Initial commit: Fresh start with current state

This commit is contained in:
Claude Code
2025-11-06 14:04:48 +01:00
commit 15355c35ea
20152 changed files with 1191077 additions and 0 deletions

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_id: iYSmTvVIXZt2uMov
_key: '!items!iYSmTvVIXZt2uMov'
folder: NY5BdmnNcdiNt1PL
img: systems/pf1/icons/feats/alertness.jpg
name: Alertness
system:
abilityType: ex
associations:
classes:
- Familiar
description:
value: >-
<p>While a familiar is within arm's reach, the master gains the
@UUID[Compendium.pf1.feats.Item.Q1cY8r0Pvb66pMG0]{Alertness} feat.</p>
sources:
- id: PZO1110
pages: '83'
subType: classFeat
type: feat

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_id: XttM5JcGilkhdFCW
_key: '!items!XttM5JcGilkhdFCW'
folder: NY5BdmnNcdiNt1PL
img: icons/creatures/claws/claw-talons-glowing-orange.webp
name: Deliver Touch Spells
system:
abilityType: su
associations:
classes:
- Familiar
description:
value: >-
<p>If the master is 3rd level or higher, a familiar can deliver touch
spells for him. If the master and the familiar are in contact at the time
the master casts a touch spell, he can designate his familiar as the
“toucher.” The familiar can then deliver the touch spell just as the
master would. As usual, if the master casts another spell before the touch
is delivered, the touch spell dissipates.</p>
sources:
- id: PZO1110
pages: '83'
subType: classFeat
type: feat

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_id: YtzidlXTKvVyiNcY
_key: '!items!YtzidlXTKvVyiNcY'
folder: NY5BdmnNcdiNt1PL
img: icons/magic/control/silhouette-aura-energy.webp
name: Empathic Link
system:
abilityType: su
associations:
classes:
- Familiar
description:
value: >-
<p>The master has an empathic link with his familiar to a 1 mile distance.
The master can communicate emphatically with the familiar, but cannot see
through its eyes. Because of the links limited nature, only general
emotions can be shared. The master has the same connection to an item or
place that his familiar does.</p>
sources:
- id: PZO1110
pages: '83'
subType: classFeat
type: feat

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_id: NY5BdmnNcdiNt1PL
_key: '!folders!NY5BdmnNcdiNt1PL'
color: null
flags: {}
folder: null
name: Familiar Features
sort: 0
sorting: a
type: Item

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_id: EbgtpUXqVup5iXeD
_key: '!items!EbgtpUXqVup5iXeD'
img: icons/creatures/birds/corvid-watchful-glowing-green.webp
name: Familiar
system:
changes:
- _id: ZIhKRP5T
formula: 5 + ceil(@classes.familiar.level / 2)
operator: set
target: int
type: untyped
- _id: nw0v2aFf
formula: ceil(@classes.familiar.level / 2)
target: nac
type: untyped
classSkills:
acr: true
clm: true
fly: true
per: true
ste: true
swm: true
description:
value: >-
<p>A familiar is an animal chosen by a spellcaster to aid him in his study
of magic. It retains the appearance, Hit Dice, base attack bonus, base
save bonuses, skills, and feats of the normal animal it once was, but is
now a magical beast for the purpose of effects that depend on its type.
Only a normal, unmodified animal may become a familiar. An animal
companion cannot also function as a familiar.</p><p>A familiar grants
special abilities to its master, as given on the table below. These
special abilities apply only when the master and familiar are within 1
mile of each other.</p><p>Levels of different classes that are entitled to
familiars stack for the purpose of determining any familiar abilities that
depend on the masters level.</p><p>If a familiar is dismissed, lost, or
dies, it can be replaced 1 week later through a specialized ritual that
costs 200 gp per wizard level. The ritual takes 8 hours to
complete.</p><h2>Familiar Basics</h2><p>Use the basic statistics for a
creature of the familiar's kind, but with the following
changes.</p><p><strong>Hit Dice</strong>: For the purpose of effects
related to number of Hit Dice, use the master's character level or the
familiar's normal HD total, whichever is higher.</p><p><strong>Hit
Points</strong>: The familiar has half the master's total hit points (not
including temporary hit points), rounded down, regardless of its actual
Hit Dice.</p><p><strong>Attacks</strong>: Use the master's base attack
bonus, as calculated from all his classes. Use the familiar's Dexterity or
Strength modifier, whichever is greater, to calculate the familiar's melee
attack bonus with natural weapons. Damage equals that of a normal creature
of the familiar's kind.</p><p><strong>Saving Throws</strong>: For each
saving throw, use either the familiar's base save bonus (Fortitude +2,
Reflex +2, Will +0) or the master's (as calculated from all his classes),
whichever is better. The familiar uses its own ability modifiers to saves,
and it doesn't share any of the other bonuses that the master might have
on saves.</p><p><strong>Skills</strong>: For each skill in which either
the master or the familiar has ranks, use either the normal skill ranks
for an animal of that type or the master's skill ranks, whichever is
better. In either case, the familiar uses its own ability modifiers.
Regardless of a familiar's total skill modifiers, some skills may remain
beyond the familiar's ability to use. Familiars treat Acrobatics, Climb,
Fly, Perception, Stealth, and Swim as class skills.</p><hr
/><p><strong>Usage</strong>: Setup BAB, Saving Throws and Hit Points in
Details tab according to familiar and master stats as mentioned
above</p><hr /><h2>Familiar Ability Descriptions</h2><p>All familiars have
special abilities (or impart abilities to their masters) depending on the
master's combined level in classes that grant familiars, as shown on the
table below. The abilities are cumulative.</p><table><thead><tr><th
style="width:15%">Master Class Level</th><th style="width:15%">Natural
Armor Adj.</th><th
style="width:5%">Int</th><th>Special</th></tr></thead><tbody><tr><td>1st2nd</td><td>+1</td><td>6</td><td>@UUID[Compendium.pf1.companion-features.Item.iYSmTvVIXZt2uMov]{Alertness},
@UUID[Compendium.pf1.companion-features.Item.ooxP3ifhV6kC0wTM]{improved
evasion},
@UUID[Compendium.pf1.companion-features.Item.B4tsrPOAtyEOmwAr]{share
spells},
@UUID[Compendium.pf1.companion-features.Item.YtzidlXTKvVyiNcY]{empathic
link}</td></tr><tr><td>3rd4th</td><td>+2</td><td>7</td><td>@UUID[Compendium.pf1.companion-features.Item.XttM5JcGilkhdFCW]{Deliver
touch
spells}</td></tr><tr><td>5th6th</td><td>+3</td><td>8</td><td>@UUID[Compendium.pf1.companion-features.Item.GgqfqGq8vopOdN32]{Speak
with
master}</td></tr><tr><td>7th8th</td><td>+4</td><td>9</td><td>@UUID[Compendium.pf1.companion-features.Item.yNMQccEicirDocG7]{Speak
with animals of its
kind}</td></tr><tr><td>9th10th</td><td>+5</td><td>10</td><td>—</td></tr><tr><td>11th12th</td><td>+6</td><td>11</td><td>@UUID[Compendium.pf1.companion-features.Item.OrbV3Q6U2BdnL8tR]{Spell
resistance}</td></tr><tr><td>13th14th</td><td>+7</td><td>12</td><td>@UUID[Compendium.pf1.companion-features.Item.mUPO7LpDVJtOoP4W]{Scry
on
familiar}</td></tr><tr><td>15th16th</td><td>+8</td><td>13</td><td>—</td></tr><tr><td>17th18th</td><td>+9</td><td>14</td><td>—</td></tr><tr><td>19th20th</td><td>+10</td><td>15</td><td>—</td></tr></tbody></table><p><strong>Natural
Armor Adj</strong>.: The number noted here is in addition to the
familiar's existing natural armor bonus.</p><p><strong>Int</strong>: The
familiar's Intelligence score.</p>
hp: null
links:
classAssociations:
- level: 1
uuid: Compendium.pf1.companion-features.Item.iYSmTvVIXZt2uMov
- level: 1
uuid: Compendium.pf1.companion-features.Item.YtzidlXTKvVyiNcY
- level: 1
uuid: Compendium.pf1.companion-features.Item.ooxP3ifhV6kC0wTM
- level: 1
uuid: Compendium.pf1.companion-features.Item.B4tsrPOAtyEOmwAr
- level: 3
uuid: Compendium.pf1.companion-features.Item.XttM5JcGilkhdFCW
- level: 5
uuid: Compendium.pf1.companion-features.Item.GgqfqGq8vopOdN32
- level: 7
uuid: Compendium.pf1.companion-features.Item.yNMQccEicirDocG7
- level: 11
uuid: Compendium.pf1.companion-features.Item.OrbV3Q6U2BdnL8tR
- level: 13
uuid: Compendium.pf1.companion-features.Item.mUPO7LpDVJtOoP4W
sources:
- id: PZO1110
pages: '83'
tag: familiar
type: class

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_id: ooxP3ifhV6kC0wTM
_key: '!items!ooxP3ifhV6kC0wTM'
folder: NY5BdmnNcdiNt1PL
img: icons/magic/air/air-wave-gust-blue.webp
name: Improved Evasion
system:
abilityType: ex
associations:
classes:
- Familiar
contextNotes:
- target: ref
text: 'Evasion: Reflex halves becomes Reflex negates'
description:
value: >-
<p>When subjected to an attack that normally allows a Reflex saving throw
for half damage, a familiar takes no damage if it makes a successful
saving throw and half damage even if the saving throw fails.</p>
sources:
- id: PZO1110
pages: '83'
subType: classFeat
type: feat

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_id: mUPO7LpDVJtOoP4W
_key: '!items!mUPO7LpDVJtOoP4W'
folder: NY5BdmnNcdiNt1PL
img: icons/magic/perception/orb-eye-scrying.webp
name: Scry on Familiar
system:
abilityType: sp
actions:
- _id: IF4zxkSPbdRYfeXa
activation:
type: hour
unchained:
type: hour
duration:
units: spec
value: 1 min./level
name: Use
range:
units: seeText
spellEffect: magical sensor
associations:
classes:
- Familiar
description:
value: >-
<p>If the master is 13th level or higher, he may scry on his familiar (as
if casting the @UUID[Compendium.pf1.spells.Item.g66w32kdup1f43bp]{scrying}
spell) once per day.</p>
sources:
- id: PZO1110
pages: '83'
subType: classFeat
uses:
maxFormula: '1'
per: day
value: 1
type: feat

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_id: B4tsrPOAtyEOmwAr
_key: '!items!B4tsrPOAtyEOmwAr'
folder: NY5BdmnNcdiNt1PL
img: icons/magic/control/energy-stream-link-blue.webp
name: Share Spells
system:
associations:
classes:
- Familiar
description:
value: >-
<p>The master may cast a spell with a target of “You” on his familiar (as
a touch spell) instead of on himself. The master may cast spells on his
familiar even if the spells do not normally affect creatures of the
familiars type (magical beast).</p>
sources:
- id: PZO1110
pages: '83'
subType: classFeat
type: feat

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_id: yNMQccEicirDocG7
_key: '!items!yNMQccEicirDocG7'
folder: NY5BdmnNcdiNt1PL
img: icons/creatures/birds/corvid-call-sound-glowing.webp
name: Speak with Animals of Its Kind
system:
abilityType: ex
associations:
classes:
- Familiar
description:
value: >-
<p>If the master is 7th level or higher, a familiar can communicate with
animals of approximately the same kind as itself (including dire
varieties): bats with bats, cats with felines, hawks and owls and ravens
with birds, lizards and snakes with reptiles, monkeys with other simians,
rats with rodents, toads with amphibians, and weasels with ermines and
minks. Such communication is limited by the Intelligence of the conversing
creatures.</p>
sources:
- id: PZO1110
pages: '83'
subType: classFeat
type: feat

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_id: GgqfqGq8vopOdN32
_key: '!items!GgqfqGq8vopOdN32'
folder: NY5BdmnNcdiNt1PL
img: icons/creatures/birds/corvid-call-sound-blue.webp
name: Speak with Master
system:
abilityType: ex
associations:
classes:
- Familiar
description:
value: >-
<p>If the master is 5th level or higher, a familiar and the master can
communicate verbally as if they were using a common language. Other
creatures do not understand the communication without magical help.</p>
sources:
- id: PZO1110
pages: '83'
subType: classFeat
type: feat

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_id: OrbV3Q6U2BdnL8tR
_key: '!items!OrbV3Q6U2BdnL8tR'
folder: NY5BdmnNcdiNt1PL
img: icons/magic/defensive/barrier-shield-dome-deflect-teal.webp
name: Spell Resistance
system:
abilityType: ex
associations:
classes:
- Familiar
changes:
- _id: 7GpBCMFX
formula: 5 + @class.level
operator: set
target: spellResist
type: untyped
description:
value: >-
<p>If the master is 11th level or higher, a familiar gains spell
resistance equal to the masters level + 5. To affect the familiar with a
spell, another spellcaster must get a result on a caster level check (1d20
+ caster level) that equals or exceeds the familiars spell
resistance.</p>
sources:
- id: PZO1110
pages: '83'
subType: classFeat
type: feat