Initial commit: Fresh start with current state
This commit is contained in:
@@ -0,0 +1,20 @@
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_id: iYSmTvVIXZt2uMov
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_key: '!items!iYSmTvVIXZt2uMov'
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folder: NY5BdmnNcdiNt1PL
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img: systems/pf1/icons/feats/alertness.jpg
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name: Alertness
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system:
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abilityType: ex
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associations:
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classes:
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- Familiar
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description:
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value: >-
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<p>While a familiar is within arm's reach, the master gains the
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@UUID[Compendium.pf1.feats.Item.Q1cY8r0Pvb66pMG0]{Alertness} feat.</p>
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sources:
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- id: PZO1110
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pages: '83'
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subType: classFeat
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type: feat
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@@ -0,0 +1,24 @@
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_id: XttM5JcGilkhdFCW
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_key: '!items!XttM5JcGilkhdFCW'
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folder: NY5BdmnNcdiNt1PL
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img: icons/creatures/claws/claw-talons-glowing-orange.webp
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name: Deliver Touch Spells
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system:
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abilityType: su
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associations:
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classes:
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- Familiar
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description:
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value: >-
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<p>If the master is 3rd level or higher, a familiar can deliver touch
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spells for him. If the master and the familiar are in contact at the time
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the master casts a touch spell, he can designate his familiar as the
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“toucher.” The familiar can then deliver the touch spell just as the
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master would. As usual, if the master casts another spell before the touch
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is delivered, the touch spell dissipates.</p>
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sources:
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- id: PZO1110
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pages: '83'
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subType: classFeat
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type: feat
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@@ -0,0 +1,23 @@
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_id: YtzidlXTKvVyiNcY
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_key: '!items!YtzidlXTKvVyiNcY'
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folder: NY5BdmnNcdiNt1PL
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img: icons/magic/control/silhouette-aura-energy.webp
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name: Empathic Link
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system:
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abilityType: su
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associations:
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classes:
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- Familiar
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description:
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value: >-
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<p>The master has an empathic link with his familiar to a 1 mile distance.
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The master can communicate emphatically with the familiar, but cannot see
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through its eyes. Because of the link’s limited nature, only general
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emotions can be shared. The master has the same connection to an item or
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place that his familiar does.</p>
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sources:
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- id: PZO1110
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pages: '83'
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subType: classFeat
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type: feat
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@@ -0,0 +1,10 @@
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_id: NY5BdmnNcdiNt1PL
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_key: '!folders!NY5BdmnNcdiNt1PL'
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color: null
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flags: {}
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folder: null
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name: Familiar Features
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sort: 0
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sorting: a
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type: Item
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@@ -0,0 +1,114 @@
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_id: EbgtpUXqVup5iXeD
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_key: '!items!EbgtpUXqVup5iXeD'
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img: icons/creatures/birds/corvid-watchful-glowing-green.webp
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name: Familiar
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system:
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changes:
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- _id: ZIhKRP5T
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formula: 5 + ceil(@classes.familiar.level / 2)
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operator: set
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target: int
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type: untyped
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- _id: nw0v2aFf
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formula: ceil(@classes.familiar.level / 2)
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target: nac
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type: untyped
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classSkills:
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acr: true
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clm: true
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fly: true
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per: true
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ste: true
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swm: true
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description:
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value: >-
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<p>A familiar is an animal chosen by a spellcaster to aid him in his study
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of magic. It retains the appearance, Hit Dice, base attack bonus, base
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save bonuses, skills, and feats of the normal animal it once was, but is
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now a magical beast for the purpose of effects that depend on its type.
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Only a normal, unmodified animal may become a familiar. An animal
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companion cannot also function as a familiar.</p><p>A familiar grants
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special abilities to its master, as given on the table below. These
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special abilities apply only when the master and familiar are within 1
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mile of each other.</p><p>Levels of different classes that are entitled to
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familiars stack for the purpose of determining any familiar abilities that
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depend on the master’s level.</p><p>If a familiar is dismissed, lost, or
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dies, it can be replaced 1 week later through a specialized ritual that
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costs 200 gp per wizard level. The ritual takes 8 hours to
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complete.</p><h2>Familiar Basics</h2><p>Use the basic statistics for a
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creature of the familiar's kind, but with the following
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changes.</p><p><strong>Hit Dice</strong>: For the purpose of effects
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related to number of Hit Dice, use the master's character level or the
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familiar's normal HD total, whichever is higher.</p><p><strong>Hit
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Points</strong>: The familiar has half the master's total hit points (not
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including temporary hit points), rounded down, regardless of its actual
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Hit Dice.</p><p><strong>Attacks</strong>: Use the master's base attack
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bonus, as calculated from all his classes. Use the familiar's Dexterity or
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Strength modifier, whichever is greater, to calculate the familiar's melee
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attack bonus with natural weapons. Damage equals that of a normal creature
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of the familiar's kind.</p><p><strong>Saving Throws</strong>: For each
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saving throw, use either the familiar's base save bonus (Fortitude +2,
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Reflex +2, Will +0) or the master's (as calculated from all his classes),
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whichever is better. The familiar uses its own ability modifiers to saves,
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and it doesn't share any of the other bonuses that the master might have
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on saves.</p><p><strong>Skills</strong>: For each skill in which either
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the master or the familiar has ranks, use either the normal skill ranks
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for an animal of that type or the master's skill ranks, whichever is
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better. In either case, the familiar uses its own ability modifiers.
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Regardless of a familiar's total skill modifiers, some skills may remain
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beyond the familiar's ability to use. Familiars treat Acrobatics, Climb,
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Fly, Perception, Stealth, and Swim as class skills.</p><hr
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/><p><strong>Usage</strong>: Setup BAB, Saving Throws and Hit Points in
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Details tab according to familiar and master stats as mentioned
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above</p><hr /><h2>Familiar Ability Descriptions</h2><p>All familiars have
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special abilities (or impart abilities to their masters) depending on the
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master's combined level in classes that grant familiars, as shown on the
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table below. The abilities are cumulative.</p><table><thead><tr><th
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style="width:15%">Master Class Level</th><th style="width:15%">Natural
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Armor Adj.</th><th
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style="width:5%">Int</th><th>Special</th></tr></thead><tbody><tr><td>1st–2nd</td><td>+1</td><td>6</td><td>@UUID[Compendium.pf1.companion-features.Item.iYSmTvVIXZt2uMov]{Alertness},
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@UUID[Compendium.pf1.companion-features.Item.ooxP3ifhV6kC0wTM]{improved
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evasion},
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@UUID[Compendium.pf1.companion-features.Item.B4tsrPOAtyEOmwAr]{share
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spells},
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@UUID[Compendium.pf1.companion-features.Item.YtzidlXTKvVyiNcY]{empathic
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link}</td></tr><tr><td>3rd–4th</td><td>+2</td><td>7</td><td>@UUID[Compendium.pf1.companion-features.Item.XttM5JcGilkhdFCW]{Deliver
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touch
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spells}</td></tr><tr><td>5th–6th</td><td>+3</td><td>8</td><td>@UUID[Compendium.pf1.companion-features.Item.GgqfqGq8vopOdN32]{Speak
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with
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master}</td></tr><tr><td>7th–8th</td><td>+4</td><td>9</td><td>@UUID[Compendium.pf1.companion-features.Item.yNMQccEicirDocG7]{Speak
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with animals of its
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kind}</td></tr><tr><td>9th–10th</td><td>+5</td><td>10</td><td>—</td></tr><tr><td>11th–12th</td><td>+6</td><td>11</td><td>@UUID[Compendium.pf1.companion-features.Item.OrbV3Q6U2BdnL8tR]{Spell
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resistance}</td></tr><tr><td>13th–14th</td><td>+7</td><td>12</td><td>@UUID[Compendium.pf1.companion-features.Item.mUPO7LpDVJtOoP4W]{Scry
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on
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familiar}</td></tr><tr><td>15th–16th</td><td>+8</td><td>13</td><td>—</td></tr><tr><td>17th–18th</td><td>+9</td><td>14</td><td>—</td></tr><tr><td>19th–20th</td><td>+10</td><td>15</td><td>—</td></tr></tbody></table><p><strong>Natural
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Armor Adj</strong>.: The number noted here is in addition to the
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familiar's existing natural armor bonus.</p><p><strong>Int</strong>: The
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familiar's Intelligence score.</p>
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hp: null
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links:
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classAssociations:
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- level: 1
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uuid: Compendium.pf1.companion-features.Item.iYSmTvVIXZt2uMov
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- level: 1
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uuid: Compendium.pf1.companion-features.Item.YtzidlXTKvVyiNcY
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- level: 1
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uuid: Compendium.pf1.companion-features.Item.ooxP3ifhV6kC0wTM
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- level: 1
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uuid: Compendium.pf1.companion-features.Item.B4tsrPOAtyEOmwAr
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- level: 3
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uuid: Compendium.pf1.companion-features.Item.XttM5JcGilkhdFCW
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- level: 5
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uuid: Compendium.pf1.companion-features.Item.GgqfqGq8vopOdN32
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- level: 7
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uuid: Compendium.pf1.companion-features.Item.yNMQccEicirDocG7
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- level: 11
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uuid: Compendium.pf1.companion-features.Item.OrbV3Q6U2BdnL8tR
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- level: 13
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uuid: Compendium.pf1.companion-features.Item.mUPO7LpDVJtOoP4W
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sources:
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- id: PZO1110
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pages: '83'
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tag: familiar
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type: class
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@@ -0,0 +1,24 @@
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_id: ooxP3ifhV6kC0wTM
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_key: '!items!ooxP3ifhV6kC0wTM'
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folder: NY5BdmnNcdiNt1PL
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img: icons/magic/air/air-wave-gust-blue.webp
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name: Improved Evasion
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system:
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abilityType: ex
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associations:
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classes:
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- Familiar
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contextNotes:
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- target: ref
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text: 'Evasion: Reflex halves becomes Reflex negates'
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description:
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value: >-
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<p>When subjected to an attack that normally allows a Reflex saving throw
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for half damage, a familiar takes no damage if it makes a successful
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saving throw and half damage even if the saving throw fails.</p>
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sources:
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- id: PZO1110
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pages: '83'
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subType: classFeat
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type: feat
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@@ -0,0 +1,38 @@
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_id: mUPO7LpDVJtOoP4W
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_key: '!items!mUPO7LpDVJtOoP4W'
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folder: NY5BdmnNcdiNt1PL
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img: icons/magic/perception/orb-eye-scrying.webp
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name: Scry on Familiar
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system:
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abilityType: sp
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actions:
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- _id: IF4zxkSPbdRYfeXa
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activation:
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type: hour
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unchained:
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type: hour
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duration:
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units: spec
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value: 1 min./level
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name: Use
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range:
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units: seeText
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spellEffect: magical sensor
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associations:
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classes:
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- Familiar
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description:
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value: >-
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<p>If the master is 13th level or higher, he may scry on his familiar (as
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if casting the @UUID[Compendium.pf1.spells.Item.g66w32kdup1f43bp]{scrying}
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spell) once per day.</p>
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sources:
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- id: PZO1110
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pages: '83'
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subType: classFeat
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uses:
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maxFormula: '1'
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per: day
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value: 1
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type: feat
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@@ -0,0 +1,21 @@
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_id: B4tsrPOAtyEOmwAr
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_key: '!items!B4tsrPOAtyEOmwAr'
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folder: NY5BdmnNcdiNt1PL
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img: icons/magic/control/energy-stream-link-blue.webp
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name: Share Spells
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system:
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associations:
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classes:
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- Familiar
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description:
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value: >-
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<p>The master may cast a spell with a target of “You” on his familiar (as
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a touch spell) instead of on himself. The master may cast spells on his
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familiar even if the spells do not normally affect creatures of the
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familiar’s type (magical beast).</p>
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sources:
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- id: PZO1110
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pages: '83'
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subType: classFeat
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type: feat
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@@ -0,0 +1,25 @@
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_id: yNMQccEicirDocG7
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||||
_key: '!items!yNMQccEicirDocG7'
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folder: NY5BdmnNcdiNt1PL
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img: icons/creatures/birds/corvid-call-sound-glowing.webp
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name: Speak with Animals of Its Kind
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system:
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abilityType: ex
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associations:
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classes:
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- Familiar
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description:
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value: >-
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<p>If the master is 7th level or higher, a familiar can communicate with
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animals of approximately the same kind as itself (including dire
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varieties): bats with bats, cats with felines, hawks and owls and ravens
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with birds, lizards and snakes with reptiles, monkeys with other simians,
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rats with rodents, toads with amphibians, and weasels with ermines and
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minks. Such communication is limited by the Intelligence of the conversing
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creatures.</p>
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sources:
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- id: PZO1110
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pages: '83'
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subType: classFeat
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type: feat
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@@ -0,0 +1,21 @@
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_id: GgqfqGq8vopOdN32
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||||
_key: '!items!GgqfqGq8vopOdN32'
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folder: NY5BdmnNcdiNt1PL
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img: icons/creatures/birds/corvid-call-sound-blue.webp
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name: Speak with Master
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||||
system:
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abilityType: ex
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associations:
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classes:
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- Familiar
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description:
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value: >-
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<p>If the master is 5th level or higher, a familiar and the master can
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communicate verbally as if they were using a common language. Other
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creatures do not understand the communication without magical help.</p>
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sources:
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||||
- id: PZO1110
|
||||
pages: '83'
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||||
subType: classFeat
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||||
type: feat
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@@ -0,0 +1,29 @@
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||||
_id: OrbV3Q6U2BdnL8tR
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||||
_key: '!items!OrbV3Q6U2BdnL8tR'
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||||
folder: NY5BdmnNcdiNt1PL
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||||
img: icons/magic/defensive/barrier-shield-dome-deflect-teal.webp
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name: Spell Resistance
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||||
system:
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abilityType: ex
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||||
associations:
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||||
classes:
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- Familiar
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||||
changes:
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||||
- _id: 7GpBCMFX
|
||||
formula: 5 + @class.level
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||||
operator: set
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||||
target: spellResist
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||||
type: untyped
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||||
description:
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||||
value: >-
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||||
<p>If the master is 11th level or higher, a familiar gains spell
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||||
resistance equal to the master’s level + 5. To affect the familiar with a
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spell, another spellcaster must get a result on a caster level check (1d20
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||||
+ caster level) that equals or exceeds the familiar’s spell
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||||
resistance.</p>
|
||||
sources:
|
||||
- id: PZO1110
|
||||
pages: '83'
|
||||
subType: classFeat
|
||||
type: feat
|
||||
|
||||
Reference in New Issue
Block a user