pf1.feats.Item.tD76K8QGco9scT0r]{Craft Wondrous Item},
@UUID[Compendium.pf1.spells.Item.d6lfhyonb3ewpjt4]{secret chest};
<strong>Cost</strong> 2,500 gp</p>
price: 5000
sources:
- id: PZO1123
pages: '281'
- id: PZO1110
pages: '500'
weight:
reduction:
value: 500
value: 25
type: container

View File

@@ -0,0 +1,58 @@
_id: ID7M52CCxshLzAZ6
_key: '!items!ID7M52CCxshLzAZ6'
folder: Xsrr4hrzufdySmSQ
img: icons/containers/bags/sack-simple-leather-tan.webp
name: Bag of Holding (Type III)
system:
aura:
school: con
cl: 9
description:
value: >-
<p>This appears to be a common cloth sack about 2 feet by 4 feet in size.
The <em>bag of holding</em> opens into a nondimensional space: its inside
is larger than its outside dimensions. Regardless of what is put into the
bag, it weighs a fixed amount. This weight, and the limits in weight and
volume of the bags contents, depend on the bags type, as shown on the
table below.</p><table><thead><tr><th>Bag</th><th>Bag
Weight</th><th>Contents Limit</th><th>Contents Volume
Limit</th><th>Price</th></tr></thead><tbody><tr><td>Type I</td><td>15
lbs.</td><td>250 lbs.</td><td>30 cubic ft.</td><td>2,500
gp</td></tr><tr><td>Type II</td><td>25 lbs.</td><td>500 lbs.</td><td>70
cubic ft.</td><td>5,000 gp</td></tr><tr><td>Type III</td><td>35
lbs.</td><td>1,000 lbs.</td><td>150 cubic ft.</td><td>7,400
gp</td></tr><tr><td>Type IV</td><td>60 lbs.</td><td>1,500 lbs.</td><td>250
cubic ft.</td><td>10,000 gp</td></tr></tbody></table><p>If a <em>bag of
holding</em> is overloaded, or if sharp objects pierce it (from inside or
outside), the bag immediately ruptures and is ruined, and all contents are
lost forever. If a bag of holding is turned inside out, all of its
contents spill out, unharmed, but the bag must be put right before it can
be used again. If living creatures are placed within the bag, they can
survive for up to 10 minutes, after which time they suffocate. Retrieving
a specific item from a <em>bag of holding</em> is a move action, unless
the bag contains more than an ordinary backpack would hold,in which case
retrieving a specific item is a full-round action.</p><p>Magic items
placed inside the bag do not offer any benefit to the character carrying
the bag.</p><p>If a <em>bag of holding</em> is placed within a
@UUID[Compendium.pf1.items.Item.gZg86Y4wboOKVU2L]{portable hole}, a rift
to the Astral Plane is torn in the space: bag and hole alike are sucked
into the void and forever lost. If a portable hole is placed within a bag
of holding, it opens a gate to the Astral Plane: the hole, the bag, and
any creatures within a 10-foot radius are drawn there, destroying the
<em>portable hole</em> and <em>bag of holding</em> in the
process.</p><h3>Construction</h3><p><strong>Requirements</strong>
@UUID[Compendium.pf1.feats.Item.tD76K8QGco9scT0r]{Craft Wondrous Item},
@UUID[Compendium.pf1.spells.Item.d6lfhyonb3ewpjt4]{secret chest};
<strong>Cost</strong> 3,700 gp</p>
price: 7400
sources:
- id: PZO1123
pages: '281'
- id: PZO1110
pages: '500'
weight:
reduction:
value: 1000
value: 35
type: container

View File

@@ -0,0 +1,58 @@
_id: At9EUYmQrLCwIDKg
_key: '!items!At9EUYmQrLCwIDKg'
folder: Xsrr4hrzufdySmSQ
img: icons/containers/bags/sack-simple-leather-teal.webp
name: Bag of Holding (Type IV)
system:
aura:
school: con
cl: 9
description:
value: >-
<p>This appears to be a common cloth sack about 2 feet by 4 feet in size.
The <em>bag of holding</em> opens into a nondimensional space: its inside
is larger than its outside dimensions. Regardless of what is put into the
bag, it weighs a fixed amount. This weight, and the limits in weight and
volume of the bags contents, depend on the bags type, as shown on the
table below.</p><table><thead><tr><th>Bag</th><th>Bag
Weight</th><th>Contents Limit</th><th>Contents Volume
Limit</th><th>Price</th></tr></thead><tbody><tr><td>Type I</td><td>15
lbs.</td><td>250 lbs.</td><td>30 cubic ft.</td><td>2,500
gp</td></tr><tr><td>Type II</td><td>25 lbs.</td><td>500 lbs.</td><td>70
cubic ft.</td><td>5,000 gp</td></tr><tr><td>Type III</td><td>35
lbs.</td><td>1,000 lbs.</td><td>150 cubic ft.</td><td>7,400
gp</td></tr><tr><td>Type IV</td><td>60 lbs.</td><td>1,500 lbs.</td><td>250
cubic ft.</td><td>10,000 gp</td></tr></tbody></table><p>If a <em>bag of
holding</em> is overloaded, or if sharp objects pierce it (from inside or
outside), the bag immediately ruptures and is ruined, and all contents are
lost forever. If a bag of holding is turned inside out, all of its
contents spill out, unharmed, but the bag must be put right before it can
be used again. If living creatures are placed within the bag, they can
survive for up to 10 minutes, after which time they suffocate. Retrieving
a specific item from a <em>bag of holding</em> is a move action, unless
the bag contains more than an ordinary backpack would hold,in which case
retrieving a specific item is a full-round action.</p><p>Magic items
placed inside the bag do not offer any benefit to the character carrying
the bag.</p><p>If a <em>bag of holding</em> is placed within a
@UUID[Compendium.pf1.items.Item.gZg86Y4wboOKVU2L]{portable hole}, a rift
to the Astral Plane is torn in the space: bag and hole alike are sucked
into the void and forever lost. If a portable hole is placed within a bag
of holding, it opens a gate to the Astral Plane: the hole, the bag, and
any creatures within a 10-foot radius are drawn there, destroying the
<em>portable hole</em> and <em>bag of holding</em> in the
process.</p><h3>Construction</h3><p><strong>Requirements</strong>
@UUID[Compendium.pf1.feats.Item.tD76K8QGco9scT0r]{Craft Wondrous Item},
@UUID[Compendium.pf1.spells.Item.d6lfhyonb3ewpjt4]{secret chest};
<strong>Cost</strong> 5,000 gp</p>
price: 10000
sources:
- id: PZO1123
pages: '281'
- id: PZO1110
pages: '500'
weight:
reduction:
value: 1500
value: 60
type: container

View File

@@ -0,0 +1,69 @@
_id: VO6WAFp8d3ikAaoT
_key: '!items!VO6WAFp8d3ikAaoT'
folder: Xsrr4hrzufdySmSQ
img: icons/containers/bags/sack-worn-leather-blue.webp
name: Bag of Tricks, Aquamarine
system:
actions:
- _id: SoUuOwqER8z2t7Ju
actionType: twak
activation:
type: standard
unchained:
cost: 2
type: action
duration:
units: spec
value: 10 Minutes, see text
name: Toss
range:
units: ft
value: '20'
attackNotes:
- Maximum of two animals per day can be drawn from the bag.
aura:
school: con
cl: 3
description:
value: >-
<p>This small sack looks empty at first glance. Anyone reaching into the
bag feels a small, fuzzy ball inside. If the ball is removed and tossed up
to 20 feet away, it turns into an animal. The animal serves the character
who drew it from the bag for 10 minutes (or until slain or ordered back
into the bag), at which point it disappears. It can follow any of the
commands described in the
@UUID[Compendium.pf1.pf1e-rules.JournalEntry.x175kVqUfLGPt8tC.JournalEntryPage.IrVgSeMcAM8rAh2B]{Handle
Animal} skill. Each type of bag of tricks produces a different set of
animals. Use the following tables to determine what animals can be
drawn.</p><table><thead><tr><th colspan="2">Aquamarine
Bag</th></tr><tr><th>d%</th><th>Animal</th></tr></thead><tbody><tr><td>01-30</td><td>King
crab</td></tr><tr><td>31-60</td><td>Seal</td></tr><tr><td>61-80</td><td>Dolphin</td></tr><tr><td>81-90</td><td>Octopus</td></tr><tr><td>91-100</td><td>Squid</td></tr></tbody></table><p>The
heavy horse and the riding dog appear with harness and tack, and each
accepts the character who drew it from the bag as a rider.</p><p>Animals
produced are always random, and only one may exist at a time. Up to 10
animals can be drawn from the bag each week, but no more than two per
day.</p><h3>Construction</h3><p><strong>Requirements</strong>
@UUID[Compendium.pf1.feats.Item.tD76K8QGco9scT0r]{Craft Wondrous Item},
@UUID[Compendium.pf1.spells.Item.9fdte3s6lnanf9rg]{summon nature's ally
II}; <strong>Cost</strong> 2,750 gp</p>
price: 4500
proficient: true
scriptCalls:
- _id: GL5za6QGQxEbw81i
category: postUse
hidden: false
img: icons/svg/dice-target.svg
name: Roll d100
type: script
value: new Roll("1d100").toMessage();
sources:
- id: PZO92102
pages: '62'
subType: wondrous
uses:
maxFormula: '10'
per: week
weight:
value: 1
type: equipment

View File

@@ -0,0 +1,72 @@
_id: RlKNX8iCyhM22brz
_key: '!items!RlKNX8iCyhM22brz'
folder: Xsrr4hrzufdySmSQ
img: icons/containers/bags/sack-leather-grey.webp
name: Bag of Tricks, Gray
system:
actions:
- _id: SoUuOwqER8z2t7Ju
actionType: twak
activation:
type: standard
unchained:
cost: 2
type: action
duration:
units: spec
value: 10 Minutes, see text
name: Toss
range:
units: ft
value: '20'
attackNotes:
- Maximum of two animals per day can be drawn from the bag.
aura:
school: con
cl: 3
description:
value: >-
<p>This small sack looks empty at first glance. Anyone reaching into the
bag feels a small, fuzzy ball inside. If the ball is removed and tossed up
to 20 feet away, it turns into an animal. The animal serves the character
who drew it from the bag for 10 minutes (or until slain or ordered back
into the bag), at which point it disappears. It can follow any of the
commands described in the
@UUID[Compendium.pf1.pf1e-rules.JournalEntry.x175kVqUfLGPt8tC.JournalEntryPage.IrVgSeMcAM8rAh2B]{Handle
Animal} skill. Each type of bag of tricks produces a different set of
animals. Use the following tables to determine what animals can be
drawn.</p><table><thead><tr><th colspan="2">Gray
Bag</th></tr><tr><th>d%</th><th>Animal</th></tr></thead><tbody><tr><td>0130</td><td>Bat</td></tr><tr><td>3160</td><td>Rat</td></tr><tr><td>6175</td><td>Cat</td></tr><tr><td>7690</td><td>Weasel</td></tr><tr><td>91100</td><td>Riding
dog</td></tr></tbody></table><p>The heavy horse and the riding dog appear
with harness and tack, and each accepts the character who drew it from the
bag as a rider.</p><p>Animals produced are always random, and only one may
exist at a time. Up to 10 animals can be drawn from the bag each week, but
no more than two per
day.</p><h3>Construction</h3><p><strong>Requirements</strong>
@UUID[Compendium.pf1.feats.Item.tD76K8QGco9scT0r]{Craft Wondrous Item},
@UUID[Compendium.pf1.spells.Item.9fdte3s6lnanf9rg]{summon nature's ally
II}; <strong style="box-sizing:border-box;user-select:text;color:rgb(25,
24, 19);font-family:Signika,
sans-serif;font-size:13px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;white-space:normal;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial">Cost</strong>
1,700 gp</p>
price: 3400
proficient: true
scriptCalls:
- _id: GL5za6QGQxEbw81i
category: postUse
hidden: false
img: icons/svg/dice-target.svg
name: Roll d100
type: script
value: new Roll("1d100").toMessage();
sources:
- id: PZO1123
pages: '282'
subType: wondrous
uses:
maxFormula: '10'
per: week
weight:
value: 1
type: equipment

View File

@@ -0,0 +1,71 @@
_id: MxTsmNfAx9OephZX
_key: '!items!MxTsmNfAx9OephZX'
folder: Xsrr4hrzufdySmSQ
img: icons/containers/bags/sack-cloth-heavy-brown.webp
name: Bag of Tricks, Rust
system:
actions:
- _id: SoUuOwqER8z2t7Ju
actionType: twak
activation:
type: standard
unchained:
cost: 2
type: action
duration:
units: spec
value: 10 Minutes, see text
name: Toss
range:
units: ft
value: '20'
attackNotes:
- Maximum of two animals per day can be drawn from the bag.
aura:
school: con
cl: 3
description:
value: >-
<p>This small sack looks empty at first glance. Anyone reaching into the
bag feels a small, fuzzy ball inside. If the ball is removed and tossed up
to 20 feet away, it turns into an animal. The animal serves the character
who drew it from the bag for 10 minutes (or until slain or ordered back
into the bag), at which point it disappears. It can follow any of the
commands described in the
@UUID[Compendium.pf1.pf1e-rules.JournalEntry.x175kVqUfLGPt8tC.JournalEntryPage.IrVgSeMcAM8rAh2B]{Handle
Animal} skill. Each type of bag of tricks produces a different set of
animals. Use the following tables to determine what animals can be
drawn.</p><table><thead><tr><th colspan="2">Rust
Bag</th></tr><tr><th>d%</th><th>Animal</th></tr></thead><tbody><tr><td>0130</td><td>Wolverine</td></tr><tr><td>3160</td><td>Wolf</td></tr><tr><td>6185</td><td>Boar</td></tr><tr><td>86100</td><td>Leopard</td></tr></tbody></table><p>The
heavy horse and the riding dog appear with harness and tack, and each
accepts the character who drew it from the bag as a rider.</p><p>Animals
produced are always random, and only one may exist at a time. Up to 10
animals can be drawn from the bag each week, but no more than two per
day.</p><h3>Construction</h3><p><strong>Requirements</strong>
@UUID[Compendium.pf1.feats.Item.tD76K8QGco9scT0r]{Craft Wondrous Item},
@UUID[Compendium.pf1.spells.Item.u3qfd57wvcmhgwca]{summon nature's ally
III}; <strong style="box-sizing:border-box;user-select:text;color:rgb(25,
24, 19);font-family:Signika,
sans-serif;font-size:13px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;white-space:normal;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial">Cost</strong>
4,250 gp</p>
price: 8500
proficient: true
scriptCalls:
- _id: GL5za6QGQxEbw81i
category: postUse
hidden: false
img: icons/svg/dice-target.svg
name: Roll d100
type: script
value: new Roll("1d100").toMessage();
sources:
- id: PZO1123
pages: '282'
subType: wondrous
uses:
maxFormula: '10'
per: week
weight:
value: 1
type: equipment

View File

@@ -0,0 +1,73 @@
_id: SjlNIEJJzUgfeI59
_key: '!items!SjlNIEJJzUgfeI59'
folder: Xsrr4hrzufdySmSQ
img: icons/containers/bags/sack-simple-leather-tan.webp
name: Bag of Tricks, Tan
system:
actions:
- _id: SoUuOwqER8z2t7Ju
actionType: twak
activation:
type: standard
unchained:
cost: 2
type: action
duration:
units: spec
value: 10 Minutes, see text
name: Toss
range:
units: ft
value: '20'
attackNotes:
- Maximum of two animals per day can be drawn from the bag.
aura:
school: con
cl: 3
description:
value: >-
<p>This small sack looks empty at first glance. Anyone reaching into the
bag feels a small, fuzzy ball inside. If the ball is removed and tossed up
to 20 feet away, it turns into an animal. The animal serves the character
who drew it from the bag for 10 minutes (or until slain or ordered back
into the bag), at which point it disappears. It can follow any of the
commands described in the
@UUID[Compendium.pf1.pf1e-rules.JournalEntry.x175kVqUfLGPt8tC.JournalEntryPage.IrVgSeMcAM8rAh2B]{Handle
Animal} skill. Each type of bag of tricks produces a different set of
animals. Use the following tables to determine what animals can be
drawn.</p><table><thead><tr><th colspan="2">Tan
Bag</th></tr><tr><th>d%</th><th>Animal</th></tr></thead><tbody><tr><td>0130</td><td>Grizzly
bear</td></tr><tr><td>3160</td><td>Lion</td></tr><tr><td>6180</td><td>Heavy
horse</td></tr><tr><td>8190</td><td>Tiger</td></tr><tr><td>91100</td><td>Rhinoceros</td></tr></tbody></table><p>The
heavy horse and the riding dog appear with harness and tack, and each
accepts the character who drew it from the bag as a rider.</p><p>Animals
produced are always random, and only one may exist at a time. Up to 10
animals can be drawn from the bag each week, but no more than two per
day.</p><h3>Construction</h3><p><strong>Requirements</strong>
@UUID[Compendium.pf1.feats.Item.tD76K8QGco9scT0r]{Craft Wondrous Item},
@UUID[Compendium.pf1.spells.Item.lt5o1ui5tpyamcz4]{summon nature's ally
V}; <strong style="box-sizing:border-box;user-select:text;color:rgb(25,
24, 19);font-family:Signika,
sans-serif;font-size:13px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;white-space:normal;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial">Cost</strong>
8,000 gp</p>
price: 16000
proficient: true
scriptCalls:
- _id: GL5za6QGQxEbw81i
category: postUse
hidden: false
img: icons/svg/dice-target.svg
name: Roll d100
type: script
value: new Roll("1d100").toMessage();
sources:
- id: PZO1123
pages: '282'
subType: wondrous
uses:
maxFormula: '10'
per: week
weight:
value: 1
type: equipment

View File

@@ -0,0 +1,21 @@
_id: hilqnbonojptuuvu
_key: '!items!hilqnbonojptuuvu'
img: icons/containers/bags/sack-leather-pink.webp
name: Bag, Waterproof
system:
description:
value: >-
<p><b>Price</b> 5 sp; <b>Weight</b> 1/2 lb.</p>
<p>This leather <em>sack</em> sealed with tar or pitch keeps delicate
items from being ruined by water. Items kept inside remain relatively dry,
making the bag ideal for carrying maps, scrolls, spellbooks, and the like,
although the bag is not impervious and can only be completely immersed for
10 rounds before enough water seeps in to ruin such items.</p>
equipped: false
price: 0.5
subType: gear
weight:
value: 0.5
type: loot

View File

@@ -0,0 +1,17 @@
_id: ipacehwlcrvdvqnu
_key: '!items!ipacehwlcrvdvqnu'
img: icons/consumables/drinks/alcohol-jar-spirits-gray.webp
name: Baijiu
system:
description:
value: >-
<p>This clear alcoholic beverage, distilled from sorghum, is extremely
potent, and is often regarded as an acquired taste due to its corrosive
flavor.</p>
equipped: false
price: 10
subType: gear
weight:
value: 2
type: loot

View File

@@ -0,0 +1,19 @@
_id: KKVx0R4EH17PZonh
_key: '!items!KKVx0R4EH17PZonh'
img: icons/commodities/gems/pearl-brown.webp
name: Ball (10 in)
system:
description:
value: >-
<p>This ball may be an inflated animal bladder, carved from light wood,
fabric stuffed with cloth or plant fiber and sewn shut.</p>
equipped: false
price: 6
sources:
- id: PZO1123
pages: '92'
subType: gear
weight:
value: 1
type: loot

View File

@@ -0,0 +1,17 @@
_id: 2tU3jnLYbaSKqPpT
_key: '!items!2tU3jnLYbaSKqPpT'
img: icons/commodities/gems/pearl-brown.webp
name: Ball (2 in)
system:
description:
value: >-
<p>This ball may be an inflated animal bladder, carved from light wood,
fabric stuffed with cloth or plant fiber and sewn shut.</p>
equipped: false
price: 0.08
sources:
- id: PZO1123
pages: '92'
subType: gear
type: loot

View File

@@ -0,0 +1,17 @@
_id: QBpJ0OlvJhdYUzJj
_key: '!items!QBpJ0OlvJhdYUzJj'
img: icons/commodities/gems/pearl-brown.webp
name: Ball (5 in)
system:
description:
value: >-
<p>This ball may be an inflated animal bladder, carved from light wood,
fabric stuffed with cloth or plant fiber and sewn shut.</p>
equipped: false
price: 0.2
sources:
- id: PZO1123
pages: '92'
subType: gear
type: loot

View File

@@ -0,0 +1,21 @@
_id: eazosznfdqmijeea
_key: '!items!eazosznfdqmijeea'
img: systems/pf1/icons/items/inventory/satchel-leather.jpg
name: Bandolier
system:
description:
value: >-
<p><b>Price</b> 5 sp; <b>Weight</b> -</p>
<p>This leather belt is worn over one shoulder and runs diagonally across
the chest and back. It has small loops or pouches for holding eight
objects the size of a flask or small dagger. You can use the
&#8220;retrieve a stored item&#8221; action to take an item from a
bandolier. You can wear up to two bandoliers at the same time (any more
than this and they get in each other's way and restrict your
movement).</p>
equipped: false
price: 0.5
subType: gear
type: loot

View File

@@ -0,0 +1,22 @@
_id: VcxoEbprzt6d9kFh
_key: '!items!VcxoEbprzt6d9kFh'
img: icons/sundries/flags/banner-sword-blue.webp
name: Banner (Complex)
system:
description:
value: >-
<p>This is a banner, flag, or pennant. You tie it to a pole, lance, or
polearm. Most are woven, dyed, or painted with a pattern or symbol, such
as a knights crest or a countrys flag.</p><p>A banner with two to four
field colors and a complex insignia such as a lion or dragon costs 5
gp.</p>
equipped: false
price: 5
sources:
- id: PZO1123
pages: '56'
subType: gear
weight:
value: 2
type: loot

View File

@@ -0,0 +1,22 @@
_id: zl9xSTLbRoYvB143
_key: '!items!zl9xSTLbRoYvB143'
img: systems/pf1/icons/items/inventory/banner-red.jpg
name: Banner (Simple)
system:
description:
value: >-
<p>This is a banner, flag, or pennant. You tie it to a pole, lance, or
polearm. Most are woven, dyed, or painted with a pattern or symbol, such
as a knights crest or a countrys flag.</p><p>A simple banner with one
field color and a simple insignia such as a weapon or shield costs 1
gp.</p>
equipped: false
price: 1
sources:
- id: PZO1123
pages: '56'
subType: gear
weight:
value: 2
type: loot

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_id: aN2w1akXHrsYBVva
_key: '!items!aN2w1akXHrsYBVva'
img: icons/sundries/flags/banner-silver-white.webp
name: Banner (Very complex)
system:
description:
value: >-
<p>This is a banner, flag, or pennant. You tie it to a pole, lance, or
polearm. Most are woven, dyed, or painted with a pattern or symbol, such
as a knights crest or a countrys flag.</p><p>A detailed banner with four
or more field colors and a very complex insignia, such as a heraldic
device with eight or more sections, costs 20 gp.</p>
equipped: false
price: 20
sources:
- id: PZO1123
pages: '56'
subType: gear
weight:
value: 2
type: loot

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_id: qdyvrjjqsrjhgway
_key: '!items!qdyvrjjqsrjhgway'
img: icons/commodities/flowers/buds-red.webp
name: Barbarian Chew
system:
description:
value: >-
<p>This bitter red chew comes from dried leaves of a stunted bush found in
northern climates. It stains the teeth dark crimson but also increases the
duration of <em>barbarian rage</em> entered into during the next hour by 1
round.</p>
equipped: false
price: 1
sources:
- id: PZO9410
subType: gear
type: loot

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_id: ejxztxdidupiifax
_key: '!items!ejxztxdidupiifax'
img: icons/commodities/leather/leather-leaf-tan.webp
name: Barding, Hellknight
system:
description:
value: >-
<p><b>Price</b> varies; <b>Weight</b> varies</p>
<p>Hellknights often equip their steeds with armor similar to their own.
Typical <em>barding</em> for Hellknight steeds features ornamental spikes
(these spikes deal no damage). Such <em>barding</em> is usually designed
to look similar to the armor of the horse's rider, or to look skeletal,
<em>fiendish</em>, or similar to a <em>nightmare</em>. Hellknight
<em>barding</em> can be made from Hellknight leather, Hellknight
half-plate, or Hellknight plate; it costs four times as much and weighs
twice as much. Hellknight half-plate <em>barding</em> or Hellknight plate
<em>barding</em> slows a mount's speed from 40 feet to 30 feet, from 50
feet to 35 feet, or from 60 feet to 40 feet. A mount wearing such armor
moves at only triple its normal speed when running instead of
quadruple.</p>
equipped: false
subType: gear
type: loot

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_id: apffcmcvexerzvup
_key: '!items!apffcmcvexerzvup'
img: icons/commodities/leather/leather-scraps-yellow.webp
name: Barding Stitches
system:
description:
value: >-
<p><b>Price</b> 50 gp; <b>Weight</b> 1 lb.</p>
<p>This thin, specially treated wire can be used to attach barding to
creatures whose body types cannot normally accommodate <em>armor</em>,
such as piscine, serpentine, and verminous <em>animals</em>, by delicately
and thoroughly sewing the equipment directly to the creature's flesh.
Equipping a creature with barding using barding stitches takes 10 times as
long as normal barding, and a successful DC 25 <em>Heal</em> check is
required to <em>attach</em> or remove the stitches. The creature must be
<em>helpless</em> or willing to be equipped with barding stitches, and
must have at least a +1 <em>natural armor bonus</em> to AC. An armored
creature with barding stitches takes a -2 penalty on <em>Strength</em>
and <em>Dexterity</em>-based skill checks (in addition to any penalties
from the barding itself), <em>Fortitude</em> and <em>Reflex</em> saves,
and saves against effects with the <em>pain descriptor</em> (these
penalties stack). These penalties persist for as long as the creature is
equipped with barding stitches.</p>
equipped: false
price: 50
sources:
- id: PZO9410
subType: gear
weight:
value: 1
type: loot

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_id: yypdftvlyerjnuro
_key: '!items!yypdftvlyerjnuro'
img: systems/pf1/icons/items/inventory/dice.jpg
name: Barding, Thorny Breastplate
system:
description:
value: >-
<p>This barding is covered in thick metal spikes and is designed to
protect the <em>owlbear's</em> chest, shoulders, and neck, while leaving
the limbs mostly free for moving and attacking. It provides a +5 <em>armor
bonus</em> to AC, reduces the <em>owlbear's</em> speed to 20 feet, and
adds +1d8 piercing damage to its <em>grapple</em> attacks.</p>
equipped: false
sources:
- id: PZO9210
pages: '36'
subType: gear
type: loot

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@@ -0,0 +1,87 @@
_id: acjqbxaikulelryp
_key: '!items!acjqbxaikulelryp'
img: systems/pf1/icons/items/inventory/dice.jpg
name: Barding
system:
description:
value: >-
<p>Barding is a type of armor that covers the head, neck, chest, body, and
possibly legs of a <em>horse</em> or other mount. Barding made of medium
or heavy armor provides better protection than light barding, but at the
expense of speed. Barding can be made of any of the armor types found on
<b>Table: Armor and Shields</b>.</p>
<p>Armor for a horse (a Large non-<em>humanoid</em> creature) costs four
times as much as <em>human</em> armor (a Medium <em>humanoid</em>
creature) and also weighs twice as much (see <b>Table: Armor for Unusual
Creatures)</b>. If the barding is for a <em>pony</em> or other Medium
mount, the cost is only double, and the weight is the same as for Medium
armor worn by a <em>humanoid</em>. Medium or heavy barding slows a mount
that wears it, as shown on the table below.</p>
<p>Flying mounts can't fly in medium or heavy barding.</p>
<p>Removing and fitting barding takes five times as long as the figures
given on <b>Table: Donning Armor</b>. A barded <em>animal</em> cannot be
used to carry any load other than a rider and normal saddlebags.</p>
<table>
<thead>
<tr>
<th rowspan="2">Barding</th>
<th colspan="3">Movement Modifier</th>
</tr>
<tr>
<th>(40 ft)</th>
<th>(50 ft.)</th>
<th>(60 ft.)</th>
</tr>
</thead>
<tbody>
<tr>
<td>Medium</td>
<td>30 ft.</td>
<td>35 ft.</td>
<td>40 ft.</td>
</tr>
<tr>
<td>Heavy</td>
<td>30 ft.*</td>
<td>35 ft.*</td>
<td>40 ft.*</td>
</tr>
</tbody>
</table>
equipped: false
price: 80
subType: gear
weight:
value: 20
type: loot

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@@ -0,0 +1,21 @@
_id: odkdxsxfhzpdrweb
_key: '!items!odkdxsxfhzpdrweb'
folder: BzkdxtDgGZ96mdwR
img: systems/pf1/icons/items/inventory/barrel.jpg
name: Barrel
system:
description:
value: >-
<p>This is a sturdy wooden barrel with a tight-fitting lid, banded with
metal.</p>
equipped: false
price: 2
sources:
- id: PZO1123
pages: '56'
- errata: '158'
id: PZO1110
weight:
value: 30
type: container

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@@ -0,0 +1,19 @@
_id: inldkkumiyknanfv
_key: '!items!inldkkumiyknanfv'
folder: BzkdxtDgGZ96mdwR
img: systems/pf1/icons/items/inventory/gems-crate.jpg
name: Basket
system:
description:
value: <p>This large basket has a lid and holds about 2 cubic feet.</p>
equipped: false
price: 0.4
sources:
- id: PZO1123
pages: '56'
- id: PZO1110
pages: '158'
weight:
value: 1
type: container

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